- September 7, 2012
- Eyebrow Interactive
- 19h median play time
Closure
Platforms
About
Closure is a single-player horror platformer game with a good story, splendid gameplay, and ingenious graphics. Players manipulate lights to affect objects' reality while exploring a spider-like demon's journey through eerie, abandoned settings. The game features a great soundtrack, creating a dense, unsettling atmosphere. Note that the game contains grinding, which might not appeal to all players.









- Closure features a unique mechanic where only illuminated areas exist, leading to clever and engaging puzzles.
- The game's dark monochrome art style and atmospheric soundtrack create a captivating and eerie experience.
- The level design gradually introduces new elements, keeping the gameplay fresh and challenging without becoming frustrating.
- Some puzzles can be overly punishing, requiring players to restart entire levels for minor mistakes.
- The game lacks a clear narrative, which may leave players feeling disconnected from the experience.
- Technical issues, such as crashes and graphical glitches, can hinder gameplay and frustrate players.
- gameplay250 mentions Positive Neutral Negative
The gameplay of this puzzle platformer is centered around a unique light and shadow mechanic, where only illuminated areas exist, leading to creative and challenging puzzles that require players to think outside the box. While the core mechanic is well-executed and offers a variety of levels, some players find the gameplay can become repetitive and the controls occasionally frustrating. Overall, the game is praised for its innovative mechanics and atmospheric design, making it a worthwhile experience for puzzle enthusiasts.
“It has some really unique mechanics, and a lot of the puzzles are brain-bending in the right way.”
“This is a very clever puzzle platformer that explores a unique idea with some fascinating complementary mechanics.”
“The main mechanic uses light to reveal areas your character can go, and it adds other challenges throughout the game.”
“Unfortunately, the game is a bit repetitive with no difficulty curve (or a light one) even though a new mechanic is introduced in each world.”
“The rest of the gameplay revolves around using keys to unlock doors, using lamps to alter light, placing orbs in various positions/containers, swimming, etc. I felt the game didn't really have anything else to offer besides the light/dark mechanic, and that got old for me pretty fast.”
“The surrounding mechanics are pretty dull, and the physics system makes solving some puzzles a huge chore.”