- March 12, 2023
- indielight Incubator
WuJiDaoRen
Platforms
About
"WuJiDaoRen is an action-packed game set in the FeiYangDian area, where a cruel clan brings chaos and lawlessness. The game features a physics-based character locomotion system, generating real-time fighting and reaction animations to present the beauty of Chinese Martial Arts. Players can choose from various weapons, and every combat result is unique, simulated by physics, considering speed, momentum, balance, and the point of impact."








- The game has a unique and dynamic combat system that offers a different experience compared to traditional fighting games.
- The art style and presentation, reminiscent of classic Kung Fu films, are visually appealing and enhance the overall atmosphere.
- There are moments of fun and creativity in gameplay, especially when executing techniques to throw and kick enemies.
- The controls are janky and the movement feels overly floaty, making it difficult to navigate and engage in combat effectively.
- The game lacks polish, with issues such as improper ragdoll physics and a lack of health indicators, leading to a frustrating experience.
- There is a limited variety of game modes available, and the absence of online multiplayer and a proper tutorial hampers the overall enjoyment.
gameplay
4 mentions Positive Neutral NegativeGameplay is characterized by its challenging and unpredictable nature, which some players find amusing, while others struggle with the overly complicated fighting mechanics and floaty physics. The lack of a comprehensive tutorial is noted as a drawback, though players hope for improvements as the game is still in early access.
“Some complain it's too hard and unpredictable, but that makes the gameplay hilarious.”
“This game is in early access, so they might change a thing or two.”
“If you make a game with overly complicated fighting mechanics, at least provide a tutorial for it, not just a training ground where you can learn the basics by yourself. This game is in early access, so they might change a thing or two.”
“The whole physics and ragdoll mechanics feel off; everything seems 'floaty' and my character flies around when he touches something.”
“The fighting mechanics definitely need fine-tuning.”