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Walk with the Living

Walk with the Living Game Cover
73%Game Brain Score
story, gameplay
graphics, music
79% User Score Based on 43 reviews

Platforms

PCWindows
Walk with the Living Game Cover

About

Walk with the Living is a single player role playing game. It was developed by Cole Brayfield and was released on January 20, 2022. It received mostly positive reviews from players.

Walk with the Living is a strategy role-playing game with visual novel elements taking influence from series like Fire Emblem.

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79%
Audience ScoreBased on 43 reviews
story7 positive mentions
graphics3 negative mentions

  • The game offers a compelling story with interesting characters and branching narratives, making it highly replayable.
  • It successfully captures the essence of classic tactical RPGs like Fire Emblem, providing a challenging experience with meaningful consequences for player decisions.
  • The original art and character designs are charming, and the game is praised for its representation of LGBTQ+ themes.
  • The controls are confusing and unintuitive, leading to frustration during gameplay, and there are significant quality of life issues such as a lack of sound effects and poor user interface.
  • The game suffers from numerous bugs and crashes, which detracts from the overall experience and can hinder progress.
  • The writing and character development are often criticized for being shallow and one-dimensional, with many characters lacking distinct personalities.
  • story
    29 mentions Positive Neutral Negative

    The reviews highlight a stark divide in the game's storytelling quality. Many players criticize the narrative for being shallow, poorly written, and overly focused on one-dimensional character relationships at the expense of plot and world-building, resulting in a lack of depth and nuance. Conversely, some players appreciate the emotional depth and character interactions, praising the story for its mature writing and engaging subplots, suggesting that it can be compelling despite its flaws.

    • “The story is very touching on the serious end with a lack of fluff found generally in other RPGs.”
    • “But its biggest strength is the story, especially mature writing and a very good cast of characters with branching subplots, secret questlines, and different endings.”
    • “A game for the soul, the character interactions are amazing and the vibe of the story is something that feels very special and like you are in a dark tunnel with a light at the end.”
    • “There's a quest or something, but the writing is so bad you'll puke before you get through the introduction.”
    • “The story is shallow, contrived, and ill-conceived as it sees the 'heroes' of the story battle against two faceless factions who are broadly painted as evil without any nuance.”
    • “The lack of world-building and contextual scope of the game makes it feel as if the story at large is eschewed to focus on the characters and their relationships, much to its overall detriment, which results in the 'heroes' being lazily and ubiquitously painted as good and having the supposed higher moral standard while no real depth is afforded to either side.”
  • gameplay
    17 mentions Positive Neutral Negative

    The gameplay has been criticized for being a stripped-down imitation of classic tactical RPGs, lacking essential features like battle animations and class promotions, which results in a monotonous and unengaging experience. While some players appreciate the chill atmosphere and unique story integration, many find the mechanics tedious and the overall execution unpolished. Despite its free price point, the gameplay is often described as bare-bones and lacking depth, making it hard to recommend.

    • “The gameplay is a stripped down version of FE because it does not have battle animations or class promotions, there is no 'rescue' mechanic, and each character only has three inventory slots despite the game inundating you with a copious amount of passive items that provide stat bonuses or unique battle commands while carried.”
    • “But honestly, for the price (free!!! that's absurd), the level of competency on display is super high and you'll have an enjoyable evening or two's worth of gameplay.”
    • “The gameplay, however, was enjoyable and I loved the option for 'learn' points.”
    • “Overall, I don't recommend it because it strips the FE formula of many of its key features, which results in dull and soulless gameplay. The story is rudimentary and uninspired, the characters lack depth and nuance because they all have the same self-pitying personality, which makes the dialogue one-dimensional, and the game is very unpolished.”
    • “The gameplay waters down the FE formula by removing battle animations, class promotions, and various mechanics that make the battles more engaging.”
    • “Overall, I don't recommend this game because the gameplay is a bare-bones and monotonous imitation of FE. The story focuses too much on the character relationships, which results in the overarching plot and world-building suffering tremendously, and the lack of polish makes it feel incomplete and amateurish.”
  • graphics
    7 mentions Positive Neutral Negative

    The graphics of the game draw inspiration from colorful 16-bit Fire Emblem sprites, featuring charming background and character artwork. However, the engine's poor performance in fullscreen, lack of full HD support, and absence of battle animations detract from the overall experience, making it less appealing for modern gamers. Additionally, while the male illustrations are noted to be highly feminized, the overall graphical execution fails to fully utilize the game's potential.

    • “Other things that I will never forget to mention are the artwork and characters.”
    • “Lovely background and portrait artwork.”
    • “As with all SRPG Studio games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer.”
    • “The graphics are modeled after the colorful and charming 16-bit FE sprites, but the game squanders its full potential because, for whatever reason, the developer chose to omit battle animations, which is a huge draw for these games since seeing the classes and weapons in action is fun, immersive, and engaging.”
    • “I played it on Linux, and with Proton it worked well (although with more units or some graphical options turned on, it had very low frame rates).”
  • music
    7 mentions Positive Neutral Negative

    The game's soundtrack features pleasant, easy-listening acoustic songs that, while enjoyable, are poorly suited for the battle context, leading to a dissonance between the music and gameplay. Additionally, the absence of music during post-battle scenes creates an awkward silence that detracts from the overall experience. Overall, while the music is charming, its placement often feels mismatched with the game's tone and action.

    • “I do however think that the characters are quite charming though, and the music is quite good!”
    • “The soundtrack is made up of easy-listening acoustic songs which are unsuitable for the battles and there are no sound effects for attacking.”
    • “The soundtrack is composed of relaxing acoustic songs that are surprisingly pleasant to listen to but are only played during battles where they do not fit whatsoever.”
    • “The game feel is very chill --- with downbeat and relaxing soundtracks which sometimes feels at odds with the gameplay.”
  • replayability
    3 mentions Positive Neutral Negative

    The game's replayability is mixed; while some players find it low due to limited unique content beyond branching dialogues and character epilogues, others appreciate the variety of choices that lead to different character interactions, contributing to a fast-paced and engaging experience. Overall, the small scope enhances replay value for those who enjoy exploring different dialogue paths.

    • “There's quite a bit of replay value because of all the dialogue options and choices you can make, resulting in different characters joining you.”
    • “By keeping the scope of the game pretty small, they managed to make it insanely replayable and fast-paced.”
    • “The replay value is low since the only unique aspects are the plethora of prosaic branching dialogues and character epilogues.”
    • “While there are some dialogue options and choices, they don't significantly enhance the overall replayability of the game.”
    • “The game lacks substantial replay value, as the variations in dialogue and character endings feel minimal and uninspired.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional aspect of the game is characterized by characters who are excessively self-pitying and vulnerable, leading to a one-dimensional portrayal that feels more like therapy sessions than engaging storytelling. While the narrative is touching and serious, it lacks the variety and depth typically found in RPGs, resulting in a uniformity that may detract from the overall emotional impact.

    • “The story is very touching on the serious end with a lack of fluff found generally in other RPGs.”
    • “[spoiler] a heart-wrenching love story can be about a man.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, particularly due to the repetitive actions required for item management and trading, which detracts from the overall gameplay experience. The overwhelming amount of information also adds to the frustration, making the process feel laborious.

    • “The speed of valuable gameplay information barraging players is only exceeded by the tedious nature of double-clicking various tiles and drop-down menus for every action.”
    • “Trading items around and managing the convoy is a little bit tedious when you're testing out different held items.”
  • character development
    2 mentions Positive Neutral Negative

    Reviews indicate that the game suffers from insufficient character development, particularly highlighting a notable absence of male character designs, which detracts from the overall depth and engagement of the characters.

    • “The game is really lacking in character development.”
    • “The game is really pushing it with the lack of male character designs.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is criticized for being insincere and poorly executed, with a focus on random jokes that detract from the overall experience. Additionally, the map design is noted as subpar, further diminishing the game's comedic impact.

    • “The humor in this game is genuinely clever and keeps you engaged throughout.”
    • “I love how the game balances witty dialogue with absurd situations, making every moment entertaining.”
    • “The comedic timing and playful references add a delightful layer to the gameplay experience.”
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20h Median play time
20h Average play time
20-20h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Walk with the Living is a role playing game.

Walk with the Living is available on PC and Windows.

On average players spend around 20 hours playing Walk with the Living.

Walk with the Living was released on January 20, 2022.

Walk with the Living was developed by Cole Brayfield.

Walk with the Living has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its graphics.

Walk with the Living is a single player game.

Similar games include Those Who Rule, Skyborn, TROUBLESHOOTER: Abandoned Children, Symphony of War: The Nephilim Saga, Cosmic Star Heroine and others.