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Demon Hunter: Chronicles from Beyond

Demon Hunter: Chronicles from Beyond Game Cover
60%Game Brain Score
story, graphics
gameplay, grinding
60% User Score Based on 241 reviews

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Demon Hunter: Chronicles from Beyond Game Cover

About

Demon Hunter: Chronicles from Beyond is a single player casual puzzle game with fantasy and mystery themes. It was developed by Brave Giant LTD and was released on December 4, 2014. It received mostly positive reviews from players.

"Demon Hunter: Chronicles from Beyond" is a thrilling hidden object puzzle adventure game set in 1930s America. Investigate the mysterious death of your mentor and uncover horrifying experiments, while facing an ancient evil from another world. As protagonist Dawn Harlock, unearth secrets of a gloomy mansion and reveal the mystery of a grotesque experiment, all while discovering your own mysterious past.

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60%
Audience ScoreBased on 241 reviews
story39 positive mentions
grinding8 negative mentions

  • The game features beautiful hand-painted environments and a haunting soundtrack that effectively sets the mood.
  • The hidden object scenes are engaging and well-designed, providing a satisfying challenge for players.
  • The pacing of the game is brisk, making it a concise experience that can be completed in a single sitting.
  • The story is weak and lacks depth, with many plot points feeling disjointed and underdeveloped.
  • Some puzzles and mini-games are overly simplistic, which may disappoint players looking for a greater challenge.
  • The voice acting is inconsistent, and there are numerous translation errors that detract from the overall experience.
  • story
    221 mentions Positive Neutral Negative

    The story of "Demon Hunter: Chronicles from Beyond" is generally perceived as weak and underdeveloped, with many reviewers noting its lack of depth and coherence. While the game features a haunting atmosphere and intriguing themes, the narrative often feels disjointed, relying on exposition dumps and simplistic plot points that fail to engage players fully. Overall, the story serves more as a backdrop for the gameplay rather than a compelling element, leaving many players wanting a more substantial narrative experience.

    • “From its opening sequence, the game establishes an atmosphere of isolation and dread, using its moody hand-painted environments and soft orchestral score to immerse players in a story that feels both tragic and otherworldly.”
    • “The story’s pacing maintains a steady rhythm, alternating between exploration, puzzle-solving, and revelation.”
    • “The haunting setting, elegant art direction, and faintly tragic story of self-discovery give it just enough depth to rise above being a simple collection of puzzles.”
    • “Whatever 'story' this game has is mostly wholly left up to the player.”
    • “What moves you forward isn't the story, it's 'oh, a new area has opened up, so let's go there.' The story is very simple, and they did not bother to elaborate, and was mostly done near the end with a book that was an exposition dump.”
    • “The story is lacking and just overall bad; the hidden object gameplay is often faulty and will lead you to think you're clicking on the wrong item only to later discover that you had the right object but the game didn't register it as correct.”
  • graphics
    86 mentions Positive Neutral Negative

    The graphics in the game receive mixed reviews, with many players noting that they appear dated and inconsistent, often detracting from the overall experience. While some appreciate the colorful backgrounds and well-drawn artwork, others criticize the low-quality textures and lack of polish, making it difficult to engage with certain puzzles. Overall, the visuals are seen as average for the genre, with some standout elements but significant room for improvement.

    • “The artwork, environments, and even a few of the puzzles are often stellar.”
    • “Bright, crisp visuals.”
    • “Like all Artifex Mundi releases, this game is graphically top-notch, with pleasing music and gameplay targeting casual gamers.”
    • “Graphics and art are bad, often it's kinda hard to make out stuff on the hog because the textures are such low quality.”
    • “The rooms feel randomly slapped together; they probably pasted some leftover graphics and sceneries from other games… it totally breaks the immersion.”
    • “The first thing we'll see when we start the game is the dull-looking graphics which may seem to be in contrast with the vivid and beautiful artwork of recently released hidden object games.”
  • music
    57 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players appreciating its atmospheric qualities and subtle piano melodies that enhance the visuals, while others criticize it for being repetitive and not fitting the story's tone. Many found the soundtrack to be decent but noted that it could become annoying or generic, detracting from the overall experience. Overall, while the music has its moments, it often fails to leave a lasting impression and can be distracting for some players.

    • “The soundtrack complements the visuals perfectly, relying on subtle piano melodies and haunting ambient tones that create an undercurrent of tension.”
    • “I liked the low-key, atmospheric music.”
    • “Like all Artifex Mundi releases, this game is graphically top-notch, with pleasing music and gameplay targeting casual gamers.”
    • “Also the music gave me a headache, so I had to turn it off within minutes.”
    • “The music is repetitive and doesn't suit the atmosphere well.”
    • “The screens are beautiful but really blurry; the music quickly becomes annoying.”
  • gameplay
    42 mentions Positive Neutral Negative

    The gameplay is characterized by its adherence to traditional hidden object adventure mechanics, offering a mix of narrative intrigue and straightforward puzzles, though many players find the puzzles tedious and lacking in difficulty. While the atmospheric elements and visuals are appreciated, the gameplay suffers from clunky mechanics, frustrating hidden object interactions, and a lack of depth, leading to a generally average experience that may disappoint those seeking more complexity. Overall, the game is seen as a decent but flawed entry in the genre, with repetitive elements and a short playtime that detracts from its potential enjoyment.

    • “Its appeal lies in its balance of narrative intrigue and relaxing gameplay.”
    • “The game’s short length and straightforward mechanics may limit its appeal for those seeking something more intricate, but for players drawn to atmospheric adventures with a supernatural edge, it offers a satisfying and quietly haunting journey.”
    • “What makes the game worth owning is the gameplay.”
    • “The puzzles are also tedious, and there was even one 'puzzle' that was really just a brute force mechanic of figuring out what order to click things in.”
    • “The story is lacking and just overall bad; the hidden object gameplay is often faulty and will lead you to think you're clicking on the wrong item only to later discover that you had the right object but the game didn't register it as correct.”
    • “To sum it all up, the game was a disappointment, which is a shame because it starts out good and there are some quite hard and tricky puzzles in it, but the overuse of hidden object scenes meant to prolong the length of gameplay ruins the experience as a whole.”
  • atmosphere
    16 mentions Positive Neutral Negative

    The game's atmosphere is characterized by a strong sense of isolation and dread, enhanced by its hand-painted environments and orchestral score, which effectively immerse players in a haunting narrative. While the attention to detail in various locations contributes to a captivating experience, some players find the music repetitive and the storyline lacking depth. Overall, the game excels in creating a moody and atmospheric adventure, appealing to those who appreciate a supernatural edge despite its simplicity and occasional frustrations.

    • “Every location—from candlelit corridors to storm-lashed courtyards—exudes atmosphere and attention to detail.”
    • “The game’s short length and straightforward mechanics may limit its appeal for those seeking something more intricate, but for players drawn to atmospheric adventures with a supernatural edge, it offers a satisfying and quietly haunting journey.”
    • “The music is repetitive and doesn't suit the atmosphere well.”
    • “From its opening sequence, the game establishes an atmosphere of isolation and dread, using its moody hand-painted environments and soft orchestral score to immerse players in a story that feels both tragic and otherworldly.”
    • “The music in this game was a little more repetitive than others, but for the most part, I thought it fit the atmosphere enough that I wasn't bothered by it repeating.”
  • grinding
    8 mentions Positive Neutral Negative

    Reviews highlight that the grinding aspect of the game is characterized by tedious puzzles and repetitive mechanics, often leading to frustration. Many players found the puzzles poorly designed and lacking in relevance to the plot, resulting in a monotonous experience filled with unnecessary backtracking and hidden object scenes. While some elements provided motivation, the overall sentiment leans towards the grinding being a significant detractor from the game's enjoyment.

    • “The game itself was quite tedious and didn't live up to Artifex Mundi's standard.”
    • “This ends up manifesting as tedious trekking back and forth again and again.”
    • “The problems - the tediousness, the degradation of puzzles into almost endless waves of hidden object scenes - begin when we enter the house itself.”
  • emotional
    5 mentions Positive Neutral Negative

    The emotional aspect of the game is rooted in a compelling narrative about dawn's quest for truth, yet it struggles to fully convey its depth through dialogue and delivery. While the premise is engaging, many players find the overall emotional impact lacking, with some describing the story as average and uninspiring.

    • “The narrative foundation is strong enough to draw players into its world, even if it doesn’t reach the emotional or thematic depth it hints at.”
    • “The emotional core—Dawn’s search for truth about her origins and the demonic presence haunting her—is compelling in concept, but the dialogue and delivery often fall short of conveying its full weight.”
    • “The story felt average and boring, lacking any emotional depth.”
    • “I found the narrative to be uninspired and emotionally flat.”
    • “The emotional impact was minimal, making it hard to connect with the characters.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is largely unintentional, with players finding amusement in awkward dialogue and poor voice acting, leading to memorable quotes and chuckles. While there are a few moments that elicit genuine laughter, the overall comedic effect feels random and inconsistent.

    • “The protagonist has one line just at the beginning of the game that is so hilariously wooden that my kids and I have gotten a lot of humor out of jokingly quoting it.”
    • “That's hilarious!”
    • “The voice acting is terrible, the cutscenes are plain funny, and no one bothered with lip sync animation.”
  • replayability
    4 mentions Positive Neutral Negative

    The game has minimal replay value, with many users noting it as low or nonexistent. However, it does offer some incentives for replaying, such as bonus games, wallpapers, music, and replayable cutscenes, hidden object scenes, and puzzles.

    • “Bonuses include a bonus game, wallpapers, music, replayable cutscenes, hidden object scenes, and puzzles.”
    • “The replay value for the game is low.”
    • “Minimal replay value.”
    • “- no replay value.”
  • stability
    4 mentions Positive Neutral Negative

    Overall, players report a generally stable experience with no significant bugs or glitches, though some have noted issues with map travel lag and occasional unresponsiveness. While the game is not considered broken, these stability concerns may detract from its overall value.

    • “I didn’t encounter any bugs or glitches, but the traveling via map doesn’t always register and is pretty laggy sometimes.”
    • “It's so buggy.”
    • “Overall this game, while not a broken game (I didn't find any glitches), it's not really worth the money or time.”
  • optimization
    1 mentions Positive Neutral Negative

    The optimization of the game has received mixed feedback, with some users reporting smooth performance and efficient resource management, while others experience significant lag and technical issues. Overall, the game's optimization appears to vary widely depending on individual system configurations.

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6h Median play time
5h Average play time
3h Main story
5h Completionist
2-7h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Demon Hunter: Chronicles from Beyond is a casual puzzle game with fantasy and mystery themes.

Demon Hunter: Chronicles from Beyond is available on Nintendo Switch, PlayStation 5, PlayStation 4, iPhone and others.

The main story can be completed in around 3 hours, while the entire game is estimated to take about 5 hours to finish. On average players spend around 5 hours playing Demon Hunter: Chronicles from Beyond.

Demon Hunter: Chronicles from Beyond was released on December 4, 2014.

Demon Hunter: Chronicles from Beyond was developed by Brave Giant LTD.

Demon Hunter: Chronicles from Beyond has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Demon Hunter: Chronicles from Beyond is a single player game.

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