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Void Sols Game Cover

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Void Sols is a single player open world role playing game with fantasy and dark fantasy themes. It was developed by Finite Reflection and was released on November 12, 2024. It received overwhelmingly positive reviews from players.

2D top-down minimalist souls-like. Explore the jail you awaken inside of in this dark and atmospheric action game.

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97%Audience ScoreBased on 286 reviews
graphics26 positive mentions
grinding5 negative mentions

  • Excellent combat system with responsive, fluid, and tight gameplay that captures the essence of Souls-likes in a top-down 2D format.
  • Highly praised level and world design featuring interconnected areas, rewarding exploration with numerous secrets, shortcuts, and puzzles.
  • Flexible and player-friendly progression system allowing free respecs at rest points, universal weapon upgrades, and multiple loadouts encouraging experimentation.
  • Strong atmosphere created through minimalist visuals combined with effective lighting, sound design, and an engaging soundtrack, especially during boss fights.
  • Accessibility and customization options including adjustable difficulty settings, replenishing consumables, and difficulty modifiers, making the game approachable for a wide range of players.
  • Certain difficulty spikes and balance issues that result in erratic challenge, with some bosses and enemies feeling disproportionately hard compared to the rest of the game.
  • Occasional frustrating enemy encounters involving crowd control problems and unreliable auto-targeting system that requires manual cycling and can hinder combat fluidity.
  • Limited narrative and lore presentation with sparse storytelling, relying mostly on environmental cues and minimal dialogue which may leave players wanting more story engagement.
  • graphics

    62 mentions Positive Neutral Negative

    Void Sols features a minimalist, top-down art style centered on simple geometric shapes that, despite their abstraction, deliver a surprisingly lush, immersive, and charming atmosphere. The graphics shine through detailed animations, effective lighting, and a cohesive aesthetic that complements the game's challenging soulslike gameplay without overwhelming the player. Overall, its unique visual design is praised for being both stylish and functional, capturing mood and personality in a clean, distinctive presentation.

    • “The game's graphics are simple but still manage to convey a very convincing atmosphere with the help of an impressive soundscape and beautiful lighting.”
    • “Void Sols is a top-down soulslike with somewhat abstract visuals, where you play as a triangle fighting various other shape people.”
    • “It's a perfect example of 'less is more', which considering the art style only further proves how intentionally well designed this all is.”
    • “It often feels like some encounters expect way too much of the player - I get the feeling that the game is balanced around some level of grinding, which to be frank I am thoroughly unwilling to do, as while the visual design is striking, the actual visuals are not.”
    • “Don't let the primitive looking visuals fool you.”
    • “The graphics in this game outside of the enemy designs look pleasing, despite the whole dark ambiance surrounding them.”
  • gameplay

    54 mentions Positive Neutral Negative

    The gameplay of Void Sols is widely praised for its deep, polished mechanics, challenging yet accessible combat, and inventive twists on classic soulslike elements, including unique weapons, stamina management, and strategic enemy encounters. Its minimalist design and variety in enemies, builds, and exploration keep the experience fresh and engaging over many hours. Despite minor pacing and visual quirks, it stands out as a satisfying, highly customizable soulslike with exceptional responsiveness and replayability.

    • “Void Sols took me by surprise: I expected a short, simple adventure, and here I am after 14 hours, still playing, still discovering new weapons, relics, mechanics, builds, enemies, and bosses. The game is a very successful love letter to Dark Souls, and one without an annoying camera.”
    • “It includes an abundance of all the expected gameplay elements of weapon and enemy types, unique bosses, secrets, and choices that affect you permanently throughout the run.”
    • “The gameplay is fantastic and simple with enough variety and challenge that it never stops feeling new and fun.”
    • “The gameplay pretty much consists of you attacking twice and waiting for your stamina to regen while you're just staring into an enemy's eyes waiting another 5 seconds for it to finally attack, but it ends up attacking the same time you do so you force a hit on yourself and you're out of stamina so you can't dodge.”
    • “However, it feels like enemy health bars are artificially inflated to account for the stance damage mechanic, which can make combat encounters drag on unnecessarily, particularly late in the game.”
    • “My primary gameplay pain point is how the world appears to open up once you reach the forest, but you're actually going to find a lot of blocked paths until you follow the real, intentional road forward.”
  • music

    37 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric and immersive quality, particularly shining during boss battles where dynamic and intense tracks enhance the experience. While some players note the absence of music outside of boss fights and occasional mismatch in music style or intensity, the soundtrack overall is considered a standout feature that complements the visuals and gameplay, with several expressing enthusiasm to own the OST.

    • “I love every single boss track in this game, so much that I might consider buying the soundtrack (since I didn't get the deluxe edition).”
    • “The boss music is killer, and several of them evolve as the fight progresses too.”
    • “Great gameplay with awesomely stylish visuals and the best soundtrack on this side of the soulslike river.”
    • “Outside of boss battles, there is no music.”
    • “Only real criticism I could throw at it is perhaps some of the boss fight tracks had tamer music compared to other boss tracks in the game -- I like having more intense music when dealing with my tougher opponents.”
    • “It's a shame, because the quality is there and the layering intensity as the fight goes on is well done (more games should do it), but the music genre just feels out of touch.”
  • atmosphere

    21 mentions Positive Neutral Negative

    The game's minimalist visuals combined with detailed landscapes, effective use of lighting, and a haunting ambient soundtrack create a remarkably immersive and tense atmosphere. Despite simple, abstract character designs, the richly crafted environments evoke a moody, eerie world that deeply engages players, especially fans of souls-like games seeking strong atmosphere over spectacle. The atmospheric design is widely praised for enhancing exploration, combat intensity, and emotional impact throughout the experience.

    • “Despite the abstract enemies, the different environments managed to immerse me in the game's world, and the atmospheric soundtrack does its part to contribute to that immersion.”
    • “Akin to the 2012 rogue-lite Teleglitch, Void Sols plays with light in a way which both builds a fantastically moody and eerie atmosphere, and also makes for interesting encounters and traversal.”
    • “The game's graphics are simple but still manage to convey a very convincing atmosphere with the help of an impressive soundscape and beautiful lighting.”
    • “I don't have much negative to say, just not my cup of tea. Part of what I like about Dark Souls games is the spectacle and atmosphere.”
  • story

    20 mentions Positive Neutral Negative

    The story in this soulslike game is minimal and largely conveyed through environmental storytelling, item descriptions, and subtle lore, leaving much to player interpretation. While some find the silent, abstract narrative style less engaging, many appreciate its whimsical, imaginative approach and how it complements exploration and world-building. Overall, the sparse but thoughtfully crafted story enhances the atmosphere without relying on explicit text or dialogue.

    • “I'm not much of a fan of the silent storytelling style but the way the plot is presented is whimsically entertaining.”
    • “The story is very cool, but more importantly the exploration and world building is top-notch.”
    • “Even though the story has no dialogue, the creators manage to imbue such narrative significance to so many moments -- and not in a 'collect the seven things and then go beat the big bad' way.”
    • “The game has basically no story and very little lore, if that's something you look for in a soulslike.”
    • “For the store blurb talking about 'uncovering twisted secrets' there's basically no story here, only a few lines of lore text towards the end of the game, so there isn't much to engage with in that regard.”
    • “The story/lore would only be more sparse if there was none at all.”
  • grinding

    6 mentions Positive Neutral Negative

    Grinding in the game is generally well-balanced, with well-placed shortcuts minimizing tedious backtracking and no need for consumable farming due to bonfire replenishments. While some encounters seem designed with grinding in mind, systems like the loadout allow for experimentation without extra grinding, and activities like fishing avoid tedious mechanics. Overall, the game keeps grinding manageable and integrated without feeling burdensome.

    • “It often feels like some encounters expect way too much of the player - I get the feeling that the game is balanced around some level of grinding, which to be frank I am thoroughly unwilling to do.”
    • “I really appreciate the loadout system allowing experimentation without grinding for respecs.”
  • stability

    2 mentions Positive Neutral Negative

    The game generally runs smoothly and is stable, with rare glitches such as unregistered hammer swings that slightly affect combat. It performs particularly well on the Steam Deck.

  • replayability

    2 mentions Positive Neutral Negative

    The game offers around 12 hours for the first playthrough, with added replayability through challenge runs featuring unique rules and handicaps. These elements provide a refreshing alternative to traditional new game plus, ensuring lasting engagement and consistent challenge.

    • “First playthrough clocking at around 12 hours (a bit more if you're thorough), and instead of basic NG+ you get challenge runs with different rules and handicaps, which are a nice addition for replayability.”
    • “It's a game that I will find massive replayability in, as well as a constant challenge.”
  • optimization

    1 mentions Positive Neutral Negative

    The game’s optimization is generally decent but has occasional stuttering and minor visual imperfections, likely due to loading or shader compilation. While not flawless, the performance remains enjoyable and doesn’t significantly detract from the experience.

  • emotional

    1 mentions Positive Neutral Negative

    Users note an unexpected emotional depth conveyed through the simple 2D geometric shapes, highlighting the game's ability to evoke feelings despite minimalistic visuals.

    • “I was even surprised at times at how some level of emotional depth is seen in these 2D geometric shapes.”
  • humor

    1 mentions Positive Neutral Negative

    The humor in the game is appreciated and considered enjoyable, with some users expressing a desire for co-op mode to enhance the comedic experience.

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5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Void Sols is a open world role playing game with fantasy and dark fantasy themes.

Void Sols is available on PC, Mac OS, Steam Deck, Windows and others.

On average players spend around 5 hours playing Void Sols.

Void Sols was released on November 12, 2024.

Void Sols was developed by Finite Reflection.

Void Sols has received overwhelmingly positive reviews from players. Most players liked Void Sols for its graphics but disliked it for its grinding.

Void Sols is a single player game.

Similar games include FOUNTAINS, ENDER LILIES: Quietus of the Knights, Sands of Aura, Salt and Sanctuary, Unworthy and others.