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Voxel Turf Game Cover

About

Voxel Turf is a single player and multiplayer strategy game. It was developed by L Twigger and was released on September 13, 2017. It received positive reviews from players.

Voxel Turf is a block based urban sandbox. Build cities, blow up buildings, complete missions or fight for territory. Build a real estate empire, or perhaps just drive around and blow stuff up. Its your choice!

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88%
Audience ScoreBased on 493 reviews
gameplay21 positive mentions
grinding3 negative mentions

  • Unique blend of GTA, Minecraft, and Sim City elements offering city building, crime gameplay, and economy management.
  • Highly customizable with block-based building, mod support via Steam Workshop, and multiplayer/co-op modes.
  • Active and dedicated developer providing consistent updates and community engagement.
  • Clunky and unpolished gameplay mechanics, including stiff combat, AI aimbot behavior, and poor driving controls.
  • Outdated and unappealing voxel graphics, simplistic audio, and a cumbersome user interface.
  • Small and mostly inactive player base with unstable or dead multiplayer servers limiting online experience.
  • gameplay
    73 mentions Positive Neutral Negative

    Gameplay in this game is a mixed bag: it offers engaging and mechanically rich systems like city building, economy, and turf wars that create depth and replayability, yet suffers from clunky controls, basic and frustrating combat/shooting mechanics, stiff driving, and poorly explained tutorials. While the core concept and sandbox elements are praised for their uniqueness and potential, many players find the gameplay awkward and unpolished, with AI balance and user experience needing improvement. Overall, it appeals to those who value systemic complexity over refined execution but may frustrate newcomers and players seeking smooth, polished mechanics.

    • “While all the mechanics in this game are relatively straightforward and are something you can figure out on your own to an extent, the implications of those mechanics and how they interact with you and other mechanics is what really causes this game to be something special.”
    • “It's simple to construct, save, and export your creations. It's simple on mechanics, economics, clans, wars, and etc. The best part is that you can start from zero with rivals on extra huge maps (mods), build, and watch how others grow and prosper.”
    • “Mechanics seem so simple, yet there is plenty of depth to this game and replayability.”
    • “-The idea is kinda cool, but the game itself is not good. There is an idea of game there but everything is very clunky, gameplay is stiff and there is no sense of direction beyond the tutorial text. The control scheme is bad (same button to skip text and exit vehicle?). The tutorials do not follow an order of progression (the game doesn't guide you to buy or acquire your first gun but instead gives you tutorial missions to rob a gun store).”
    • “The gameplay on the other hand is extremely bare bones; gunplay is just shoot until they're dead. The AI is the biggest flaw of the game by far.”
    • “-FPS combat is a major part of the gameplay, but it is absolutely the worst and most unfinished part of the game - next to the driving. Cars aren't fun to drive, which is a basic game mechanic for a game about driving around town.”
  • story
    63 mentions Positive Neutral Negative

    The story in this game offers a loosely connected semi-dystopian setting where players take on the role of a mercenary involved in crime, city-building, and faction warfare, with a wide variety of mission types and gameplay styles. While the lore is minimal and the narrative often feels shallow or repetitive, missions adapt to the city environment, providing diverse activities like turf wars, espionage, and building management that create emergent gameplay opportunities. Overall, the story serves as a flexible backdrop for sandbox and procedural mission content rather than a deeply crafted narrative experience.

    • “Voxel Turf is a game where you control a mercenary doing missions for rich lunatics to poor lunatics in a semi-anarchistic city surrounded by bandits and controlled by many different factions, of which you are one.”
    • “The missions are simple, but manage to be fun due to how they adapt to the city, making them pretty varied, even if we talk about the rescue missions.”
    • “I absolutely adore the freedom given in the game while also having an element of linear stories due to the quest you're able to accept.”
    • “- The idea is kinda cool, but the game itself is not good. There is an idea of a game, but everything is very clunky. Gameplay is stiff and there is no sense of direction beyond the tutorial text. The control scheme is bad (same button to skip text and exit vehicle?). The tutorials do not follow an order of progression (the game doesn't guide you to buy or acquire your first gun but instead gives you tutorial missions to rob a gun store).”
    • “- The AI is this game's greatest weakness, and its combat exemplifies that to such a degree you'll be ragequitting since you failed a mission because some bandit 1 km away spots you and starts raining hellfire with an SMG killing you while you already have 10 HP from fighting all the other cracked-out, seemingly green beret special forces enemy AI at the hardware store.”
    • “- The AI citizens are also very stupid. When you try to save any place from bandits (a common repeatable mission—which you will be doing a lot of), they flail their arms around running everywhere whenever there's a gunshot or explosion in front of the bandits as well as you. You can be fighting bandits and another incredibly smart citizen will run in front of the firefight. The bandit will still be hitting you because of 'aimbot', but you won't hit him because Janet thought it was a good idea to run around unpredictably.”
  • graphics
    41 mentions Positive Neutral Negative

    The graphics of the game are generally considered simplistic, voxel-based, and reminiscent of Minecraft, often described as crude or clunky with limited aesthetic polish and occasional UI issues. While many find the visuals lacking in detail or refinement, most agree that the modest graphics do not detract from the deep, enjoyable gameplay and unique city-building experience. Overall, the game’s appeal lies more in its mechanics and atmosphere than its visual presentation.

    • “Voxel turf is like the love child of Minecraft and SimCity, if Minecraft was obsessed with creating cities and SimCity had a weird love for voxel-based graphics.”
    • “Great game with simplistic yet enjoyable graphics and gameplay.”
    • “The graphics are reminiscent of another certain blocky game, and here they can look quite nice especially amidst a dense metropolis at night.”
    • “The general art style is disappointing to be honest, and that's hard to say because the actual gameplay is great.”
    • “No effort has been put into any aesthetic detail in this game; for example, look at the basically unanimated rectangle men that occupy the city and the out of place vehicles they ride around in.”
    • “An example of a small aesthetic detail that is of poor value: dropped objects are sprites, an unfinished detail so old and out of touch that not even Minecraft renders things this way anymore.”
  • music
    12 mentions Positive Neutral Negative

    The game's music is widely praised for its chill, catchy, and enjoyable soundtrack, which enhances the overall experience, especially during city exploration. Many users express a strong appreciation for the soundtrack and hope it becomes available for purchase. The music stands out as a highlight, even compensating for other aspects of the game.

    • “I love the soundtrack and the design of all the assets.”
    • “My favorite thing is to simply generate a city, find a cozy highrise like a library, and look over the cityscape while listening to the game's chill music.”
    • “The audio is saved by an incredible soundtrack, which is a great joy to listen to while playing.”
    • “Honestly, my favorite thing is to simply generate a city, find a cozy highrise like a library, and simply look over the cityscape whilst listening to some of the game's chill music.”
    • “Honestly, the music is pretty catchy at times.”
    • “Please sell the soundtrack.”
  • optimization
    11 mentions Positive Neutral Negative

    The game is generally well-optimized, delivering smooth performance with minimal bugs or crashes, thanks to dedicated updates from the developer. While solo or low-traffic play experiences strong optimization, performance can suffer on heavily trafficked multiplayer servers, especially if hosted on less powerful PCs. Overall, the optimization is solid and allows for detailed exploration without significant issues.

    • “The game mechanics are amazing, the performance is quite smooth and I never had any bugs or crashes.”
    • “I remember when Streets of Sim City boasted being able to drive in your city, but this is much more fleshed out and takes advantage of a ton of optimization techniques that allow you to have lots of fully explorable buildings in one area.”
    • “What led me to buy this game was the fact that the developer took his time to develop proper optimization updates for this game.”
    • “- Performance/optimization sucks atm.”
    • “- Could use better performance, I think.”
    • “Edit: Game performance issues were due to running the server on my PC.”
  • replayability
    4 mentions Positive Neutral Negative

    Replayability is highly praised, with multiplayer and workshop support significantly enhancing content and longevity. Despite a learning curve, the game's simple mechanics offer surprising depth, contributing to its strong replay value. Overall, it is considered a fantastic game with excellent potential for repeated play.

    • “It's an amazing game with superb potential and replay value.”
    • “Multiplayer and workshop support add a ton of replayability and content.”
    • “Final thoughts: fantastic game with a surprising amount of depth and replayability but a bit of a learning curve.”
  • grinding
    3 mentions Positive Neutral Negative

    Grinding in the game is described as tedious and frustrating, particularly for unlocking fun activities like bank heists or obtaining valuable items such as housing blocks. Players suggest the need for more diverse and engaging money-making methods to reduce repetitive grinding.

    • “Makes bank heists, or anything fun like that pretty tedious and frustrating.”
    • “Quite a bit of grinding to get anything of significant value - including housing blocks.”
    • “All the game needs is more ways to make money and credits, like maybe drug trafficking, farming, etc., and it would be even better.”
  • stability
    3 mentions Positive Neutral Negative

    The game’s stability is generally solid with no major bugs or glitches affecting performance, though some early access issues and minor glitches are present but do not significantly impact the overall enjoyment.

    • “Fun game but still feels like early access with some glitches.”
    • “Many glitches, which affect gameplay though it doesn't completely ruin the game.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is described as silly and chaotic with playful explosions and quirky elements, but it may not appeal to everyone. While some find it amusing in a group setting, it might not be enjoyable to play alone. Overall, the humor is lighthearted but somewhat hit-or-miss.

  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere is praised for its immersive, open-world city that feels alive with workforce and economics, offering enjoyable exploration despite crude graphics and limited view distance. However, it lacks the rich vocal chatter that significantly enhances the ambiance in games like GTA. Overall, the world-building creates a compelling and enjoyable experience.

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8h Median play time
337h Average play time
3-1000h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Voxel Turf is a strategy game.

Voxel Turf is available on PC, Windows and Linux.

On average players spend around 337 hours playing Voxel Turf.

Voxel Turf was released on September 13, 2017.

Voxel Turf was developed by L Twigger.

Voxel Turf has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Voxel Turf is a single player game with multiplayer and local co-op support.

Similar games include TerraTech, Empyrion: Galactic Survival, Avorion, The Front, Night of the Dead and others.