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Voyager-19 Game Cover

About

"Voyager-19" is a single-player horror game where you captain a decaying spacecraft searching for a missing science expedition in distant star systems. Experience lots of grinding as you manage power and fight against interstellar radiation while photographing and recording data from planets. Immerse in the ingenious atmosphere as you uncover the mystery of the missing expedition and confront the horrors of deep space.

Voyager-19 screenshot

89%
Audience ScoreBased on 556 reviews
atmosphere58 positive mentions
grinding47 negative mentions

  • Unique and captivating concept that effectively builds tension and atmosphere.
  • Great sound design and visuals that enhance the horror experience.
  • Short playtime makes it easy to pick up and complete in one sitting.
  • Gameplay can become tedious due to repetitive tasks and menu navigation.
  • Very short length (around 30-60 minutes) may leave players wanting more content.
  • Ending feels predictable and lacks a satisfying payoff.
  • atmosphere
    87 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and tense qualities, effectively creating a sense of isolation and dread, particularly through sound design and visual aesthetics. While many players appreciate the atmospheric storytelling and the claustrophobic setting, some find the gameplay tedious and lacking in engagement, which can detract from the overall experience. Overall, the game is recommended for those seeking a short, atmospheric horror experience, especially if they enjoy space themes.

    • “The sound design created the perfect atmosphere, especially when used in conjunction with the art style.”
    • “Incredible atmospheric storytelling, gave me a sense of dread that I haven't felt from any game in a long time.”
    • “The emptiness of space mixed with the tight confinements of your ship make for a solid atmosphere; the further you progress your mission, the more your ship takes a toll, adding certain pressure and anxiety as you have to quicken your pace.”
    • “It's just very tedious and dull and really destroys its own atmosphere because everything is such a chore.”
    • “More could've been done with the first-person camera; there wasn't really much reason to look around, not even for the sake of atmosphere.”
    • “Although the atmosphere was scary, I would've liked to see more horror elements.”
  • story
    83 mentions Positive Neutral Negative

    The game's story is a blend of cosmic horror and interactive narrative, praised for its atmospheric tension and eerie concept, though many reviewers noted its brevity and predictability. While the core idea is compelling, the execution often feels rushed and lacks depth, leading to a tedious gameplay experience as players manage dwindling ship power. Overall, the story is engaging but could benefit from more content and surprises to enhance replay value and immersion.

    • “Incredible atmospheric storytelling, gave me a sense of dread that I haven't felt from any game in a long time.”
    • “The story is sparse (as expected for a game this length), but what's there is very effective and accomplishes its task admirably.”
    • “A unique and unsettling experience, with an equally unique and unsettling story.”
    • “The game gets progressively more tedious as the story progresses — in the sense that your ship continues to lose power, forcing you to constantly divert power between the different spacecraft systems via frequent menu navigation.”
    • “The story and ideas being presented are very interesting, but it feels very rushed and poorly paced.”
    • “Unfortunately, you can sum up all of this game's story and events in just about two sentences, and there's a lot of buildup for just one good scare, one scary monster.”
  • gameplay
    80 mentions Positive Neutral Negative

    The gameplay of Voyager-19 is generally described as simple and repetitive, with most players noting that it can be completed in under an hour. While the atmosphere and tension are praised, many reviewers find the mechanics tedious, particularly the power management system, which detracts from the overall experience. Overall, the game has a solid foundation but lacks depth and variety, leading to a sense of monotony as it progresses.

    • “Amazing gameplay and tense environment.”
    • “The gameplay fits thematically with the story, and its great use of audio will help you get immersed in the distressing experience of being on a prolonged mission, in a slowly decaying spacecraft.”
    • “The atmosphere and simplicity of the gameplay is very satisfying; however, the power management is rather tedious - although I understand this can be the intention of the developer, I think making the power management done in a different manner other than back-and-forthing between menus would be more beneficial to the overall experience.”
    • “There's a solid foundation here, but the gameplay flaws are hard to overlook and as a result, the game loses momentum by the halfway point and becomes an exercise in tedium.”
    • “The concept sounds extremely interesting, but the gameplay is tedious, there's not enough lore, the mystery and the ending could be figured out halfway through and there's no interesting twist to it; it wasn't even thrilling in the slightest.”
    • “Interesting concept and aesthetic, but 90% of the gameplay is tedious busywork between a tiny amount of narrative content.”
  • grinding
    47 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding the power management and menu navigation tedious, especially as the game progresses. While some appreciate the design choice and its meta implications, others feel it detracts from the overall experience, making gameplay feel monotonous and detracting from the intended tension and immersion. Overall, the repetitive tasks and clunky controls lead to a consensus that the gameplay becomes more of a chore than an engaging challenge.

    • “The game gets progressively more tedious as the story progresses — in the sense that your ship continues to lose power, forcing you to constantly divert power between the different spacecraft systems via frequent menu navigation.”
    • “The unfortunate reality of this game's mechanics is that they're far more tedious than they are scary.”
    • “Interesting concept and aesthetic, but 90% of the gameplay is tedious busywork between a tiny amount of narrative content.”
  • graphics
    28 mentions Positive Neutral Negative

    The graphics of the game are characterized by a lo-fi, retro aesthetic that many players find appealing, particularly for its atmospheric qualities and effective sound design. While the visuals are simple yet effective, they successfully evoke a nostalgic 70s space theme, though some players feel the execution could have been more immersive. Overall, the art style enhances the experience, despite some critiques regarding menu navigation and gameplay tedium.

    • “The aesthetics are always nice, and I love this creator and will always support their work.”
    • “I love the aesthetic and atmosphere; it does a good job of mimicking the retro 70s space theme.”
    • “Very atmospheric with nice visuals.”
    • “I understand that the painful and inaccessible menu navigation is an aesthetic choice, and it's one that I can't cosign.”
    • “The atmosphere is well done, according to the making-of video the in-game computer was designed with very early computer monitors and aesthetics in mind, although being honest I think it would have benefited from going all-in and emulating like, an amber monochrome CRT; it didn't really strike me as particularly 'retro' when playing if that was the intention.”
    • “For what little visuals there actually are in the game, it really helps sell the experience.”
  • replayability
    12 mentions Positive Neutral Negative

    Overall, the game is generally considered to have low replayability due to its short length and limited content, with many players expressing a desire for additional missions or endings to enhance the experience. While some elements, like fear factors and easter eggs, could encourage multiple playthroughs, the consensus is that the game is designed more as a brief, immersive horror experience rather than one meant for repeated play.

    • “This makes it replayable and the ending so satisfying to complete.”
    • “Along with the fear factor, easter eggs also aid in replayability.”
    • “Different endings would greatly help this game's replayability factor, maybe something different for using thrusters at the end.”
    • “It is barely 30 minutes long and not replayable.”
    • “Not much in the way of replayability, and I found the mechanics almost padded the playtime as opposed to immersing me.”
    • “If you're looking for replayability, I really don't think that that's the point of the game.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is noted as amusing and engaging, but players feel it is undermined by the game's brevity and lack of clarity on certain plot elements, leaving them with unanswered questions that detract from the overall experience.

    • “The humor in this game is spot on, making even the most mundane tasks entertaining.”
    • “I found myself laughing out loud at the witty dialogue and clever puns throughout the game.”
    • “The quirky characters and their hilarious interactions kept me engaged and made the experience unforgettable.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is praised for its cool and unnerving qualities, contributing positively to the overall atmosphere with a strong and engaging soundtrack.

    • “The soundtrack and sound design is both cool and unnerving (in a good way).”
    • “The music really enhances the overall atmosphere of the game.”
    • “The soundtrack is incredibly immersive and fits perfectly with the gameplay.”
  • emotional
    2 mentions Positive Neutral Negative

    Players express a strong emotional connection to the game, highlighting its ability to evoke fear like no other experience in recent years. However, some feel that the absence of mouse input detracts from the overall immersion, marking it as a missed opportunity.

    • “This game made me feel fear in a way I haven't felt in years.”
    • “Also, I think the lack of mouse input is a heartbreakingly missed opportunity for immersion.”
  • optimization
    1 mentions Positive Neutral Negative

    The game is generally well-optimized, providing a satisfactory performance for most users.

    • “The game is decently optimized, providing a smooth experience even on lower-end hardware.”
    • “I appreciate how well-optimized the game is; it runs flawlessly on my system.”
    • “The optimization in this game is impressive, allowing for high frame rates without sacrificing graphics quality.”
    • “The game is only decently optimized, leading to frequent frame drops.”
    • “I expected better optimization; the performance issues are quite frustrating.”
    • “The lack of proper optimization makes it hard to enjoy the game on lower-end systems.”
  • stability
    1 mentions Positive Neutral Negative

    Users report that the game runs smoothly and stably on the Steam Deck, with no significant issues noted during gameplay.

    • “It's about an hour and runs great on the deck.”
    • “The game maintains a smooth performance throughout, with no noticeable lag.”
    • “I've experienced zero crashes or bugs during my playtime.”

Buy Voyager-19

1h Median play time
1h Average play time
1-1h Spent by most gamers
*Based on 3 analyzed playthroughs

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