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Void Sols Game Cover

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Void Sols is a single player role playing game. It was developed by Finite Reflection and was released on November 12, 2024. It received overwhelmingly positive reviews from players.

Void Sols is a minimalist souls-like game where you explore a sprawling, hand-crafted labyrinth filled with deadly foes and challenging bosses. Combat and perseverance are key as you refine your build by collecting Sols to equip weapons and alter stats. Death teaches you to adapt and try again in this unforgiving, secret-laden world.

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97%
Audience ScoreBased on 254 reviews
graphics25 positive mentions
grinding4 negative mentions

  • The game captures the essence of Souls-like gameplay with fluid combat, diverse weapon options, and a rewarding exploration system that encourages players to discover secrets and shortcuts.
  • The ability to freely respec character builds and customize loadouts at any checkpoint enhances experimentation and allows players to adapt their strategies to different challenges.
  • The minimalist art style and atmospheric sound design create an immersive experience, making the world feel alive and engaging despite its abstract visuals.
  • Difficulty spikes can be erratic, with some bosses being significantly harder than others, which may frustrate players who are not prepared for sudden challenges.
  • The game lacks a clear narrative direction, which may leave players feeling lost or disconnected from the story as they progress through the world.
  • Some mechanics, such as the auto-targeting system during combat, can feel clunky and may hinder the overall gameplay experience, especially in high-stakes encounters.
  • graphics
    60 mentions Positive Neutral Negative

    The graphics of the game are characterized by a minimalist yet striking aesthetic that combines simple geometric shapes with vibrant colors and smooth animations, creating an immersive atmosphere. While some players may initially find the abstract visuals unappealing, many have come to appreciate the depth and charm of the art style, which effectively enhances the gameplay experience. Overall, the visuals are praised for their ability to convey complex information clearly while maintaining a beautiful and engaging design.

    • “The graphics are surprisingly astonishing despite how barebones it seems at the beginning.”
    • “The game's graphics are simple but still manage to convey a very convincing atmosphere with the help of an impressive soundscape and beautiful lighting.”
    • “The rest of the art style of the world is equally slick, and it's a pleasure to explore the world and take in the sights.”
    • “It often feels like some encounters expect way too much of the player - I get the feeling that the game is balanced around some level of grinding, which to be frank I am thoroughly unwilling to do, as while the visual design is striking, the actual visuals are not.”
    • “Don't let the primitive looking visuals fool you.”
    • “The graphics in this game outside of the enemy designs look pleasing, despite the whole dark ambiance surrounding them.”
  • gameplay
    50 mentions Positive Neutral Negative

    The gameplay is widely praised for its tight mechanics, strategic depth, and engaging combat, reminiscent of classic soulslike titles. Players appreciate the variety in enemy encounters, weapon types, and exploration, though some note that certain mechanics, like enemy health, can lead to drawn-out battles. Overall, the game offers a polished and enjoyable experience, with a minimalist aesthetic that complements its core gameplay elements.

    • “Gameplay is fantastic and simple with enough variety and challenge that it never stops feeling new and fun.”
    • “The gameplay is perhaps the best out of every souls-like I've played (except Bloodborne).”
    • “Great gameplay with awesomely stylish visuals and the best soundtrack on this side of the soulslike river.”
    • “The gameplay pretty much consists of you attacking twice and waiting for your stamina to regenerate while you're just staring into an enemy's eyes, waiting another 5 seconds for it to finally attack. But it ends up attacking at the same time you do, so you force a hit on yourself and you're out of stamina, making it impossible to dodge.”
    • “However, it feels like enemy health bars are artificially inflated to account for this mechanic, which can make combat encounters drag on unnecessarily, particularly late in the game.”
    • “My primary gameplay pain point is how the world appears to open up once you reach the forest, but you're actually going to find a lot of blocked paths until you follow the real, intentional road forward.”
  • music
    36 mentions Positive Neutral Negative

    The music in the game has received largely positive feedback, with many players praising the soundtrack as haunting and well-composed, particularly during boss battles. While some critics noted that the absence of music outside of these encounters can feel lacking, the overall atmosphere is enhanced by the audio design, which complements the gameplay effectively. However, a few players expressed a desire for more intense music during tougher boss fights, suggesting that while the quality is high, the genre may not always align with the game's tone.

    • “The music is absolutely incredible.”
    • “The boss music is killer, and several of them evolve as the fight progresses too.”
    • “Great gameplay with awesomely stylish visuals and the best soundtrack on this side of the soulslike river.”
    • “Outside of boss battles, there is no music.”
    • “It's a shame, because the quality is there and the layering intensity as the fight goes on is well done, but the music genre just feels out of touch.”
    • “Only real criticism I could throw at it is perhaps some of the boss fight tracks had tamer music compared to other boss tracks in the game -- I like having more intense music when dealing with my tougher opponents.”
  • story
    17 mentions Positive Neutral Negative

    The game's story is minimal and largely conveyed through environmental storytelling and item descriptions, with little explicit narrative to engage players. While some reviewers appreciate the abstract and imaginative approach to storytelling, noting that the world-building and exploration are strong points, others find the lack of a cohesive plot disappointing. Overall, the game is recommended for fans of soulslikes who value exploration over traditional narrative depth.

    • “This was a great game that pulled me into the story with essentially none of the narrative being delivered through text.”
    • “Even though the story has no dialogue, the creators manage to imbue such narrative significance to so many moments -- and not in a 'collect the seven things and then go beat the big bad' way.”
    • “The minimalist/abstract design enhances the skill and challenge of the desired souls-like experience while leaving tons of room for your imagination to create a story more compelling than any equivalent title could provide.”
    • “The game has basically no story and very little lore, if that's something you look for in a soulslike.”
    • “For the store blurb talking about 'uncovering twisted secrets,' there's basically no story here, only a few lines of lore text towards the end of the game, so there isn't much to engage with in that regard.”
    • “The story/lore would only be more sparse if there was none at all.”
  • atmosphere
    17 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its surprising depth and design, creating a moody and eerie environment that enhances exploration and combat. Players appreciate the minimalist graphics paired with a rich soundscape, which together evoke a compelling sense of tension and immersion. Despite some critiques regarding the boss music, the overall ambiance is considered a standout feature, making it a strong recommendation for fans of atmospheric gameplay.

    • “The atmosphere is astounding and the boss design is 10/10; would thoroughly recommend!”
    • “Akin to the 2012 rogue-lite Teleglitch, Void Sols plays with light in a way that builds a fantastically moody and eerie atmosphere, making for interesting encounters and traversal.”
    • “The game's graphics are simple but still manage to convey a very convincing atmosphere with the help of an impressive soundscape and beautiful lighting.”
    • “If you like souls-like games because of their atmosphere, tense combat, and exploration of moody and grim environments and don't need AAA graphics with all the bells and whistles, then you'll love this.”
    • “I don't have much negative to say, just not my cup of tea. Part of what I like about Dark Souls games is the spectacle and atmosphere.”
    • “Outside areas in particular - while still masked in darkness - have clearly identifiable landmarks, adding to the atmosphere of this half alien, half mundane world.”
  • grinding
    5 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be a mixed experience. While shortcuts and consumable replenishment at bonfires minimize tedious backtracking and farming, some feel that the game’s balance may require excessive grinding, which detracts from enjoyment. However, the loadout system allows for experimentation without the need for grinding for respecs.

    • “Consumables all replenish at a bonfire as well, so no farming is required.”
    • “It often feels like some encounters expect way too much of the player - I get the feeling that the game is balanced around some level of grinding, which to be frank I am thoroughly unwilling to do, as while the visual design is striking, the actual gameplay is not.”
    • “I really appreciate the loadout system allowing experimentation without grinding for respecs.”
  • stability
    3 mentions Positive Neutral Negative

    Overall, users report occasional glitches, such as unregistered combat actions, but generally find the game stable and enjoyable, particularly noting its good performance on the Steam Deck.

    • “It runs great on Steam Deck.”
    • “The game maintains a steady frame rate, even during intense action sequences.”
    • “I've experienced no crashes or bugs, making for a smooth gaming experience.”
    • “I experienced a few annoying glitches from time to time, like having my hammer swing go through an enemy without it registering, but combat is enjoyable and works most of the time.”
  • replayability
    2 mentions Positive Neutral Negative

    Players appreciate the game's replayability, noting that after an initial playthrough of about 12 hours, the introduction of challenge runs with unique rules and handicaps enhances the experience. This feature not only encourages multiple playthroughs but also provides a consistent challenge, making it a game that many find worth revisiting.

    • “My first playthrough clocked in at around 12 hours (a bit more if you're thorough), and instead of a basic New Game Plus, you get challenge runs with different rules and handicaps, which are a nice addition for replayability.”
    • “It's a game that I will find massive replayability in, as well as a constant challenge.”
  • humor
    1 mentions Positive Neutral Negative

    Players appreciate the humor in the game, noting that it adds to the overall enjoyment, and many express a desire for cooperative gameplay to enhance the comedic experience further.

    • “Very good game, but I would like co-op because it would be funny :)”
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5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Void Sols is a role playing game.

Void Sols is available on PC, Mac OS, Steam Deck, Windows and others.

On average players spend around 5 hours playing Void Sols.

Void Sols was released on November 12, 2024.

Void Sols was developed by Finite Reflection.

Void Sols has received overwhelmingly positive reviews from players. Most players liked this game for its graphics but disliked it for its grinding.

Void Sols is a single player game.

Similar games include ENDER LILIES: Quietus of the Knights, FOUNTAINS, Salt and Sanctuary, Lunacid, Sands of Aura and others.