SKALD: Against the Black Priory Game Cover
SKALD is loving, expertly crafted, niche experience. It's Commodore 64 games and H.P. Lovecraft stories, so you'll have the best experience if you love both.
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"SKALD: Against the Black Priory" is a dark fantasy role-playing game inspired by retro classics. Lead a group of heroes on a tactical, turn-based quest to uncover the eldritch mysteries of the Black Priory and save Idra from lovecraftian horrors. With authentic 8-bit aesthetics and modern design, this indie title offers a rich, immersive experience in exploration and combat.

  • Mac OS
  • PC
  • Steam Deck
  • Windows

Reviews

95%
Audience ScoreBased on 1,609 reviews
story318 positive mentions
grinding25 negative mentions
  • Engaging and memorable story with Lovecraftian themes.
  • Well-crafted retro graphics and atmospheric soundtrack enhance the experience.
  • Solid character customization and progression system with various classes and skills.
  • Combat can become tedious and lacks depth, especially in the late game.
  • Some UI elements are clunky and make it difficult to discern character actions during combat.
  • The ending feels rushed and unsatisfying, leaving many plot threads unresolved.
  • story771 mentions

    The story of the game is a notable highlight, featuring a well-crafted, engaging narrative steeped in Lovecraftian themes and cosmic horror. Players appreciate the memorable characters and the atmospheric writing, although some critique the linearity and predictability of the plot, particularly in the latter chapters where it feels rushed or less coherent. Overall, while the story captivates many, it may not satisfy those seeking deep branching narratives or significant player choices.

    • “You'll wind up controlling a party of 6, across a Lovecraft-inspired story, which is well-told and the main draw of this game.”
    • “The story is powerful, the characters are interesting, and the atmosphere is amazing.”
    • “The story is engaging and reminds me of a Lovecraftian story.”
    • “But Skald just didn't deliver the story in a way that held my attention.”
    • “The overall story (up until I dropped the game) seemed like it could've been great, but it just wasn't delivered very well.”
    • “The problem of a one-way story is that the game feels less like a game and more like a book, and to be a book, you need to have a good story; otherwise, it will land in the discount section.”
  • graphics406 mentions

    The graphics of the game are a nostalgic homage to classic RPGs, featuring pixel art that evokes the charm of 80s and 90s titles, complete with a CRT filter for added authenticity. While many players appreciate the retro aesthetic and its contribution to the game's atmosphere, some find the visuals can be difficult to read, particularly during combat and navigation, leading to occasional frustration. Overall, the graphics are seen as a defining feature that enhances the game's storytelling and immersive experience, appealing primarily to fans of old-school RPGs.

    • “The retro graphics are wonderful and it has nice detail on the things that really matter, which sets a dark, wonderfully moody atmosphere.”
    • “The graphics are a fantastic nod to old-school RPGs, perfectly capturing that nostalgic pixelated charm.”
    • “The game's pixel art style is well-crafted, evoking nostalgia while delivering some disturbing scenes.”
    • “The graphics literally gave me a migraine after less than an hour of playtime.”
    • “The graphics are an artistic (retro) decision, which is fine, but the way it's implemented makes things hard to see, especially in battle.”
    • “I wanted to like this - the graphics were just too poor for me to enjoy in practice.”
  • gameplay353 mentions

    The gameplay of "Skald" is a blend of nostalgic retro mechanics and modern sensibilities, featuring tactical turn-based combat and a straightforward exploration loop. While many players appreciate the engaging story and character progression, some criticize the gameplay for being simplistic and repetitive, particularly in the later stages where combat can feel grindy. Overall, the game offers a solid experience for fans of classic RPGs, though it could benefit from deeper mechanics and clearer explanations of its systems.

    • “The gameplay is great; it's a fun tactical system, with lots of variety in builds and gear.”
    • “The game masterfully captures the essence of classic 80s RPGs while introducing fresh, engaging mechanics.”
    • “The gameplay is solid, with deep engaging turn-based combat.”
    • “It takes a while to understand the game mechanics and level up to where you even get to do things, and I almost quit a few times before I got anywhere. The game just feels janky for a while, although second wind and multi-attack help a lot.”
    • “There aren't enough new mechanics to differentiate it from early game combat, and everything (including your tanks) gets so tanky that combat becomes a grind. I beat the game at level 19, while the max is 20.”
    • “The gameplay is simple, yet very linear and lacking depth, making it feel repetitive and samey throughout.”
  • music214 mentions

    The music in the game has received widespread praise for its nostalgic, retro style that effectively enhances the atmosphere and immersion, with many reviewers highlighting its ability to evoke the feel of classic RPGs. However, some players noted that the combat tracks can become repetitive, suggesting a desire for more variety in the soundtrack. Overall, the music is considered a strong point of the game, contributing significantly to its engaging and eerie ambiance.

    • “The music, art, dark fantasy style really just tickles my brain.”
    • “The music is superb and sets the perfect mood for the game.”
    • “The soundtrack is great and had the perfect amount of tracks for 25 hours of playthrough.”
    • “Same music for battles and victory once you beat your enemy.”
    • “Music drones on in the background as you explore.”
    • “The battle music is legitimately painful to listen to.”
  • atmosphere182 mentions

    The atmosphere of the game is widely praised for its immersive and captivating qualities, with many reviewers highlighting the effective combination of art, music, and writing that creates a dark, lovecraftian ambiance. Players appreciate the game's ability to evoke feelings of dread and curiosity, drawing them into its richly detailed world and compelling narrative. Despite some minor criticisms regarding pacing and certain gameplay elements, the overall consensus is that the atmosphere is a standout feature, elevating the experience significantly.

    • “The atmosphere is well executed, there is always something to do, and the writing is better than most other RPGs.”
    • “The game oozes atmosphere, and has surprisingly deep RPG mechanics, skill checks, and a great variety of classes.”
    • “The dark, lovecraftian atmosphere is intense and immersive, and while I typically shy away from such grim narratives, this one kept me hooked the entire time.”
    • “The thieves' guild in Horryn's sewers really destroyed the atmosphere for me.”
    • “This entire section clashed heavily with the established atmosphere and my immersion never really recovered.”
    • “These and similar decisions chipped away at the atmosphere that had been built up to that point by the game.”
  • grinding26 mentions

    Overall, players find the grinding aspect of the game to be tedious and repetitive, particularly in combat encounters that lack challenge and variety. While some appreciate the absence of traditional grinding for experience points, many express frustration with the overabundance of combat and the limitations imposed by terrain and enemy mechanics, leading to a sense of monotony. The crafting and exploration elements also contribute to a feeling of tedium as the game progresses.

    • “There's no grinding, which is a huge bonus to the experience, if you ask me.”
    • “One significant drawback for me is the level cap, which limits character progression and can leave players feeling a bit restricted: it does not reward grinding.”
    • “I got especially annoyed with all the grindy fights that seem to occur at every step.”
    • “My only complaint is that the combat gets a bit grindy towards the end with many combat encounters.”
  • optimization17 mentions

    The game's optimization has received mixed reviews, with some players experiencing significant performance issues on certain systems, while others report smooth gameplay even on less powerful hardware. Many users noted that specific areas of the game are poorly optimized, leading to inconsistent performance, although some found workarounds like disabling certain effects. Overall, while the game offers a compelling narrative and aesthetics, its optimization remains a notable concern that the developers may need to address.

    • “I don't have a fantastic PC, but I am able to play games that are far more complex and with heavier graphics with no performance issues.”
    • “No performance issues yet.”
    • “Great old school fun, slight performance drops but that's okay.”
    • “Performance issues; the game ran poorly on my home computer with a dedicated GPU but ran smoothly on my work laptop with a much weaker GPU. I tried all forum fixes and nothing alleviated the problem.”
    • “The conclusion is: this game has a good narrative, excellent aesthetics, good combat, but mediocre optimization. It's far too linear, which makes it a little repetitive and removes any replayability from it.”
    • “I do have to make the caveat that right now I'm seeing some major performance issues with it.”
  • replayability17 mentions

    Overall, the game's replayability is considered low due to its linear narrative and limited choices, with most players noting that while different character builds can offer some variation, the lack of multiple endings and repetitive gameplay diminishes the incentive to replay. Some players appreciate the ability to approach situations differently with various classes, but the consensus is that the game does not provide significant replay value.

    • “I wouldn't consider it highly replayable, but there are different ways of handling situations, and I could see myself doing another playthrough with a different class.”
    • “This in and of itself gives some replayability as you can try again with a new type of character.”
    • “Replay value isn't terribly high.”
    • “The conclusion is: this game has a good narrative, excellent aesthetics, good combat, a mediocre optimization, it's far too linear which makes it a little repetitive and removes any replayability from it.”
    • “The story is linear with a single ending, so replayability is limited to different character builds for varied experiences.”
  • emotional14 mentions

    The emotional aspect of the game is highly praised for its nostalgic pixel art and heartfelt storytelling, which deeply engages players and leaves a lasting impact. Reviewers appreciate the well-crafted characters, even if they are archetypal, as they convey significant emotional weight, enhancing the overall experience. The combination of a compelling narrative, poignant moments, and an evocative soundtrack creates a rich, immersive adventure that resonates with players on a personal level.

    • “The story had me hooked very early on and I was left emotionally impacted following the conclusion of the story.”
    • “Never have I been more emotionally invested in so few pixels.”
    • “A side character who was written in such a heartfelt, precise way - he struck a nerve.”
  • character development9 mentions

    Character development in the game is diverse, featuring various classes and skill trees that allow for customization and party assembly, though it lacks the depth found in titles like Baldur's Gate II or III. While the companions add some personality to the narrative, the overall character development is limited, with minimal impact on the story and a relatively short playtime of around 20 hours. Despite these shortcomings, the game showcases thoughtful design and a strong narrative that enhances the character experience.

    • “Character development is nicely spread out with different classes and skill trees.”
    • “Get over the retro graphics and you will find a fun character development system with lots of options for assembling a party, plenty of 8-bit gore, and a really strong story that will keep you going.”
    • “The character designs, the customization, the world, it all has had so much care put into it; I want to just sit down and look at everything.”
    • “The companions were great (especially Roland), but do not expect them to be like companions in Baldur's Gate II or III. The game is relatively short with ~20 hours of playtime or less, and other than witnessing personalities and some comments during the narrative, you won't get much character development.”
    • “Lack of character development and dialogue.”
    • “It's far from a choose-your-own-adventure style RPG where you can make choices that have any kind of effect on the story or character development.”
  • stability8 mentions

    Overall, the game's stability is mixed; while many players report smooth performance on platforms like the Steam Deck and Linux, others have encountered various bugs, glitches, and UI issues that can disrupt gameplay. Some users noted softlocking during combat and menu glitches that hindered interactions, indicating that while the game is generally functional, it could benefit from further polish and quality-of-life improvements.

    • “Runs great on Steam Deck.”
    • “Buggy and unfinished game.”
    • “The UI was a bit clunky at times, with several menu glitches that prevented me from buying items with one character in particular because the screen kept switching to their character sheet when I clicked on their portrait.”
    • “At times, changing target seems to not work in combat, combat can be a bit too fast for information (though a combat log helps this), and on occasion, the game can actually have some glitches (one side quest glitched in two different ways on separate loads).”
  • humor6 mentions

    The humor in the game is described as a blend of zany and dark, transitioning from lighthearted moments to Lovecraftian themes, which keeps players engaged. The quirky mechanics and intentional retro graphics add to the comedic charm, although some players noted a lack of follow-through on initially funny gameplay elements. Additionally, the presence of grammatical errors contributes to the game's quirky humor, making it both entertaining and endearingly flawed.

    • “This is a shockingly good game which I only bought because I felt it looked funny... well holy sh*t, color me impressed... if I had to describe it, it is very similar to Icewind Dale, but with a Lovecraftian spin. Although the graphics look much older, they are made like this on purpose... you can even activate a filter to make the game look even older... with a CRT filter :D... cute idea... :D”
    • “It starts funny and zany, and very quickly goes into Cthulhu vibes... it also has very deep lore and very easy to navigate lore with its interactive text where you just hover over a word you don't understand and it just pops right out... or you can right-click anything in the game and a whole explanation window jumps out.”
    • “An absolutely fantastic retro RPG with a hilarious amount of grammatical errors.”
  • monetization2 mentions

    The monetization in the game has been criticized for prioritizing microtransactions, leading some to view it as more of a storefront than a traditional video game. However, others appreciate the game's depth and quality, describing it as a well-developed single-player experience despite its monetization approach.

    • “They have become little more than storefronts for microtransactions rather than actual video games.”
    • “This is not a quick cash grab; it's a properly fleshed out grimdark fantasy game, a single-player blackstone if you know what that is.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

14hMedian play time
14hAverage play time
7-25hSpent by most gamers
*Based on 18 analyzed playthroughs

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