- February 27, 2014
- Libredia
- 5h median play time
Where Angels Cry
Platforms
About
In "Where Angels Cry," players explore a secluded medieval village in the Italic Alps, where mysterious events and whispers of heresy occur. As a talented young monk, you are sent by the Vatican to investigate and restore peace, revealing a conspiracy that threatens the stability of the Church. With challenging puzzles and a gripping story, this point-and-click adventure game offers a captivating historical and supernatural journey.
- Strays from typical conventions of the genre, offering a unique experience with a decent storyline and engaging puzzles.
- The game features a charming art style and a good atmosphere, with some enjoyable voice acting.
- It's a casual game that can be entertaining for a few hours, especially if purchased at a discount.
- The graphics are outdated and lack polish, with no character animations, making the game feel lifeless.
- The story ends abruptly and anticlimactically, leaving players unsatisfied with the conclusion.
- There are significant game-breaking bugs that can hinder progress, leading to frustration and the need to restart.
- story33 mentions Positive Neutral Negative
The game's story has received mixed reviews, with some players appreciating its intriguing medieval themes and plotline, while others criticize it for being anticlimactic, poorly presented, and lacking depth. Many noted that the ending felt rushed and left much to be desired, detracting from the overall experience. Overall, while the story has potential, it often falls short due to weak execution and a lack of meaningful connection to the gameplay.
“Easy game with a great storyline; puzzles are not difficult but challenge you, good old-fashioned point-and-click game!”
“This game has a beautiful storyline (if you're into angels and religion) for a point-and-click hidden objects and puzzle game.”
“This one is much better as the storyline is more interesting and the setting is in a medieval monastery and village - what could be better!”
“The ending - a few reviews have agreed that the ending is something to be desired; it's quite anticlimactic after all that you've been through, with a cutscene added to make it seem like there will be a continuation or at least just leaving you with the impression that you've completed your mission. What's next?”
“Sure, it contains a selection of unimaginative puzzles and constant item collection - and it almost excites you with the promise of a medieval mystery as it starts - but sadly the game cannot avoid ending up as a short and tedious adventure with a distasteful plot presentation.”
“First of all, I know that the given concept here must have been tempting to hurl in all medieval clichés, but there really should be an orderly and meaningful way to do that instead of all this soup of terms like 'sin', 'temptation', 'sacrifice', 'angels', 'templars', etc. Whomever arranged the storyline clearly has a vague outline of the concept and kept throwing in these notions until they somehow stuck together to make a setting.”