Warcos is an excellent real-time tactical command shooter game. Choose whom you want to be a SWAT soldier or Cartel member. Win fights, eliminate opponents, earn game money, increase your level and customize your equipment.
Play online with thousands of players in this multiplayer first-person shooter game as a solo or together with friends.
Plunge into the world of battles and victories. Assemble…
The game has good mechanics and enjoyable gunplay, with features like ziplines and flanking options that add to the fun.
Graphics are decent for an Unreal Engine game, and the map design is quite good despite some reused art.
The game has a solid anti-cheat system and is not pay-to-win, which is a positive aspect compared to many other FPS games.
There is a severe lack of players online, making it nearly impossible to find a game, which significantly detracts from the experience.
The game currently lacks offline modes or bot lobbies, leaving players with no way to engage with the content when online matches are unavailable.
Performance issues and optimization problems are prevalent, leading to lag and graphical glitches that hinder gameplay.
gameplay
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Gameplay is rooted in traditional tactical FPS mechanics, featuring enjoyable cover leaning; however, players have noted issues with hit registration and optimization, leading to lag even on high-end systems. Additionally, graphics problems and a low player base hinder the overall experience, especially in modes like team deathmatch. Despite these concerns, players remain hopeful for improvements as the game is still in early access.
“The mechanics are very much in the normal tactical FPS space. Cover leaning is rather nice, and it seems to register as being fully behind cover, providing a significant advantage in gameplay.”
“I like the game mechanics, but since it's early access, I will not complain too much. However, I did experience some issues while playing other modes like Team Deathmatch, including graphics problems and lag. I hope the developers can optimize the game further.”
“The mechanics are very much in the normal tactical FPS space. Cover leaning is rather nice, although according to another player in the game, it seems to register as being fully behind cover. As of February 10th, when the game was played, it may actually just be a case of 'you can't hit me' instead of providing a small advantage.”
“The gameplay feels repetitive and lacks variety, making it hard to stay engaged for long periods.”
“The controls are clunky and unresponsive, which detracts from the overall experience and makes it frustrating to play.”
graphics
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The graphics in the game are generally impressive for an Unreal Engine title from late 2021/early 2022, though some players note the presence of reused art and textures that aren't overly distracting. However, there are significant optimization issues, leading to lag and graphical glitches, even on high-end hardware, which detracts from the overall experience.
“The graphics are as on-point as you would expect for an Unreal Engine game in late 2021/early 2022. While there is some reused art and textures around the map, they are not placed next to each other in a way that is distracting.”
“Graphics are as on-point as you would expect for an Unreal Engine game in late 2021/early 2022, although there's a lot of reused art and textures around the map, but not right next to each other as to be distracting.”
“I like the game mechanics, but since it's early access, I will not complain. However, I will mention the issues I encountered. I tried playing other modes like Team Deathmatch, but I had graphics issues with full black shades. The game is not very optimized; it's very laggy even after I have a 5900X and a 1080 Ti. So, developers, please optimize the game and address the graphics issues. Additionally, the player base is very low, making it hard to find games.”
optimization
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Players have reported significant performance issues, including lag and graphical glitches, even on high-end hardware. While some appreciate the game mechanics, many feel that it requires substantial optimization, especially given its early access status.
“The game needs some performance improvements.”
“I like the game mechanics, but since it's early access, I will not complain. However, I will mention the issues it has. I tried playing other modes like Team Deathmatch, but I experienced graphics issues with full black shades. The game is not very optimized; it's very laggy even after I have a 5900X and a 1080 Ti. So, developers, please optimize the game and address the graphics issues.”
monetization
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Reviewers express frustration with the monetization model, criticizing the presence of microtransactions in a game that already requires a purchase price of $11. They feel that this approach is exploitative, especially since the game is not free-to-play.
“I would understand why microtransactions are there if this was free-to-play, but asking people for $11 and then having microtransactions is just gross.”