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Werewolf: The Apocalypse - Earthblood

A joyful mix of stealth and action, the fun doesn't snag on the rough edges.
Werewolf: The Apocalypse - Earthblood Game Cover
60%Game Brain Score
story, gameplay
stability, grinding
67% User Score Based on 654 reviews
Critic Score 54%Based on 49 reviews

Platforms

Xbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
Werewolf: The Apocalypse - Earthblood Game Cover

About

Werewolf: The Apocalypse - Earthblood is a single player role playing game with a fantasy theme. It was developed by Cyanide Studio and was released on February 3, 2021. It received neutral reviews from critics and mostly positive reviews from players.

In "Werewolf: The Apocalypse - Earthblood," players control Cahal, a werewolf banished from his tribe, as he fights against the corrupting influence of the Wyrm and its industrial pollution. Shape-shift between human, wolf, and Crinos forms to face enemies and explore the open world. The game features a mature narrative with themes of environmentalism and personal redemption.

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67%
Audience ScoreBased on 654 reviews
story88 positive mentions
stability20 negative mentions

  • Fun gameplay that combines stealth and hack-and-slash elements, allowing players to choose their approach.
  • Satisfying werewolf combat with a variety of skills and abilities that enhance the experience.
  • Unique setting in the World of Darkness universe, providing a fresh take on werewolf lore.
  • Graphics and animations are outdated, resembling games from the early 2000s rather than a 2022 release.
  • The story is predictable and lacks depth, with poorly developed characters that fail to engage players.
  • Stealth mechanics are poorly implemented, often leading to frustration and making combat the more enjoyable option.
  • story
    452 mentions Positive Neutral Negative

    The story of "Werewolf: The Apocalypse - Earthblood" has received mixed reviews, with many players finding it predictable, clichéd, and lacking depth. While some appreciate its connection to the lore of the tabletop game and its themes of ecological conflict, others criticize the writing, voice acting, and character development as uninspired and unengaging. Overall, the narrative serves primarily as a backdrop for the gameplay, which some players enjoy despite its shortcomings.

    • “The story delves deep into themes of ecological devastation, spiritual conflict, and personal redemption, giving players a strong emotional throughline.”
    • “Werewolf: The Apocalypse delivers a powerful fantasy with brutal werewolf combat, atmospheric storytelling, and a strong connection to its dark eco-mythology.”
    • “The story is fast-paced and straightforward but decent, and the depiction of the lore is mostly pretty accurate when it comes to the adaptation of the original source material.”
    • “Characters not being interesting enough to keep me invested in the story was the main reason I didn't finish the game.”
    • “The story is utterly atrocious; it isn't interesting or engaging, and it basically revolves around characters talking at each other and saying 'this happened!'”
    • “The story failed to engage me or give me a reason to care about what was happening.”
  • gameplay
    256 mentions Positive Neutral Negative

    The gameplay of "Werewolf: The Apocalypse - Earthblood" presents a mixed experience, with players noting a blend of stealth and combat mechanics that often feel repetitive and simplistic. While the werewolf transformation offers some engaging moments, the overall execution suffers from dated graphics, basic AI, and a lack of depth in both stealth and combat systems, leading to a gameplay loop that can become monotonous. Despite its potential, many reviewers feel the game falls short of delivering a satisfying and varied gameplay experience.

    • “This game is really good in terms of gameplay - you can choose a stealth path or a blood path by transforming into a werewolf.”
    • “The gameplay is a wild mix of action, stealth, and just enough chaos.”
    • “The core mechanic revolves around Cahal’s ability to shift between three forms: human, wolf, and werewolf. Each form offers distinct gameplay styles — stealth and interaction in human form, scouting and quick attacks in wolf form, and raw power and combat abilities in werewolf form.”
    • “The gameplay loop itself gets really boring after the first level.”
    • “The same rooms, the same enemies, the exact same gameplay loop over and over and over again.”
    • “Despite having some cool ideas at its core, the actual gameplay is painfully stale and repetitive.”
  • graphics
    126 mentions Positive Neutral Negative

    The graphics of the game have received overwhelmingly negative feedback, with many players describing them as outdated and reminiscent of early Xbox 360 or PS3 titles, despite the game being released in 2021. Common criticisms include stiff character animations, poor texture quality, and a general lack of polish that detracts from the overall experience. While some players found certain visual elements appealing, the consensus is that the graphics do not meet modern standards and feel like a significant drawback for the game.

    • “The graphics aren't mind-blowing, but they're damn good for this sort of game.”
    • “The art style is great--wolves and werewolves look awesome.”
    • “The graphics, when I launched the game it was all maxed out and would let me change the resolution from 1920x1080 and the game still looked like a game that was released for a PS2 or PS3 but none of the good games you remember.”
    • “After playing for a while, I can confirm this is indeed a bad game; graphics and human character animations are stiff and outdated for an Unreal Engine 4 game (released in 2021), voice acting is emotionless and monotone, and stealth mechanics are lackluster.”
    • “The graphics look like they are from an early Xbox 360/PS3 era game, and the visuals/textures seem quite washed out and blurry, definitely not acceptable for a game released in 2022, even a budget title.”
    • “The graphics are incredibly dated, the character models look terrible, and the voice acting is atrocious.”
  • music
    63 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its heavy metal soundtrack as a highlight that enhances the gameplay experience, particularly during combat. However, several users noted that the soundtrack can be repetitive and lacks variety, leading to some players turning it off in favor of their own playlists. Overall, while the music is appreciated for its intensity and fitting atmosphere, it may not be memorable for everyone.

    • “The sound design contributes positively, with a haunting and immersive soundtrack that complements the game’s themes of wilderness and spiritual conflict.”
    • “The atmosphere is decent at times, and the metal soundtrack genuinely slaps.”
    • “The music being played and animations make it the icing on the cake for that werewolf power fantasy.”
    • “The soundtrack is probably the most repetitive I've ever seen, and that goes double for the level design.”
    • “The music is just the same couple of songs on loop, so at some point I turned it off and started playing my own playlist.”
    • “The music was meh.”
  • humor
    26 mentions Positive Neutral Negative

    The humor in the game is largely described as absurd and unintentionally hilarious, with players finding amusement in its glitches, poor cutscenes, and awkward character designs. Many reviewers appreciate the "so bad it's good" quality, noting that the game's flaws often lead to laughter rather than frustration. Overall, while the gameplay may be repetitive and the story lacking, the comedic elements provide a unique charm that keeps players entertained.

    • “It's absurd, hilarious, and somehow totally awesome.”
    • “I'm going to be honest, in terms of story, I think this game is 'so bad it's good.' It actually made me laugh a few times, and I see that as a positive.”
    • “Earthblood is full of unintentionally hilarious throwbacks to old game design: constant button-pushing to open doors, elevator rides, detours through ridiculous ventilation ducts, backtracking, semi-open worlds intended to stretch play time, mannequin-like NPC talks, and annoying repetition.”
    • “Not a fan of that squishy, dumb, unfunny, boring game; even the graphics are old, like GTA: San Andreas.”
  • stability
    20 mentions Positive Neutral Negative

    The game's stability is a mixed bag; while some players report a generally stable performance, many encounter frequent bugs, glitches, and occasional crashes, particularly at launch. Issues such as AI problems, clipping, and cutscene glitches detract from the experience, although some players find humor in the game's absurdities. Overall, while it may be enjoyable at a discount, the stability issues significantly impact gameplay.

    • “While performance is generally stable, some players experience bugs, glitches, and occasional crashes, especially on launch.”
    • “I bought this game at a hefty discount and you know what, the hour I spent with it I enjoyed, not because the game was enjoyable, but just laughing at the ridiculousness of some glitches and choices.”
    • “If you're not dealing with lamentable voice acting, a plot that's drier than the caern of southern Dakota, and cookie-cutter world hubs with meaningless side quests and no world-building, then you're dealing with janky combat, an AI whose sneak detection flip-flops between potato-brain and god-mode, a character that doesn't do what you tell him to, and glitches that prevent you from completing the combat encounter.”
  • emotional
    18 mentions Positive Neutral Negative

    The emotional aspect of the game is a mixed bag, with some players appreciating its exploration of themes like ecological devastation and personal redemption, while others criticize the lack of character depth and inconsistent voice acting that undermine key emotional moments. Many reviewers noted that the story fails to foster genuine connections with characters, leading to muted reactions during significant events, which diminishes the overall emotional impact. Despite its heartfelt intentions, the execution leaves players feeling detached, likening interactions to conversations with "mannequins" rather than engaging characters.

    • “The story delves deep into themes of ecological devastation, spiritual conflict, and personal redemption, giving players a strong emotional throughline.”
    • “It made me laugh, it made me cry.”
    • “This game is one of those games that has a lot of things wrong with it but is so heartfelt that I can't in any good conscience call it a bad game.”
    • “During that cutscene, the character ended up bugging out and just T-posing, which made the story feel pretty boring. At least being in werewolf form and massacring is fun.”
  • atmosphere
    15 mentions Positive Neutral Negative

    The atmosphere in "Werewolf: The Apocalypse" is praised for its immersive storytelling and strong connection to dark eco-mythology, creating a compelling backdrop for both fans and newcomers. While the game effectively utilizes ambient sounds and a fitting metal soundtrack to enhance the experience, some players note technical issues like inconsistent graphics and animations that detract from the overall atmosphere. Despite these shortcomings, the game's lore and character depth contribute to a rich, atmospheric world that resonates with its thematic roots.

    • “Werewolf: The Apocalypse delivers a powerful fantasy with brutal werewolf combat, atmospheric storytelling, and a strong connection to its dark eco-mythology.”
    • “The writing often shines when exploring the mythology and the protagonist’s internal struggles, creating a compelling atmosphere for fans of the World of Darkness franchise and newcomers alike.”
    • “Ambient sounds of nature juxtaposed against industrial noise help build atmosphere, while combat sound effects are punchy and impactful.”
    • “While the game ambitiously attempts to merge stealth, combat, and storytelling, it delivers a mixed experience that is often praised for its lore and atmosphere but criticized for repetitive gameplay and technical shortcomings.”
    • “Which, while being a pretty poor game, totally captured the atmosphere of the original.”
    • “On paper, we were supposed to get a hard-boiled mix between action and stealth (mixed 50/50) with a dark atmosphere and dramatic story.”
  • grinding
    11 mentions Positive Neutral Negative

    Overall, players find the grinding in the game to be tedious and repetitive, with many expressing frustration over the lack of engaging content and shallow mechanics. Combat quickly becomes monotonous, and the need for constant backtracking and grinding detracts from the overall enjoyment. While some appreciate the potential for short play sessions, the overwhelming consensus is that the grinding experience is more annoying than rewarding.

    • “You'll need a second life for grinding.”
    • “Grinding in this game is incredibly rewarding and keeps you engaged.”
    • “The grind is satisfying and offers a real sense of progression.”
    • “But it all combines into a tedious blur you have to mash through.”
    • “Supposedly the game is short, which could be a good thing, as there are only a few moves to unlock. The combat gets tedious after 30-40 minutes; at first it's cool, but then you realize how shallow it is.”
    • “You'll be stuck fighting growing numbers of the same enemies over and over, and it eventually becomes tedious rather than fun.”
  • optimization
    6 mentions Positive Neutral Negative

    Overall, the game's optimization is mixed; while many players report stable performance with minimal bugs, others encounter significant issues such as graphical shortcomings, repetitive gameplay, and occasional crashes. The lack of polish in both graphics and gameplay mechanics detracts from the overall experience, leaving some players dissatisfied despite the game's potential.

    • “Solid performance overall, pretty much free from bugs beyond the occasional NPC getting stuck.”
    • “I would have no issues with graphics if it was properly optimized.”
    • “While performance is generally stable, some players experience bugs, glitches, and occasional crashes, especially on launch.”
    • “It proposes a universe and some attractive ideas, but they are not interesting enough to overlook a crude graphical performance and some really repetitive gameplay mechanics.”
    • “The gameplay being jank and clunky and poorly optimized doesn't make a game.....”
  • replayability
    6 mentions Positive Neutral Negative

    Overall, the game's replayability is considered low, primarily due to its strong focus on story, which limits the incentive to replay after completing it. While some players found the combat enjoyable enough to consider a few additional runs, the consensus is that it lacks significant replay value beyond a couple of attempts.

    • “The combat kept me entertained, and while I might replay it once or twice at some point, the game certainly won't hold replay value beyond 2 or 3 runs, and that's if you like werewolves and hack-and-slash beat-em-ups.”
    • “It is very story-driven, so the replay value may not be all that high, but it was great fun, and I'd give it an overall positive review.”
    • “Infinitely replayable (or almost).”
    • “Enjoyable game overall, but having completed the story and with 14 hours, there's zero replayability for me.”
    • “The combat kept me entertained, and while I might replay it once or twice at some point, the game certainly won't hold replay value beyond 2 or 3 runs, and that's if you like werewolves and hack and slash beat-em ups.”
    • “Not the best game, close to zero replay value.”
  • character development
    4 mentions Positive Neutral Negative

    Character development in the game is criticized for lacking depth, with some characters appearing bland and resembling stock assets. While the technical aspects and gameplay mechanics are solid, the overall character development is deemed insufficient, leaving players wanting more engaging and unique character arcs.

    • “The basics are all here: solid technical side, solid mechanics in terms of character development and, for the most part, gameplay.”
    • “Some character designs, especially for friendly NPCs, look sort of bland and like they're probably stock assets.”
    • “There's no character development.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy of the game is criticized for prioritizing flashy marketing over quality content, leading to a cheap and asset-flipped experience. Players recommend waiting for significant discounts, as the available DLCs are viewed as cash grabs with little value.

    • “It seems they spent the whole budget on the intro cinematic and advertisement; the rest of the game feels cheap and asset-flipped.”
    • “In conclusion, get it when it's 90% off or more. If you just want to have a game where you can tear a group of people apart, don't buy any special edition; they only have terrible cash grab DLC.”
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10h Median play time
11h Average play time
7-15h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Werewolf: The Apocalypse - Earthblood is a role playing game with fantasy theme.

Werewolf: The Apocalypse - Earthblood is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 11 hours playing Werewolf: The Apocalypse - Earthblood.

Werewolf: The Apocalypse - Earthblood was released on February 3, 2021.

Werewolf: The Apocalypse - Earthblood was developed by Cyanide Studio.

Werewolf: The Apocalypse - Earthblood has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its stability.

Werewolf: The Apocalypse - Earthblood is a single player game.

Similar games include DARK, VALKYRIE ELYSIUM, Bound By Flame, Devil's Hunt, Of Orcs And Men and others.