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Imagine Me

26%Game Brain Score
music, graphics
gameplay, story
26% User Score Based on 436 reviews

Platforms

PCPCWii UWii UWindowsWindowsLinuxLinuxMac OSMac OSWiiWii

About

Feature List Single player campaign Hand-painted scenes from Zac Duff Unlockable memories to form story Creative play. Complete dungeons by creating your own path. Randomized dungeons Dungeon boss battles Partial Controller Support Steam Cloud Stats Steam Achievements Steam Trading Cards Steam Workshop Original soundtrack composed and performed by Lisen Jernqvist and produced by Tori Kamal Alienwa…

Play Modes
Imagine Me screenshot
Imagine Me screenshot
Imagine Me screenshot
Imagine Me screenshot
Imagine Me screenshot
Imagine Me screenshot
Imagine Me screenshot
Imagine Me screenshot
Imagine Me screenshot
Imagine Me screenshot
Imagine Me screenshot
+8

26%
Audience ScoreBased on 436 reviews
music30 positive mentions
gameplay26 negative mentions

  • The art style and music are enjoyable, providing a pleasant aesthetic experience.
  • Some players found the story touching and appreciated the character development.
  • The game offers easy achievements, making it a quick completion for achievement hunters.
  • The game suffers from poor controls, frustrating hitboxes, and unresponsive mechanics, leading to a frustrating gameplay experience.
  • Procedurally generated levels often result in impossible or repetitive scenarios, diminishing the overall enjoyment.
  • The game is extremely short, with many players completing it in under 30 minutes, raising concerns about its value for the price.
  • gameplay
    86 mentions Positive Neutral Negative

    The gameplay of "Imagine Me" has been widely criticized for its poor design, unresponsive controls, and frustrating mechanics, leading to a repetitive and dull experience. Players have noted significant issues with collision detection, unintuitive controls, and a lack of engaging gameplay elements, resulting in a game that feels unpolished and lacking in replayability. Overall, the gameplay fails to deliver on its initial promise, leaving many users disappointed and frustrated.

    • “It's a great feeling to accomplish a previously-failed task through practice and reliable game mechanics.”
    • “Beautiful music, simple yet good gameplay.”
    • “The game consists of 8 'tutorial' levels that slowly introduce game mechanics of springs, keys, doors, and spikes.”
    • “Imagine Me is a rather simplistic platforming game that has a lot of problems with its level design, collision detection, and gameplay in general.”
    • “The gameplay is unpolished, repetitive, and feels very dull after a while.”
    • “75% of these 'generated' levels (which are not actually generated, you will run into the same few levels over and over) are unbeatable due to the positioning of the exit door, and the lack of an actual game mechanic or player ability other than running and jumping.”
  • story
    82 mentions Positive Neutral Negative

    The game's story has received mixed reviews, with some players finding it immersive and engaging, while others criticize it for being poorly executed and lacking coherence. Many reviewers noted that the narrative feels repetitive and disjointed, often looping without resolution, which detracts from the overall experience. Despite some potential in the storyline, the game's frustrating mechanics and level design overshadow its narrative ambitions, leaving players dissatisfied.

    • “But its story is what took me by surprise and made me give it a thumb up.”
    • “I quickly became immersed in the protagonist's little world, and wanted to get another bit of his story.”
    • “I personally love this game, solely for its story.”
    • “While Imagine Me seems to be a title aimed at storytelling with a bit of a twist, its execution falls exceedingly flat.”
    • “After playing for an hour, I still have no idea what the game is about; it seems to go on forever with no real story progress.”
    • “The story is confusing; when you finish it, it just starts from the beginning with no explanation and no conclusion.”
  • music
    60 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising the soundtrack as beautiful, relaxing, and fitting well with the game's atmosphere, particularly during boss fights. However, others find it forgettable or annoying, with complaints about a lack of variety and the inability to mute it easily. Overall, while the music is highlighted as one of the few redeeming aspects of the game, opinions on its quality and execution vary significantly.

    • “The soundtrack is amazing.”
    • “The music fits really well, especially facing off with the haunted boss; it feels like you entered another genre without notice, plus the music intro theme has a nice feel to the game.”
    • “Beautiful music, simple yet good gameplay.”
    • “Soundtrack is forgetful.”
    • “Really bad soundtrack.”
    • “The music is pretty annoying and you can't mute it (you can from the computer settings or at your headphones).”
  • graphics
    56 mentions Positive Neutral Negative

    The graphics of the game have received overwhelmingly negative feedback, with many users describing them as minimal, poorly executed, and reminiscent of placeholder assets. While some appreciate the art style, it often fails to meet expectations, appearing cheap and lacking in detail when viewed in full screen. Overall, the visuals are criticized for being glitchy, inconsistent, and not fitting the game's intended aesthetic, contributing to a frustrating gameplay experience.

    • “Stunning graphics.”
    • “The art style probably is the only good thing from this game.”
    • “It has a great background music and the art style is just amazing.”
    • “The graphics are really moderate and still look like placeholders; the engine is Unity3D, and as of how the game is right now, anyone can make this in a few days following the basic Unity tutorials for platformer.”
    • “The graphics are bad and look like they were made in MS Paint.”
    • “Art style, cutscenes, hitboxes, level design -- everything in this game is so poorly made.”
  • stability
    24 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including numerous bugs, awkward hitboxes, and problematic level generation that can lead to frustrating gameplay experiences. Players report graphical glitches and gameplay-breaking errors, such as drifting platforms, which detract from the overall enjoyment. Overall, the game's stability is a major concern, making it feel amateurish and incomplete.

    • “The game is buggy, the pseudo-random (badly procedurally generated) levels that half reset when you die are sometimes impossible (two locked doors and one key). The half-second blood splatter from Super Meat Boy is replaced by a black screen with the hero falling, which means sometimes you die without seeing what killed you. This, combined with the weird hitboxes, makes the game more frustrating than it needs to be.”
    • “There are glitches that can actually break gameplay. For example, in the boss room with the ghost, sometimes the rotating platforms just start drifting, eventually making it impossible to reach the exit.”
    • “Game is buggy, no menu, no options to change commands/binds.”
  • humor
    12 mentions Positive Neutral Negative

    The humor in the game is often described as unintentional, with players finding it amusing for reasons unrelated to its design or content. While some users appreciate its comedic value despite its simplicity and brevity, others note that the game itself lacks genuine humor. Overall, it elicits laughter, albeit for the "wrong reasons."

    • “It is indeed hilarious for all the wrong reasons.”
    • “Funny a game this basic and short is 1500 MB.”
    • “Really short but funny.”
  • emotional
    10 mentions Positive Neutral Negative

    Despite its amateurish design and technical flaws, the game surprisingly evokes strong emotions, with players noting moments that brought them to tears, complemented by a touching soundtrack and visuals. The emotional impact seems to resonate deeply, even amidst gameplay frustrations.

    • “I did not expect that amateur-ish little buggy mess of a platformer would make me shed a tear once in a while.”
    • “It has a nice image and a touching song.”
  • grinding
    10 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and frustrating, often describing it as a confusing and empty experience due to unpredictable enemy behavior and a semi-randomly generated environment. The trial-and-error nature, combined with numerous bugs, contributes to a sense of annoyance, making the gameplay feel like a slow and unfulfilling grind. Some suggest that it may only be worth playing for minimal cost, primarily for card farming and the soundtrack.

    • “Everything feels empty and tedious, leading you in circles until either the game breaks or you stop playing.”
    • “There are dozens of bugs and quirks that make the game tedious and unfun, if not downright annoying.”
    • “The game is very trial and error, but the level doesn't reset when you die; it feels like a slower, more tedious attempt at the Meat Boy formula.”
  • replayability
    4 mentions Positive Neutral Negative

    The game's replayability is mixed; while some players find it enjoyable enough to revisit despite its short duration and easy achievement completion, others criticize it for lacking interesting mechanics and overall redeeming qualities, leading to a consensus that it has limited replay value.

    • “100% achievements unlocked on 18.03.15. It took me only 1-2 hours, but it's still replayable! :)”
    • “The game has no replayability, no interesting mechanics, and no redeeming factors.”
  • optimization
    2 mentions Positive Neutral Negative

    Users generally feel satisfied with the price-to-performance ratio of the game, indicating that the optimization meets their expectations, especially when purchased as part of a bundle.

    • “When I bought it, it was part of a bundle and I'm satisfied with the price/performance.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy is criticized as being primarily focused on generating revenue through cash grabs rather than investing in meaningful game development.

    • “Just straight up cash grabs in place of proper development funding.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere in the game is highly praised for its exceptional sound design, with users highlighting the atmospheric audio as a standout feature that enhances the overall experience.

    • “The atmospheric sound is great, and the overall sound design enhances the immersive experience.”
    • “The atmospheric sound is fantastic, creating a captivating environment that draws you in.”
    • “The game's atmosphere is enriched by its incredible sound design, making every moment feel alive.”

Buy Imagine Me

4h Median play time
3h Average play time
1-5h Spent by most gamers
*Based on 4 analyzed playthroughs

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