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Zengeon Game Cover

About

"Zengeon is an action-RPG/roguelite fusion allowing 2-4 players to co-op in a colorful world, defending it from demonic hordes and colossal bosses. Choose from six playable characters, each with unique attacks, skills, and items, to repair the seal in the Blessed Land and prevent the Dark Emptiness from entering this realm. Good game mechanics and ingenious graphics enhance the gameplay experience in this style-bursting adventure."

Zengeon screenshot
Zengeon screenshot
Zengeon screenshot
Zengeon screenshot
Zengeon screenshot
Zengeon screenshot
Zengeon screenshot

65%
Audience ScoreBased on 147 reviews
gameplay12 positive mentions
story5 negative mentions

  • The character designs and visuals are appealing, with a colorful anime aesthetic that many players enjoy.
  • The combat mechanics are engaging, providing a fast-paced hack and slash experience that can be fun, especially in multiplayer.
  • The game offers a variety of characters with different abilities, allowing for some customization and replayability.
  • The controls are clunky and unresponsive, particularly with mouse and keyboard, leading to frustrating gameplay experiences.
  • The game lacks depth and variety in its gameplay loop, making it feel repetitive and grindy over time.
  • There are significant issues with English translations and UI clarity, which can confuse players and detract from the overall experience.
  • gameplay
    53 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with many players appreciating the combat mechanics and visual appeal, but criticizing the overall execution as repetitive and lacking polish. While some find the core gameplay loop engaging and reminiscent of popular titles like Diablo, others describe it as clunky, janky, and overly simplistic, leading to a lack of depth and variety. Overall, the game shows potential but suffers from issues that detract from the overall experience, leaving players wanting more refinement and innovation.

    • “Nice graphics, smooth gameplay.”
    • “Decent enemy variety; the game does lack polish (ex: sound feedback), but the gameplay loop makes up for it by keeping you engaged so that you're constantly dodging, attacking, and repositioning.”
    • “The gameplay is pretty fun overall; the controller works perfectly, movement can be a little wonky at times but still enjoyable, and the combat is also really enjoyable in my opinion.”
    • “The gameplay feels clunky as you aim and move with one stick (or the mouse) rather than having twin-stick action (or move with keyboard); controls aren't explained beyond ability buttons.”
    • “The gameplay itself was mostly pretty boring, reminding me of those mobile pay-to-win MOBA games but without any other players and without the pay-to-win parts. All of the characters are supposed to be different and have varying kits, but they all felt pretty same-y, probably because there's not really that much build variety in this game.”
    • “The gameplay gets very repetitive really quickly, with not much to do except continue the same map grind again but as a different character.”
  • graphics
    42 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their charming anime aesthetic, vibrant colors, and solid character designs, reminiscent of titles like Honkai Impact 3 and Elsword Online. However, some players note that while the visuals are appealing, the overall execution feels unpolished, with gameplay mechanics that detract from the experience. Despite these criticisms, many recommend the game for its artistic style, especially for fans of action RPGs and beat 'em ups.

    • “Absolutely love the visuals and the anime-esque vibes.”
    • “The art style is nice, with colors of animations, enemies, and stages having that 'pop'.”
    • “This game is amazing, combat is great, visuals are stunning, this game is a big thumbs up for me.”
    • “When it comes to graphics, if any of you are familiar with Honkai Impact 3, this game is kind of like that game in the graphics department, but with lower overall quality.”
    • “There isn’t much to talk about where the visuals and audio are concerned.”
    • “Few things that could be improved on are the graphic settings, allowing people to change them to suit their taste or to smooth out the game's performance, as well as adding some extra background. The first stage looks really nice, but that cloudy background seems rather off for the entire stage, making it seem like you're fighting in a ruined city-like area up in the sky.”
  • story
    38 mentions Positive Neutral Negative

    The game's story is largely considered weak and underdeveloped, with many reviewers noting a lack of depth and engagement. While there are some interesting character designs and lore hints, the narrative is minimal, often overshadowed by repetitive gameplay and poor level design. Overall, players find the story negligible, with little to draw them in beyond basic plot elements and translation issues.

    • “The game features beautiful character designs and a seemingly interesting story, which adds a layer of appeal despite its rough edges.”
    • “It's a fun game with decent visual flair that will keep you entertained for a short while, and I hope to see the developers create more games like this with more depth in the story next time.”
    • “Story mode is this game’s main content where you go through a few levels across three worlds and fight a boss for each, providing a structured experience.”
    • “The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procedural generation algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design.”
    • “The story is one scene at the beginning, a few lines here and there as you walk but you barely notice them as you are typically fighting a small horde and then a couple of scenes at the end; the story being called bare bones would be a rather large understatement, especially seeing as the variation between each character is pretty much void really as it pertains to the exact same thing each time.”
    • “It has a very weak attempt at what it calls a story.”
  • music
    15 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players noting that it consists of short, repetitive tracks that often loop awkwardly, leading to moments of silence before restarting. While some appreciate the thematic variation across different stages, others feel that the overall quality and quantity of the soundtrack are lacking, detracting from the overall experience. Despite these criticisms, a few players have praised the music for complementing the game's aesthetic and enhancing enjoyment.

    • “Nice art and music direction, really caught that comic book feel.”
    • “Beautiful graphics and music, no stupid tutorial hassle, and you start off with several moves right out of the gate.”
    • “I was pleasantly surprised that the music track was based on the stage you're on; it made the game a lot better.”
    • “The music could do with a little work; it's pretty good, but it's just a short track that loops.”
    • “Music is average and repetitive; the story is as involved as one you would find in an arcade game like Final Fight, and animations are barebones, so there is not really much to go on.”
    • “Music for the few stages that I managed to play is really nice, but the clipping of the sound at the end of the track or a weird silence makes it obvious that it ended and will start again.”
  • character development
    8 mentions Positive Neutral Negative

    The character development in the game is praised for its stunning design and appealing themes, reminiscent of high-quality animations like those from Mihoyo. While the characters and their lore are intriguing, some players feel that the overall gameplay experience is lacking, overshadowing the potential of the character designs. Overall, the character aesthetics are a highlight, but the depth of character development may not fully meet expectations.

    • “When I first saw it, it looked like Mihoyo animation and character design quality.”
    • “The character designs are amazing, and the themes and stylization of the game are cool (to the point that I wish there were things with these characters outside of this game).”
    • “Decent rogue-like; the MOBA style controls were a nice touch, good character designs and playstyle.”
  • replayability
    5 mentions Positive Neutral Negative

    Replayability in the game is mixed; while some players find it nearly endless due to diverse characters, customization options, and an endless mode, others feel limited by the similarity of character builds and upgrades. Overall, the game offers a balance of replay value, with some players enjoying multiple playthroughs while others see it as constrained.

    • “As with most other roguelikes, Zengeon has nearly endless replayability.”
    • “This is a beautiful game with near infinite replayability, free cosmetics and customization, multiple characters to play as and/or unlock, and an endless mode offering a diverse and interesting experience even if you've grown tired of the normal game mode.”
    • “All the characters that I have tried so far, the ice and wind girls and the umbrella girl, seem really different, which makes the game replayable more than once.”
    • “There's really only one viable build in my opinion, and characters are quite similar, so not that much replay value.”
    • “The upgrades are limited, the replay value is limited.”
    • “All the characters that I have tried so far, the ice and wind girls and the umbrella girl (I haven't learned their names yet), seem really different, which makes the game replayable more than once (I have not yet passed the initial bosses, so I'm not sure if there's more story content afterwards).”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is criticized for poor performance, clunky controls, and inadequate enemy frequency, leading to a frustrating experience. Players recommend using a controller over mouse and keyboard due to functionality issues, and suggest improvements in graphic settings to enhance performance and visual consistency.

    • “The graphic settings could be improved to allow players to customize them to their taste, which would enhance the game's performance and overall experience.”
    • “The first stage looks really nice, but the cloudy background feels off, making it seem like you're fighting in a ruined city-like area up in the sky.”
    • “Between the combat mechanics, the mangled performance, and atrocious enemy frequency, it's just a shell of a game it could be.”
    • “Controls feel clunky and in some places not even functional. I would advise using a controller as it doesn't seem optimized for mouse and keyboard.”
    • “Few things that could be improved on are the graphic settings, allowing people to change them to suit their taste or to smooth out the game's performance. The first stage looks really nice, but that cloudy background seems rather off for the entire stage, making it seem like you're fighting in a ruined city-like area up in the sky.”
  • emotional
    1 mentions Positive Neutral Negative

    Players express that the game evokes strong emotions, particularly feelings of regret and frustration, due to its challenging mechanics that force them to restart from the beginning after dying, despite limited healing resources.

    • “The game makes me want to cry tears of regret. With only three healing pots per limit, dying means starting over from level one.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, particularly due to the extensive hours required to unlock characters through random drops, leading to a sense of fatigue.

    • “But with the locked characters behind many hours of grinding for random drops, it gets tiring quickly.”
    • “The constant need to grind for resources feels more like a chore than an enjoyable part of the game.”
    • “After spending countless hours grinding, I still feel like I'm no closer to achieving my goals.”

Buy Zengeon

10h Median play time
10h Average play time
10-10h Spent by most gamers
*Based on 1 analyzed playthroughs

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