- February 12, 2013
- Boss Baddie
Wake
Platforms
About
In "Wake," players assume the role of a stranded engineer navigating a sinking ship, with the objective of reaching the surface. The game offers non-linear exploration, allowing players to choose their path. However, they must avoid the ship's malfunctioning security system to survive. This immersive experience combines survival and thriller elements for a unique gaming adventure.





- The game features an interesting concept of escaping a sinking ship, which adds a unique atmosphere and tension to the gameplay.
- Non-linear level design allows for exploration and discovery of hidden routes and items, enhancing replayability.
- Some players found the platforming mechanics enjoyable and the game to be surprisingly fun despite its flaws.
- The game suffers from terrible controls and a confusing user experience, making it frustrating to play.
- The graphics are heavily processed with blurriness and visual effects that hinder visibility, leading to discomfort and difficulty in gameplay.
- Many players reported technical issues, including long loading times, crashes, and unresponsive controls, which detract from the overall experience.
gameplay
17 mentions Positive Neutral NegativeThe gameplay is centered around an intriguing premise of escaping a sinking ship using a metroidvania-style map, but it suffers from numerous execution issues, including poor controls, frustrating jumping mechanics, and a lack of a pause feature. Players have reported significant gameplay lag and repetitive experiences, with many mechanics feeling unpolished and inconsistent. Overall, while the concept has potential, the execution leaves much to be desired, leading to a disappointing experience for many.
“The premise of the gameplay is interesting: you're trapped aboard a sinking vessel and must use a metroidvania-style map to navigate your way off the ship.”
“Climbing out from the bottom of a sinking ship is a great concept and has a lot of interesting gameplay implications.”
“I played the game initially on the easy setting as I wanted to get used to the game mechanics before I committed myself to the harder difficulties.”
“Having to escape a sinking ship has plenty of gameplay potential, but I honestly can't think of a single game that's done it well.”
“No matter how many times you change the condition under which you have to escape, the way up there is always the same: avoiding machine guns and fire, struggling to jump from one block to another because the jump mechanic only works when it wants to, and finally escaping through one of the three exits just to see the same ending.”
“Absolutely horrid play mechanics (you cannot pause the game. Let me repeat: pausing - a feature near-standard in single-player video games since, I dunno, a bit after Pitfall - is not implemented. Let me repeat once more, this time using caps-lock, for super-emphasis: YOU CANNOT PAUSE THE GAME!!)”