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War Wind is a single player tactical real-time strategy game with fantasy, violence and science fiction themes. It was developed by DreamForge Intertainment and was released on September 15, 2021. It received mostly positive reviews from players.

War Wind allows you to view this epic struggle through the eyes of four unique races, each with its own strengths, weaknesses and distinctive A.I. A real-time strategy masterwork, War Wind features 28 read-to-play scenarios. A powerful Scenario Editor that allows you to place units and build new battles. And a story of such compelling depth you won't believe it's just a game.

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78%Audience ScoreBased on 40 reviews
music1 positive mentions

  • The game offers a unique and fascinating lore with four distinct non-traditional fantasy/sci-fi races, providing a fresh experience compared to typical RTS games.
  • Despite its age, the 2D graphics and sound design are detailed, fitting, and still appreciated by nostalgic players.
  • It has enduring nostalgic value and historical significance as one of the early RTS games, with a challenging and deep gameplay experience for those willing to invest time.
  • The game suffers from outdated and clunky gameplay mechanics, including poor AI, pathfinding issues, lack of modern UI features like unit grouping and waypoints, and no tutorial.
  • Technical issues include locked or unsupported resolutions, no widescreen support, occasional glitches, and a frustrating lack of autosave functionality.
  • The gameplay can be overly punishing and confusing, with vague manuals and unclear mechanics making it inaccessible to modern players and frustrating for those unfamiliar with retro RTS conventions.
  • gameplay

    6 mentions Positive Neutral Negative

    The gameplay is outdated and reminiscent of 90's RTS games, lacking modern quality-of-life features and tutorials, making it difficult to play without external guidance. Some missions are overly challenging, often tempting players to use cheats as a workaround. Unusual mechanics further complicate the experience.

    • “Gameplay and FMVs are what you'd expect from the 90's.”
    • “Just like the others mentioned: this is an old, almost antique RTS, so most quality-of-life keybinds and mechanics are non-existent.”
    • “Difficulty of some missions will make cheating look like an intended game mechanic ('!golden boy' is the money cheat and the only one I still remember after all these years).”
    • “Just like the chads before me said: this is an old, almost antic RTS so most quality of life keybinds and mechanics are non-existent.”
    • “Difficulty of some missions will make cheating look like an intended game mechanic ('!golden boy' is the money cheat and the only one I still have stuck in my brain after all these years).”
    • “Due to unusual mechanics and lack of tutorial, you cannot play without the manual; links are available in discussions.”
  • story

    6 mentions Positive Neutral Negative

    The story is decent and generally well-told, enhanced by engaging cutscenes that add depth to each faction's narrative. However, frustrating "sudden death" events in certain missions, especially escort or rescue ones without the ability to build or recover, can hinder the experience. Difficulty spikes in some scenarios may feel punishing enough to encourage cheating as a workaround.

    • “The storyline is decent and well told, with cutscenes that bring life to the story—each faction even has distinct lost and won cutscenes.”
    • “The difficulty of some missions is challenging to the point that cheating might feel like an intended game mechanic, adding a unique twist to story progression.”
    • “Certain missions include frustrating "sudden death" events during escort or rescue objectives, limiting base construction and resource replenishment, which impacts the story-driven gameplay.”
    • “This (more often than you would like) results in 'sudden death' events, which are incredibly frustrating during escort/rescue missions, where constructing bases and replenishing losses is prohibited.”
    • “You saved three missions ago... see above.”
    • “- Difficulty of some missions makes cheating feel like an intended game mechanic ('!golden boy' is the money cheat I still remember after all these years).”
  • graphics

    2 mentions Positive Neutral Negative

    The game's in-game graphics are solid 2D, comparable to Warcraft II, but the cinematic graphics are somewhat underwhelming, especially on smaller screens.

    • “In-game graphics - honest-to-deity 2D on the level of the aforementioned Warcraft II.”
    • “Cinematic graphics - they left something to be desired even on small monitors.”
    • “In-game graphics are honest-to-deity 2D, comparable only to Warcraft II.”
    • “Cinematic graphics leave something to be desired, even on small monitors.”
  • music

    1 mentions Positive Neutral Negative

    The music is well-received, described as nice and complementing the game's features such as multiple races and robust editors.

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Frequently Asked Questions

War Wind is a tactical real-time strategy game with fantasy, violence and science fiction themes.

War Wind is available on PC and Windows.

War Wind was released on September 15, 2021.

War Wind was developed by DreamForge Intertainment.

War Wind has received mostly positive reviews from players. Most players liked War Wind for its music but disliked it for its gameplay.

War Wind is a single player game.

Similar games include Army Men RTS, Loria, Sid Meier's Civilization® III Complete, Command & Conquer™ Tiberian Sun™ and Firestorm™, SpellForce: Platinum Edition and others.