Voyager-19 Game Cover
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"Voyager-19" is a single-player horror game where you captain a decaying spacecraft searching for a missing science expedition in distant star systems. Experience lots of grinding as you manage power and fight against interstellar radiation while photographing and recording data from planets. Immerse in the ingenious atmosphere as you uncover the mystery of the missing expedition and confront the horrors of deep space.

  • Mac OS
  • PC
  • Steam Deck
  • Windows
  • Linux

Reviews

90%
Audience ScoreBased on 848 reviews
atmosphere97 positive mentions
grinding68 negative mentions
  • The game has a captivating atmosphere and sound design that effectively builds tension and dread.
  • It's a short but engaging experience, perfect for fans of cosmic horror, reminiscent of Iron Lung.
  • The concept of sentient planets and the gradual degradation of the spacecraft adds a unique twist to the gameplay.
  • The gameplay can become tedious due to constant menu navigation and power management, detracting from the horror experience.
  • The game is very short, with many players completing it in under an hour, leading to concerns about replayability.
  • The story and ending are predictable, lacking the depth and surprises that some players hoped for.
  • atmosphere142 mentions

    The atmosphere of the game is widely praised for its immersive and eerie qualities, effectively capturing a sense of isolation and tension in a retro 70s space theme. Many reviewers highlight the sound design and visual aesthetics as key elements that enhance the overall experience, although some note that the gameplay can feel tedious and lacks depth. Overall, the game's atmosphere is considered its strongest aspect, making it a worthwhile experience for fans of atmospheric horror and space themes.

    • “The atmosphere is incredible and it feels very lonely and claustrophobic.”
    • “The atmosphere was unsettling from the beginning, from eerie recordings from the planets (which sound like actual NASA recordings from planets in our solar system), to the terrifying twist in the end.”
    • “The emptiness of space mixed with the tight confinements of your ship make for a solid atmosphere; the further you progress your mission, the more your ship takes a toll, adding certain pressure and anxiety as you have to quicken your pace.”
    • “More could've been done with the first-person camera; there wasn't really much reason to look around, not even for the sake of atmosphere.”
    • “The atmosphere was unsettling from the beginning, from eerie recordings from the planets (which sound like actual NASA recordings from planets in our solar system) to the terrifying twist in the end.”
    • “Although the atmosphere was scary, I would've liked to see more horror elements.”
  • story135 mentions

    The game's story is described as intriguing yet sparse, with a simple premise that lacks depth and surprises, leading to a rushed and predictable conclusion. While the atmosphere and concept are praised for their effectiveness in creating tension, many players felt that the pacing and execution left much to be desired, resulting in a lack of engagement as the missions progressed. Overall, the narrative is seen as a solid foundation that could benefit from further development and additional content to enhance the experience.

    • “The story is sparse (as expected for a game this length), but what's there is very effective and accomplishes its task admirably.”
    • “A unique and unsettling experience, with an equally unique and unsettling story.”
    • “The gameplay fits thematically with the story, and its great use of audio will help you get immersed in the distressing experience of being on a prolonged mission, in a slowly decaying spacecraft.”
    • “I found myself losing interest relatively quickly since not much was happening until around mission 5.”
    • “Unfortunately, you can sum up all of this game's story and events in just about two sentences, and there's a lot of buildup for just one good scare, one scary monster.”
    • “The story is extremely easy to deduce and the 'twist' is telegraphed to you in a way that can only be described as 'circus clown superliminal'.”
  • gameplay127 mentions

    The gameplay is characterized by a simple yet repetitive loop involving menu navigation and managing a decaying spacecraft, which many players found tedious, especially towards the end. While the atmosphere and tension are well-executed, the mechanics often feel like busywork, leading to a lack of replayability and diminishing engagement after the initial novelty. Overall, the game has a solid concept and interesting mechanics, but it suffers from a lack of depth and variety, leaving players wanting more.

    • “The gameplay fits thematically with the story, and its great use of audio will help you get immersed in the distressing experience of being on a prolonged mission in a slowly decaying spacecraft.”
    • “It's a good game and the mechanics are fun; the way your ship degrades over time is a great mechanic, losing control over your ship feels creepy.”
    • “The atmosphere and simplicity of the gameplay is very satisfying; however, the power management is rather tedious. I think making the power management done in a different manner other than back-and-forthing between menus would be more beneficial to the overall experience.”
    • “The unfortunate reality of this game's mechanics is that they're far more tedious than they are scary.”
    • “The concept sounds extremely interesting, but the gameplay is tedious, there's not enough lore, the mystery and the ending could be figured out halfway through and there's no interesting twist to it; it wasn't even thrilling in the slightest.”
    • “Interesting concept and aesthetic, but 90% of the gameplay is tedious busywork between a tiny amount of narrative content.”
  • grinding68 mentions

    Overall, players find the grinding aspect of the game to be excessively tedious, particularly in the later stages where repetitive tasks and cumbersome menu navigation detract from the experience. While the atmosphere and concept are appreciated, many reviewers feel that the gameplay becomes monotonous and lacks depth, leading to a loss of tension and immersion. The power management system, intended to add challenge, is often criticized for being more frustrating than engaging.

    • “You do repetitive, tedious tasks for a few short moments of interesting events.”
    • “The unfortunate reality of this game's mechanics is that they're far more tedious than they are scary.”
    • “Interesting concept and aesthetic, but 90% of the gameplay is tedious busywork between a tiny amount of narrative content.”
  • graphics42 mentions

    The graphics of the game are characterized by a lo-fi, retro aesthetic that effectively captures a 70s space theme, creating a strong atmosphere that many players appreciate. While the visuals are generally well-received for their simplicity and effectiveness, some players find the menu navigation cumbersome, which detracts from the overall experience. Overall, the graphics contribute positively to the game's ambiance, though the limited visual content may leave some players wanting more.

    • “I love the aesthetic and atmosphere; it does a good job of mimicking the retro 70s space theme.”
    • “The art style's great, the conceit of the game itself appeals to me personally, and I am a fan of scrolling around on websdr. No bugs or technical issues.”
    • “Very atmospheric with nice visuals.”
    • “I understand that the painful and inaccessible menu navigation is an aesthetic choice, and it's one that I can't cosign.”
    • “Interesting concept and aesthetic, but 90% of the gameplay is tedious busywork between a tiny amount of narrative content.”
    • “For what little visuals there actually are in the game, it really helps sell the experience.”
  • replayability19 mentions

    Overall, the game has limited replayability, with many players noting that it is designed as a short, immersive horror experience rather than one meant for repeated playthroughs. While some suggest that additional features like new game plus, different endings, or hidden easter eggs could enhance replay value, the consensus is that replayability is not a primary focus of the game.

    • “This makes it replayable and the ending so satisfying to complete.”
    • “Along with the fear factor, easter eggs also aid in replayability.”
    • “Different endings would greatly help this game's replayability factor; maybe something different for using thrusters at the end.”
    • “Not much in the way of replayability, and I found the mechanics almost padded the playtime as opposed to immersing me.”
    • “If you're looking for replayability, I really don't think that that's the point of the game.”
    • “It's meant to be a short, captivating horror experience inspired by Iron Lung (a great game that also arguably has no replayability).”
  • music4 mentions

    The music and sound design are praised for being both cool and unnerving, contributing positively to the overall atmosphere of the game.

    • “The soundtrack and sound design is both cool and unnerving (in a good way).”
    • “Good soundtrack.”
  • emotional4 mentions

    Players express a strong emotional response to the game, particularly highlighting its ability to evoke fear like never before. However, some feel that the absence of mouse input detracts from the overall immersive experience, marking it as a missed opportunity for deeper emotional engagement.

    • “This game made me feel fear in a way I haven't felt in years.”
  • optimization2 mentions

    The game is generally considered to be decently optimized, with users reporting satisfactory performance overall.

    • “The game is decently optimized, providing a smooth experience even on lower-end hardware.”
    • “I was pleasantly surprised by how well-optimized the game is, allowing for seamless gameplay.”
    • “The optimization is impressive, ensuring that the game runs efficiently without any noticeable lag.”
  • stability2 mentions

    Users report that the game runs smoothly and reliably, with no significant stability issues noted during gameplay. Overall, it appears to perform well on the platform.

    • “It's about an hour and runs great on deck.”
  • humor2 mentions

    The humor in the game is noted to be inconsistent, with some players finding it amusing while others feel it detracts from the overall experience due to unanswered questions and unclear gameplay elements. This mix of humor and confusion contributes to a sense of dissatisfaction among users.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

1hMedian play time
1hAverage play time
1-1hSpent by most gamers
*Based on 2 analyzed playthroughs

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