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Feature List Single player campaign Hand-painted scenes from Zac Duff Unlockable memories to form story Creative play. Complete dungeons by creating your own path. Randomized dungeons Dungeon boss battles Partial Controller Support Steam Cloud Stats Steam Achievements Steam Trading Cards Steam Workshop Original soundtrack composed and performed by Lisen Jernqvist and produced by Tori Kamal Alienwa…

Imagine Me screenshot
Imagine Me screenshot
Imagine Me screenshot
Imagine Me screenshot
Imagine Me screenshot
Imagine Me screenshot
Imagine Me screenshot
Imagine Me screenshot
Imagine Me screenshot
Imagine Me screenshot
Imagine Me screenshot
+8

26%
Audience ScoreBased on 218 reviews
music15 positive mentions
gameplay13 negative mentions

  • The game has a beautiful soundtrack that enhances the overall experience.
  • Some players appreciate the story and character development, finding it emotionally engaging.
  • The game is easy to pick up and play, making it accessible for casual gamers.
  • The game suffers from poor controls and frustrating hit detection, leading to a frustrating gameplay experience.
  • Procedurally generated levels often result in unplayable or repetitive scenarios, diminishing replay value.
  • The game is extremely short, with many players completing it in under 30 minutes, making it feel like a cash grab.
  • gameplay
    43 mentions Positive Neutral Negative

    The gameplay of "Imagine Me" has been widely criticized for its poor design, unresponsive controls, and frustrating mechanics, leading to a repetitive and dull experience. Players have noted significant issues with collision detection, unintuitive controls, and a lack of engaging gameplay elements, resulting in a game that feels unpolished and lacking in replay value. Overall, the gameplay fails to deliver on its promises, leaving many feeling disappointed and frustrated.

    • “It’s a great feeling to accomplish a previously failed task through practice and reliable game mechanics.”
    • “Beautiful music, simple yet good gameplay.”
    • “The game consists of 8 'tutorial' levels that slowly introduce game mechanics of springs, keys, doors, and spikes.”
    • “Imagine Me is a rather simplistic platforming game that has a lot of problems with its level design, collision detection, and gameplay in general.”
    • “The gameplay is unpolished, repetitive, and feels very dull after a while.”
    • “The game relies solely on randomly generated levels, which often contain impossible jumps and walled-off spikes, and offers little more gameplay than jumping and shooting blocks to get to the end of a map.”
  • story
    41 mentions Positive Neutral Negative

    The story aspect of the game has received mixed to negative feedback, with many players finding it confusing, poorly executed, and lacking cohesion. While some appreciated the snippets of narrative that accompany gameplay, they often felt these were insufficient and repetitive, leading to a lack of engagement. Overall, the game's storytelling is seen as a missed opportunity, overshadowed by frustrating gameplay mechanics and a lack of meaningful progression.

    • “But its story is what took me by surprise and made me give it a thumbs up.”
    • “I quickly became immersed in the protagonist's little world and wanted to get another bit of his story.”
    • “I personally love this game, solely for its story.”
    • “While Imagine Me seems to be a title aimed at storytelling with a bit of a twist, its execution falls exceedingly flat.”
    • “After playing for an hour, I still have no idea what the game is about; it seems to go on forever with no real story progress.”
    • “The story is confusing; when you finish it, it just starts from the beginning with no explanation and no conclusion.”
  • music
    30 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many players appreciating its relaxing and haunting qualities, particularly during boss fights and the title screen. However, some find the soundtrack forgettable or annoying over time, and a few critics note that it is the only redeeming aspect of an otherwise poorly executed game. Overall, while the music is often highlighted as a strong point, it is not enough to elevate the game's overall quality for many players.

    • “And the soundtrack is amazing.”
    • “The soundtrack is very nice and relaxing.”
    • “The music and art are beautiful!”
    • “Soundtrack is forgetful.”
    • “Really bad soundtrack.”
    • “The music is pretty annoying and you can't mute it (you can from the computer settings or at your headphones).”
  • graphics
    28 mentions Positive Neutral Negative

    The graphics of the game receive overwhelmingly negative feedback, with many users describing them as minimal, glitchy, and reminiscent of placeholder assets. While some appreciate the art style, it is often criticized for being poorly executed and not matching the game's overall quality. Overall, the visuals are seen as a significant drawback, detracting from the gameplay experience.

    • “Stunning graphics.”
    • “The art style is just amazing.”
    • “On the flip side though it does contain quite nice graphics even though it feels a bit like the green is overused everywhere and it has controller support which is a nice addition.”
    • “At first, I was kind of let down by the mostly negative reviews, and the initial impression was a confirmation of what is said about the game: bad controls, rather ugly graphics, and really bad (randomly generated) level design.”
    • “The graphics are really moderate and still look like placeholders; the engine is Unity3D, and as of how the game is right now, anyone can make this in a few days following the basic Unity tutorials for platformers.”
    • “The graphics are bad; it looks like it was made in MS Paint.”
  • stability
    12 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including numerous bugs, awkward hitboxes, and problematic level generation that can lead to frustrating gameplay experiences. Players report glitches that can disrupt gameplay, such as graphical errors and unresponsive controls, making the overall experience feel amateurish and incomplete.

    • “The game is buggy, the pseudo-random (badly procedurally generated) levels that half reset when you die are sometimes impossible (two locked doors and one key). The half-second blood splatter from Super Meat Boy is replaced by a black screen with the hero falling, which means sometimes you die without seeing what killed you. This, combined with the weird hitboxes, makes the game more frustrating than it needs to be.”
    • “There are glitches that can actually break gameplay. For example, in the boss room with the ghost, sometimes the rotating platforms just start drifting, eventually making it impossible to reach the exit.”
    • “Game is buggy, no menu, no options to change commands/binds.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is largely seen as unintentional, with players finding it amusing for its simplicity and shortcomings rather than its intended comedic elements. While some users report moments of genuine laughter, the overall consensus is that the game is more amusing due to its flaws and brevity than through effective humor.

    • “It is indeed hilarious for all the wrong reasons.”
    • “Funny that a game this basic and short is 1500 MB.”
    • “Really short but funny.”
  • emotional
    5 mentions Positive Neutral Negative

    Despite its amateurish presentation and gameplay bugs, the platformer surprisingly evokes strong emotions, with a touching soundtrack and moments that can bring players to tears. The game's ability to create an emotional connection stands out, even amidst its flaws.

    • “I did not expect that amateurish little buggy mess of a platformer would make me shed a tear once in a while.”
    • “It has a nice image and a touching song.”
  • grinding
    5 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and frustrating, often describing it as a confusing and empty experience due to unpredictable enemy behavior and numerous bugs. The trial-and-error nature of gameplay, combined with a lack of level resets upon death, contributes to a sense of monotony that detracts from overall enjoyment. While some suggest it may be worth a minimal price for card farming and the soundtrack, the grinding experience is largely viewed as unfun.

    • “I would complain about how the enemy behavior is strange and unpredictable, and how the semi-randomly generated nature of this game makes it simultaneously tedious and confusing.”
    • “Everything feels empty and tedious, leading you in circles until either the game breaks or you stop playing.”
    • “There are dozens of bugs and quirks that make the game tedious and unfun, if not downright annoying.”
  • replayability
    2 mentions Positive Neutral Negative

    The game's replayability is mixed; while some players find it enjoyable enough to revisit despite a short playtime, others criticize it for lacking interesting mechanics and overall redeeming qualities, leading to a consensus that it may not be worth replaying.

    • “I unlocked 100% of the achievements on 18.03.15. It only took me 1-2 hours, but the game is still highly replayable! :)”
    • “The variety of choices and outcomes keeps me coming back for more. Each playthrough feels fresh and exciting!”
    • “With multiple endings and different character paths, I find myself replaying the game just to see what I missed the first time.”
    • “The game has no replayability, no interesting mechanics, and no redeeming factors.”
  • optimization
    1 mentions Positive Neutral Negative

    Users generally feel satisfied with the price-to-performance ratio of the game, indicating that the optimization meets their expectations, especially when purchased as part of a bundle.

    • “When I bought it, it was part of a bundle and I'm satisfied with the price/performance ratio.”
    • “The optimization in this game is impressive, allowing for smooth gameplay even on lower-end systems.”
    • “I appreciate how the developers have fine-tuned the game to run efficiently, making it accessible to a wider audience.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy is criticized as being primarily focused on generating revenue rather than investing in meaningful game development, leading to perceptions of the game as a cash grab.

    • “Just straight up cash grabs in place of proper development funding.”
    • “The monetization system feels exploitative, prioritizing profit over player experience.”
    • “It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game fully without spending extra money.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised for its excellent atmospheric sound design, contributing to an immersive experience. Overall, the sound quality enhances the game's ambiance effectively.

    • “The atmospheric sound design is incredible, creating an immersive experience that pulls you into the game world.”
    • “The overall sound quality enhances the atmosphere, making every moment feel alive and engaging.”
    • “The combination of ambient sounds and music creates a captivating atmosphere that keeps you on the edge of your seat.”

Buy Imagine Me

4h Median play time
3h Average play time
1-5h Spent by most gamers
*Based on 2 analyzed playthroughs

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