- August 29, 2024
- 1000 Orks
- 7h median play time
WARCANA
Platforms
About
"WARCANA is a real-time strategy game with a unique deck-building mechanic, where players must defend their base and summon armies against waves of enemies, in multiplayer battle-royale or single-player campaigns. Each card has a tech tree for buildings, units, and spells, with more cards unlocked from economy buildings. Choose wisely to have powerful monsters, spells, and defend against being overrun. The challenge: will you be the last one standing?"











- The game features stunning pixel art and a unique blend of deck-building and tower defense mechanics, providing a visually appealing experience.
- The gameplay is engaging and offers a lot of strategic depth, with various factions and deck combinations that encourage experimentation.
- The multiplayer aspect is fun and competitive, with large-scale battles that can be thrilling to watch as hordes of units clash.
- The tutorial is poorly designed and fails to adequately teach players the game's mechanics, leading to confusion and frustration.
- There are significant balance issues, particularly in multiplayer, where certain strategies dominate and can lead to unfun stalemates.
- The user interface is clunky and lacks polish, making it difficult to navigate and manage cards and buildings effectively.
story
94 mentions Positive Neutral NegativeThe game's story and campaign structure are criticized for being confusing and poorly designed, with many players finding the missions overly difficult and lacking a clear tutorial to guide them through gameplay mechanics. While there is a variety of factions and scenarios, the campaign often feels like a series of frustrating puzzles rather than a cohesive narrative, leading to player frustration and a lack of engagement with the story. Overall, the single-player experience is seen as lacking depth and clarity, with many players struggling to progress due to imbalanced difficulty and unclear objectives.
“There's a huge amount of variety with multiple different factions to play, a huge amount of scenario missions, the option to build your own custom scenario missions, as well as online multiplayer.”
“The tutorial teaches you the very basics about the game and then blends into the single-player campaign, which explains some things further but is much more on the side of an actual campaign with specific missions with a limited loadout at certain times.”
“The intention was to teach the player specific ways to play, to show what each faction can do, but it wasn't quite clear enough in the 'sandstorm' mission how to do this.”
“The tutorial exists, but isn't great, and the missions give you no room to breathe to figure things out.”
“It is for that reason why I see many people struggle immensely with the solo missions because there really are some brutal ones and there doesn't seem to be a difficulty curve in the campaign itself.”
“The 'campaign' (just a bunch of fixed scenarios with fixed decks) highlights this beautifully, in that there is 1 solution that they want you to implement based on the stuff you have, and you either figure out what that precise way of playing the mission is, or you lose.”