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Masterplan Tycoon is a single player economy real-time strategy game with economy and business themes. It was developed by Anton Bravin and was released on March 9, 2023. It received mostly positive reviews from players.

"Masterplan Tycoon" is a management simulation game where players build and run their own detective agency. Interrogate suspects, gather evidence, and solve cases to grow your business and reputation. Balance resources, staff skills, and office layout to optimize investigations and profits. Engaging narrative, realistic cases, and variety of challenges keep players immersed in the world of detective work.

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71%
Audience ScoreBased on 486 reviews
story12 positive mentions
replayability10 negative mentions

  • The game offers a fun and engaging simulation experience with intuitive mechanics and strategic depth, making it ideal for fans of tycoon games.
  • It provides a relaxing ambiance and allows players to craft their own business success stories, with enjoyable gameplay that can keep players engaged for hours.
  • The game has great potential for future updates, and many players appreciate the simplicity and charm of its design.
  • The gameplay can become repetitive and lacks depth, with many players feeling that it doesn't offer enough challenge or variety.
  • There are significant issues with performance, especially in the late game, where the game can lag and become unplayable on higher settings.
  • The game is overly linear and guided, with a lack of freedom in gameplay choices, making it feel more like a chore than a creative experience.
  • story
    104 mentions Positive Neutral Negative

    The game's story is largely non-existent, with players describing it as completely linear and lacking meaningful narrative elements. Missions feel repetitive and often require players to re-establish production setups without significant choices or progression, leading to a sense of emptiness and frustration. While some appreciate the crafting aspect and the potential for business success, many feel that the lack of a compelling story or varied objectives detracts from the overall experience.

    • “If you like crafting your own business success story, this is worth checking out.”
    • “The resource flow is cool, and the missions are really well made, but it's a bit too straightforward with almost no real choices.”
    • “Good map design, particularly in later missions, which forces constraints and thoughts about efficiency.”
    • “You spend all this effort making steam machines to check a box in the mission, you unlock about 6-7 buildings that are completely useless, and the last goals are literally just 'wait.' So much of my game time was, well, ADHD to be honest.”
    • “It is a completely linear game; there is no reason to optimize outside of the main mission path because you don't have anything to work towards.”
    • “The resources you can't take with you mean that most of the mission is just duplicating the first part of the game over and over again.”
  • gameplay
    82 mentions Positive Neutral Negative

    The gameplay is characterized by its intuitive mechanics and strategic depth, appealing to fans of tycoon and management games, though it can become repetitive and lacks diversity over time. While some players appreciate the relaxing and smooth gameplay, others criticize the bland visuals, finicky controls, and insufficient explanations of mechanics. Overall, the game offers a fun distraction with interesting puzzle elements, but its performance issues and repetitive nature may detract from the experience for some players.

    • “With its intuitive mechanics and strategic depth, it's perfect for fans of tycoon games.”
    • “The balance between growth and challenges keeps the gameplay fresh and enjoyable.”
    • “Relaxing and very smooth gameplay.”
    • “Painfully repetitive in graphics, music, and mechanics.”
    • “Extremely repetitive from the start with no gameplay diversity whatsoever.”
    • “On the other hand, its performance falls off as the game goes on causing its already finicky controls to become unbearable, its visuals are bland, its gameplay never really evolves over the course of the game, and it lacks UI niceties to help track what's going on within your giant factory/civilization.”
  • graphics
    40 mentions Positive Neutral Negative

    The graphics of the game are characterized by a simple and clean aesthetic that many find relaxing and visually pleasing, with smooth animations and a charming diagrammatic style. However, some users criticize the visuals for being bland and repetitive, lacking depth and optimization, which detracts from the overall experience. While the minimalism is appreciated by some, others feel it limits gameplay clarity and engagement, leading to a mixed reception regarding the graphical presentation.

    • “The art style is good, and the animations and connections are smooth.”
    • “The aesthetic is very clean and easy to look at, and although it does eventually turn into flow-line spaghetti, it's really pleasing to watch the little dots fly around the lines.”
    • “Its fantastic graphics and immersive gameplay will keep you coming back for more.”
    • “Painfully repetitive in graphics, music, and mechanics.”
    • “On the other hand, its performance falls off as the game goes on causing its already finicky controls to become unbearable, its visuals are bland, its gameplay never really evolves over the course of the game, and it lacks UI niceties to help track what's going on within your giant factory/civilization.”
    • “Needs some optimization as it doesn't seem to be maxing out any CPU core and this game isn't graphically demanding (running i9-9900k and RTX 3080).”
  • replayability
    22 mentions Positive Neutral Negative

    Overall, the game suffers from a lack of replayability, with many players noting its short length, static gameplay, and excessive hand-holding. While some appreciate the minimalistic design, it limits options and flexibility, leading to a feeling of constraint and reduced incentive to replay. Many reviewers express a desire for more end-game content and varied gameplay mechanics to enhance replay value.

    • “That also means that if you're looking for something incredibly detailed with lots and lots of ways to play and tons of replayability, you will probably feel a bit limited by that very minimalism.”
    • “This is very clearly an intentional decision made by the devs, and I'm fine with that, but I do think that more options for players is usually a good thing, especially since replayability is important to me.”
    • “Having some manner of option/addon/upgrade that allows you to change (or even just reverse) these nodes at the cost of increasing the size, decreasing efficiency, or even just a one-time upgrade cost would give folks a bit more flexibility, leading to better replayability, as well as giving players more options when going back and optimizing early parts of their base.”
    • “In the current state, it's a bit short, lacks freedom/replayability, and has a bit too much hand-holding.”
    • “While the game is okay to sink a few hours into, there is little to no replay value as the entire game end-to-end is a static map and guided tutorial.”
    • “Too easy, too short, little replay value.”
  • music
    20 mentions Positive Neutral Negative

    The music in the game is generally well-received, described as beautiful, calming, and unobtrusive, effectively complementing the gameplay. However, some users noted a desire for a larger variety of tracks, with several reviews mentioning a repetitive nature in both music and mechanics. Overall, the soundtrack is considered a highlight, contributing positively to the game's relaxing atmosphere.

    • “Really nice and calming gameplay with pleasant music in the background.”
    • “Nice unobtrusive soundtrack that compliments the relaxing tone of the game.”
    • “Addictive and satisfying game with an amazing soundtrack.”
    • “Painfully repetitive in graphics, music, and mechanics.”
    • “The in-game music is something!”
    • “It appears that Depeche Mode wrote a song about God playing Masterplan Tycoon…”
  • optimization
    16 mentions Positive Neutral Negative

    The game suffers from significant optimization issues, particularly in the late stages where performance drops drastically from 70+ fps to as low as 2-5 fps, even on high-end hardware. Players report that the game's rendering processes and resource animations contribute to this decline, making controls increasingly difficult to manage. While recent updates have introduced some optimization options, the overall performance remains a major concern.

    • “With the latest update, they provide the opportunity to place nodes on planted areas and disable water animation, which helps with better optimization.”
    • “It seems to have issues with background and on-screen rendering of processes and needs more optimization.”
    • “This game is not optimized yet; I have top hardware, but at the end of the game, I experience 2-5 fps.”
    • “As I got into the late game, the performance has degraded into the realm of 'unbearable' (10-15 fps) whereas it was working perfectly fine (70+ fps) in the beginning.”
    • “Needs some optimization as it doesn't seem to be maxing out any CPU core, and this game isn't graphically demanding (running i9-9900k and RTX 3080).”
  • grinding
    14 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and repetitive, particularly when managing production chains and resource delivery across maps. While the game starts off as a fun and relaxing experience, it quickly becomes overwhelming, especially due to the tier system and the need for extensive layout rearrangements. Overall, many reviewers suggest that the grinding can feel excessive, likening it to the demands of games like Factorio.

    • “You'll need a second life for grinding.”
    • “It is tedious to scroll around each map for delivering resources between islands.”
    • “The game can get very tedious at the end because of the tier system.”
    • “Interesting at first (seemed like a streamlined take on Factorio & co.) but it gets tedious quickly.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere of the game is characterized by a fun and engaging complexity that maintains a relaxed and cozy vibe, reminiscent of relaxation and meditation. Players appreciate the balance between challenge and tranquility, enhancing the overall experience.

    • “It was very fun, had a degree of complexity that made it interesting without losing the chill atmosphere.”
    • “Overall, it reminds me of the cozy atmosphere of relaxation and meditation.”
  • humor
    2 mentions Positive Neutral Negative

    Players find the humor in the game's mechanics, particularly in the absurdity of creating long chains of buildings that simply cycle resources between themselves. This quirky aspect adds a lighthearted touch to the gameplay experience.

    • “It's kind of funny; often one of my longer chains is just five buildings stacked, consuming from and delivering to the same storage box.”
  • monetization
    2 mentions Positive Neutral Negative

    Many idle games offer an option to remove ads for a fee ranging from $10 to $15, which is a common monetization strategy in this genre.

    • “Plenty of idle games will charge you $10 to $15 to remove the ads if you're so inclined.”
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10h Median play time
10h Average play time
9-14h Spent by most gamers
*Based on 10 analyzed playthroughs
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Masterplan Tycoon is a economy real-time strategy game with economy and business themes.

Masterplan Tycoon is available on PC, Mac OS, Windows and Linux.

On average players spend around 10 hours playing Masterplan Tycoon.

Masterplan Tycoon was released on March 9, 2023.

Masterplan Tycoon was developed by Anton Bravin.

Masterplan Tycoon has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its replayability.

Masterplan Tycoon is a single player game.

Similar games include Blueprint Tycoon, Rise of Industry, Autonauts, Factory Town, Good Company and others.