- September 7, 2012
- Eyebrow Interactive
- 15h median play time
Closure
Platforms
About
Closure is a single-player horror platformer game with a good story, splendid gameplay, and ingenious graphics. Players manipulate lights to affect objects' reality while exploring a spider-like demon's journey through eerie, abandoned settings. The game features a great soundtrack, creating a dense, unsettling atmosphere. Note that the game contains grinding, which might not appeal to all players.
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- Closure features a unique and innovative mechanic where only illuminated objects exist, leading to creative and challenging puzzles.
- The game's art style and atmosphere are beautifully crafted, creating a haunting and immersive experience.
- The puzzles are well-designed with a gradual difficulty curve, providing a satisfying sense of achievement when solved.
- The game suffers from technical issues, including crashes and graphical glitches that can hinder gameplay.
- Some puzzles can be frustratingly difficult due to imprecise controls and the need for pixel-perfect placement.
- The lack of a narrative and repetitive music can detract from the overall experience, making it feel monotonous at times.
gameplay
108 mentions Positive Neutral NegativeThe gameplay is centered around a unique light and shadow mechanic that challenges players to think creatively, with puzzles that often require careful manipulation of light to reveal or obscure platforms and objects. While the core mechanic is well-executed and offers a fresh take on puzzle-solving, some players find the gameplay repetitive and lacking in variety, with controls that can feel imprecise at times. Overall, the game provides a compelling experience for puzzle enthusiasts, though it may frustrate those seeking a broader range of mechanics or smoother controls.
“The core mechanic of light and shadow manipulation challenges you to think in unordinary ways until the very final.”
“The gameplay is really impressive - something strange and quiet at the same time.”
“The main mechanic of 'light solidifying reality' is absolutely genius, and it often took me quite the sit-down-and-think to wrap my head around some of these puzzles.”
“Unfortunately, the game is a bit repetitive with no difficulty curve (or a light one) even though a new mechanic is introduced in each world.”
“There's about 70+ levels, all of which simply revolve around one core mechanic.”
“The surrounding mechanics are pretty dull, and the physics system makes solving some puzzles a huge chore.”