Deadlock II: Shrine Wars
- October 23, 2014
- Cyberlore Studios, Inc.
Deadlock II: Shrine Wars is a turn-based strategy game set in a vibrant, fantasy world. Command one of six unique races, each with their own strengths, weaknesses, and specialized units. Engage in intense battles, manage resources, and conquer enemy shrines to secure victory and expand your empire.
Reviews
- The game offers a fun and engaging experience with a lot of strategic depth, especially in multiplayer.
- Unique alien races with distinct abilities and humorous interactions add charm to the gameplay.
- The mechanics for upgrading buildings and technologies are well thought out, providing a satisfying gameplay loop.
- The game suffers from significant compatibility issues, particularly on Windows 10, requiring extensive fixes to run.
- Graphics and tutorials are considered subpar compared to the original game, leading to disappointment among players.
- Limited save options and the inability to delete old saves frustrate players, impacting the overall experience.
- graphics8 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The graphics have been widely criticized, with many users noting they are significantly worse than those in the first game. There is a strong desire for a graphical update to enhance resolution and widescreen support, as the current visuals are deemed poor and outdated, detracting from the overall experience. Despite these shortcomings, some players still find enjoyment in the gameplay.
“Like so many of these old gems, it would be great to have a graphic update/overhaul so that they could run without a hitch on modern systems and have full high resolution and widescreen support.”
“Terrible graphics compared to the first game.”
“Poor graphics and iffy AI, but can lead to a lot of fun.”
- gameplay8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The gameplay is characterized by engaging turn-based strategy mechanics that blend city building with 4X elements, requiring players to carefully navigate upgrades and strategies based on map-specific winning conditions. While the game offers depth and challenge, particularly at higher difficulty levels, its old-school mechanics may feel dated to some players. Overall, it provides a thoughtful and immersive experience reminiscent of tabletop gaming.
“It is like playing on a table with figurines, and while simple looking, the mechanics for upgrading buildings and technologies are very well thought out, so you should know which path to take according to the winning conditions of each map.”
“The strategy, turn-based gameplay with a hint of city building is not only difficult at the higher settings but also very engaging.”
“As far as mechanics go, it is a 4X game where several alien species land on a single planet and then battle it out for global domination.”
“But, as I said before, there are plenty of things that many players would not overlook due to the game's age and very old school mechanics and features.”
“The strategy, turn-by-turn based gameplay with a hint of city building is not only difficult at the higher settings but very engaging.”
“As far as mechanics, it is a 4X game where several alien species land on a single planet, and then battle it out for global domination.”
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game features a humorous take on the 90s civilization template, with players particularly highlighting the hilarity of its diplomatic interactions. This comedic element stands out as a memorable aspect, even after time has passed since playing.
“It's a humorous twist on the 90s civilization template.”
“As the years went by, I forgot almost all about it, even the name of the game, except for one thing: the diplomacy was just hilarious.”
“The diplomacy, as I recalled, is hilarious indeed.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious, particularly due to the micromanagement required and the repetitive nature of replaying turns. Battles are automated, shifting the focus away from tactical gameplay to resource management, base building, and other strategic elements, which some may find less engaging.
“Micromanagement is tedious enough without having to replay turns.”
“Battles, which are usually the most tedious part of these types of games, are auto-battled, so don't expect dexterity or battle tactics to matter at all. It's mostly about resource management, base building, diplomacy, espionage, and tech trees.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviews suggest that the monetization strategy of the game raises concerns about it being perceived as a quick cash grab, indicating a lack of depth or value in the offerings. Players feel that the focus on profit may detract from the overall experience.
“Was this made as a quick and dirty cash grab?”
- optimization2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
Users report that they have not encountered performance issues on older systems, such as Windows Vista, but are uncertain about the optimization and performance on more modern systems.