- February 27, 2014
- Libredia
- 5h median play time
Where Angels Cry
Platforms
About
In "Where Angels Cry," players explore a secluded medieval village in the Italic Alps, where mysterious events and whispers of heresy occur. As a talented young monk, you are sent by the Vatican to investigate and restore peace, revealing a conspiracy that threatens the stability of the Church. With challenging puzzles and a gripping story, this point-and-click adventure game offers a captivating historical and supernatural journey.
- The atmosphere is well-crafted with old-school visuals and dark music, creating an engaging experience.
- The game features a decent storyline and puzzles that, while not overly challenging, provide a satisfying experience for casual players.
- It offers a unique twist on the hidden object genre by incorporating item gathering for puzzle solving instead of traditional hidden object scenes.
- The game suffers from a lack of polish, with dated graphics and minimal character animation, making it feel lifeless.
- Many players found the story to be weak and the ending abrupt, leaving a sense of dissatisfaction.
- There are numerous bugs and issues with item interactions that can hinder progress, leading to frustration.
story
62 mentions Positive Neutral NegativeThe story aspect of the game has received mixed reviews, with many players finding it short, anticlimactic, and lacking depth. While some appreciated the premise and found it mildly interesting, others criticized it for being nonsensical, choppy, and filled with clichés, leading to a disjointed narrative experience. Overall, the story is often described as mediocre, with a few redeeming qualities, but ultimately failing to engage players fully.
“Easy game with a great storyline; puzzles are not difficult but challenge you, good old-fashioned point-and-click game!”
“The plot eventually touches the supernatural, but it retains a great mystery thriller atmosphere to the end.”
“Overall fun adventure game, not the longest but with its story and interesting puzzles.”
“The story is nonsensical.”
“The story, as well as it started as a murder mystery, soon loses itself into pseudohistorical mumbo-jumbo.”
“The voice acting was horrible and lackluster, and where it should have drawn me into the story, it left me yawning and wishing a comet would fall on someone's head instead, preferably mine, by the end of the game.”