The game features a beautiful art style and engaging music that enhances the overall atmosphere, reminiscent of classic MMORPGs.
Players appreciate the variety of classes and extensive character development options, allowing for diverse playstyles and replayability.
Despite some criticisms, many find the nostalgic grind and exploration aspects enjoyable, especially for fans of classic MMORPGs.
The game suffers from significant optimization issues, leading to performance problems such as lag and frame rate drops, which detract from the experience.
Many players criticize the repetitive and generic quest structure, along with a heavy reliance on grinding that can feel tedious and unbalanced.
The monetization practices have been labeled as predatory, with a pay-to-win model that frustrates players and detracts from the overall enjoyment.
story
1,844 mentions Positive Neutral Negative
17%
75%
8%
The story in "Tree of Savior" is often described as linear and somewhat generic, with many players noting that it primarily consists of typical fetch and kill quests that lack depth. While some appreciate the art style and the nostalgic feel reminiscent of classic MMOs like "Ragnarok Online," others criticize the poorly translated dialogue and repetitive quest structure, which can detract from the overall experience. Despite these criticisms, there are moments of engaging storytelling and unique quest mechanics that some players find enjoyable, particularly when exploring hidden quests and lore.
“The story is surprisingly long and deep if you want it to be, yet if you're not bothered by that it doesn't drag you down at all.”
“The game has a very linear quest structure, which makes leveling go by very quickly.”
“The storyline is well polished, satisfying, has many more rewards than the orsha side, and doesn't brick wall you on your quest to level 300 nearly as often.”
“The story is bland.”
“The quests are generic, shallow and boring: kill and fetch quests, it becomes very quickly very repetitive.”
“The story is very cliché for the genre, and most people ignore it in-game, mashing through quests.”
graphics
1,212 mentions Positive Neutral Negative
55%
43%
2%
The graphics of "Tree of Savior" are widely praised for their beautiful, nostalgic art style reminiscent of classic games like "Ragnarok Online." Players appreciate the vibrant visuals and charming character designs, often describing them as cute and engaging. However, many reviews also highlight significant optimization issues, leading to performance problems such as lag and frame rate drops, which detract from the overall experience despite the appealing aesthetics.
“Tree of savior boasts stunning visuals, beautifully crafted environments, and a diverse range of character classes that cater to various playstyles.”
“The art style is beautiful and the class system is super fun, the only problem is all of it is buried underneath a super-grindy cash grab.”
“The graphics are beautiful, the gameplay fun, be you in a keyboard, mouse only or joystick configuration.”
“The graphics are very pretty, but the game is plagued by poor optimization, resulting in significant lag even on high-end hardware.”
“While the art style is charming and reminiscent of classic games, the overall graphical performance is disappointing, with frequent glitches and frame drops.”
“The game has a unique art style that initially captivates, but the lack of engaging content and poor optimization quickly leads to frustration.”
grinding
1,151 mentions Positive Neutral Negative
1%
99%
The grinding aspect of "Tree of Savior" has received mixed reviews from players, with many noting it as a core feature of the game. While some players appreciate the nostalgic grind reminiscent of classic MMORPGs like "Ragnarok Online," others find it excessively tedious and unbalanced, particularly in the late game where grinding becomes necessary due to a lack of quests. The game offers a variety of classes and customization options, but the heavy reliance on grinding for levels and resources can be off-putting for those who prefer a more streamlined experience. Overall, it appeals to fans of grind-heavy games but may deter players looking for a more casual or quest-focused gameplay style.
“Not grindy as it may appear.”
“The game is cute, takes some time to understand, but not too grindy like old school MMOs.”
“The leveling is not grinding (you can still grind if you want); if you just go do quests, this will get you to explore the map and see the beautiful game and music it has.”
“The end game resource farming is as hard as it was 2 years ago.”
“Despite how good the art and music are, it can't hinder the fact that the game is basically grinding and lacks other stuff that brings more fun.”
“The grinding experience feels a bit bland.”
gameplay
1,080 mentions Positive Neutral Negative
38%
55%
7%
The gameplay of "Tree of Savior" is a mixed bag, with many players appreciating its nostalgic art style and class diversity, reminiscent of "Ragnarok Online." However, it suffers from significant issues such as repetitive mechanics, a lack of clear guidance on game systems, and a heavy reliance on grinding, which can lead to a frustrating experience. Additionally, the presence of bugs, server lag, and pay-to-win elements detracts from the overall enjoyment, making it a challenging recommendation for new players.
“A beautiful spiritual successor to Ragnarok Online with unique, interesting classes, and rewarding addictive gameplay.”
“The combat mechanics are engaging, with a strategic element that keeps you on your toes during battles.”
“The gameplay is actually fun for a grinding game, but lots of characters and builds depend on items you can only get through the marketboard, meaning you're not only limited in what you can play and how, but you can't gear up or meaningfully progress after about a day or two of serious play.”
“Horrible interface, close to 0 help for so many mechanics like crafting, enchantments, and so on.”
“Gameplay is basic diablo ripoff stuff.”
“The gameplay is getting incredibly boring once you've caught the gist of it.”
music
868 mentions Positive Neutral Negative
65%
33%
2%
The music in the game is widely praised for its quality and variety, often compared favorably to the nostalgic soundtracks of classic titles like Ragnarok Online. Many players appreciate the immersive atmosphere created by the soundtrack, which features a mix of genres, although some feel that certain tracks can feel out of place in specific contexts. Overall, the art and music are considered standout features, enhancing the gaming experience despite criticisms of gameplay balance and other issues.
“The music is fantastic! I often listen to the soundtrack even when not playing.”
“The art and music are both top notch, game play is fun, and there is tons of stuff in place to help a new player make progress.”
“The music is superb, soothing when it has to be and blood pumping when it needs to, quite well implemented/designed!”
“The music, despite working with some of the team members of Ragnarok Online, honestly is below average and generic; there's only a few tracks that I could recommend, as many repeat in several areas where they feel totally out of place.”
“The comment of there only being techno music is a joke... if you get a tad further in the game the soundtrack shifts completely.”
“No one wants to play this game and listen to dance music... a game such as this should have classical mystical background music... I don't know who's behind the music scene on TOS, but seriously, you have no idea what you're doing.”
optimization
461 mentions Positive Neutral Negative
8%
42%
50%
The game's optimization has been a significant point of contention among players, with many reporting severe performance issues such as stuttering, frame drops, and lag, particularly in crowded areas. While some users note improvements over time, the overall consensus is that the game remains poorly optimized, even on high-end systems, leading to a frustrating experience. Many players express hope for future updates to address these issues, but current performance remains a major barrier to enjoyment.
“The game has improved a lot: exp curve, removed lag and latency, graphic optimizations, many optimizations overall, lots of free stuff. For me, movement speed was an issue, but the murmilo swordsman class has a great movement speed buff. Great game so far.”
“Now that it's optimized, I'm glad I gave it a shot.”
“Performance issues have plagued the game since founder beta, but as a game in open beta, it seems those issues are being fixed over time.”
“This game would've been one of the greatest MMORPGs, but the sponsors kind of messed it up; when the game was released, it was really poorly optimized, and with this, the hype train literally died and the game was never able to shine.”
“The game is one of the most unoptimized games on Steam, but they have like one programmer, so it will never run well until they decide to sell the game to a real publisher.”
“The game is very poorly optimized, even on high-end PCs. It's funny because there were no performance issues during the initial closed beta; this all started to happen after they did maintenance, and it gets worse every time they do it.”
stability
288 mentions Positive Neutral Negative
1%
99%
The stability of the game is widely criticized, with players reporting numerous bugs, glitches, and performance issues that significantly hinder gameplay. Many users describe the game as "buggy as hell," with persistent problems such as client freezes, unresponsive controls, and quest-breaking glitches that have remained unresolved for extended periods. While some players find enjoyment despite these issues, the overall consensus is that the game's stability is a major drawback, often leading to frustration and a diminished gaming experience.
“It's pretty addicting, charming as hell, and runs great.”
“Constant 60fps, no glitches at all, my ping is 16ms.”
“This game is amazing; it's a bit buggy but not too buggy. The gameplay experience is just too good, and the music is really good. Only real players will acknowledge how good this game is and ignore the small flaws.”
“The game is a buggy mess that barely works at even the best of times.”
“Game is three years old and still manages to be a buggy mess that barely works at even the best of times.”
“The game is full of glitches and bugs, and the developers seem to focus more on monetization than fixing the existing issues.”
monetization
114 mentions Positive Neutral Negative
3%
34%
63%
The monetization in this game has been widely criticized as predatory and excessively focused on microtransactions, leading many players to label it a cash grab. Users report that the game has devolved into a pay-to-win model, with overpriced items, gacha mechanics, and a heavy reliance on in-game purchases that detract from the overall experience. Despite its initial charm, the aggressive monetization strategies have left players feeling frustrated and disillusioned, with many recommending against investing time or money into the game.
“Despite how much I love this game, I can't in good conscience recommend it to anyone without a laundry list of caveats and warnings, especially regarding the monetization practices.”
“This game has become a shell of itself, and is only held up by the life support of whales from the predatory monetization practices.”
“Microtransactions create a death spiral where they were in the game from the start, and the company made them worse to make money, leading to a bitter disappointment.”
“Mismanagement and desperate monetization schemes ran everything into the ground.”
“The game has become a shell of itself, and is only held up by the life support of whales from the predatory monetization practices.”
“Oh god, the monetization in this game is bad; it's completely pay-to-win and makes your life hell if you don't pay.”
humor
73 mentions Positive Neutral Negative
96%
4%
The humor in the game is frequently highlighted as a standout feature, with players enjoying quirky character designs, amusing gameplay mechanics, and funny interactions within the community. Many reviews mention the game's ability to elicit laughter through its absurdities, such as bugs and translation errors, while others appreciate the lighthearted atmosphere fostered by player interactions. Overall, the humor adds a unique charm to the experience, making it enjoyable despite its flaws.
“To me, the art style is very appealing despite being seasoned, and the gameplay is very funny and satisfying.”
“Killing bosses feels and sounds rewarding, and mowing down hordes of enemies with my abilities was hilariously amusing.”
“The voices on the characters when attacking or doing spells are funny, but I cannot help but to mute the game entirely and put something else.”
“The community is trashy and childish, with 70% being bots and silver vendors, 10% complaining about the game's current state, and 20% consisting of trolls and unfunny jokesters making arrogant jokes about the game's flaws without understanding how it is managed. People underestimate the complexity of game development, and I feel bad for the devs dealing with major issues. I believe they will overcome these challenges, but patience is needed.”
“I think the game is not ready for launch; many things in the game look funny, even if they aren't intended to be. Many aspects just don't make sense to me at all.”
“The game's controls are so messed up that it's not even funny.”
atmosphere
34 mentions Positive Neutral Negative
53%
38%
9%
The atmosphere of the game is widely praised for its immersive qualities, with many players highlighting the effective combination of music, art style, and map design that enhances the overall experience. While some users noted that certain elements, like costume choices or repetitive music, can detract from the atmosphere, the majority appreciate the nostalgic and relaxing ambiance that invites exploration and engagement. Overall, the game's atmosphere is considered a significant strength, contributing to its appeal and enjoyment.
“Enjoyable atmosphere with vivid music really sets up this adventure; I've been back on and off for a while now and can't seem to keep away. The artistry has depth and amazing detail.”
“The art style, atmosphere, music, everything just plays so well into constructing an amazing world for you to explore.”
“The game has a similar atmosphere that oozes nostalgia and comfiness.”
“I just saw a bunch of squid game costumes that actually break the atmosphere.”
“Nothing that really adds to the atmosphere or is a part of the underlying narrative.”
“It breaks the experience and atmosphere.”
replayability
26 mentions Positive Neutral Negative
27%
61%
12%
The game's replayability is a mixed bag, with many players appreciating the variety of subclasses that offer significant replay value, while others criticize the unbalanced gameplay and repetitive quests that diminish the experience. Ongoing updates have improved playability, but issues like server performance and class viability still impact overall enjoyment. Despite these challenges, some players find the potential for replayability high, especially for those who enjoy experimenting with different classes.
“One of the best MMOs I've played, tons of replayability, amazing music, and non-boring grinding.”
“This alone gives the game extreme replay value if you enjoy the variety, but even people that enjoy playing a single class will find a lot of content.”
“The variety of classes adds for a nearly limitless gaming experience and years of replay value.”
“They need to improve the replayability of this thing, or people will start to quit pretty soon.”
“Great gameplay, terrible servers to the point the game is pretty much unplayable. Will consider changing my review as soon as I see enough improvements, but as of right now, the eating popcorn emote has more replay value than the game itself.”
character development
20 mentions Positive Neutral Negative
45%
40%
15%
Character development in the game is praised for its depth and variety, offering extensive customization options through skill points, attributes, and item modifications. Players appreciate the beautiful character designs and environments, likening the experience to a spiritual successor of Ragnarok Online, though some express a desire for more diverse character appearances and equipment. Overall, the combination of engaging character development mechanics and appealing aesthetics contributes to the game's addictive nature.
“The game is addictive, the possibilities of character development are huge.”
“It felt like a spiritual successor to Ragnarok Online, but with an interesting twist on character development, skills, and builds.”
“The character development options are manifold: the character can be shaped via skill points, attribute points, item modifications, etc. The usual stuff, but quite comprehensive.”
“Almost every part of character development involves RNG.”
“Though I wish there were more character designs and more different equipment.”
“Millions of options for character development, although I can't say the same about character appearance.”
emotional
19 mentions Positive Neutral Negative
79%
21%
The emotional aspect of the game elicits a mix of heartbreak and frustration among players, with many expressing feelings of disappointment due to a repetitive and boring storyline, as well as issues related to grinding and server lag. While some find moments of hope and wholesomeness, the overall sentiment leans towards a sense of emotional disconnection and dissatisfaction, particularly regarding the game's mechanics and monetization practices. Players report feeling demotivated and even emotionally affected by their experiences, highlighting the game's potential to evoke strong feelings, both positive and negative.
“This game is truly heart breaking.”
“You have no choice but to dispose of it or preserve it to your personal storage... and yes, it's so damn heartbreaking.”
“I cried, cried a lot.”
“The gameplay is extremely repetitive, with a boring story and quests that make grinding even worse.”