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Tree of Savior

Tree of Savior's biggest grind lies in chipping away all of its flaws just to experience its nostalgic charms.
Tree of Savior Game Cover
59%Game Brain Score
story, graphics
grinding, optimization
59% User Score Based on 10,343 reviews
Critic Score 58%Based on 1 reviews

Platforms

PCCloudNVIDIA GeForce NOWWindows
Tree of Savior Game Cover

About

Tree of Savior is a multiplayer open world role playing game. It was developed by IMCGAMES Co.,Ltd. and was released on March 28, 2016. It received neutral reviews from both critics and players.

Tree of Savior is a Korean MMORPG game.

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59%
Audience ScoreBased on 10,343 reviews
story311 positive mentions
grinding1.1k negative mentions

  • The game features stunning visuals and a nostalgic art style reminiscent of classic MMOs, which many players find appealing.
  • The character development system is extensive, offering a variety of customization options that enhance gameplay and engagement.
  • The humor and quirky character designs add a unique charm to the experience, making it enjoyable despite its flaws.
  • The monetization practices are widely criticized as predatory, with many players feeling that essential gameplay elements are locked behind paywalls.
  • The game suffers from significant optimization issues, leading to performance problems such as lag and frequent bugs that hinder the overall experience.
  • The gameplay can become extremely repetitive, with a lack of engaging content and a boring storyline that detracts from player enjoyment.
  • story
    1,824 mentions Positive Neutral Negative

    The story in "Tree of Savior" is often described as linear and somewhat generic, with many players noting that it primarily consists of typical fetch and kill quests that lack depth and engagement. While some appreciate the art style and the nostalgic feel reminiscent of classic MMOs like "Ragnarok Online," others criticize the poorly translated dialogue and the repetitive nature of the quests, which can lead to a grind-heavy experience. Despite these criticisms, there are moments of interesting storytelling and character development, particularly in the main quest lines, but many players feel that the overall narrative could benefit from more variety and depth.

    • “The story is excellent, as is the soundtrack.”
    • “The world is beautifully realized, the dungeons look great, the monsters and characters look great, the story is fine, and there's a huge variety of subclasses to explore.”
    • “The story is good; you can enjoy the game keeping up with the storyline quest and lots of boss fights on the way.”
    • “The story and progression through it has been mangled so there's basically no consistency.”
    • “The story is bland.”
    • “The game rushes you through the main quest story - a very lengthy story that was designed to accompany the player as they leveled up and pushed hard to rush the player to an arbitrary level that was not high enough for endgame or the last parts of the story, but high enough to get you 'close'.”
  • graphics
    1,211 mentions Positive Neutral Negative

    The graphics of "Tree of Savior" are widely praised for their beautiful, nostalgic art style reminiscent of classic games like "Ragnarok Online." Players appreciate the vibrant visuals, charming character designs, and detailed environments, often describing them as stunning and unique. However, many reviews also highlight significant optimization issues, leading to performance problems such as lag and frame rate drops, which detract from the overall experience.

    • “Tree of savior boasts stunning visuals, beautifully crafted environments, and a diverse range of character classes that cater to various playstyles.”
    • “The art style is beautiful and the class system is super fun, the only problem is all of it is buried underneath a super-grindy cash grab.”
    • “The graphics are beautiful, the gameplay fun, be you in a keyboard, mouse only or joystick configuration.”
    • “While its nostalgic visuals and variety of character options may initially captivate, the game quickly becomes repetitive due to a lack of engaging content.”
    • “The mechanics and the game engine are rough; graphics are very low and there are more bugs than in WoW. Some quests lack direction, and you will need to Google the quest to figure out where to go. In short, it's very poorly put together.”
    • “The game itself is good with class system, graphic and storyline, but IMC ruins it completely.”
  • grinding
    1,149 mentions Positive Neutral Negative

    The grinding aspect of "Tree of Savior" has received mixed feedback from players. Many describe it as extremely grindy, particularly in the late game, where players often find themselves repetitively farming for levels, items, and silver, with some drop rates being frustratingly low. While some players appreciate the nostalgic grind reminiscent of classic MMOs like "Ragnarok Online," others criticize it for being tedious and unbalanced, especially with the presence of bots and a pay-to-win element that can exacerbate the grinding experience. Overall, the game appeals to those who enjoy grinding, but it may deter players looking for a more streamlined or less repetitive experience.

    • “Not grindy as it may appear.”
    • “I recommend for you guys to play it as it is not too grindy as the early version of the game.”
    • “The leveling is not grinding (you can still grind if you want), if you just go do quests and this will get you to explore the map and see the beautiful game and music it has.”
    • “Farming is nearly nonexistent, with drop rates often below 1% for items you’ll need by the hundreds each week.”
    • “It's really pretty and the music is interesting but near the end gets grindy to the point of boredom.”
    • “The end game resource farming is as hard as it was 2 years ago.”
  • gameplay
    1,083 mentions Positive Neutral Negative

    The gameplay of "Tree of Savior" has received mixed reviews, with many players appreciating its nostalgic art style and class diversity, reminiscent of "Ragnarok Online." However, criticisms highlight issues such as overly complicated mechanics, a reliance on grinding, and a lack of engaging content, particularly in the late game. Additionally, players have noted significant problems with bugs, user interface clutter, and pay-to-win elements that detract from the overall experience, making it challenging for new players to fully enjoy the game.

    • “The gameplay is enjoyable, and you don’t need to invest a lot of time to have fun.”
    • “A beautiful spiritual successor to Ragnarok Online with unique, interesting classes, and rewarding addictive gameplay.”
    • “The combat mechanics are engaging, with a strategic element that keeps you on your toes during battles.”
    • “The game itself is overly complicated, filled with confusing mechanics and recycled maps.”
    • “Gameplay relies heavily on luck: RNG for drops, RNG for gear upgrades, and recently even RNG for skill damage.”
    • “Horrible interface, close to 0 help for so many mechanics like crafting, enchantments, and so on.”
  • music
    864 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its quality and variety, often compared favorably to the beloved soundtrack of "Ragnarok Online." Many players appreciate the immersive atmosphere created by the music, which features a mix of genres, including orchestral, techno, and ambient tracks that enhance the gaming experience. However, some critiques mention that certain tracks feel out of place or repetitive, detracting from the overall enjoyment, especially during extended gameplay sessions.

    • “The music is fantastic! I often listen to the soundtrack even when not playing.”
    • “The artstyle and soundtrack are one of the best and most beautiful I've ever seen, and I still listen to it to this day.”
    • “The music is superb, soothing when it has to be and blood-pumping when it needs to be, quite well implemented/designed!”
    • “The music, despite working with some of the team members of Ragnarok Online, honestly is below average and generic; there's only a few tracks that I could recommend, as many repeat in several areas where they feel totally out of place.”
    • “The comment of there only being techno music is a joke... if you get a tad further in the game the soundtrack shifts completely.”
    • “No one wants to play this game and listen to dance music... a game such as this should have classical mystical background music... I don't know who's behind the music scene on TOS, but seriously, you have no idea what you're doing.”
  • optimization
    458 mentions Positive Neutral Negative

    The game's optimization has been a significant point of contention among players, with many reporting severe performance issues such as stuttering, frame drops, and lag, particularly in crowded areas. While some users note improvements over time, the overall consensus is that the game remains poorly optimized, even on high-end systems, leading to a frustrating experience during gameplay. Despite its potential and enjoyable aspects, the persistent optimization problems hinder its overall appeal and playability.

    • “The game has improved a lot: exp curve, removed lag and latency, graphic optimizations, many optimizations overall, lots of free stuff. For me, movement speed was an issue, but the murmilo swordsman class has a great movement speed buff. Great game so far.”
    • “Now that it's optimized, I'm glad I gave it a shot.”
    • “Performance issues have plagued the game since founder beta, but as a game in open beta, it seems those issues are being fixed over time.”
    • “This game would've been one of the greatest MMORPGs, but the sponsors kind of messed it up; when the game was released, it was really poorly optimized, and with that, the hype train literally died and the game was never able to shine.”
    • “The game is one of the most unoptimized games on Steam, but they have like one programmer, so it will never run well until they decide to sell the game to a real publisher.”
    • “The game is very poorly optimized, even on high-end PCs. It's funny because there were no performance issues during the initial closed beta; this all started to happen after they did maintenance, and it gets worse every time they do it.”
  • stability
    286 mentions Positive Neutral Negative

    The game's stability is widely criticized, with players reporting numerous bugs, glitches, and performance issues that significantly hinder gameplay. Many users describe the experience as frustrating due to frequent disconnections, lag, and unresponsive controls, leading to a perception of the game as unfinished or poorly optimized. While some players find enjoyment despite these issues, the overall consensus is that the game remains a "buggy mess" that requires substantial improvements to reach its potential.

    • “It's pretty addicting, charming as hell, and runs great.”
    • “Constant 60fps, no glitches at all, my ping is 16ms.”
    • “The gameplay experience is just too good, and the music is really good. Real players will acknowledge how good this game is and ignore the small flaws.”
    • “The game is a buggy mess that barely works at even the best of times.”
    • “Game is three years old and still manages to be a buggy mess that barely works at even the best of times.”
    • “The game is full of glitches and bugs, and the developers seem to ignore the player base while focusing on monetization.”
  • monetization
    114 mentions Positive Neutral Negative

    The monetization in this game has been widely criticized as predatory and heavily skewed towards pay-to-win mechanics, with many players feeling that it has transformed into a cash grab. Users report a significant paywall associated with microtransactions for essential gameplay elements, such as leveling up and acquiring gear, which detracts from the overall experience. Despite the game's initial charm, the aggressive monetization strategies have led to a decline in player satisfaction and engagement, with many recommending caution or avoidance altogether.

    • “Despite how much I love this game, I can't in good conscience recommend it to anyone without a laundry list of caveats and warnings, especially regarding the monetization practices.”
    • “It's free on Steam (aside from those microtransactions to make the game work).”
    • “Too much stuff is locked behind microtransactions.”
    • “Game was a gem at launch, it was a lot of fun, had tons of activities, quests and cute aesthetic but incompetent greedy publishers, dozens of useless features, absurd power creep and predatory monetization ruined it.”
    • “Mismanagement and desperate monetization schemes ran everything into the ground.”
    • “Oh god the monetization in this game is bad, it's completely pay to win and makes your life hell if you don't pay.”
  • humor
    73 mentions Positive Neutral Negative

    The humor in the game is frequently highlighted as a standout feature, with players enjoying quirky character designs, amusing gameplay mechanics, and funny interactions within the community. Many reviews mention the game's ability to elicit laughter through its absurdities, such as unexpected bugs and humorous NPC dialogues, while others appreciate the lighthearted atmosphere created by players engaging in silly activities together. Overall, the humor adds a unique charm to the experience, making it enjoyable despite its flaws.

    • “To me, the art style is very appealing despite being seasoned, and the gameplay is very funny and satisfying.”
    • “Killing bosses feels and sounds rewarding, and mowing down hordes of enemies with my abilities was hilariously amusing.”
    • “The voices on the characters when attacking or doing spells are funny, but I cannot help but mute the game entirely and put something else on.”
    • “The community is trashy and childish, with 70% being bots and silver vendors, 10% complaining about the current state of the game, and 20% consisting of trolls and unfunny jokesters making arrogant jokes about the game's flaws without understanding how it is managed. People underestimate the complexity of game development, and I feel bad for the devs dealing with major issues. I believe they will overcome these challenges, but patience is needed.”
    • “This game's controls are so screwed up it's not funny.”
    • “I think the game is not ready for launch; many things in the game look funny (even if they aren't meant to be), and many aspects just don't make sense to me at all.”
  • atmosphere
    34 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive qualities, with many players highlighting the effective combination of music, art style, and map design that enhances the overall experience. While some critiques mention that certain elements can disrupt the atmosphere, the majority agree that the game successfully evokes nostalgia and a sense of adventure, making it a compelling world to explore. Overall, the atmosphere is described as vibrant, relaxing, and deeply engaging, contributing significantly to the game's appeal.

    • “Enjoyable atmosphere with vivid music really sets up this adventure; I've been back on and off for a while now and can't seem to keep away. The artistry has depth and amazing detail.”
    • “The art style, atmosphere, music, everything just plays so well into constructing an amazing world for you to explore.”
    • “The game has a similar atmosphere that oozes nostalgia and comfiness.”
    • “I just saw a bunch of squid game costumes that actually break the atmosphere.”
    • “Nothing that really adds to the atmosphere or is a part of the underlying narrative.”
    • “It breaks the experience and atmosphere.”
  • replayability
    26 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with many players appreciating the variety of classes and ongoing updates that enhance playability. However, some express frustration over unbalanced classes and repetitive quests, which can diminish the overall experience. While there is potential for high replay value, particularly for those who enjoy experimenting with different classes, server issues and gameplay mechanics may hinder long-term engagement for some players.

    • “The variety of classes adds for a nearly limitless gaming experience and years of replay value.”
    • “One of the best MMOs I've played, tons of replayability, amazing music, and non-boring grinding.”
    • “This alone gives the game extreme replay value if you enjoy the variety, but even people that enjoy playing a single class will find a lot of content.”
    • “The replay value is diminished with the same quests.”
    • “They need to improve the replayability of this game, or people will start to quit pretty soon.”
    • “Great gameplay, terrible servers to the point the game is pretty much unplayable. I will consider changing my review as soon as I see enough improvements, but as of right now, the eating popcorn emote has more replay value than the game itself.”
  • character development
    20 mentions Positive Neutral Negative

    Character development in the game is praised for its depth and variety, offering extensive customization options through skill points, attributes, and item modifications. Players appreciate the beautiful character designs and environments, reminiscent of classic games like Ragnarok Online, though some express a desire for more diverse character appearances and equipment. Overall, the combination of attractive graphics and comprehensive development mechanics contributes to an engaging gameplay experience.

    • “The game is addictive, the possibilities of character development are huge.”
    • “It felt like a spiritual successor to Ragnarok Online, but with an interesting twist on character development, skills, and builds.”
    • “The character development options are manifold: the character can be shaped via skill points, attribute points, item modifications, etc. The usual stuff, but quite comprehensive.”
    • “Almost every part of character development involves RNG.”
    • “Though I wish there were more character designs and more different equipment.”
    • “Millions of options for character development, although I can't say the same about character appearance.”
  • emotional
    19 mentions Positive Neutral Negative

    The emotional aspect of the game elicits a mix of heartbreak and frustration among players, with many expressing feelings of disappointment due to a repetitive and boring storyline, as well as issues related to grinding and server lag. While some find moments of hope and wholesomeness, the overall sentiment leans towards a sense of emotional disconnection and dissatisfaction, particularly regarding the game's mechanics and monetization practices.

    • “This game is truly heart breaking.”
    • “You have no choice but to dispose of it or preserve it to your personal storage... and yes, it's so damn heartbreaking.”
    • “I cried, cried a lot.”
    • “The gameplay is extremely repetitive, with a boring story and quests that make grinding even worse.”
    • “There is no story or the story is very boring.”
    • “The story is super boring.”
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80h Median play time
301h Average play time
12-300h Spent by most gamers
*Based on 85 analyzed playthroughs
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Frequently Asked Questions

Tree of Savior is a open world role playing game.

Tree of Savior is available on PC, Windows, Cloud and NVIDIA GeForce NOW.

On average players spend around 301 hours playing Tree of Savior.

Tree of Savior was released on March 28, 2016.

Tree of Savior was developed by IMCGAMES Co.,Ltd..

Tree of Savior has received neutral reviews from both players and critics. Most players liked this game for its story but disliked it for its grinding.

Tree of Savior is a multiplayer game.

Similar games include Vindictus, Riders of Icarus, Bless Unleashed, Aura Kingdom, WAKFU and others.