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Alan Wake

Alan Wake enriches the survival horror genre in it's own unique way with a gripping story and a few scares along the way
Alan Wake Game Cover
88%Game Brain Score
story, gameplay
grinding, stability
89% User Score Based on 10,452 reviews
Critic Score 85%Based on 7 reviews

Platforms

Xbox 360Xbox Series X|SPCXbox OneXbox
Alan Wake Game Cover

About

Alan Wake is a single player survival shooter game with horror and thriller themes. It was developed by Remedy Entertainment and was released on May 18, 2010. It received positive reviews from both critics and players.

"Alan Wake" is a single-player horror shooter game with an interesting plot and good mechanics, offering beautiful visuals and a compelling soundtrack. The game revolves around best-selling writer Alan Wake, whose wife disappears on their vacation, and he must unravel the mystery of her disappearance while fighting a dark presence. Despite some bugs and too much advertisement, the game is highly emotional, hilarious, and very atmospheric, providing a pulse-pounding thrill ride.

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89%
Audience ScoreBased on 10,452 reviews
story4k positive mentions
grinding161 negative mentions

  • story
    8,222 mentions Positive Neutral Negative

    The story of *Alan Wake* is widely praised for its intricate and engaging narrative, drawing heavy inspiration from the works of Stephen King and the atmosphere of *Twin Peaks*. Players follow the titular character, a writer grappling with his own creations as he searches for his missing wife in the eerie town of Bright Falls, with the plot unfolding episodically, akin to a television series. While the storytelling is compelling and immersive, many reviewers note that the gameplay can become repetitive, which may detract from the overall experience for some players.

    • “The story is well-crafted, and the game is designed in a way that keeps the player engaged from start to finish.”
    • “The game features manuscript pages that players can collect throughout the game, which provide additional context to the story and character development.”
    • “From the moment you start playing, you're immediately drawn into the story of a bestselling author who finds himself trapped in a nightmare that's as thrilling as it is terrifying.”
    • “The story was told and what remained was just annoying.”
    • “The story is quite confusing at first but becomes clearer as the game progresses, and don't forget to collect the missing scripts as they are very important.”
    • “The story is a bit confusing but it is clear by the end, and the way it's told is quite unique.”
  • gameplay
    3,580 mentions Positive Neutral Negative

    The gameplay of *Alan Wake* is characterized by its unique light-and-darkness mechanics, where players must use a flashlight to weaken enemies before they can be harmed with conventional weapons. While the initial concept is engaging, many players find the gameplay becomes repetitive and monotonous over time, with limited enemy variety and a lack of significant gameplay evolution throughout the chapters. Despite these criticisms, the game's atmospheric storytelling and immersive narrative often compensate for its gameplay shortcomings, making it a compelling experience for fans of story-driven games.

    • “The gameplay itself is both challenging and rewarding.”
    • “The game's use of light as a weapon adds a unique twist to the traditional third-person shooter mechanics.”
    • “The game also features a day-night cycle that affects the gameplay and atmosphere, making the game even more immersive.”
    • “The gameplay is beyond repetitive.”
    • “The gameplay loop is pretty repetitive with certain sections being unnecessarily large, made worse by the limited sprint stamina.”
    • “The gameplay is extremely repetitive and boring.”
  • atmosphere
    1,552 mentions Positive Neutral Negative

    The atmosphere in "Alan Wake" is widely praised for its immersive and eerie qualities, effectively blending elements of psychological horror and mystery reminiscent of Stephen King and Twin Peaks. Reviewers highlight the game's stunning visuals, atmospheric sound design, and a compelling narrative that keeps players engaged, despite some criticism of repetitive gameplay. Overall, the game's ability to create a tense and foreboding environment is considered one of its strongest features, making it a memorable experience for fans of atmospheric storytelling.

    • “The game has a great atmosphere and the sound design is top-notch, immersing you in the eerie and unsettling world of Bright Falls.”
    • “Alan Wake nailed atmosphere from day one, expertly blending its meta-narrative with a style of horror that would do famed movie directors such as David Lynch proud.”
    • “The atmosphere is dark and creepy, but it's not really scary; no jump scares or anything like that, just a constant sense of dread.”
    • “The atmosphere falls flat as well with repetitive locales and sound design.”
    • “The gameplay lent itself well to the darker atmosphere and also made me feel like a badass when my reaction time was on point.”
    • “The atmosphere is usually very dull and gloomy and that's where the 'fight with light' mechanic comes in, every enemy in Alan Wake is a form of darkness and to defeat them you need to attack with light from your torch to expose them before finishing them off with a gun.”
  • graphics
    1,508 mentions Positive Neutral Negative

    The graphics of "Alan Wake" have received mixed reviews, with many players praising the game's stunning visuals and atmospheric lighting, which effectively enhance the eerie setting. While some acknowledge that the graphics show their age, particularly in character animations and textures, the overall aesthetic and art direction are often described as beautiful and immersive, making it a standout title even years after its release. Overall, the game's graphics are considered impressive for its time, contributing significantly to the storytelling and gameplay experience.

    • “The game's stunning visuals and incredible sound design make it feel like you're part of the action, and the engaging gameplay mechanics keep you on your toes at all times.”
    • “The visuals and soundtrack are stunning and immersive, creating a tense and atmospheric experience.”
    • “The graphics are beautiful and the story is ok, but it is too long.”
    • “The graphics are dated, naturally, but it's still an amazing game with an incredible story.”
    • “The graphics have aged poorly, but this is still a game you should have played from start to finish at least once.”
    • “The graphics are a bit dated now, but I'm still loving another look at it.”
  • music
    1,091 mentions Positive Neutral Negative

    The music in "Alan Wake" is widely praised for its exceptional quality and integration into the game's atmosphere, with many reviewers highlighting the contributions of the band Poets of the Fall and the inclusion of iconic licensed tracks from artists like David Bowie and Nick Cave. The soundtrack not only enhances the emotional depth of the narrative but also complements the game's cinematic presentation, making it feel like an interactive TV show. While some players noted occasional repetitiveness in combat music, the overall consensus is that the soundtrack is a standout feature that significantly elevates the gaming experience.

    • “The music in this game is another main character.”
    • “The original music and environments are beautiful, and the game also contains great licensed music from artists like David Bowie, Depeche Mode, and Poets of the Fall.”
    • “The soundtrack is fantastic, and the way the story unfolds has the potential to be legitimately cool.”
    • “The music for these fights is insanely boring and repetitive; every time a fight ends, it plays the same instrumental bit, which becomes noticeable and tedious after hearing it multiple times in quick succession.”
    • “The soundtrack is dissimilar to many game soundtracks in that there are vocal tracks as well, and it's very, very good.”
    • “The ambient music is okay at best and ill-timed at worst.”
  • grinding
    172 mentions Positive Neutral Negative

    The grinding aspect of the game has been widely criticized for its repetitive and tedious gameplay, with many players expressing frustration over the lack of variety in combat and enemy encounters. Players often feel that the engaging story is overshadowed by the monotonous grind required to progress, leading to a sense of exhaustion and boredom as they slog through similar objectives and battles. Overall, while some appreciate the initial mechanics, the gameplay quickly becomes a chore, detracting from the overall experience.

    • “It's not tedious in the least; it's actually so damn frightening at times that it shatters the stereotypical notion of 'I have a gun, so I feel relatively safe.'”
    • “What really makes it an excellent game is the depth of the storyline; it's very intriguing and at the same time isn't too tedious.”
    • “A bit grindy sometimes.”
    • “Everything in this game is just tedious and straight up frustrating.”
    • “After slogging through 7 hours to see if the plot got any better in spite of how tedious this game was, the game rewarded me by deleting my progress.”
    • “The story they wanted to tell gets lost in the repetitive level design and the frustrating and tedious combat.”
  • humor
    132 mentions Positive Neutral Negative

    The humor in "Alan Wake" is a mixed bag, featuring a blend of intentional and unintentional comedic moments, often stemming from quirky character interactions and absurd scenarios. While some players appreciate the self-referential humor and memorable quotes from side characters like Barry, others find the humor hit-or-miss, with certain lines and animations coming off as cringe-worthy rather than funny. Overall, the game balances its darker themes with light-hearted moments, creating a unique atmosphere that resonates with fans of both horror and comedy.

    • “This game does a great job of flitting between tension, humor, action, and spectacle.”
    • “Barry, sheriff beaker, the two old rocker dudes, and Pat the radio guy were so lovable and funny; I ended up being weirdly attached to them.”
    • “It's got self-referential humor and a colorful cast of oddball characters.”
    • “It's not funny to see the main character get mildly mad if the character is getting you mad too with his stupidity.”
    • “The one guy with the axe that does exactly the same thing over and over has some of the most ridiculous quotes; I'm not sure if it's supposed to be funny or scary - because it's neither, it's cringeworthy.”
    • “The writing is predictable, heavy-handed, and unfunny.”
  • replayability
    103 mentions Positive Neutral Negative

    Overall, "Alan Wake" exhibits limited replayability primarily due to its linear narrative structure, which diminishes the incentive to replay once the story is known. However, players may find some value in exploring collectibles and achievements, particularly on higher difficulty settings that unlock additional lore. While the game is engaging and offers a rich story experience, it lacks substantial replay value beyond initial playthroughs.

    • “There’s a great incentive to explore levels and that’s what makes the game really replayable.”
    • “Fun part is, you won't collect every page by playing the game once; not only that, some pages are restricted to the highest, hardest difficulty called 'nightmare', adding more replayability and challenge to those who want to visit Bright Falls once again.”
    • “The collectibles give the game some replay value, especially if you want to come back and play nightmare mode to collect the rest of the manuscript pages, or work on achievement progress.”
    • “Not much replayability, unless you're a mad achievement hunter, but it was a great standalone story.”
    • “The game lacks replayability, as once the story is completed, there's nothing really drawing you to come back.”
    • “Only drawback is replayability; there isn't much point, but it's worth a playthrough especially if you can grab it on a deal.”
  • optimization
    77 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with many players noting that it runs smoothly on various systems, particularly on PC, while others experienced performance issues such as stuttering and overheating, especially on AMD graphics cards. Some users praised the game's visuals and overall performance, stating it is well-optimized for recent hardware, while others felt it could benefit from further improvements. Overall, the consensus suggests that while the game is generally well-optimized, there are notable exceptions and areas for enhancement.

    • “Didn't have any issues with game performance as Alan Wake runs smooth, it's a well-optimized title.”
    • “Flawless ultrawide support out of the box, uncapped framerate by default, and buttery smooth performance.”
    • “The game seemed well optimized and I ran into minimal issues in terms of bugs and graphical glitches, as well as an acceptable amount of graphical options, which is always appreciated in this day of rushed and shoddy console ports.”
    • “I live the game, it's a masterpiece, only problem is that it heats my computer up, and it lags at parts, even though my machine runs much heavier games, this one remains problematic. Beautiful game, but I think it could've been better optimized.”
    • “This is horrifically unoptimized; my PC far exceeds the recommended specifications, but regardless of this, the game runs like crap.”
    • “My computer meets or exceeds the recommended specs, yet even on the lowest settings, it is unplayable because of performance issues.”
  • stability
    52 mentions Positive Neutral Negative

    The stability of the game has received mixed reviews, with many players reporting various bugs and glitches, particularly in combat mechanics and graphical performance. While some users experienced significant issues that hindered gameplay, others noted that the game runs well overall, with only minor glitches present. The consensus suggests that while the game has a captivating atmosphere and solid performance, it is marred by frustrating stability problems that can detract from the experience.

    • “Runs great on my computer since it's older.”
    • “Played it with GTX 660 and it runs great with max settings.”
    • “The game runs great on PC; it is hard to tell this is a console port.”
    • “Combat can be frustrating at times due to the buggy dodge system and enemy projectiles.”
    • “I started Alan Wake on Linux using Proton but ran into major graphical glitches on chapter 3 that made it unplayable.”
    • “Plus, it is still very buggy although it had been out now for years, with PC controls getting stuck and dialogues overlapping.”
  • emotional
    48 mentions Positive Neutral Negative

    The emotional aspect of the game is a mixed bag, with some players praising its deep, touching story and high-quality voice acting that evokes genuine feelings, while others criticize the convoluted plot and repetitive gameplay that detracts from emotional engagement. Many found the game to be an emotional rollercoaster, successfully drawing players into its narrative, though some felt the emotional impact was undermined by a lack of depth in character development and story coherence. Overall, while the game has moments of emotional resonance, it struggles to maintain that connection throughout its entirety.

    • “It is deep, emotional, and well thought out.”
    • “The game story speaks in an emotional rollercoaster that sucks you deeper like quicksand; it gets you hooked easily.”
    • “That's what I enjoyed most about this game... the emotional ups and downs I went through while playing it.”
    • “A repetitive chore only to be interrupted by boring story sequences.”
    • “Boring story, not very in depth.”
    • “Cinematic cutscene... then walk around scenario, talk with NPC, simple and light-boring story...”
  • character development
    42 mentions Positive Neutral Negative

    Character development in the game is widely praised, with many reviewers highlighting the depth and evolution of the protagonist, Alan Wake, and his relationships, particularly with his agent, Barry. The narrative structure, atmospheric storytelling, and collectible lore enhance the character arcs, creating a compelling and immersive experience. However, some critiques mention that the pacing and focus on action can detract from deeper character exploration at times.

    • “The character development through the two main characters, Alan Wake and his agent, Barry, was phenomenal.”
    • “From the way everything is connected through character development, the songs, and the plot twists to all the things you notice on your second playthrough – it all contributes to a unique, well-written journey in a consistently crafted universe that you just want to sink into.”
    • “Very atmospheric, great storytelling, character development is all top-notch; you really do worry for Alan as you progress through the game.”
    • “Don't get me started on the so-called story; the 'story inside the story' structure makes it so there's never any suspense, drama, character development, nothing.”
    • “The game thrusts you into the action without spending sufficient time on character development and then tells you that you need to do X, Y, and Z if you wish to save various people you don't care about.”
    • “This game would have been better had the clunky, frustrating combat been given less time and more time was spent on character development.”
  • monetization
    34 mentions Positive Neutral Negative

    The monetization aspect of the game has drawn significant criticism for its pervasive and intrusive in-game advertising, featuring prominent placements from brands like Verizon, Ford, and Energizer. Many players feel that the excessive product placement detracts from the overall experience, making the game feel more like a commercial than a cohesive narrative. While some players are desensitized to such advertising, the consensus is that it overshadows the gameplay and storytelling, leading to a less enjoyable experience.

    • “The only thing that bugged me about this game was the in-game advertisements.”
    • “Blatant ads on the TVs around the world to watch, and it's really in your face.”
    • “Although it comes with some annoyances, such as frequent in-game advertising, examples including the frequent shots of Alan’s vehicle with the prominent Ford logo displayed, the noticeably Microsoft dash unit, and his Verizon cell phone.”
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11h Median play time
14h Average play time
11h Main story
26h Completionist
8-16h Spent by most gamers
*Based on 34 analyzed playthroughs
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Frequently Asked Questions

Alan Wake is a survival shooter game with horror and thriller themes.

Alan Wake is available on Xbox Series X|S, PC, Xbox One, Xbox 360 and others.

The main story can be completed in around 11 hours, while the entire game is estimated to take about 26 hours to finish. On average players spend around 14 hours playing Alan Wake.

Alan Wake was released on May 18, 2010.

Alan Wake was developed by Remedy Entertainment.

Alan Wake has received positive reviews from both players and critics. Most players liked this game for its story but disliked it for its grinding.

Alan Wake is a single player game.

Similar games include The Evil Within, In Sound Mind, Tomb Raider, Quantum Break, The Evil Within 2 and others.