We are definitely the baddies
- May 19, 2022
- Ludipe & Friends
"We Are Definitely The Baddies" is a quirky, time-limited city builder challenging you to create a profitable yet harmful industrial complex before being expelled from the planet. With simple mechanics and a focus on quick, enjoyable sessions, you'll relish the role of an evil space overlord looking to maximize profits. Inspired by a popular sci-fi universe, this game offers a fun, lighthearted approach to the genre.
Reviews
- The game can be fun and engaging for players who enjoy figuring out systems and optimizing production lines.
- There is a sense of satisfaction in constructing a full production line, especially for fans of idle games.
- The graphics and audio are decent, providing a visually appealing experience.
- Gameplay is overly simplistic and lacks meaningful strategic decisions, making it feel tedious and unengaging.
- Controls are finicky and unresponsive, leading to frustration during gameplay.
- The game suffers from a lack of clear instructions and tutorials, leaving players confused about mechanics and objectives.
- gameplay10 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
The gameplay is criticized for being unengaging and overly complicated, with a stiff building mechanic that can feel tedious. While some mechanics have subtle depth, the overall experience is marred by a lack of clear instructions and a major generator mechanic that adds unnecessary complexity without enhancing enjoyment.
“The game is a bit more interesting than I originally thought... one particular mechanic was very subtle in the older versions.”
“The connecting building mechanic feels stiff and is deceivingly tedious.”
“One of the main mechanics, [spoiler] generators, is mostly just 'everything costs +100 salt' with extra steps and fiddling with building placement.”
“Since this is a major mechanic, the game feels shallow while also being overcomplicated and finicky.”
- grinding8 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The grinding aspect of the game is criticized for its tedious mechanics, particularly the requirement for power plants to connect to individual buildings, which leads to repetitive clicking without strategic planning. Players find the infrequent ship attacks and the minimal impact of turrets further diminish engagement, resulting in a gameplay experience that feels more like monotonous number-watching than meaningful progression. Overall, many reviewers suggest that the bundle lacks value due to its underdeveloped and tedious elements.
“Ships attack so infrequently that turrets barely feel worth building, and other than that, it's just setting up pipelines tediously and watching a number go up.”
“The connecting building mechanic feels stiff and is deceivingly tedious.”
“Each building requires a power plant, but power plants can only be connected to a single building, so positioning these power plants is just more tedious clicks. No planning is required; it doesn't matter where you place them except for being kind of close to that one building.”
- graphics6 mentions
- 0 % positive mentions
- 67 % neutral mentions
- 33 % negative mentions
The graphics are generally considered mediocre, with some neat elements, but they lack cohesion with the game's controls, undermining the overall experience. The "console" gimmick fails to enhance the visual presentation, leaving players wanting more.
“And there's no real cohesion between the graphical design or the controls, meaning the whole 'console' gimmick doesn't really hold up.”
“Neat graphics, but that is the only positive.”