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Escape Room: The Sick Colleague

Escape Room: The Sick Colleague Game Cover
80%Game Brain Score
story, gameplay
stability, grinding
80% User Score Based on 4,672 reviews

Platforms

PCXboxWindows
Escape Room: The Sick Colleague Game Cover

About

Escape Room: The Sick Colleague is a single player and multiplayer casual action adventure game with a mystery theme. It was developed by olipool and was released on September 5, 2020. It received mostly positive reviews from players.

You only wanted to make a visit to your sick colleague, but what you encounter is beyond your imagination. Discover the secrets of your colleague and find a way to escape the trap.

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80%
Audience ScoreBased on 4,672 reviews
story144 positive mentions
stability45 negative mentions

  • The game is free, making it accessible to everyone.
  • Puzzles are challenging and engaging, providing a sense of accomplishment when solved.
  • The multiplayer feature enhances the experience, making it fun to play with friends.
  • Many puzzles lack logical connections, making them frustrating to solve.
  • Hints are often vague or unhelpful, leading to confusion.
  • The game suffers from bugs and performance issues, affecting the overall experience.
  • story
    336 mentions Positive Neutral Negative

    The game's story is a mixed bag, with some players finding it intriguing and engaging, while others criticize it for being confusing, poorly executed, or overly dark. Many reviews highlight that the narrative unfolds as players solve puzzles, adding depth to the experience, but the lack of clarity and connection between the story and gameplay often detracts from the overall enjoyment. Overall, while the story has potential and can be immersive, it suffers from inconsistencies and a lack of coherence, leaving some players dissatisfied.

    • “The story was interesting and leaves you with a sense of horror about what actually has been happening in the game and out in the real world.”
    • “The puzzles are tricky but not frustrating, and the story is so interesting and well done!”
    • “The story unfolds slowly and the elements were... I guess 'realistic'?”
    • “The storyline made little sense, and the acting was subpar.”
    • “The story seems okay but it feels really hard to go through without having to look at any guides or something.”
    • “Without a walkthrough the game is near enough impossible to complete; the story makes no sense and the escape room does not have things to help you through the levels by yourself.”
  • gameplay
    108 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with many players noting a lack of clarity in puzzle mechanics and controls, leading to frustration. While some found the puzzles challenging and engaging, others criticized the game for being buggy and poorly designed, resulting in a tedious experience. Overall, the game shows potential but suffers from awkward mechanics and unclear objectives, making it a hit or miss for players.

    • “The gameplay is a mix of exploration and problem-solving, with players having to use their wits and observation skills to find clues and solve puzzles.”
    • “The gameplay was fun and rewards curiosity and methodical thinking.”
    • “However, I am now completely astounded at the extremely thorough and massive amount of quality content and intriguing puzzles that this game has to offer, and my friends and I had a great time playing this for the 3.5 hours of gameplay it offered.”
    • “The story was interesting, but sadly the gameplay and functionality are a massive letdown.”
    • “The controls for character movement and environmental interaction are initially confusing, sometimes leaving players wondering if progress is blocked because of a gameplay error or a glitch.”
    • “Incredibly unoptimized, puzzles are unclear and require you to just brute-force some of them, and it feels like not much effort was put into the mechanics either.”
  • graphics
    102 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many users noting that they are subpar compared to modern AAA titles, often describing them as basic or reminiscent of older games. While some players appreciate the straightforward design that allows for focus on gameplay, others criticize the poor optimization and graphical bugs that detract from the experience. Overall, the graphics are considered acceptable for a free game, but they do not impress and can lead to performance issues on various systems.

    • “The graphics are good.”
    • “The graphics are beautiful.”
    • “The game has a simple but effective art style with good graphics, the puzzles are well designed and challenging without being impossible, it's a good balance.”
    • “No, its graphics can't compete with modern AAA titles.”
    • “Absolute garbage, the graphics are terrible; they look like my son made them on his 2014 MacBook.”
    • “If you look at the whole thing - through the graphics, to the absolute enormity of bugs, collisions, crate falling into textures, ambients, atmosphere (or rather the lack of it) then it's really, really hard to recommend this game.”
  • stability
    48 mentions Positive Neutral Negative

    The game's stability is widely criticized, with numerous reports of bugs, glitches, and performance issues that significantly hinder gameplay. Many players experienced unresponsive controls, particularly in multiplayer modes, and some noted that the game was poorly optimized, leading to overheating issues on their hardware. While a few users found enjoyment despite the bugs, the overwhelming consensus is that the game's stability is a major drawback, making it difficult to recommend.

    • “This game was surprisingly almost 93% bug-free, and more than 80% of the puzzles made sense and were tightly connected to the story.”
    • “Plays smoothly, had no glitches, and was very easy to connect with friends.”
    • “No glitches or bugs when we played.”
    • “Game is un-optimized (performance heavy) and buggy (controls like jump either work or don't). The game is confusing at first but is fun, but the cons outweigh the pros.”
    • “You can't even play half the game because it's being fixed for how buggy it is.”
    • “Absolute garbage, multiplayer is buggy, chapter 1 doesn't work, controls are horrible.”
  • humor
    39 mentions Positive Neutral Negative

    The humor in the game is largely derived from its quirky bugs and absurd design elements, which often lead to hilarious moments, especially when played with friends. While some players found the puzzles challenging and the overall experience chaotic, many appreciated the comedic value of the game's character models and unexpected scenarios. Overall, the game is seen as a fun, albeit flawed, experience that can elicit laughter and enjoyment in a group setting.

    • “Funny, puzzles are sometimes hard, but everything else is interesting, cool for a free game.”
    • “Probably the most fun I've had with my buddies, we were laughing and enjoyed every moment.”
    • “Really good game, has some really funny bugs and I just messed around with my friends.”
    • “Some funny bugs.”
  • atmosphere
    30 mentions Positive Neutral Negative

    The atmosphere in the escape room experiences is widely praised for its immersive and engaging qualities, often described as tense, creepy, and well-crafted, enhancing the overall gameplay. Many users appreciate the combination of sound design, scenery, and thematic elements that create a strong sense of urgency and realism, while some reviews note a lack of atmosphere in certain games. Overall, the atmosphere is a significant highlight, contributing to the enjoyment and challenge of the escape room experience.

    • “The game’s atmosphere is well-crafted, with a strong sense of tension and urgency that fits perfectly with the escape room genre.”
    • “Even though I’ve only spent about half an hour in escaperoom: der kranke kollege, it’s already clear that this game offers a creepy and atmospheric experience that pulls you in right away.”
    • “If you look at the whole thing - through the graphics, to the absolute enormity of bugs, collisions, crate falling into textures, ambients, atmosphere (or rather the lack of it) then it's really, really hard to recommend this game.”
    • “The atmosphere was so unnerving, I thought that maybe there was a time limit or a jumpscare waiting for me in the dark rooms (there were neither!!!).”
    • “Boring atmosphere, bad hints, bad interaction keybindings, boring puzzles and some interactions had no real instructions so you're not sure how to input some things which is more frustrating because it's bad keybindings make it more complicated on whether you need to left click or right click.”
  • emotional
    23 mentions Positive Neutral Negative

    Players report a highly emotional experience while engaging with the game, often feeling a mix of intelligence and frustration as they navigate puzzles. Many expressed feelings of hurt and confusion, with some even crying during gameplay, while others celebrated moments of triumph when successfully solving challenges. Overall, the game elicits a rollercoaster of emotions, from excitement and satisfaction to feelings of inadequacy, culminating in a powerful yet sometimes disappointing ending.

    • “I cried.”
    • “This is the best game I've ever played, the ending nearly made me cry.”
    • “Amazing game but be warned you may want to cry while playing; I've spent too much of my life on this.”
  • grinding
    20 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be excessively tedious and frustrating, often describing it as a "long, tedious grind" that detracts from the enjoyment. Many reviewers note the lack of engaging backstory and the awkward controls, which contribute to a sense of monotony and difficulty in progressing. The need for repeated attempts and the absence of a run button further exacerbate the grinding experience, making it feel more like a chore than a fun challenge.

    • “You'll need a second life for grinding.”
    • “A bit grindy... sometimes.”
    • “One long, tedious grind.”
    • “The game is broken, and the part that works is way too hard to be fun. If there were a few easy puzzles followed by a tedious or hard one, that's one thing, but to literally be thrown into the second chapter of the game, with no backstory, no world building, and be told just to 'figure it out' is not fun.”
    • “On top of that, various items were 'flipped' compared to the guy I was playing with (like doors being open for me but closed for him, items being placed elsewhere for me or him). Towards the end, it felt like I was playing a half-assed game that got tedious really fast.”
    • “Gameplay was just a tedious task to perform with the controls being awkward.”
  • music
    19 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players appreciating the atmospheric soundtrack that enhances immersion, while others note the absence of music or find it distracting. Some users enjoy the minimalistic approach, which allows for concentration on gameplay, while others criticize the music's volume and directionality. Overall, the effectiveness of the music seems to vary greatly among players, with some finding it integral to the experience and others feeling it detracts from it.

    • “The soundtrack and sound effects enhance the atmosphere, adding to the sense of immersion as you try to solve the mystery.”
    • “The ambiance was nice with little music, only sounds so you can concentrate.”
    • “It could have been me, but I loved that nobody was trying to kill me in this game or that there wasn't any tense music present.”
    • “No music, just an eerie silence that makes you question your life decisions while you are stuck at the first puzzle.”
    • “Shit character models, music at the start makes you deaf, connection issues, etc.”
    • “The music is directional, so that was a bit of a let down, as I enjoyed the casual background piano, but I understand why it was designed that way.”
  • replayability
    16 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag; while many players praise its infinite replayability due to diverse equipment, maps, and daily challenges, others note limitations stemming from repetitive puzzles and a lack of additional content. Some players express a desire for more variety and user-generated content to enhance replay value. Ultimately, the experience can be enjoyable for multiple playthroughs, but it may not hold up for everyone.

    • “The current build provides players with 22 different pieces of equipment and 7 maps to choose from, as well as daily challenges offering plenty of replayability that will grow during development.”
    • “As soon as I finished this game for my 7th time, I cannot express how much joy this game brings me. It is unbelievable how replayable this game is.”
    • “I would love to see the developer add more replayable content or maybe even add a workshop to the game so people can make their own escape rooms.”
    • “Unfortunately, there's little replayability since the puzzles are all the same, but it's quite an enjoyable experience if you go in blind.”
    • “Only 1 map, not much replayability.”
    • “There is no replayability in this game; however, the story of this game is great for being an escape room and is totally worth playing once.”
  • optimization
    15 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with players reporting severe performance issues, including overheating PCs and frequent lag spikes, even on low settings. Many found the controls and mechanics to be poorly designed, leading to frustrating gameplay experiences. While some enjoyed the puzzles and overall fun factor, the overwhelming consensus is that significant improvements in optimization are necessary.

    • “Overall we could benefit from some optimization and quality of life such as being able to change your keybinds.”
    • “We adjusted to the controls pretty quickly, and although there were some performance issues, we didn't have many issues otherwise.”
    • “Multiplayer was fun, but there's definitely room for optimization (it's still alpha).”
    • “The game is so poorly optimized it made my pretty good PC heat up to 78°C on the lowest graphic settings; if this wasn't on Steam, I would say it's mining Bitcoin.”
    • “Incredibly unoptimized, puzzles are unclear and require you to just brute-force some of them, and it feels like not much effort was put into the mechanics either.”
    • “Broken puzzles that don't work, confusing solutions that just make you scratch your head as you wonder what you did to get that right; the quality is so unoptimized, with random lag spikes happening from animations or triggers.”
  • monetization
    2 mentions Positive Neutral Negative

    Players express a strong appreciation for the game's replayability and enjoyment, noting a desire for additional monetization options such as microtransactions or DLC to enhance the experience further. However, some comparisons to ads suggest that the current monetization strategy may not meet expectations.

    • “Ads on YouTube were a better escape room.”
    • “As soon as I finished this game for my 7th time, I cannot express how much joy this game brings me. It is unbelievable how replayable this game is; it's a shame that the developers haven't added microtransactions or DLC yet.”
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4h Median play time
8h Average play time
2-5h Spent by most gamers
*Based on 12 analyzed playthroughs
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Frequently Asked Questions

Escape Room: The Sick Colleague is a casual action adventure game with mystery theme.

Escape Room: The Sick Colleague is available on PC, Windows and Xbox.

On average players spend around 8 hours playing Escape Room: The Sick Colleague.

Escape Room: The Sick Colleague was released on September 5, 2020.

Escape Room: The Sick Colleague was developed by olipool.

Escape Room: The Sick Colleague has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its stability.

Escape Room: The Sick Colleague is a single player game with multiplayer and local co-op support.

Similar games include Escape Memoirs: Mini Stories, The Timeless Child - Prologue, Tales of Escape, We Were Here, Escape Memoirs: Questionable Side Stories and others.