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"Masterplan Tycoon" is a management simulation game where players build and run their own detective agency. Interrogate suspects, gather evidence, and solve cases to grow your business and reputation. Balance resources, staff skills, and office layout to optimize investigations and profits. Engaging narrative, realistic cases, and variety of challenges keep players immersed in the world of detective work.

Masterplan Tycoon screenshot
Masterplan Tycoon screenshot
Masterplan Tycoon screenshot
Masterplan Tycoon screenshot
Masterplan Tycoon screenshot
Masterplan Tycoon screenshot
Masterplan Tycoon screenshot
Masterplan Tycoon screenshot
Masterplan Tycoon screenshot
Masterplan Tycoon screenshot
Masterplan Tycoon screenshot
+9

71%
Audience ScoreBased on 538 reviews
story14 positive mentions
replayability10 negative mentions

  • The game offers a fun and engaging simulation experience, perfect for fans of tycoon games.
  • It features a minimalist design that is visually pleasing and creates a relaxing atmosphere.
  • The gameplay encourages creativity and strategic thinking as players build interconnected chains of products.
  • The game lacks depth and replayability, with a linear progression that can feel repetitive.
  • There are significant quality of life issues, such as the inability to rotate buildings and a cumbersome tutorial.
  • Performance issues arise in the late game, leading to lag and frustration during gameplay.
  • story
    140 mentions Positive Neutral Negative

    The game's story is minimalistic and somewhat ambiguous, reflecting themes of European colonization and trade, but many players find it lacking depth and engagement. While missions are designed to teach players about resource management and efficiency, they often feel repetitive and linear, with little incentive to explore beyond the main objectives. Overall, the narrative elements are overshadowed by gameplay mechanics, leading to a sense of emptiness and frustration for some players.

    • “This particular story mirrors European efforts to colonize new continents and commence trading for new wares and raw materials previously unknown to the old continent.”
    • “Anyway, my initial presumption that there isn't any story of consequence in Masterplan Tycoon was shattered upon investing quite a few hours within this game.”
    • “In the end, that's the Masterplan Tycoon mission: to entertain while teaching you an assortment of lessons, all while never preaching a dotted line you must never cross.”
    • “By design rather than omission, many story elements are left ambiguous.”
    • “In the end, that's the masterplan tycoon mission: to entertain while teaching you an assortment of lessons, all while never preaching a dotted line you must never cross.”
    • “It's just one preset map and the plot is the tutorial.”
  • gameplay
    96 mentions Positive Neutral Negative

    The gameplay is characterized by intuitive mechanics and strategic depth, appealing to fans of tycoon and management games, though it can become repetitive and lacks diversity over time. While some players appreciate the relaxing and educational aspects, others criticize the bland visuals and performance issues that hinder the experience. Overall, the game offers a fun distraction with engaging mechanics, but it may require patience to fully grasp its systems.

    • “With its intuitive mechanics and strategic depth, it's perfect for fans of tycoon games.”
    • “The balance between growth and challenges keeps the gameplay fresh and enjoyable.”
    • “Relaxing and very smooth gameplay.”
    • “Painfully repetitive in graphics, music, and mechanics.”
    • “Extremely repetitive from the start with no gameplay diversity whatsoever.”
    • “On the other hand, its performance falls off as the game goes on causing its already finicky controls to become unbearable, its visuals are bland, its gameplay never really evolves over the course of the game, and it lacks UI niceties to help track what's going on within your giant factory/civilization.”
  • graphics
    54 mentions Positive Neutral Negative

    The graphics of the game are generally described as simple and minimalistic, with a clean aesthetic that many find relaxing and visually pleasing. While some appreciate the art style and smooth animations, others criticize the visuals for being bland and repetitive, lacking depth and optimization. Overall, the graphics are serviceable and convey the gameplay effectively, but they do not stand out significantly and could benefit from enhancements.

    • “The aesthetic is very clean and easy to look at, and although it does eventually turn into flow-line spaghetti, it's really pleasing to watch the little dots fly around the lines.”
    • “Its fantastic graphics and immersive gameplay will keep you coming back for more.”
    • “The graphics won't blow any minds but they are serviceable and it helps this game run on older systems or budget laptops flawlessly.”
    • “Painfully repetitive in graphics, music, and mechanics.”
    • “On the other hand, its performance falls off as the game goes on causing its already finicky controls to become unbearable, its visuals are bland, its gameplay never really evolves over the course of the game, and it lacks UI niceties to help track what's going on within your giant factory/civilization.”
    • “Needs some optimization as it doesn't seem to be maxing out any CPU core and this game isn't graphically demanding (running i9-9900k and RTX 3080).”
  • music
    26 mentions Positive Neutral Negative

    The music in the game is generally described as soothing and calming, with an unobtrusive soundtrack that enhances the relaxing gameplay experience. While some users find the music repetitive, many appreciate its beauty and express a desire for a greater variety of tracks. Overall, the soundtrack is considered a strong point, contributing positively to the game's atmosphere.

    • “Really nice and calming gameplay with pleasant music in the background.”
    • “Nice unobtrusive soundtrack that complements the relaxing tone of the game.”
    • “Addictive and satisfying game with an amazing soundtrack.”
    • “Painfully repetitive in graphics, music, and mechanics.”
    • “Soothing elevator music.”
    • “The in-game music is something!”
  • replayability
    24 mentions Positive Neutral Negative

    Overall, the game's replayability is considered limited, with many players expressing a desire for more options and flexibility to enhance their experience. The current structure, characterized by a static map and a guided tutorial, contributes to a lack of variety and depth, making it feel short and overly simplistic. While some players appreciate the sandbox mode for additional replay value, the consensus is that the game could benefit from more end-game content and less micromanagement to improve its replayability.

    • “That also means that if you're looking for something incredibly detailed with lots and lots of ways to play and tons of replayability, you will probably feel a bit limited by that very minimalism.”
    • “This is very clearly an intentional decision made by the devs, and I'm fine with that, but I do think that more options for players is usually a good thing, especially since replayability is important to me.”
    • “Having some manner of option/addon/upgrade that allows you to change (or even just reverse) these nodes at the cost of increasing the size, decreasing efficiency, or even just a one-time upgrade cost would give folks a bit more flexibility, leading to better replayability, as well as giving players more options when going back and optimizing early parts of their base.”
    • “In the current state, it's a bit short, lacks freedom/replayability, and has a bit too much hand-holding.”
    • “While the game is okay to sink a few hours into, there is little to no replay value as the entire game end-to-end is a static map and guided tutorial.”
    • “At the moment, not much replayability.”
  • optimization
    16 mentions Positive Neutral Negative

    The game suffers from significant optimization issues, particularly in the late stages where performance drops drastically from 70+ fps to as low as 2-5 fps, even on high-end hardware. Players report that the controls become increasingly unmanageable as the game progresses, compounded by poor rendering and a lack of user interface improvements. While recent updates have introduced some optimization options, the overall performance remains a major concern.

    • “With the latest update, they provide the opportunity to place nodes on planted areas and disable water animation, which helps with better optimization.”
    • “Needs some optimization as it doesn't seem to be maxing out any CPU core, and this game isn't graphically demanding (running i9-9900k and RTX 3080).”
    • “This game is not optimized yet; I have top hardware, but at the end of the game, I experience 2-5 fps.”
    • “As I got into the late game, the performance has degraded into the realm of 'unbearable' (10-15 fps) whereas it was working perfectly fine (70+ fps) in the beginning.”
    • “It seems to have issues with background and on-screen rendering of processes and needs more optimization.”
  • grinding
    14 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and repetitive, particularly due to cumbersome production chains and resource delivery across maps. While the game starts off as a fun and relaxing experience, it quickly becomes overwhelming, especially when dealing with the tier system and layout rearrangements. Overall, many reviewers suggest that extensive grinding may require a significant time investment.

    • “You'll need a second life for grinding.”
    • “It is tedious to scroll around each map for delivering resources between islands.”
    • “The game can get very tedious at the end because of the tier system.”
    • “Interesting at first (seemed like a streamlined take on Factorio & co.), but it gets tedious quickly.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere of the game is characterized by a cozy and relaxing vibe, blending fun and complexity without overwhelming the player. It evokes feelings of meditation and tranquility, making it an enjoyable experience.

    • “It was very fun, had a degree of complexity that made it interesting without losing the chill atmosphere.”
    • “Overall, it reminds me of the cozy atmosphere of relaxation and meditation.”
  • humor
    2 mentions Positive Neutral Negative

    Players find humor in the absurdity of their gameplay, particularly in scenarios where complex chains of buildings are humorously reduced to simple setups, such as five buildings stacked to interact with a single storage box. This comedic element adds a lighthearted touch to the overall experience.

    • “It's kind of funny; often, one of my longer chains is just five buildings stacked, consuming from and delivering to the same storage box.”
  • monetization
    2 mentions Positive Neutral Negative

    Many idle games offer an option to remove ads for a fee ranging from $10 to $15, which is a common monetization strategy in this genre.

    • “Plenty of idle games will charge you $10 to $15 to remove the ads if you're so inclined.”

Buy Masterplan Tycoon

10h Median play time
10h Average play time
9-14h Spent by most gamers
*Based on 10 analyzed playthroughs

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