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Cortex Command

Occasionally entertaining, but plagued by AI bugs and hamstrung by a clunky user interface. Less than the sum of its parts.
Cortex Command Game Cover
66%Game Brain Score
gameplay, story
stability, optimization
67% User Score Based on 3,363 reviews
Critic Score 63%Based on 2 reviews

Platforms

PCMac OSWindows
Cortex Command Game Cover

About

Cortex Command is a multiplayer shooter game with a science fiction theme. It was developed by Data Realms and was released on September 28, 2012. It received mostly positive reviews from both critics and players.

Cortex Command is a real-time and turn-based strategy game set in a 2D world. Command your faction's troops, construct buildings, and manage resources to defeat your enemies. The game features destructible environments, customizable units, and a variety of weapons to choose from. Your goal is to conquer your opponent's base and eliminate their cortex, the core of their brain-like neural network.

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67%
Audience ScoreBased on 3,363 reviews
gameplay114 positive mentions
stability101 negative mentions

  • Cortex Command offers a unique blend of real-time strategy and action gameplay, allowing for creative and chaotic battles.
  • The game features a fully destructible environment and a robust modding community, enhancing replayability and fun.
  • The physics engine provides satisfying and dynamic interactions, making for entertaining gameplay moments.
  • The controls are clunky and unintuitive, making it difficult for new players to grasp the mechanics and enjoy the game.
  • The tutorial is poorly designed, failing to adequately teach players how to navigate the game's systems and objectives.
  • The game has been abandoned by the developers, leading to a lack of updates and polish, which detracts from the overall experience.
  • gameplay
    377 mentions Positive Neutral Negative

    Cortex Command offers a unique blend of strategy and action gameplay, characterized by its detailed physics engine and destructible environments, which encourage creative experimentation. While the game features a steep learning curve and clunky controls that can frustrate players, those who invest the time to understand its mechanics often find the gameplay rewarding and engaging. The extensive modding community further enhances replayability, although the overall user interface and tutorial guidance could benefit from significant improvements.

    • “Cortex Command is a fascinating blend of strategy and action, featuring a unique physics engine that allows for creative gameplay.”
    • “The game's retro graphics and sandbox-style mechanics provide endless opportunities for experimentation and fun.”
    • “The game's deep customization options and varied gameplay modes provide plenty of replay value and strategic depth.”
    • “Slow movement, clunky gameplay, giant shop menus with several tabs containing hundreds of items.”
    • “The tutorial straight up doesn't teach you mechanics you need to know to be able to play or how to play the campaign.”
    • “The controls are trash and the gameplay is weird.”
  • story
    168 mentions Positive Neutral Negative

    The story in Cortex Command is often described as minimal and lacking depth, with many players noting that the game prioritizes gameplay mechanics over narrative. While some appreciate the intriguing backstory involving transhumanism and rebellion, others criticize the absence of a structured campaign or coherent storyline, leading to a disjointed experience. Overall, the game is seen more as a sandbox for creative gameplay rather than a narrative-driven experience.

    • “The story of Cortex Command revolves around a group of rebels fighting against a powerful army.”
    • “The game features a well-written storyline that keeps players engaged from start to finish.”
    • “The story is a great backdrop for a sci-fi sandbox game, and sets up the great motives for why you’re doing what you’re doing, which makes it good.”
    • “Story-wise, there is probably not much to say; I feel like the game has a greater focus on mechanics.”
    • “I expected the campaign to have somewhat of a story; I was definitely wrong.”
    • “The campaign has no story and no clearly defined goal other than to kill the enemy.”
  • graphics
    139 mentions Positive Neutral Negative

    The game's graphics feature a charming pixel art style reminiscent of classic 2D side-scrolling games, with vibrant sprites and engaging visuals that enhance the overall experience. While many players appreciate the retro aesthetic and detailed physics, some criticize the graphics for being small and outdated, leading to issues with visibility and performance on certain systems. Overall, the graphics are seen as a blend of nostalgic appeal and functional design, though they may not meet the expectations of those seeking modern visual fidelity.

    • “The core game is brilliant, the graphics are astonishing, and the physics are something else.”
    • “With its pixelated visuals and retro-inspired aesthetics, it offers a nostalgic experience reminiscent of classic arcade games.”
    • “The graphics have a Metal Slug feel and the terrain deformation makes everything feel so interactive.”
    • “I will also pay attention to the graphics, which, as for 2012, looks weak.”
    • “Poor quality physics, poor AI, extremely terrible, low effort retro pixel graphics (hire an artist, people, pixel graphics were dead in 2002, they were dead in 2012, and they're still dead today, nobody buys the 'art' excuse).”
    • “I don't know what they expect from you when you start the game, awful instructions, awful graphics, even for the 16-bit style they're trying to go with.”
  • stability
    102 mentions Positive Neutral Negative

    The game's stability is widely criticized, with users reporting it as extremely buggy, unfinished, and prone to crashes. Many players express frustration over persistent glitches affecting gameplay, controls, and AI behavior, leading to a consensus that the game feels abandoned by its developers. While some appreciate its potential and unique concepts, the overwhelming sentiment is that the game's current state is unpolished and often unplayable.

    • “The game is a buggy mess, and as testament to how full of crap that dev is, they haven't done a thing to touch it up. All his moaning in his now defunct trailer was basically hot air coming from a petulant kid.”
    • “I was drawn into the game by its promise of destroyable maps and epic robot battles, but what I found instead was a buggy pile of jumbled pixels that seemed to have great potential but fell short of its goal.”
    • “This game is incredibly buggy but it has a very impressive sandbox style approach that lets you play pretty much however you want.”
  • humor
    67 mentions Positive Neutral Negative

    The humor in the game is a standout feature, characterized by chaotic gameplay, absurd physics, and unexpected comedic moments that often arise from the clumsy interface and ragdoll mechanics. Players find joy in the game's ability to create hilarious scenarios, especially when playing with friends, as well as the entertaining modding community that adds to the absurdity. While some aspects, like the tutorial and controls, can be frustrating, they often contribute to the overall comedic experience, making it a fun and memorable game.

    • “This game has it all: fun music, bright colors, a hilariously clumsy interface, and a tutorial that explains so little it's amazing they actually added it.”
    • “The fun in this game is similar to the feeling of playing Worms Armageddon for the first time with your friends in primary school and laughing your arse off at all the absurd physics, destruction, and violence.”
    • “The crazy physics engine makes for hilarious deaths that never get old.”
    • “It's just a conceptually bad and unfunny experience.”
  • music
    61 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many praising the intro track and overall soundtrack as catchy and enjoyable, often likening it to iconic sci-fi themes. However, some players criticize the in-game sound effects and the volume control issues, noting that the music can become overwhelmingly loud. Overall, while the soundtrack is highlighted as a strong point, its repetitiveness and technical problems detract from the experience for some users.

    • “The intro music has absolutely no right to go this hard!”
    • “This game has it all: fun music, bright colors, a hilariously clumsy interface, and a tutorial that explains so little it's amazing they actually added it.”
    • “The music really rocks!”
    • “A positive thing I found was the music when starting the game, but the sounds in-game are nothing to write home about.”
    • “It was a waste of time downloading, installing, and sitting through the obnoxiously loud intro music.”
    • “Music: 0/10 it's like a child found out what FL Studio is.”
  • replayability
    48 mentions Positive Neutral Negative

    The game boasts high replayability, primarily due to its diverse factions, customizable gameplay, and a robust modding community that enhances the experience with various mods and scenarios. While some players note that the base game may have limited replay value without mods, many agree that the extensive mod support significantly extends the game's longevity and enjoyment. Overall, it is regarded as a fun and engaging title with endless replay potential.

    • “The game's deep customization options and varied gameplay modes provide plenty of replay value and strategic depth.”
    • “The community mod support for this game is on another level and makes it insanely replayable.”
    • “Cortex Command is an endlessly replayable action strategy game, and now with Workshop Corporation, it is much easier to install mods, adding even more replayability.”
    • “Id hoped after 2 years the game would be a bit more playable than the reviews stated but it is still ridiculous.”
    • “As for play and replayability, it truly depends on what kind of system specs you have, if you have a lot of RAM opened up, then it should run fairly smoothly, just don't get mods that'll crash the game, and for replayability, if you download some scenarios it can be very worth it, all in all, it's a good game with a couple rough edges like not enough maps or slow moving guys but the positives outweigh the negatives from my experience, so I'd recommend it.”
    • “Its a rough but good game, a hard-to-swallow control system with a very unintuitive design style that allows access to a complex strategy and tactics game with quite a large amount of replayability.”
  • optimization
    43 mentions Positive Neutral Negative

    The game's optimization has received significant criticism, with many users reporting poor performance, frequent lag, and crashes, particularly on lower-end systems. While some updates have improved frame rates, the overall experience remains hindered by unoptimized controls and a dated engine, making it challenging for players to fully enjoy the game. Despite its potential, the lack of thorough optimization continues to be a major drawback for many players.

    • “Check out Cortex Command Community Project (write in Google) for the new, free, open-source, very improved and optimized version with its own mod.”
    • “I was worried for a while that they had given up on it, but now that there's more updates coming out, especially those that help performance, I'm very pleased with it.”
    • “Lag optimization: recently, the developers released an update where it improves the FPS.”
    • “The game has flaws, such as shaky fullscreen initialization, poor performance optimization, crashes, and severe slowdown.”
    • “Unfortunately, performance is a disaster on macOS X.”
    • “The issue here is performance; on multiple rigs, I have had issues with not only crashing to desktop but crippling lag as soon as a game runs too long or things start to get interesting.”
  • grinding
    21 mentions Positive Neutral Negative

    Reviews consistently highlight the grinding aspect of the game as tedious and frustrating, with many players expressing dissatisfaction with the clunky controls, poor UI, and monotonous tasks such as mining and combat. The overall sentiment suggests that the game requires excessive time and effort to progress, often leading to a sense of wasted time rather than enjoyment. While some acknowledge potential fun in base design, the repetitive nature of grinding overshadows these moments, making it a significant drawback for many players.

    • “You'll need a second life for grinding.”
    • “One long, tedious grind.”
    • “So I just wasted 4 hours of my time, doing nothing but grinding for gold, and trying to maneuver my character around seemingly easy to walk over ground.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of the game has drawn significant criticism, with users feeling that promised features are not delivered and updates primarily serve as advertisements for the prequel rather than meaningful content. Many express frustration over the perceived focus on profit over player experience, labeling it as a cash grab.

    • “If you want any of the promised things in the advertisements, then I can't recommend this game.”
    • “It's funny that the update we received was an advertisement for the prequel, but no major update in years. They only changed the text on the campaign, and it is still not finished.”
    • “Good luck to those who are buying his next cash grab.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere is highly praised for its immersive quality, providing an ideal backdrop for the extensive gameplay experience in the wasteland.

    • “It sets the atmosphere perfectly and serves as a great backdrop for the hundreds of hours you will spend exploring the wasteland.”
    • “The immersive atmosphere draws you in, making every moment feel alive and engaging.”
    • “The haunting sound design and stunning visuals create an atmosphere that is both captivating and eerie.”
  • emotional
    2 mentions Positive Neutral Negative

    Players highlight the emotional depth of the game, noting a heart-wrenching narrative that evokes strong feelings, while also expressing frustration with the gameplay mechanics that can hinder immersion.

    • “The heart-wrenching narrative left a lasting impact on me.”
    • “Every single attempt to explore a level made me feel vulnerable and overwhelmed, like a newborn giraffe in molasses.”
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4h Median play time
35h Average play time
2-45h Spent by most gamers
*Based on 15 analyzed playthroughs
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Frequently Asked Questions

Cortex Command is a shooter game with science fiction theme.

Cortex Command is available on PC, Mac OS and Windows.

On average players spend around 35 hours playing Cortex Command.

Cortex Command was released on September 28, 2012.

Cortex Command was developed by Data Realms.

Cortex Command has received mostly positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its stability.

Cortex Command is a multiplayer game with local co-op support.

Similar games include Executive Assault, Castle Story, Overgrowth, Planetary Annihilation, Call to Arms and others.