- March 29, 2022
- Autarca
- 10h median play time
Void Marauders
Platforms
About
Void Marauders is a single-player spaceship simulation game set in a procedurally generated universe. Build and customize your ship, establish bases, and engage in real-time combat while managing resources and crew. Explore distant galaxies, discover alien species, and make strategic decisions in this immersive space adventure.
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- The game combines elements of X-Com and space exploration, providing a fun and engaging tactical combat experience.
- The developer is actively listening to player feedback and regularly updating the game, showing great potential for future improvements.
- The core mechanics are solid, with enjoyable space and planetary combat, as well as RPG progression for characters.
- The game currently lacks depth and variety, with repetitive scenarios and limited content, making it feel unfinished.
- There are numerous bugs and technical issues, including crashes and a lack of autosave, which can lead to frustrating gameplay experiences.
- The balance of difficulty is off, with enemies often feeling overpowered compared to the player's units, leading to a sense of unfairness.
story
20 mentions Positive Neutral NegativeThe story aspect of the game has received mixed reviews, with players appreciating the fun pirate theme and mission variety but criticizing the linearity and lack of depth in the narrative. While the core concept is engaging, many feel that the storyline lacks substance and could benefit from more content, random events, and side quests to enhance the overall experience. Additionally, technical issues such as crashes and the inability to save during missions detract from the enjoyment of the story progression.
“If you want to enjoy a fun pirate story full of turn-based boarding actions on mostly flat terrain accompanied by undeniably epic battle music, occasional space combat.”
“Interesting possibilities as you pass by a planet, or encounter a derelict spaceship... reminded me a bit of an old game I played in the late 90s called Privateer where you were a pirate captain, had missions, upgraded your ship, and had lots of little choices.”
“(Me, being a pirate guild member says) 'Well then we should see if they have any cargo... I mean... let's do a rescue mission.' Simple things like that often pop up showing the wit of the creators and gave me a chuckle.”
“The storyline is kind of meh.”
“The 'story line' is short and linear; clear each 'level', transit the gate, keep doing this till the boss fight.”
“Still, no interaction suggests that you need a story with more 'oomph' or gravitas.”