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Closure Game Cover

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Closure is a single player platformer game with horror and science fiction themes. It was developed by Eyebrow Interactive and was released on September 7, 2012. It received mostly positive reviews from critics and positive reviews from players.

Closure is a single-player horror platformer game with a good story, splendid gameplay, and ingenious graphics. Players manipulate lights to affect objects' reality while exploring a spider-like demon's journey through eerie, abandoned settings. The game features a great soundtrack, creating a dense, unsettling atmosphere. Note that the game contains grinding, which might not appeal to all players.

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83%
Audience ScoreBased on 606 reviews
gameplay95 positive mentions
grinding15 negative mentions

  • Closure features a brilliant and unique mechanic where only illuminated areas exist, leading to clever and engaging puzzles.
  • The game's atmosphere is enhanced by its stark black-and-white visuals and haunting soundtrack, creating a captivating experience.
  • The puzzles are well-designed and escalate in difficulty, providing a satisfying challenge without becoming overly frustrating.
  • Some puzzles can be tedious and require precise execution, leading to frustration when minor mistakes result in having to restart the entire level.
  • The game lacks a clear narrative, which may leave players wanting more context or story behind the characters and environments.
  • There are technical issues reported by players, including crashes and graphical glitches, which can hinder the overall experience.
  • gameplay
    252 mentions Positive Neutral Negative

    The gameplay of this puzzle platformer is centered around a unique light and shadow mechanic, where only illuminated areas exist, creating intriguing and often challenging puzzles. While the controls are generally responsive and the game runs smoothly, some players find the precision platforming unforgiving and the gameplay can become repetitive over time. Overall, the game is praised for its clever mechanics and atmospheric design, though it may frustrate some with its occasional clunky controls and lack of variety in gameplay elements.

    • “It's a mechanic that feels fresh and is used in consistently clever ways across the entire game.”
    • “The unique light mechanics make for some wonderful puzzles, and the art design complements them well.”
    • “Closure is a solid little puzzle game with unique mechanics, excellent atmosphere, and some truly challenging puzzles.”
    • “Unfortunately, the game is a bit repetitive with no difficulty curve (or a light one) even though a new mechanic is introduced in each world.”
    • “The rest of the gameplay revolves around using keys to unlock doors, using lamps to alter light, placing orbs in various positions/containers, swimming, etc. I felt the game didn't really have anything else to offer besides the light/dark mechanic, and that got old for me pretty fast.”
    • “The surrounding mechanics are pretty dull, and the physics system makes solving some puzzles a huge chore.”
  • music
    151 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric and eerie qualities, effectively enhancing the unsettling tone of the black-and-white visuals. However, many players note that the soundtrack lacks variety, with only a few tracks that can become repetitive over time, detracting from the overall experience. Despite this, the haunting melodies and moody compositions are often described as beautiful and fitting for the game's themes, making it a notable aspect of the gameplay.

    • “The dark, alien, Lovecraftian visual style of the levels and the creepy music/soundscape fit perfectly together.”
    • “The soundtrack is absolutely perfect for this game; it's loud and chaotic at times while other times being more ominous and brooding.”
    • “The music is beautifully composed, bringing up different themes on each level but still retaining the eerie atmosphere.”
    • “The music is moody, but holy is it way too short for 82 levels; there are like 5 tracks, and they loop constantly. The gameplay never frustrated me, but the music sometimes was doing my head in. It's worth a listen to, but after some time, you're better off listening to something of your own.”
    • “Entire segments of the game also use the same song repeating on a loop; there's very little music variety.”
    • “The music fits the world as well, but seemed somewhat repetitive, especially if you spend some time stuck on a particular level.”
  • graphics
    141 mentions Positive Neutral Negative

    The graphics of the game are characterized by a striking black-and-white aesthetic that creates a dreamlike and eerie atmosphere, enhancing the overall experience. While many players appreciate the unique art style and its contribution to the game's mood, some criticize it for becoming repetitive and lacking detail over time. Technical issues related to graphics performance have also been noted, particularly for users with integrated graphics cards, which can detract from the gameplay experience.

    • “The stark black-and-white visuals and eerie, ambient soundtrack give the whole game a dreamlike, almost unsettling tone.”
    • “The graphics are stark, as it is a surrealist game, black and white with a hand-drawn style.”
    • “The effect of light and dark on the reality of the world of Closure combined with a wonderful monochrome cartoon art style and eerie soundtrack make this such an atmospheric game that will have you captivated.”
    • “Another mega bland platformer revolving around a singular mechanic and a black and white art style to coast by on.”
    • “Unfortunately, the visuals and gameplay fail to make this a compelling game to play, and trap it within the realms of 'meh'.”
    • “The art style is okay, though the lack of color results in everything looking pretty samey after a while.”
  • atmosphere
    91 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its haunting and eerie qualities, enhanced by stunning art design and a compelling soundtrack. Many reviewers highlight the effective use of light and darkness, creating a unique and immersive experience that complements the puzzle-platforming elements. While some find the puzzles too easy or the gameplay frustrating, the overall ambiance remains a standout feature that captivates players.

    • “Clever puzzles, stunning art, and a haunting atmosphere that sticks with you.”
    • “The atmosphere and art direction contribute substantially to the light/dark dynamic, and overall create a particular experience that only Closure can deliver.”
    • “The effect of light and dark on the reality of the world of Closure combined with a wonderful monochrome cartoon art style and eerie soundtrack make this such an atmospheric game that will have you captivated.”
    • “The disturbing and surreal atmosphere and plenty of room for its interpretation also make this game stand out among other platformers.”
    • “Every aspect of the game adds to this terrifyingly bleak atmosphere that kept me in just the right mood to sit quietly and stew through the brain-benders that the game provides.”
    • “The creepy effects add to the atmosphere and the music is very menacing at times.”
  • story
    77 mentions Positive Neutral Negative

    The game's story is largely minimal and abstract, relying heavily on environmental cues and visual storytelling rather than traditional narrative elements. Players control multiple characters with vague backstories, and while some levels hint at deeper themes, many reviewers found the overall plot to be confusing or non-existent. The atmospheric design and gameplay mechanics take precedence over a coherent narrative, leaving players to piece together meaning from the eerie environments and subtle hints.

    • “The soundtrack really sets the mood of this creepy drawn world, and in a way, this game paints a story without words.”
    • “The player takes control of three human characters throughout the game, each with their own backstory that is left open to interpretation.”
    • “However, unique gameplay, a polar-monochromatic world, some nice character art, and mysterious storylines combine to make the game into a refreshing and provocative journey through the lives of the three playable characters.”
    • “There's no story, characters, or anything remotely interesting to keep you invested in the game.”
    • “Closure also seems to be completely devoid of story to give me the motivation to suffer through the puzzles.”
    • “It lacks a motivation to press forward like a story or something like that; it's basically just a series of challenges, which is a bit disappointing.”
  • grinding
    16 mentions Positive Neutral Negative

    The reviews highlight a significant issue with grinding in the game, describing it as tedious and repetitive, with many puzzles requiring frustrating back-and-forth movements and frequent restarts upon failure. While some players appreciate the unique concepts, the overall sentiment leans towards the gameplay becoming monotonous and aggravating, particularly in longer levels where minor mistakes lead to having to redo extensive sections.

    • “The ambient music is quite soft, has a nice ring, and isn't too tedious, even after listening to it for a couple of hours straight!”
    • “The concept sounds good on paper, however the levels and gameplay become very repetitive and tedious, making the game just not very fun.”
    • “Having to restart the entire puzzle when you die is tedious and frustrating; it ruins the whole game.”
    • “Sadly, as the game goes on, the levels become tedious and obtuse, with even minor errors forcing you to repeat the entire level no matter how much progress you've made.”
  • stability
    15 mentions Positive Neutral Negative

    The stability of the game has received significant criticism, with many users reporting frequent glitches, crashes, and optimization issues that hinder gameplay. While some players experienced fewer problems on higher-end systems, the overall consensus is that the game is poorly optimized and plagued by technical difficulties, making it difficult to recommend.

    • “Terribly buggy game.”
    • “Interesting concept for a game, but too many technical glitches.”
    • “Too buggy - it crashes for no apparent reason, and levels sometimes don't load properly.”
  • optimization
    10 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with users reporting significant performance issues, including lag spikes and high CPU usage, even on capable systems. While some players experience smooth controls and decent performance on specific operating systems, the overall consensus is that the game is poorly optimized and often buggy, requiring extensive adjustments to run properly.

    • “Controls are responsive and the game runs smoothly, though the precision platforming can occasionally feel unforgiving when paired with the puzzle mechanics.”
    • “Added to the interesting gameplay is a great soundtrack that changes tempo based on the player situation, some really nice animations with an odd style of non-textual story, and solid technical performance on my Ubuntu Linux 16.04 system.”
    • “Finally, I changed my computer's default graphic processor to 'high performance NVIDIA processor'.”
    • “This game is not properly optimized - in fact, the creator even has a long post about trying to get the game to work.”
    • “[list][*] poorly optimized and buggy game.”
    • “This game will take your CPU to the absolute maximum performance, and I hope you are hungry because after 5 minutes you will be able to use it as a grill.”
  • replayability
    6 mentions Positive Neutral Negative

    The reviews indicate a mixed perception of replayability across different games. While some players appreciate the opportunity to uncover missed secrets and challenges, others find limited replay value, particularly in games like Closure, which offers a lengthy initial experience but lacks incentives for repeated play. Overall, the replayability varies significantly depending on the game's design and mechanics.

    • “It does have replay value as you can play again to find more - and solve - the secrets you either missed the first time through or avoided due to the challenge.”
    • “With Closure, Eyebrow Interactive proves that a game built around a single gameplay mechanic can offer not only an absorbing experience, but a replayable one as well.”
    • “Closure has no replay value, but the over 100 levels should last a decent amount of time themselves.”
    • “The game's initial runtime is long enough that it's not too upsetting that the replayability isn't great (and it's a puzzle platformer, so that's not unexpected).”
    • “- low replayability value”
  • humor
    4 mentions Positive Neutral Negative

    The game features a unique blend of dark humor and whimsical graphics, creating a funny yet daunting atmosphere. Players appreciate the original art style and engaging soundtrack, which enhances the overall experience, particularly in the puzzle platformer genre. It stands out alongside other titles like Limbo and The Binding of Isaac for its memorable humor and immersive music.

    • “The atmosphere is both funny and daunting, and the music is mesmerizing (you might find yourself waiting in the main menu for it to finish).”
    • “It's got original and funny graphics along with a great soundtrack as well.”
    • “Between this, Limbo, and Binding of Isaac, you will have a nice set of games with great music and dark humor/imagery.”
  • emotional
    1 mentions Positive Neutral Negative

    Closure is noted for its intellectual engagement rather than deep emotional resonance, falling short of the emotional impact found in games like Braid or Limbo. However, it still offers a unique experience that may appeal to those seeking thought-provoking gameplay.

    • “Closure may not be as emotionally engaging as Braid or Limbo, but it scratches a similar intellectual itch and is worth checking out if you have such itches.”
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80%Critics’ scoreBased on 2 critic reviews
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19h Median play time
18h Average play time
15-20h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Closure is a platformer game with horror and science fiction themes.

Closure is available on PC, Mac OS, Windows, PlayStation 3 and others.

On average players spend around 18 hours playing Closure.

Closure was released on September 7, 2012.

Closure was developed by Eyebrow Interactive.

Closure has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its grinding.

Closure is a single player game.

Similar games include The Bridge, Hue, Teslagrad, The Swapper, Four Sided Fantasy and others.