We are definitely the baddies Game Cover
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"We Are Definitely The Baddies" is a quirky, time-limited city builder challenging you to create a profitable yet harmful industrial complex before being expelled from the planet. With simple mechanics and a focus on quick, enjoyable sessions, you'll relish the role of an evil space overlord looking to maximize profits. Inspired by a popular sci-fi universe, this game offers a fun, lighthearted approach to the genre.

Reviews

14%
Audience ScoreBased on 14 reviews
grinding4 negative mentions
  • The game can be fun and engaging for players who enjoy figuring out systems and optimizing production lines.
  • There is a sense of satisfaction in constructing a full production line, especially for fans of idle games.
  • The graphics and audio are decent, providing a visually appealing experience.
  • Gameplay is overly simplistic with minimal strategic depth, leading to a lack of meaningful decisions.
  • Controls are finicky and unresponsive, making interactions frustrating and tedious.
  • The game lacks a tutorial and clear objectives, leaving players confused about how to progress.
  • gameplay5 mentions

    The gameplay is criticized for being unengaging and overly complicated, with a stiff building mechanic that can feel tedious. While some elements show potential, the reliance on a convoluted generator system detracts from the overall experience, making it feel both shallow and frustrating.

    • “The game is a bit more interesting than I originally thought... one particular mechanic was very subtle in the older versions.”
    • “The connecting building mechanic feels stiff and is deceivingly tedious.”
    • “One of the main mechanics, [spoiler] generators, is mostly just 'everything costs +100 salt' with extra steps and fiddling with building placement.”
    • “Since this is a major mechanic, the game feels shallow while also being overcomplicated and finicky.”
  • grinding4 mentions

    Players find the grinding aspect of the game tedious and lacking in depth, as the requirement to connect power plants to buildings leads to repetitive clicking without meaningful strategy. The infrequent ship attacks diminish the value of defensive structures, resulting in a gameplay experience that feels more like monotonous setup than engaging play. Overall, many reviewers suggest that the bundle is not worth the investment due to its underdeveloped mechanics and excessive tedium.

    • “Ships attack so infrequently that turrets barely feel worth building, and other than that, it's just setting up pipelines tediously and watching a number go up.”
    • “The connecting building mechanic feels stiff and is deceivingly tedious.”
    • “Each building requires a power plant, but power plants can only be connected to a single building, so positioning these power plants is just more tedious clicks. No planning is required; it doesn't matter where you place them except for being kind of close to that one building.”
  • graphics3 mentions

    The graphics are generally considered mediocre, with some neat elements, but lack cohesion with the overall design and controls, undermining the intended console experience.

    • “Neat graphics, but that is the only positive.”
    • “And there's no real cohesion between the graphical design and the controls, meaning the whole 'console' gimmick doesn't really hold up.”
    • “Neat graphics, but that is the only positive.”
    • “Graphics are kind of okay.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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