Hell
- November 13, 2014
- Hunted Cow Studios
"Hell is a turn-based strategy game, available for single-player and multi-player, on PC and iOS. Players command the Order of Radiance or Demons of Hell, each with unique abilities, across vivid landscapes in an epic campaign of 20 levels. Intense skirmish combat and stunning visuals offer a tactical challenge for strategy enthusiasts."
Reviews
- The game features decent graphics and a user-friendly interface, making it visually appealing and easy to navigate.
- It offers a variety of unique units and tactical options, providing depth to the gameplay and encouraging strategic thinking.
- The AI is competent, and the game includes interesting mechanics like zones of control and support, enhancing the tactical experience.
- The gameplay can feel clunky and slow, with issues like long load times and crashes that detract from the overall experience.
- There is a lack of meaningful unit progression and customization, which can make battles feel repetitive and limit strategic options.
- The game has balancing issues, particularly in early missions where players may feel overwhelmed by enemy forces, leading to frustration.
- gameplay17 mentions
- 18 % positive mentions
- 65 % neutral mentions
- 18 % negative mentions
The gameplay is a mixed bag, with some players finding it decent but ultimately underwhelming, while others appreciate the tactical depth and new mechanics that enhance the experience. The complexity of the mechanics necessitates reading the comprehensive manual for a better understanding, although the game can be played without it. Additionally, the introduction of skirmish mode has expanded gameplay options, allowing for more engaging and customizable battles.
“The 30-page manual is colorful and comprehensive, detailing the key game mechanics and listing all the unit stats, making it a very helpful reference.”
“Update: Skirmish mode has now been added and it expands the gameplay considerably, with many options available for customizing random battles.”
“Units break morale, get knocked back, and there is an interesting and quite powerful 'support' mechanic here where all units in contact with an enemy lend their attacks to each other.”
“The gameplay itself is just meh.”
“The gameplay makes it feel like it was ported from a tablet... so bad it hurts.”
“There's also these unusually long load screens but honestly for a 700mb game with this low resolution graphics there should be seamless gameplay.”
- story7 mentions
- 29 % positive mentions
- 29 % neutral mentions
- 43 % negative mentions
The story is described as cliché and marred by spelling errors, yet it provides a straightforward and enjoyable experience. Players engage in a series of increasingly challenging tactical battles within a basic narrative framework, starting with a difficult first mission that sets a tone of intense battlefield action. Overall, while the story may lack originality, it effectively supports the gameplay.
“It is a story-driven game at the strategic level; you fight one tactical scenario/battle after another, each increasing in difficulty and number of enemies.”
“It's still early days, but after playing the first mission (A Dark Omen) in the Defenders of Gilrand campaign, I have to say that I'm very impressed with the game.”
“Story is cliché, and the text certainly has its share of spelling errors, but it seemed simple to play and a fun way to pass the time.”
“There is a base 'story' that the scenario goes through.”
“It's still early days, but after playing the first mission (a dark omen) in the Defenders of Gilrand campaign, I have to say that I'm very impressed with the game.”
- graphics6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The graphics are generally considered good by wargame standards, featuring a pleasant and colorful aesthetic that aligns with the board game style typical of Slitherine titles. While some players appreciate the visuals, they emphasize that the game's rigid mechanics and limited tactical options overshadow the graphical quality. Overall, the graphics are satisfactory for fans of tactical wargames, though they may not appeal to those seeking AAA-level visuals.
“Although this is not usually important to wargamers, the graphics are pretty good by wargame standards, very pleasant and colorful to look at.”
“Graphics are typical Slitherine affair with a board game feel to them, which is plenty for strategy gamers who have been playing war games since the days of board games.”
“More board game styled (obviously... Slitherine makers digital board games). I highly recommend if you like tactical wargames and aren't married to AAA graphics.”
“The graphics are okay and so is the interface, but it is a very rigid game with no ability to choose which troops are deployed. There is limited scope to employ tactics to win, often only a very narrow method to victory in the scenarios. It really isn't what they advertise, as it appears that you get more choices.”
“Graphics are typical Slitherine fare with a board game feel to them, which is plenty for strategy gamers who have been playing war games since the days of board games.”
“These games are all in the system, not the graphics.”
- music2 mentions
- 50 % positive mentions
- -50 % neutral mentions
- 100 % negative mentions
The music features a repetitive three-note soundtrack that players find both inspiring and energizing, serving as a motivating backdrop that enhances the gaming experience without becoming tiresome.
“The music is inspiring and never tiring, acting like a battle tonic to keep me playing.”
“The soundtrack consists of 3 notes played repetitively.”
“The music is uninspired and lacks variety, making it feel monotonous.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Reviewers note that the game's replayability is hindered by a lack of quality-of-life improvements, such as clearer enemy move ranges, additional spells, and an undo button, which could enhance the overall experience and encourage multiple playthroughs.
“It's a shame, because a few life improvements could really make it more playable: show the move range and targets for enemy units, add a couple more spells (like direct damage), and include an undo button.”
“The lack of variety in missions makes it hard to want to replay the game after finishing it once.”
“Once you've completed the game, there's little incentive to go back; the story doesn't change and the gameplay feels repetitive.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game falls flat, as users find the demons neither frightening nor amusing, resulting in a lackluster comedic experience.