- May 26, 2023
- 鬼谷工作室
- 50h median play time
Tale of Immortal
Platforms
About
"Tale of Immortal" is a sandbox xianxia-themed game, where you play as a cultivator seeking immortality. The game features a vast open world with rich lore, strategic combat, and various customization options. You can explore the world, complete quests, and interact with NPCs to strengthen your character and uncover the mysteries of the universe.
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- Captivating blend of Chinese mythology and intricate gameplay mechanics, creating an immersive experience.
- Visually stunning art style with vibrant landscapes and meticulously designed characters.
- Well-balanced mix of strategy, combat, and narrative, offering a unique experience with each playthrough.
- Technical issues, including game not launching without deleting a specific file, causing frustration among players.
- Steep learning curve and grind-heavy gameplay can lead to repetitive experiences.
- Incomplete English translation and localization issues detract from the overall experience.
story
348 mentions Positive Neutral NegativeThe game's story is a blend of engaging elements and traditional wuxia themes, offering a mix of main quests and numerous side stories that allow for emergent storytelling and character development. While some players appreciate the depth and variety of quests, others find the main narrative lacking and repetitive, often overshadowed by grindy gameplay mechanics. Overall, the storytelling is seen as a strong point, particularly for fans of the xianxia genre, but it suffers from translation issues and a lack of clarity in quest requirements.
“The narrative is filled with intrigue, unexpected twists, and memorable characters, making every quest and encounter feel significant.”
“The choices made throughout the game impact the story and character development, offering a personalized experience.”
“This game perfectly replicates that feeling, except you're stuck going through random encounters and scripted battles for hours on end grinding for quest materials.”
“Most story-based bosses have extremely poorly explained mechanics that are exercises in frustration.”
“The core storyline of 'get stronger, go further' felt a bit lackluster until the end game, when the sense of desperation to unite a battered group of cultivators to defeat an overwhelming foe, combined with the tower-defense style game mechanics, suddenly became very engaging.”
“Despite the 'story-rich' tag, the story is so bad and basically non-existent, and the characters are so shallow.”