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Wing of Misadventure

Wing of Misadventure Game Cover
45%Game Brain Score
graphics, gameplay
story, grinding
45% User Score Based on 92 reviews

Platforms

PCWindows
Wing of Misadventure Game Cover

About

Wing of Misadventure is a multiplayer open world role playing game with horror, fantasy, comedy and anime themes. It was developed by Allyson de Souza Bacon and was released on December 4, 2020. It received neutral reviews from players.

Wing of Misadventure is the definitive Massive Multiplayer Online RPG experience created on RPG Maker, featuring a unique art style, carefully crafted loot system and fast paced combat style, making it the perfect match for hardcore and casual gamers alike!

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45%
Audience ScoreBased on 92 reviews
graphics9 positive mentions
grinding10 negative mentions

  • The game features a cute and charming art style reminiscent of classic 2D MMOs like Ragnarok Online and Tree of Savior, which appeals to fans of nostalgic MMORPGs.
  • Combat and gameplay offer a grindy but rewarding experience with unique class diversity and systems such as elemental affinity, with players appreciating the open world and social party mechanics.
  • The developers are active and responsive, frequently updating the game and engaging with the community, and the game is lightweight, running well even on low-end hardware.
  • The game suffers from a very low and declining player population, leading to dead servers, connectivity issues, and an overall lack of viable multiplayer interaction.
  • There is widespread criticism of overpriced, regionally discriminatory cash shop pricing and a paywall locking many classes and features behind expensive microtransactions, negatively impacting game balance and player retention.
  • Gameplay is hindered by numerous issues including slow and clunky movement, confusing and poorly translated quests, excessive grinding, and problematic inventory and loot systems that degrade the user experience.
  • story
    24 mentions Positive Neutral Negative

    The story and lore in this MMORPG are widely criticized as incoherent, underdeveloped, and uninspiring, with many quests lacking clear direction or meaningful narrative. Players frequently encounter confusing quest requirements, bugs, and translation issues, making progression difficult and discouraging, especially for new players. Overall, the quest design and storytelling fail to engage, leading to frustration and a sense that the world and narrative have little impact on player experience.

    • “Overall, give it a try if you like oldschool style MMO, I would have enjoyed it more if it was translated better and had better story - as with all MMOs I may return to play again in future.”
    • “One of the tutorial quests requires reading a lot of information before you've had a chance to really enjoy anything and then be quizzed on it; I feel this is the point where many people would close the game due to being forced into reading that much with no other options.”
    • “The quests are difficult to figure out for a new player, no direction of any kind.”
    • “The world, lore, and story is essentially non-existent and what is present is incoherent, leaving an MMORPG with a world that doesn't matter, gameplay that's repetitive and uninspired, a cash shop that's underwhelming, and not much else.”
    • “Quests dialog should be rewritten, they provide almost no story (except for one at the start which bombards you with books) and poor directions.”
    • “Many quests you aren't going to be able to complete without a guide, and since nobody plays the game, good luck finding a guide.”
  • graphics
    17 mentions Positive Neutral Negative

    The graphics receive mixed feedback, with some praising the game's charming and unique art style, while others criticize the lack of modern 3D visuals, poor fullscreen display, limited settings, and static animations. Overall, the art style is appreciated by many, though the visual fidelity and technical quality fall short of PC gaming expectations.

    • “An amazing artstyle to me personally.”
    • “It has cutesy graphics and impressive background.”
    • “However, the art style is great, devs are very responsive and involved in the community on Discord, and there are frequent updates fixing whatever bug or issue the community has.”
    • “It displays badly in fullscreen, and has no real graphics settings or HD support.”
    • “PC gamers expect and deserve quality, high fidelity, immersive 3D visuals, not this lazy crapware.”
    • “Visually, this features mediocre hand-drawn style 'baby's first Wacom tablet' art instead of contemporary graphics.”
  • gameplay
    13 mentions Positive Neutral Negative

    The gameplay receives mixed feedback, with some praising its challenging mechanics, interesting class systems, and social aspects, while others criticize it for being repetitive, uninspired, and lacking meaningful progression or engaging quests. Overall, it offers a solid grind reminiscent of classic titles but can feel frustrating and less rewarding compared to similar games.

    • “Good game, epic gameplay and graphics.”
    • “It really stays true to those games in the gameplay, especially with its grind and all.”
    • “It's a great mechanic for encouraging social gameplay.”
    • “The world, lore, and story are essentially non-existent and incoherent, resulting in an MMORPG with a world that doesn't matter, repetitive and uninspired gameplay, and an underwhelming cash shop.”
    • “There are many minor issues that make the gameplay frustrating to play.”
    • “Sadly, for the same style of game, Tree of Savior offers more fluid gameplay, and even Ragnarok did it years ago.”
  • grinding
    10 mentions Positive Neutral Negative

    The game features significant grinding, especially from level 40 onward, requiring extended time farming for gear and quest completion. While some players find the grinding relaxing and rewarding due to tiered equipment rarity, others feel it leads to a repetitive experience with limited activities beyond combat. Additionally, progress often depends on cooperation and external guides, highlighting a steep learning curve without in-game handholding.

    • “By level 40, you will have to commit days to grinding to get single pieces of gear or to complete a quest.”
    • “I'll spend a week farming at level 42 then immediately jump to level 50 out of nowhere.”
    • “The game doesn't hold your hand, unlike many other MMOs these days; you have to communicate with other people to get information or at least find a proper guide online, same goes for making groups for grinding together.”
  • music
    7 mentions Positive Neutral Negative

    User opinions on the music are mixed, with some finding it creepy, loud, or repetitive, while others appreciate it as decent, relaxing, and fitting the game's atmosphere. Overall, the music is generally seen as bland or unremarkable by many, though a few enjoy its calming qualities.

    • “What can I say, it's a cute relaxing little MMO with great music and enjoyable combat.”
    • “Music-wise, it's creepy a lot of the time and also very loud and 'in your face'.”
    • “Decent music.”
    • “Music is bland and set on repeat.”
    • “This game is a pretty game, but the music is boring, the animation is really slow and lacks common sense for a grinder game.”
    • “Music wise it's creepy a lot of the time and also very "in your face" loud.”
  • monetization
    2 mentions Positive Neutral Negative

    The game’s monetization is heavily criticized for expensive microtransactions and locking key content behind paywalls, leading to a pay-to-win perception that detracts from the overall experience.

    • “This game is infested with mobile app store-like microtransactions.”
    • “Maybe if the in-game purchases weren't too expensive I would play it a little bit more; locking classes behind paywalls is known as pay to win, you know?”
  • humor
    1 mentions Positive Neutral Negative

    The game features a lighthearted and amusing tone, offering plenty of casual humor that enhances the overall RPG experience.

  • replayability
    1 mentions Positive Neutral Negative

    Replayability is limited, as the game remains enjoyable only up to lower levels (1-60), with reduced appeal beyond that range.

  • stability
    1 mentions Positive Neutral Negative

    The game demonstrates overall stable performance with a visually appealing art style, though some issues persist with spell aiming mechanics.

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56h Median play time
45h Average play time
4-75h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Wing of Misadventure is a open world role playing game with horror, fantasy, comedy and anime themes.

Wing of Misadventure is available on PC and Windows.

On average players spend around 45 hours playing Wing of Misadventure.

Wing of Misadventure was released on December 4, 2020.

Wing of Misadventure was developed by Allyson de Souza Bacon.

Wing of Misadventure has received neutral reviews from players. Most players liked Wing of Misadventure for its graphics but disliked it for its story.

Wing of Misadventure is a multiplayer game with local co-op support.

Similar games include Wing of Misadventure, Villagers and Heroes, Gnome Online, Dransik, Eterspire and others.