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"Reassembly" is a single-player Science Fiction Strategy game with good mechanics, fantastic visuals, and exceptional music, but a lackluster story and heavy grinding. Players craft and customize their own spaceship, battling a variety of alien races in a procedurally-generated universe. The game offers high replayability and unique atmosphere, but can be buggy. Growth and evolution of your ship adds a fresh twist to the strategy genre.

Reviews

94%
Audience ScoreBased on 2,304 reviews
gameplay97 positive mentions
story15 negative mentions
  • Great ship building mechanics that allow for endless creativity and customization.
  • Fun and addictive gameplay with a vibrant and engaging soundtrack.
  • Strong modding community that enhances replayability with new factions and content.
  • Game can become repetitive after unlocking all factions and reaching maximum ship power.
  • AI behavior can be frustrating, often leading to ships getting stuck or not following commands effectively.
  • Lack of multiplayer options and a clear endgame can diminish long-term engagement.
  • gameplay275 mentions

    The gameplay of "Reassembly" is characterized by its engaging ship-building mechanics and a simple yet addictive loop of flying, shooting, and resource gathering. Players appreciate the limitless customization options and the emergent gameplay that arises from designing unique ships, although some find the overall experience can become repetitive after extended play. While the game lacks depth in terms of objectives and narrative, its intuitive mechanics and modding support provide a satisfying and creative outlet for players.

    • “An interesting take on asteroids-style gameplay, but with essentially limitless customization options for what you want to utilize as weaponry, defense, and fleet control.”
    • “The gameplay loop is fly around, shoot the enemies, gather resources, then build ships and start all over.”
    • “The building mechanics are interesting because the block designs are just mismatched enough that you can't connect a block to every adjacent block.”
    • “The gameplay loop is fly around, shoot the enemies, gather resources then build ships and start all over.”
    • “The game gives you literally nothing out of that, no tertiary gameplay loops, no story, nothing deep.”
    • “Gameplay is dull, combat is too simple, you quickly outscale enemies and everything is a cakewalk, and AI is bad.”
  • music227 mentions

    The music in the game is widely praised for its atmospheric and immersive qualities, enhancing the overall gameplay experience. Reviewers describe it as a chill, electronic soundtrack that complements the game's visuals and mechanics, making it easy to lose track of time while playing. While some note that the music can become repetitive over extended sessions, the majority agree that it significantly contributes to the game's appeal and is worth listening to.

    • “The music is smooth, serene and gets a kind of arcade action vibe when in combat.”
    • “The soundtrack is surprisingly good for galactic domination, and has a very spacy, electronic feel.”
    • “The music is easily the best part of this game, it really helps to draw you in.”
    • “The music is suitable and soothing, but not particularly noteworthy, but the sound effects from firing weapons are right on point.”
    • “The soundtrack wasn't of any interest to me either.”
    • “The music became repetitive.”
  • graphics185 mentions

    The graphics of the game are characterized by a minimalist, vector art style that many players find aesthetically pleasing and well-suited to the gameplay. While some reviews note that the visuals are simple and reminiscent of retro games, they are complemented by vibrant colors and particle effects that enhance the overall experience. Additionally, the game supports extensive modding, allowing players to further customize and improve the graphics, making it accessible even on lower-end hardware.

    • “Beautiful graphics, the bright glows of ship thrusters contrasted against the black abyss of space hits hard.”
    • “The graphics are very minimalist vector style but still kind of flashy with all the particle effects.”
    • “The graphics are clean and simple, not ultra-detailed, with nice effects, slightly retro and modern at the same time.”
    • “This game looks fairly simple graphically, but it's an in-depth game that will always have you trying out something new.”
    • “The graphics could have been done on an Amiga 500 with its very good vector graphics capabilities and would fit there very well too (-> retro style).”
    • “The graphics are very basic but it is very serviceable to the type of game.”
  • story78 mentions

    The game is largely criticized for its lack of a coherent story, with many players noting that it functions primarily as a sandbox experience without any meaningful narrative or objectives. While some appreciate the freedom to create and build ships, they express a desire for a more structured storyline or missions to enhance engagement. Overall, the absence of a compelling plot leaves many feeling that the game lacks depth and purpose.

    • “This game might have simple graphics and no real story to it, but for what it is, it is really close to perfect.”
    • “It is purely driven by you making a story yourself, or simply wanting to conquer the generated world.”
    • “Hopefully we'll see story elements added while it's in development.”
    • “The game gives you literally nothing out of that, no tertiary gameplay loops, no story, nothing deep.”
    • “No story to speak of, not really even sure if there is a 'win condition' but building your ships and your fleet is a ton of fun.”
    • “Zero story whatsoever.”
  • replayability74 mentions

    The game's replayability is highly variable, with many players praising the extensive customization options, diverse factions, and the potential for modding, which significantly enhance replay value. However, some users feel that once the game is completed, the incentive to replay diminishes, particularly without mods or new challenges. Overall, while there is a strong foundation for replayability, it largely depends on individual player preferences and engagement with community content.

    • “Highly replayable, excellent mods to explore.”
    • “Each faction is different in shapes, playstyle, and AI behavior, resulting in the game becoming very replayable. The amount of possible playthroughs is pretty much endless, especially when you look inside the workshop and see the various ways to spice up the gameplay.”
    • “With fully customizable ships, the ability to build them from scratch and design them with any number of variations of weapons, engines, and defenses, the game truly offers continuous replayability.”
    • “Will only give moderate replayability without mods.”
    • “Brilliant game, but surprisingly little replayability after a certain point.”
    • “Don't get me wrong, I liked this game, but it is very shallow and the replayability just isn't there.”
  • grinding46 mentions

    The grinding aspect of the game is a mixed bag; while some players appreciate the goal-setting and strategic resource farming, many find the process tedious and repetitive, especially when it comes to fleet building and territory conquest. The game offers a variety of playstyles and ship designs, but the grind can become overwhelming, leading to frustration for those who prefer a more streamlined experience. Overall, enjoyment of the game heavily depends on one's tolerance for grinding and the desire for deep customization and combat strategy.

    • “You don't need to babysit your empire, so it's not tedious - and there's no cap to the fleet you can have, so battles are fun.”
    • “Suffice it to say that killing just one is a tedious process taking several minutes, and the existence of an entire fleet almost completely ruined the game for me.”
    • “To sum up, this here is the entirety of your 'very positive' uninspiring gameplay offered by Reassembly: no story, no purpose, no gaming mechanism of any depth or sophistication, only mind-numbing endless grinding and upgrades. So do yourself a favor and move on; do something else with your life... nothing to see here.”
    • “It's fine if you like grind-like games, but otherwise it gets really tedious really quick.”
  • optimization29 mentions

    Overall, the game's optimization is praised for its ability to handle large fleets and complex interactions smoothly, even during intense gameplay scenarios. Many users report excellent performance across various hardware, with only occasional minor issues, while some highlight significant performance problems, particularly with specific factions or under heavy load. Despite these mixed experiences, the game's design and coding are generally regarded as well-executed, contributing to a satisfying gameplay experience.

    • “It is possible to command fleets up to about 60 ships in size, and in my experience this also has no performance drawbacks at all.”
    • “The game itself is very well optimized, even after spawning around 150 large ships it still ran smoothly and at a decent framerate.”
    • “Hundreds of ships can be onscreen at a time without the game apparently breaking a sweat (thanks reassembly developer, for actually caring about performance).”
    • “There are game-breaking performance issues, game-breaking UI bugs, and the AI wasn't finished being programmed.”
    • “A true testament to the addictiveness of this game is that I still put up with such performance, but it is *extremely* noticeable.”
    • “The game is very badly performance optimized; even with a good computer, you are playing in slow motion sometimes.”
  • atmosphere27 mentions

    The atmosphere of the game is widely praised for its relaxing and immersive qualities, enhanced by a captivating soundtrack that complements the minimalist graphics and gameplay. Players appreciate the unique blend of peaceful exploration, ship-building mechanics, and a vibrant, living game world filled with dynamic factions and engaging visuals. Overall, the combination of soothing music and stylized art creates a mesmerizing experience that draws players into the game's universe.

    • “The music is perfectly atmospheric.”
    • “There's this magical combination of textureless graphics with smooth atmospheric background music and arcade style gameplay layered over building/resource management and combat that makes Reassembly a unique gaming experience that is worth checking out.”
    • “It's got a great atmosphere, the galaxy really feels alive, with plants shooting their spores from one asteroid to another, all the different factions doing their business, battles raging, quiet stretches of space littered with the remains of destroyed ships, asteroid fields and wormholes.”
    • “Reassembly is a decent sandbox shooter that has a relaxed atmosphere.”
    • “I am normally the type of guy to turn the music off and run my own playlist in the background, but the music of Reassembly (especially from the Fields expansion) felt so in place with the overall atmosphere of the game; even if I thought it was enough, I couldn't turn the music off.”
    • “It really captures the essence and atmosphere of the game, and it really fits the theme.”
  • stability23 mentions

    The game's stability is a mixed bag, with many users reporting frequent bugs and glitches that can disrupt gameplay, including issues with save files and freezing. While some players find it runs well on various hardware, including low-end systems, others describe it as an unfinished product plagued by instability. Overall, the experience can be enjoyable when the game functions properly, but the prevalence of bugs detracts significantly from its potential.

    • “Very good game, runs great on my potato.”
    • “Runs great on any hardware, even on Linux!”
    • “Pretty cool game although super buggy, expect to lose twenty hours of work when the game messes up a save file.”
    • “It is an unfinished buggy cash grab of a game from a developer who doesn't care to finish making this a usable product.”
    • “Frequently freezes on my setup (i7920k/gtx970), having to frequently wait up to 20 seconds for the game to unfreeze ruined first play.”
  • humor13 mentions

    The humor in the game is consistently highlighted as a major draw, with players enjoying the comedic elements of ship design and gameplay mishaps, such as accidental kills and amusing AI behavior. While the jokes and funny moments keep the experience entertaining, some players note that the humor can become repetitive over time due to a lack of increasing difficulty and multiplayer options. Overall, the game successfully blends humor with gameplay, making for a lighthearted experience.

    • “Jokes and humor are always present, and they host seasonal tournaments (which I just attended one and got to the semi-finals).”
    • “It was so funny when I would accidentally get a kill trying to go from here to there.”
    • “This also lets you build some funny creations such as ships that travel by spinning.”
  • emotional5 mentions

    Players express a range of emotional experiences, from the calming and rewarding nature of mining in games like Minecraft to the deep emotional connections formed with characters in strategy games like XCOM. While some find certain narratives emotionally manipulative, others appreciate the heartfelt engagement and creativity offered by games that allow for personal expression and connection, similar to their experiences with titles like FTL and Terraria.

    • “Mining in Minecraft is calming and rewarding; XCOM gives you a hardcore chess game, but suddenly you have an emotional connection to even the puny pawns.”
    • “Heartfelt recommendation from me.”
    • “The last two games that made me feel this way were FTL and Terraria.”
  • monetization2 mentions

    The monetization strategy of the game has been criticized for heavily relying on ads, leading to a frustrating experience for players. Many feel that the game is an unfinished product, suggesting that the developer prioritizes profit over quality and user satisfaction.

    • “I know I've spent far too long watching ads while Apollo-class destroyers split ships ten times their mass down the middle with a gigantic railgun.”
    • “It is an unfinished, buggy cash grab of a game from a developer who doesn't care to finish making this a usable product.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

18hMedian play time
82hAverage play time
10-100hSpent by most gamers
*Based on 21 analyzed playthroughs

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