xiuzhen idle
- June 20, 2022
- 游戏养家工作室
"Xiuzhen Idle" is a free simulation game where players manage a cultivation studio, producing and selling spiritual artifacts. Idle mechanics and RPG elements are combined, allowing players to automate processes and actively participate in battles. The game features various resources, items, and character development, providing depth and complexity to the management aspect.
Reviews
- The game offers a deep and engaging cultivation experience with a variety of systems that keep players engaged and progressing.
- The recent addition of an English mod has made the game more accessible, allowing non-Chinese speakers to enjoy the gameplay.
- It's a fun idle game that balances active and passive play, making it suitable for both casual and dedicated players.
- The game suffers from a lack of clear information and tooltips, making it difficult for beginners to understand the mechanics and progress effectively.
- There are issues with translation quality, leading to confusion and difficulty in understanding certain game elements.
- Some players find the game overly grindy and feel that it requires too much active engagement, detracting from the idle experience.
- grinding10 mentions
- 30 % positive mentions
- -20 % neutral mentions
- 90 % negative mentions
The game is heavily grind-focused, requiring significant time investment to level up skills and progress, which can be tedious, especially for beginners. While some players find satisfaction in the long-term rewards and appreciate the ability to run the game in the background, others feel the grind detracts from the overall experience. Overall, it appeals primarily to fans of cultivation games who enjoy idle mechanics, but may not be suitable for those seeking a more balanced gameplay experience.
“The systems are well-designed, making grinding feel rewarding rather than tedious.”
“Progression has a good pace, allowing players to feel a sense of achievement without overwhelming them.”
“The grinding mechanics are straightforward, making it easy to understand and enjoy the journey.”
“I'm too tired grinding.”
“It does get boring and tedious at some parts later on though.”
“If you love grinding away your real lifespan for numbers to rise and your cultivation level to become immortal in-game, then fellow disciple, come dual cultivate with the rest of us brothers and sisters.”
- gameplay7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The gameplay is engaging and addictive, featuring a unique mechanic where players can die over time, resetting temporary progress but allowing for permanent advancements through building and character improvements. While the main loop is enjoyable and offers a constant sense of progression, some players feel it is bloated with unnecessary mechanics and busywork, detracting from the idle game experience. Overall, it strikes a balance between fun and complexity, appealing to those who enjoy a deeper gameplay experience.
“The gameplay is pretty engaging and addictive, but it is slightly different from most other idle games. At first, when you are new, it is very likely you will die just by game time passing, which resets a lot of temporary progress. However, the buildings survive, and if your character becomes stronger than the last time you reincarnated, you also gain a permanent power increase.”
“The main gameplay loop is really fun and might get you addicted to this game for a while. The game doesn't run when it's shut off, which is probably a good thing at the start, because your character would die. Permanent progress is made by building, doing breakthroughs for your character, finding and equipping lifestones that enhance your immortal soul, and improving your 'sect' once you unlock it. You also perform a revival ritual to unlock permanent stat increases, but your character dies.”
“Super fun idle game with a lot of mechanics and an absolutely constant sense of progression.”
“The talisman DLC seems to only make things go faster and doesn't seem to be necessary for any actual mechanic in the game other than that.”
“Bloated, full of mechanics that don't matter at all, with enough busywork to not actually be an idle game at all.”
“It's not too tough to figure out what it wants you to do; I never seemed to have been limited by the lifespan mechanic as my character always advances fast enough to not care.”
- story4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The game's story is largely criticized for its lack of depth, with many users noting that it primarily focuses on cultivation and character progression rather than a cohesive narrative. While a fan translation helps players grasp some elements, the overall consensus is that the game would benefit significantly from a more developed storyline.
“The fan translation is enough to understand a bit of the story and user interface.”
“The bad story and post-game play are confusing - there is no real story, just cultivate.”
“There is no real story; you just cultivate and become stronger, that's it.”
“This game would be better if it had some kind of story.”
- graphics3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The graphics of the game have received mixed feedback, with some users noting that poor translation can lead to text overlapping and a disjointed visual experience. However, others appreciate the simplicity of the graphics, suggesting that imaginative design can sometimes surpass high-end visuals.
“Imagination combined with simple graphics can be better than any next-gen graphics.”
“Another con of this game is that because it has been roughly translated, the graphics don't really match the text in places, making it look a bit weird or hard to read due to overlapping text. It's not a huge issue, though.”
“Imagination plus simple graphics can be better than any next-gen graphics.”
- monetization1 mentions
- 200 % positive mentions
- -400 % neutral mentions
- 300 % negative mentions
The game is praised for its lack of microtransactions, offering a pure idle gaming experience without the pressure to spend money. This approach is well-received by players who appreciate the absence of monetization tactics.
“The monetization model is fair and doesn't pressure players to spend money.”
“I appreciate that the game offers plenty of free content without forcing purchases.”
“An idle game with no microtransactions?”
“The monetization system feels overly aggressive and detracts from the overall experience.”
“It's frustrating to see so many features locked behind paywalls.”