WazHack Game Cover
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WazHack is a role-playing game with single-player, multi-player, and co-op modes, offering exceptional replayability through its procedurally-generated dungeon and unique items. Time in the dungeon only moves when you do, enabling thoughtful problem-solving and strategy. With 16 character classes and diverse monster encounters, WazHack guarantees a unique experience filled with humor and exhilarating challenges.

  • Mac OS
  • PC
  • Phone
  • Windows
  • Android
  • Linux
  • Mobile Platform
  • Tablet

Reviews

89%
Audience ScoreBased on 974 reviews
graphics36 positive mentions
optimization3 negative mentions
  • Great replayability with unique experiences in each run due to randomized dungeons and items.
  • Challenging gameplay that encourages strategic thinking and learning from mistakes.
  • Fun and quirky mechanics, including the ability to interact with various items and pets, adding depth to the gameplay.
  • High difficulty level can be frustrating for new players, leading to frequent deaths.
  • Some classes feel underpowered or less enjoyable compared to others, impacting overall balance.
  • The graphics and interface may not appeal to everyone, potentially detracting from the experience.
  • graphics172 mentions

    The graphics of the game have received mixed reviews, with many players noting that while they are not the most advanced or polished, they possess a certain charm reminiscent of early 90s CGI. Some reviewers emphasize that the gameplay depth outweighs the visual shortcomings, suggesting that the graphics serve more as a nostalgic backdrop rather than a focal point. Overall, the consensus is that while the graphics may be subpar or dated, they do not detract significantly from the game's engaging mechanics and overall enjoyment.

    • “The game offers some really nice graphics and a nice yet simplistic aesthetic which is pleasant all the same and has some amazing attention to detail even though it is a little rough around the edges.”
    • “The graphics are actually kinda charming and the vertical/horizontal map creates a fun 'space' that really sets it apart from traditional rogue-likes in its feel.”
    • “A true roguelike game with very good graphics for a game of its kind.”
    • “While it is nice that this game has graphics, it is very poorly done.”
    • “The graphics are horrendous.”
    • “Let's first address the elephant in the room: the graphics are primitive.”
  • gameplay136 mentions

    The gameplay is highly praised for its depth and complexity, offering a strategic and challenging experience typical of roguelikes, with mechanics that encourage players to think critically about their moves. While the visuals may not be impressive, the game compensates with innovative mechanics and a high level of replayability, making it a rewarding experience for those willing to learn and adapt. However, some players find certain mechanics frustrating, and the game can be quite difficult, requiring multiple attempts to master its intricacies.

    • “Game is extremely replayable, and has many interesting, complex, intertwined mechanics that end up resulting in plenty of interactions I wouldn't have thought of.”
    • “The gameplay is quite innovative for the genre, as this is an actual side-scroller roguelike.”
    • “Whatever other things people think about this game, I urge everyone to suspend whatever feelings they have about how 'polished' it looks, because the gameplay is extremely compelling.”
    • “Many mechanics don't work properly either.”
    • “Decent graphics, but the gameplay felt too loose and repetitive.”
    • “Balancing hunger/gluttony is a big limitation to the gameplay, as you'll find far too many times that you're out of food, getting hungry, and those damn monsters are not dropping any food.”
  • replayability54 mentions

    The game boasts exceptional replayability, with players highlighting its randomization, diverse mechanics, and the constant challenge it presents, ensuring a fresh experience with each playthrough. Many reviews emphasize its value for quick gaming sessions and the depth that unfolds over time, making it a standout choice for those seeking enduring fun and complexity. Overall, it is frequently described as a highly replayable rogue-like that continues to engage players long after its initial release.

    • “The randomization creates an extremely high level of replayability.”
    • “The replay value is immense as you're always presented with a new challenge every time, based on the equipment you've found (or the lack of it, works both ways).”
    • “There is a ton of replayability and more depth than there appears on the surface.”
    • “Infinite replay value and more depth than you might first think.”
  • humor38 mentions

    The humor in "Wazhack" is a standout feature, with players frequently finding themselves in absurd and hilarious situations, often resulting in unexpected deaths that add to the game's charm. While some may find the humor to be silly or grating, the randomness and variety of outcomes create memorable and laugh-inducing moments throughout gameplay. Overall, the game is praised for its quirky comedic elements and the fun derived from its chaotic scenarios, making it a delightful experience for those with a good sense of humor.

    • “I die and I die and I die, but almost every playthrough is hilarious... last game I was a wizard who lost his robe while flying around levitated because of a cursed ring (you can't take off cursed objects).”
    • “It's a very fun adventure that can often lead to some hilarious stories to tell (ex: wandering a quiet hallway until suddenly an ogre on the floor below you steps into a teleport trap and appears right behind you [spoiler]rip[/spoiler]).”
    • “A thousand different scenarios to die in, and all of them will teach you something new, and most of them will leave you laughing and howling in frustration at the same time.”
  • story30 mentions

    The game's story is minimal and primarily revolves around the player's quest for an amulet, with a focus on personal mishaps and learning through repeated deaths. While there are some landscape elements and randomly generated events that add a layer of narrative, many players feel that the gameplay takes precedence over a cohesive storyline. Overall, the narrative is seen as lacking depth, with some players wishing for more engaging dialogue and character interactions.

    • “But besides the landscape story, there is the game mechanism story which randomly 'happens' while playing, which makes plays memorable.”
    • “There's not much of a storyline, other than to go run and get an amulet, but it's more about the gameplay than the actual storyline.”
    • “This game is a huge story of your personal mishaps as you die numerous times, slowly learning how the game works (while it changes on you every time).”
    • “The ramblings of your benevolent deity make no sense to you, but you continue on your quest for the amulet and eternal high score glory.”
  • music28 mentions

    The music in the game receives mixed reviews, with some players appreciating the decent quality and atmosphere it provides, especially for a budget title. However, many find the selection dull and lacking, often preferring to play alongside their own music. Overall, while the sound effects are adequate, the limited and sometimes inconsistent music can detract from the experience.

    • “Great music and sound effects, considering that this is a budget title.”
    • “Nice music & atmosphere.”
    • “So as for the music, it's decent.”
    • “Sound and music is kinda lacking and dull though.”
    • “Sound effects are adequate, although the small amount of music quickly led me to turning it off.”
    • “The sounds are just the grunts, thwacks, and clangs you'd expect from a swordfighting game and there's no music.”
  • stability8 mentions

    The stability of the game has received mixed reviews, with some players experiencing frequent crashes and freezes, leading to frustration. Others have noted that the game appears relatively bug-free, but the overall sentiment suggests that significant improvements are needed to enhance stability before recommending a purchase.

    • “[*] seems relatively bug free.”
    • “I love what I've played of this game, but it freezes up on me constantly.”
    • “I love what I've played of this game, but it crashes frequently.”
    • “The game is enjoyable, but the constant crashes make it frustrating to play.”
  • emotional4 mentions

    Players highlight the game's emotional depth, noting its ability to evoke strong feelings through unexpected twists and the tension of survival. The experience is described as deeply moving, with some expressing a willingness to revisit the emotional impact it had on them.

    • “And there are emotional twists and turns as you try to outguess what will be cursed and how long you can hold out without finding something suitable to eat.”
    • “Would cry again.”
  • optimization4 mentions

    The game is praised for its excellent optimization and smooth performance, providing a seamless roguelike experience. However, players express a desire for more persistent progression elements between runs, as the current system relies heavily on luck and early loot acquisition.

    • “Perfectly optimized, runs like a dream, excellent roguelike gameplay, and a brutally challenging structure.”
    • “I wish there was something residual from run to run so I can actually improve my performance, rather than waiting on luck or picking up that one good piece of loot early on that will keep me alive.”
    • “The optimization in this game feels non-existent; it often seems like success is purely based on chance rather than skill or strategy.”
    • “It's frustrating that there are no meaningful ways to optimize my character's build, making each run feel random and unrewarding.”
  • atmosphere2 mentions

    The atmosphere of the game is consistently praised for its pleasant music and overall ambiance, contributing to an enjoyable gaming experience.

    • “The music and atmosphere create an immersive experience.”
    • “The combination of nice music and a captivating atmosphere enhances the gameplay.”
    • “The atmosphere is beautifully complemented by the music, making it a memorable experience.”
  • monetization2 mentions

    The monetization strategy heavily relies on an abundance of advertisements, which detracts from the overall user experience.

    • “There are tons of ads, and they even use those SGI renders.”
    • “The game is flooded with ads, making it hard to enjoy the experience.”
  • grinding2 mentions

    Players find the grinding aspect of the game to be tedious and detrimental to the overall enjoyment, often leading to frustration rather than engagement.

    • “It is very tedious and ruins the fun.”
    • “It is very tedious and ruins the fun.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

850hMedian play time
820hAverage play time
40-1944hSpent by most gamers
*Based on 14 analyzed playthroughs

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