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White Shadows Game Cover

About White Shadows

White Shadows is a single player survival platformer game with horror, fantasy, dark fantasy and violence themes. It was developed by Monokel and was released on December 7, 2021. It received mostly positive reviews from critics and positive reviews from players.

White Shadows is a modern fable about escaping a dark, weird and violent world. A long time has passed since The Great War. Humanity is half human, half animal. What remains of civilization lives in The White City, a vast network of towers rising high into a dark sky. To protect against a deadly pandemic, those who can afford it try to keep themselves alive - by covering their skin in bright whit…

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Looking for games like White Shadows? Here are top survival platformer recommendations with a horror, fantasy, dark fantasy and violence focus, selected from player-similarity data — start with INSIDE, The Medium or Limbo.

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Reviews

83%Audience ScoreBased on 714 reviews
story93 positive mentions
optimization8 negative mentions

  • Stunning monochromatic visuals and artistic design create a haunting, dystopian atmosphere.
  • Engaging social commentary inspired by Orwell's Animal Farm, provoking meaningful reflection.
  • Intuitive gameplay with simple puzzles and platforming that complement the narrative and mood.
  • Excellent sound design blending classical music with environmental audio enhances immersion.
  • Short runtime makes for a focused and impactful experience without overstaying its welcome.
  • Strong storytelling through environmental cues and symbolism invites player interpretation.
  • Limited gameplay depth; mainly linear with minimal puzzles and platforming challenges.
  • Clunky, imprecise controls and occasional animation glitches disrupt flow.
  • Poor optimization causing frame drops and performance issues on lower-end hardware and handhelds.
  • Ending feels abrupt, vague, or unsatisfying, leaving unresolved narrative threads.
  • Repetitive or excessive cutscenes slow pacing and reduce player agency.
  • High price point considered steep for the short duration and limited gameplay content.
  • story

    332 mentions Positive Neutral Negative
    28% positive mentions, 65% neutral mentions, 7% negative mentions

    The story of the game is a dark, atmospheric, and visually-driven narrative heavily inspired by Orwellian themes, particularly resembling "Animal Farm," tackling social issues like racism, inequality, and oppression. It employs environmental storytelling and symbolism with minimal dialogue, leaving much open to player interpretation, which some find intriguing while others see as vague or underdeveloped. Though praised for its mood and thematic ambition, the storytelling is often seen as heavy-handed, confusing, and lacking depth or resolution, with a short playtime and minimal gameplay integration.

    • “The story is also kept purposely vague, using lots of visual storytelling to build its narrative, leaving it up to the player to interpret the bigger mysteries (particularly the ending) of the world.”
    • “It is about wandering through a dark, mysterious world as a defenseless child while slowly learning more about it through environmental storytelling.”
    • “The narrative is told with almost no dialogue, relying instead on visual cues, environmental storytelling, and symbolism, much of which is open to interpretation.”
    • “The story is very vague but it has a message to tell judging by the warning in the beginning of the game for its subject matter. This is a type of game that if you want to figure it out, replays or watching theory videos are justified.”
    • “Sadly, it falls short in terms of storytelling; any message the game is trying to deliver is lost through ambiguous narrative, and often moments when the developers could have led the player to a point were glossed over by gibberish speech.”
    • “The reason I put the story as the worst part of this game is because of how overwhelmingly disappointed I was with the reveal at the end of part four.”
  • graphics

    213 mentions Positive Neutral Negative
    50% positive mentions, 47% neutral mentions, 3% negative mentions

    The game's graphics are widely praised for their stunning, monochromatic black-and-white art style that evokes a dark, dystopian, and atmospheric aesthetic reminiscent of films like Metropolis and games like Limbo and Inside. While visually striking and deeply immersive, the graphics can be taxing on hardware and sometimes suffer from poor optimization, occasional jankiness, and low-detail character models. Overall, the visuals are considered the game's strongest element, creating a compelling mood and unique identity despite some technical shortcomings.

    • “The visuals are stunning, with an atmospheric world that really pulls you in.”
    • “A hauntingly beautiful cinematic platformer with stunning black-and-white visuals and a dark, thought-provoking atmosphere.”
    • “The visuals absolutely beautiful with great interplay of light and dark, lots of depth and an amazingly detailed environment, the navigation of which feels both very imposing and unnerving.”
    • “The black and white graphics are a little grainy, even on high resolutions, making identifying your character a bit difficult in places.”
    • “Changing subject the models are quite low quality graphically; even on ultra the game at times looked like a game from 15 years ago. While this could work to its charm if it embraced low quality or low poly designs, it doesn't.”
    • “Poorly optimized graphics, and lacks an in-depth options menu.”
  • gameplay

    198 mentions Positive Neutral Negative
    21% positive mentions, 72% neutral mentions, 7% negative mentions

    The gameplay in "White Shadows" is generally described as straightforward and reminiscent of titles like Limbo and Inside, featuring simple platforming and puzzle-solving mechanics with light challenge. While some players appreciate its atmospheric pacing and occasional inventive sequences, many find the gameplay sparse, slow, and occasionally frustrating due to clunky controls or unclear mechanics. Overall, the gameplay serves more as a vehicle for the narrative and visual experience than as a deeply engaging or innovative core component.

    • “White Shadows' gameplay focuses on exploration and puzzle-solving, combining platforming elements with environmental challenges.”
    • “Well-executed mechanics: the combination of platforming and puzzle-solving is executed solidly, providing an engaging and satisfying gameplay experience.”
    • “The level design is interactive and allows players to explore different mechanics and solutions to the challenges presented.”
    • “The mechanics are fine, standard limbo/little nightmares-esque clumsy platforming, but all of the platforming is extremely basic; it's way too easy and linear to be anywhere near fun gameplay, and the "puzzles" in this "puzzle-platformer" exist almost solely of either moving boxes to climb ledges or pulling levers in the correct sequence, and the worst part of all is that most of the game isn't even the basic platforming or the boring puzzles; you just walk.”
    • “Maybe it gets better later on but by the 0.8hrs in I'd had one puzzle where despite there being nothing difficult about the puzzle itself I got stuck because of a newly introduced, completely un-clued, game mechanic, which I had to go to a playthrough to work out and then backtrack a bit to find, and then one section where a similar lack of clues put me back to a re-spawn point from several minutes earlier.”
    • “For the price I paid it wasn't too bad but I can definitely see glaring similarities and gameplay scenes from other games, there was a part of the game where you can avoid being seen by a light and you had to move with a crown of birds, the scene felt like it was plucked out of inside and put into this game but with just less polish and execution; on the topic of polish a lot of this game's assets just don't operate properly they either clip or simply phase out of reality, although asset and model clipping isn't the end of the world and is quite common in games, when it's almost every animation that has it it gets to a point, as well as the clipping and models just vanishing and reappearing, a lot of the animations break quite often, one of the larger scenes within the egg room where the robotic arms are moving in tune to a classical song several times throughout its run they either didn't sync correctly or just kept resetting their cycle, once again not the end of the world but it felt like such a huge miss and it was a pretty cool scene it's just disappointing to see.”
  • music

    138 mentions Positive Neutral Negative
    38% positive mentions, 60% neutral mentions, 2% negative mentions

    The game's music, predominantly classical compositions, is widely praised for enhancing its dark, Orwellian atmosphere and artistic aesthetic, with many highlighting its thoughtful integration and emotional impact. However, some players found the frequent reuse of well-known pieces repetitive or mismatched to certain scenes, and occasional audio quality dips and looping sounds detracted from the experience. Overall, the soundtrack is considered a standout feature that deeply complements the game's mood and visuals, though its reliance on public domain classics may not appeal to everyone.

    • “The soundtrack itself is mostly made up of classical pieces such as Blue Danube and Ride of the Valkyries; however, the songs themselves fit the metropolis-like silent film aesthetic of the game perfectly, and with the clatter of gears forming a percussive backing, it all feels engrossing.”
    • “The audio design supports the atmosphere effectively, with a soundtrack that combines unsettling industrial noise, somber orchestral flourishes, and moments of eerie silence.”
    • “Most of the soundtrack consists of classical compositions; musical pieces are beautifully entangled with the action, inviting you to enjoy the mechanics and everything that happens even more.”
    • “Having mentioned the use of classical music, this game uses it so often, it's not that I'm not a fan of the classics, because I am, but having almost every other scene feature either a classical song or repeat a song that played just five minutes ago, which also doesn't fit, gets boring and repetitive—especially when I've heard 'Flight of the Bumblebee' for the third time. Aside from classical music, the sound design and use of audio is jarring at worst and repetitive at best. At several points in the game, there will be an area that constantly loops the same exact sound over and over, which isn't a bad thing; however, the sounds loop about every 10 seconds and can get very annoying very quickly. I'm not asking for the devs to have several unique sounds for every small detail, but it'd be nice to have more than one sound for a train, and that the same sound doesn't almost give me a heart attack most of the time I hear it. Also, at times the audio seems to dip in quality, like it was screen recorded instead of an audio file. Not to say it was, but to me it's the best way I can describe the drop in audio clarity.”
    • “Add to that a soundtrack of classical music that's in the public domain instead of a proper soundtrack (I mean, I really love some of these compositions, but come on), long unskippable cutscenes that you have to watch again and again if you try to get some of the more difficult achievements (I didn't bother), and a last chapter that was extremely underwhelming and boring (and let's not talk about that ending, gee whiz), and you get a disappointing package.”
    • “The robot arms don't sync with the song at all; learn what tempo is.”
  • atmosphere

    128 mentions Positive Neutral Negative
    59% positive mentions, 39% neutral mentions, 2% negative mentions

    The game is widely praised for its distinctive, dark, and Orwellian atmosphere, created through striking monochromatic visuals, thoughtful art style, and a carefully curated soundtrack blending classical and unsettling sounds. While the gameplay and pacing receive mixed feedback, the immersive world-building, symbolic storytelling, and sound design consistently draw players into a haunting, dystopian setting that stands out as its strongest asset. Overall, the atmosphere is considered compelling, evocative, and the main reason to experience the game.

    • “The monochromatic visuals and dystopian atmosphere pull you in from the very start, and the narrative, while subtle, is rich with meaning and symbolism.”
    • “The level of visual detail and atmosphere evokes a sense of unease throughout, inviting players to observe and interpret rather than rush.”
    • “A hauntingly beautiful cinematic platformer with stunning black-and-white visuals and a dark, thought-provoking atmosphere.”
    • “I was also a bit bothered by the sound design, mainly because many things that should make a sound just do not, which hurt the atmosphere a little.”
    • “While the game has its sweet moments, overall the art direction of the game fails to capture the noir atmosphere it was intended to create.”
    • “The atmosphere felt like Little Nightmares at first, but as soon as you realize that you are basically in absolutely no danger regardless of your choices, the intensity became nonexistent.”
  • optimization

    18 mentions Positive Neutral Negative
    11% positive mentions, 45% neutral mentions, 44% negative mentions

    The game suffers from significant optimization issues, causing frequent performance drops, stuttering, and input finickiness even on higher-end PCs, with particularly poor support for lower-end hardware. Despite interesting visuals and atmosphere, inconsistent frame rates and jittery character movement detract from the experience, highlighting a lack of polish and in-depth performance options.

    • “My favorite part of the game was the performance.”
    • “Performance - it runs respectably, but the player character and NPCs often jitter about for no reason.”
    • “The visuals are interesting, but the optimization is terrible, putting an inordinate amount of strain on your graphics card.”
    • “Some of the worst optimization I have seen.”
    • “There's a lot of performance issues, framerate creeping from 300 to 40, and then back up and back down, clipping is extremely awkward in a lot of places, ledges not being possible to grab, and there's no yellow tape to guide players where to go which led to me having to look up a walkthrough due to the poor readability.”
  • humor

    18 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is generally well-received, blending dark and quirky elements that add charm to the story and gameplay. Players appreciate funny moments in achievements, cutscenes, and environmental interactions, though some bugs unintentionally contribute to the humor. Overall, the game’s comedic tone enhances its cinematic style and engaging atmosphere.

    • “It's also made by a German developer, just in case you were wondering how seriously they might take these parallels (although there is some dark humor sprinkled throughout as well).”
    • “First of all, appreciate their sense of humor with the achievement: 'look mom, I'm on TV', and among other things, of course.”
    • “Puzzles are fair and sometimes they will pick your brains out, the visuals are great, especially when the focus changes to make you experience environment around you, cutscenes are very humorous and meaningful.”
  • emotional

    14 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a deeply emotional and thought-provoking experience, blending a beautiful yet dystopian world with a heartfelt storyline that resonates through its visuals and music. While some moments evoke strong feelings of discomfort and bittersweet reflection, certain heavy themes and puzzles occasionally miss the mark in fully realizing their emotional potential. Overall, it captivates players with its emotional weight, though its impact varies across different aspects.

    • “Its dystopian world feels both beautiful and cruel, and guiding the brave little protagonist through it was emotional.”
    • “Sound plays a crucial role in establishing the emotional weight of certain scenes, and the moments when music swells—often in tandem with visual climaxes—can be deeply affecting.”
    • “Deep narrative: the plot is intriguing and provokes reflections on social and political issues, offering an emotional and engaging experience.”
  • stability

    14 mentions Positive Neutral Negative
    14% positive mentions, 0% neutral mentions, 86% negative mentions

    The game exhibits occasional glitches and bugs such as clipping issues, sluggish controls, and some visual inconsistencies, but these do not significantly detract from the overall experience. It remains functional with solid pacing and generally reliable restart points, though some players note the gameplay can feel basic and brief. Overall, stability is acceptable but could benefit from polish.

    • “Excellent restart points and no glitches.”
    • “Beautiful visuals, solid enjoyable gameplay with good pacing for new mechanics/elements, decent audio (not many tracks stand out but they did their job), good story pacing, no glitches. I paused a few times, so I'd estimate that it would take most people 2-2.5 hours to beat.”
    • “The graphics, sounds, cinematics, and all the visuals in general were amazing, but the gameplay at times could be a bit stale and a little buggy.”
    • “Platforming is very basic, sluggish, and buggy.”
    • “A few glitches here and there, lots of clipping which was annoying at times to see, especially since it was right in your face.”
  • grinding

    13 mentions Positive Neutral Negative
    0% positive mentions, 38% neutral mentions, 62% negative mentions

    Grinding in this game is often described as tedious, slow, and clunky, with long puzzles and repetitive sequences that can feel boring and exhausting. Players note that it requires significant patience or multiple lives to get through these sections, detracting from the overall experience despite the intriguing dark theme and visuals.

    • “You'll need a second life for grinding.”
    • “The game has very long puzzles that become boring, grinding and tedious after a while.”
    • “Everything is slow, clunky and tedious.”
  • replayability

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    The game is relatively short, typically completed within 1.5 to 5 hours, and offers limited replayability due to its linear structure and lack of additional content. While achievements and chapter select features provide some incentive for replay, the overall experience tends to diminish after the first playthrough, making it less appealing for those seeking extensive replay value.

    • “Replay value is pretty high as well.”
    • “The game is quite short (approx. 120min of gameplay) but it definitely has replayability value.”
    • “There are achievements to pick up, which I missed on my first run, and there are generous chapter selections to aid in these.”
    • “I completed the game in little over 5 hours, and there are no side quests or extra content, not much replay value either.”
    • “But because you can complete this in a single evening, I'd say watch someone else play it rather than buy it, as it has zero replayability (unless you're an achievement hunter) and there simply isn't anything worth exploring in this linear sideways platformer.”
    • “It will take you between 1.5 and 2.5 hours to complete, and apart from replaying the exact experience again there's really no replayability.”
  • monetization

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization primarily involves in-game advertisements and videos integrated into the narrative, which some players find disrupts immersion. However, the film noir and aesthetic presentation, reminiscent of classic movies and games, helps contextualize these ads within the game's atmosphere.

  • character development

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The character development is praised for its detailed design and animation, with subtle touches in the player character's movements that enhance personality and contribute to the game's overall atmosphere and style.

    • “I really love the atmosphere and style of the levels and character design.”
    • “The animation and character design are all very well done, with the player character's animation having small touches that add a bit more characterization than expected.”
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Play Times

3h Median play time
3h Average play time
3-4h Spent by most gamers
*Based on 7 analyzed playthroughs
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Frequently Asked Questions

White Shadows is a survival platformer game with horror, fantasy, dark fantasy and violence themes. Common tags for White Shadows include indie, trading, exploration, atmospheric, story rich and others.

White Shadows is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 3 hours playing White Shadows.

White Shadows was released on December 7, 2021.

White Shadows was developed by Monokel.

White Shadows has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked White Shadows for its story but disliked it for its optimization.

White Shadows is a single player game.

Similar games include INSIDE, The Medium, Limbo, Black The Fall, Planet of Lana and others.