WuJiDaoRen Game Cover
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"WuJiDaoRen is an action-packed game set in the FeiYangDian area, where a cruel clan brings chaos and lawlessness. The game features a physics-based character locomotion system, generating real-time fighting and reaction animations to present the beauty of Chinese Martial Arts. Players can choose from various weapons, and every combat result is unique, simulated by physics, considering speed, momentum, balance, and the point of impact."

Reviews

38%
Audience ScoreBased on 11 reviews
emotional2 positive mentions
gameplay3 negative mentions
  • The game has a unique and dynamic combat system that offers a different experience compared to traditional fighting games.
  • The art style is visually appealing, with a nice black and white presentation that captures the essence of Kung Fu films.
  • There are moments of great fun, especially when executing cool techniques to fly, kick, and throw enemies.
  • The controls are janky and the movement feels overly floaty, making it difficult to navigate and engage in combat effectively.
  • The game lacks polish, with issues such as improper ragdoll physics and a lack of health indicators, leading to a frustrating experience.
  • There is a limited variety of game modes available, with only practice and story modes, which may not satisfy players looking for more content.
  • gameplay4 mentions

    Gameplay is characterized by its challenging and unpredictable nature, which some players find hilarious, while others struggle with the overly complicated fighting mechanics and floaty physics. Many users express a desire for better tutorials beyond the basic training ground, and note that the game is still in early access, suggesting potential improvements in the future.

    • “Some complain it's too hard and unpredictable, but that makes the gameplay hilarious.”
    • “This game is in early access, so they might change a thing or two.”
    • “If you make a game with overly complicated fighting mechanics, at least provide a tutorial for it, not just a training ground where you can learn the basics by yourself. This game is in early access, so they might change a thing or two.”
    • “The whole physics/ragdoll mechanics feel off; everything seems 'floaty' and my character flies around when he touches something.”
    • “The fighting mechanics definitely need fine-tuning.”
  • story3 mentions

    The story mode of the game is perceived as limited and lacks depth, with players feeling that combat mechanics are unsatisfying and unimpactful. Many users express a desire for additional game modes, such as an arena or tournament, to enhance the overall experience.

    • “Yes, the game is limited to training and the story, but with how light everything is, I mostly just run around hoping for the enemies to trip and die instead of doing that myself.”
    • “I can't punch without getting punched (punches don't have any impact). When you are fighting multiple enemies, it's not worth it, and that's a big part of the story mode.”
    • “Maybe have more modes; so far, there is only a practice mode and story mode. An arena or tournament mode would be a big welcome for me.”
  • emotional2 mentions

    Players express frustration with the game's emotional impact, citing a lack of control over movement that leads to frequent falls and challenging boss encounters. This design choice contributes to a sense of helplessness, detracting from the overall emotional experience.

  • humor2 mentions

    The game's humor is largely derived from its hilarious movements and unpredictable outcomes, which many players find entertaining, despite some complaints about its difficulty. Overall, the comedic elements contribute significantly to the gameplay experience.

    • “This game has hilarious movements and results.”
    • “Some complain it's too hard, unpredictable, etc. - it is, and it makes the gameplay hilarious.”
  • graphics1 mentions

    The graphics are highlighted for their distinctive art style, which effectively captures attention and enhances the overall visual experience of the game.

    • “The art style really stands out as well.”
  • music1 mentions

    The music in the game complements its black and white kung fu aesthetic, enhancing the overall atmosphere and immersion. Reviewers appreciate how the soundtrack aligns with the visual style, creating a cohesive experience.

    • “The music perfectly complements the game's atmosphere, enhancing the overall experience.”
    • “The soundtrack is a fantastic blend of genres that keeps the gameplay engaging and immersive.”
    • “The rhythmic beats and melodies create an unforgettable backdrop that elevates every moment of the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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