- August 28, 2019
- Rocketcat Games
- 4h median play time
Wayward Souls
Platforms
About
Wayward Souls is a replayable action-adventure game with procedurally generated levels and six unique characters. Combat encounters challenge players' tactics, positioning, and timing, while equipment combinations and unlockable areas offer diverse gameplay. With no IAP, no grind-based victories, and free content updates, it boasts unprecedented scope and variety for players.
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- The game offers a challenging yet compelling experience, with a strong emphasis on learning enemy patterns and combat strategies.
- The variety of playable characters, each with unique abilities and playstyles, adds depth and replayability to the game.
- The retro SNES aesthetic, combined with a great soundtrack and engaging lore, creates an immersive atmosphere that keeps players invested.
- The difficulty spikes significantly in later dungeons, which can lead to frustration and a sense of unfairness, especially with enemy combinations.
- The grinding for upgrades can feel tedious, with high costs for character enhancements that may not provide significant benefits.
- Technical issues, such as visual glitches and awkward controls, detract from the overall experience, making it less accessible for casual gamers.
story
74 mentions Positive Neutral NegativeThe game's story is a mixed bag, with some players appreciating the unique character arcs and world-building elements that unfold through gameplay, while others criticize it for being poorly paced, generic, or overly reliant on backstory dumps. Many highlight the charm of individual character narratives and the overarching plot, but some feel that the storytelling is hindered by repetitive gameplay and lack of engaging mechanics. Overall, while the effort to weave a narrative into the roguelike format is noted, execution varies significantly among players.
“The artwork is charming, the music is engaging, and clearly a lot of effort was put in to tell the story.”
“Or its story that is carefully fed to you in digestible bits instead of force-fed exposition dumps, memorable rare encounters that add more dimension to side characters, and world-building elements that allow players to piece it together themselves.”
“Each character features his/her own story, and so the game has a lot of replay value in trying to find out how to achieve character mastery with each and to reveal their background stories.”
“It's unfortunate that most people will not be able to access that story as it's hidden behind the crippling difficulty.”
“The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procedural generation algorithms as a substitute for adding such content to the game.”
“The story is generic and poorly told, but there's no strong gameplay to dig into to make sitting through the pointless stock dialogue and backstories worth it.”