Widow in the Endless Labyrinth Game Cover
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In "Widow in the Endless Labyrinth," you play as a supervillain suspected of disappearing a superhero. Explore the randomly-generated maze, defeat enemies with hack and slash style fighting, and collect random rewards to enhance combat abilities. A controller is recommended for the best experience.

  • PC
  • Windows

Reviews

80%
Audience ScoreBased on 44 reviews
story10 positive mentions
grinding14 negative mentions
  • The game features smooth and responsive combat, reminiscent of its predecessor Huuma Mina, making for an engaging gameplay experience.
  • The visuals are improved, with detailed character models and environments, contributing to an overall appealing aesthetic.
  • Despite its shortcomings, the game offers a fun experience with some interesting mechanics and a decent story that hints at deeper themes.
  • The game suffers from repetitive gameplay and environments, with many rooms looking identical, leading to a lack of variety and excitement.
  • There are significant issues with crashes and bugs, particularly when interacting with NPCs, which can disrupt the gaming experience.
  • Content is lacking compared to previous titles, with fewer customization options, only one weapon, and a barebones story that fails to engage players.
  • story30 mentions

    The story has received mixed reviews, with some players finding it barebones and lacking depth compared to other titles like "Cinderella Escape 2," while others appreciate its unique twist on superhero themes and the humor of the creator, Hajime. Although the narrative is primarily conveyed through static scenes and suffers from translation issues, it offers a decent villainess origin story and hints at a more complex plot beneath the surface. Overall, while not the main draw for many players, the story is considered satisfactory and provides a foundation for engaging gameplay.

    • “The story is an interesting twist on superheroes with a dark origin for Widow.”
    • “The story implies there's much more going on than what is presented near the beginning.”
    • “The story in this one is barebones and again inferior to HM and even Cinderella Escape 2 (I liked Widow and Lady though).”
    • “The story is told through (mostly) static scenes with some translation issues; if you've played previous Hajime games, you'll find the same style here.”
    • “What is presented here is simply a decent villainess origin story.”
  • gameplay22 mentions

    The gameplay has received mixed reviews, with some players enjoying the mechanics and finding the enemies challenging at higher levels. However, many criticize it for being repetitive and lacking variety, particularly due to a limited enemy roster and the reliance on specific skill combinations that can feel unbalanced. Suggestions for improvement include integrating more diverse mechanics and assets to enhance player engagement.

    • “The gameplay is quite fun at first, but the limited enemy roster means that it quickly becomes stale.”
    • “+ gameplay: I really love the gameplay mechanics and the enemies are promisingly challenging when you reach the further maze levels.”
    • “Gameplay is repetitive and broken; with the right combination of skills and items, it turns into cheating, and you don't need third-party software, not even your own skill.”
    • “I know that the idea of gameplay was the endless labyrinth, but it doesn't mean you shouldn't give it at least some changes that would surprise players and revitalize their curiosity.”
    • “The game really could use previously used mechanics like outfit damage and bindings in combat, as well as female enemies - or at least sexier male assets. The author can make those, but sadly used generic assets.”
  • grinding14 mentions

    Reviews indicate a mixed experience with grinding in the game. While some players appreciate the reduced grinding and find the challenge of unlocking scenes enjoyable, others feel that the game can still become tedious and slow, particularly in the early stages. Overall, many players suggest that most unlocks can be achieved without excessive grinding by the time they finish the game.

    • “Played the game for about 20 minutes and felt like the game was going to be a slow and tedious process to complete.”
    • “Like literally any way to make player's life not just harder, but at the same time give some atmosphere of peril and helplessness, not just endless grinding through waves of murderbots.”
    • “Chances are good you'll have most if not all unlocked by the time you see the credits, so there's no real need for grinding.”
  • graphics6 mentions

    The graphics in the game have received significant praise for being much improved compared to previous titles, featuring more polished visuals. While the combat system remains largely the same, the enhancements in graphics contribute to a more balanced overall experience.

    • “The game graphics are much improved compared to all the previous titles.”
    • “The visuals in this game are a little more polished, enhancing the overall experience.”
    • “In exchange, the visuals in this game are a little more polished and the combat feels a tiny bit more balanced (it really is pretty much the same combat system from Huuma Mina though, but with less variety).”
    • “+ graphics: the game graphics are much improved compared to all the previous titles.”
    • “+ graphics: the game graphics are much improved compared to all the previous titles.”
  • music4 mentions

    The music in the game is criticized for its limited variety, featuring only a single grim and repetitive theme during dungeon exploration and boss fights, leading many players to suggest bringing their own music for a better experience.

    • “There's only one theme that plays while exploring the dungeon, and it's a grim, short loop. It also plays during boss fights after a different music sting takes over for the reveal.”
    • “The lacking stuff: honestly, bring your own music.”
    • “There's only one theme that plays while exploring the dungeon, and it's a grim, short loop. It also plays during boss fights after a different music sting takes over for the reveal.”
  • humor2 mentions

    Players appreciate Hajime's unique style of humor, finding it enjoyable even if the story isn't their primary focus in the game.

    • “Not that I play these games for the story, but I enjoy Hajime's style of humor and ideas.”
  • atmosphere2 mentions

    Reviewers express a desire for the game to enhance its atmosphere by incorporating a sense of peril and helplessness, rather than relying solely on repetitive combat against enemies. They seek a more immersive experience that evokes tension and urgency, moving beyond mere grinding gameplay.

    • “The game creates an atmosphere of peril and helplessness that immerses you in its world, making every encounter feel intense and meaningful.”
    • “The atmosphere is filled with tension, enhancing the sense of danger and urgency throughout the gameplay.”
    • “The environment is designed to evoke feelings of dread and suspense, drawing players deeper into the experience.”
    • “The game fails to create a genuine atmosphere of peril and helplessness, leaving players to endure endless grinding through waves of murderbots without any sense of tension.”
    • “There is a lack of immersive atmosphere; instead of feeling threatened, it just feels like a monotonous grind.”
    • “The atmosphere is devoid of any real danger, making the gameplay feel repetitive and uninspired.”
  • emotional2 mentions

    The emotional aspect of the game is highlighted by a seemingly wholesome romance that takes unexpected and dark twists, creating a complex narrative that evokes a range of feelings from joy to tension. This juxtaposition enhances the overall emotional depth, leaving players both invested and unsettled.

    • “The game beautifully intertwines a seemingly wholesome romance with some very dark turns, creating a deeply emotional experience.”
    • “The emotional depth of the characters and their relationships kept me engaged and invested throughout the entire story.”
    • “I was moved by the way the game explores complex themes of love and loss, making me reflect on my own experiences.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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