- August 29, 2024
- 1000 Orks
- 7h median play time
WARCANA
Platforms
About
"WARCANA is a real-time strategy game with a unique deck-building mechanic, where players must defend their base and summon armies against waves of enemies, in multiplayer battle-royale or single-player campaigns. Each card has a tech tree for buildings, units, and spells, with more cards unlocked from economy buildings. Choose wisely to have powerful monsters, spells, and defend against being overrun. The challenge: will you be the last one standing?"
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- The game features stunning pixel art and a unique blend of tower defense and deck-building mechanics, providing a visually appealing experience.
- The gameplay is addictive and offers a lot of strategic depth, with various factions and card combinations that encourage experimentation and replayability.
- The multiplayer aspect is engaging, allowing for large-scale battles with many players, reminiscent of classic RTS games.
- The tutorial and campaign are poorly designed, often leaving players confused and unprepared for the complexities of the game.
- There are significant balance issues, particularly in multiplayer, where certain strategies can dominate and lead to frustrating stalemates.
- The user interface is clunky and unintuitive, making it difficult to navigate menus and understand game mechanics effectively.
story
47 mentions Positive Neutral NegativeThe story aspect of the game is criticized for its confusing and frustrating campaign missions, which often fail to effectively teach players how to engage with the multiplayer component. Many players find the difficulty spikes in later missions to be excessive, with some missions feeling more like puzzles than strategic gameplay, leading to a lack of enjoyment and engagement. Overall, the campaign lacks a compelling narrative and suffers from poor balance and unclear tutorials, making it challenging for players to progress.
“There's a huge amount of variety with multiple different factions to play, a huge amount of scenario missions, the option to build your own custom scenario missions, as well as online multiplayer.”
“The 'campaign' (just a bunch of fixed scenarios with fixed decks) highlights this beautifully, in that there is one solution that they want you to implement based on the stuff you have, and you either figure out what that precise way of playing the mission is, or you lose.”
“The tutorial teaches you the very basics about the game and then blends into the single-player campaign, which explains some things further but is much more on the side of an actual campaign with specific missions with a limited loadout at certain times.”
“It is for that reason why I see many people struggle immensely with the solo missions because there really are some brutal ones and there doesn't seem to be a difficulty curve in the campaign itself.”
“Making 'tutorial' missions that tight, if not flat out impossible, seems like a poor decision in a game where after every single phase the enemy base repairs itself completely, and everything you broke comes back.”