Void Marauders Game Cover
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Void Marauders is a single-player spaceship simulation game set in a procedurally generated universe. Build and customize your ship, establish bases, and engage in real-time combat while managing resources and crew. Explore distant galaxies, discover alien species, and make strategic decisions in this immersive space adventure.

  • Mac OS
  • PC
  • Windows
  • Cloud
  • Linux

Reviews

80%
Audience ScoreBased on 119 reviews
story4 positive mentions
stability10 negative mentions
  • Void Marauders offers a unique blend of turn-based strategy and pirate-themed gameplay, reminiscent of XCOM, with engaging combat mechanics and RPG progression for characters.
  • The game has a promising foundation with a fun narrative, interesting missions, and a variety of enemies, making it enjoyable for fans of tactical games.
  • The developer is actively involved in updates and improvements, showing commitment to enhancing the game based on player feedback.
  • The game suffers from numerous bugs and jank, including UI issues and crashes, which can disrupt gameplay and lead to frustration.
  • Content is currently limited, with many players noting a lack of depth and variety in missions, classes, and enemy types, making the experience feel repetitive.
  • Balancing issues exist, with some players finding the game overly difficult due to powerful enemy NPCs, leading to a frustrating experience.
  • story31 mentions

    The game's story offers a fun, albeit linear, pirate adventure filled with turn-based combat and exploration across various missions and environments. While players appreciate the humor and potential for engaging side quests, many feel the narrative lacks depth and variety, with a short storyline that could benefit from more content and random events. Technical issues, such as frequent crashes and limited save options, detract from the overall experience, leaving players wanting more from the narrative and gameplay.

    • “If you want to enjoy a fun pirate story full of turn-based boarding actions on mostly flat terrain accompanied by undeniably epic battle music and occasional space combat.”
    • “Interesting possibilities as you pass by a planet or encounter a derelict spaceship... reminded me a bit of an old game I played in the late 90s called Privateer where you were a pirate captain, had missions, upgraded your ship, and had lots of little choices.”
    • “(Me, being a pirate guild member, says 'Well then we should see if they have any cargo... I mean... let's do a rescue mission.' Simple things like that often pop up, showing the wit of the creators and gave me a chuckle.”
    • “The 'story line' is short and linear; clear each 'level', transit the gate, keep doing this till the boss fight.”
    • “The pirate king story doesn't convince me.”
    • “There is something wrong with watching all your pirates die on the third mission you go on.”
  • graphics15 mentions

    The graphics are generally described as decent to good, with some reviewers noting a surprising level of quality for a solo-developed game. While the visuals are considered better than expected, there are critiques regarding the brightness and lack of atmospheric elements like shadows. Overall, the aesthetic combines elements reminiscent of 90s graphics and games like XCOM, contributing to an intriguing world despite not reaching the polish of higher-end titles.

    • “Graphics: far better than I expected.”
    • “The graphics are good; it has a narrative and a shell and potentially can be a very good game.”
    • “The graphics are quite awesome with good sound effects.”
    • “So, don't expect the level of polish - or graphical fidelity - of something like Phoenix Point.”
    • “Graphics are decent but everything is very bright and it needs more atmosphere like shadows and so on.”
    • “Think XCOM meets the aesthetic of the extraction shooter 'Marauders', plus roguelike elements.”
  • stability10 mentions

    The game exhibits numerous UI bugs and tileset glitches that, while not gamebreaking, can be frustrating and detract from the overall experience. Players have noted that these issues add an extra layer of complexity, likening it to operating a temperamental machine. Despite the game's potential and enjoyable elements reminiscent of XCOM, the overwhelming number of bugs hampers efficient gameplay.

    • “UI bugs, tileset glitches, nothing game-breaking but enough to make you facepalm a few times and to add an additional layer of learning, like learning to operate a temperamental old machine.”
    • “Good game, feels like the good parts of XCOM, but too buggy to be played efficiently.”
    • “Extremely buggy, looks good so far but the bugs are just way too many at this time.”
  • gameplay10 mentions

    Gameplay is generally well-received, with particular praise for ship customization and its integration into the overall experience. However, many users feel that the gameplay is somewhat limited due to a lack of maps, missions, and variety in classes and races, suggesting that while the core mechanics are solid, there is significant room for expansion and improvement.

    • “I really like the ship customization too and how it plays into the gameplay.”
    • “But the mechanics already seem really good.”
    • “Gameplay is still a little barebones (limited maps, missions, etc) but the core concept is sound.”
    • “More classes, more races, more customization, more maps, more weapons, more ships, better gameplay, etc.”
    • “I had a lot more little simple things to recommend and things I noticed in gameplay, but I think I covered the majors.”
  • music7 mentions

    The music in the game is highly praised for its epic battle themes that enhance the fun and adventurous pirate story, contributing to the overall enjoyment of the gameplay. Reviewers appreciate the nostalgic 90s aesthetic of both the graphics and the music, which adds to the game's charm. Overall, the soundtrack is considered a significant highlight, complementing the engaging and humorous gameplay experience.

    • “If you want to enjoy a fun pirate story full of turn-based boarding actions on mostly flat terrain accompanied by undeniably epic battle music, occasional space combat.”
    • “Cuz your game is fun, funny, dangerous (perma death! love it) good music, great art...”
    • “Nice 90s graphic & music aesthetics.”
  • humor4 mentions

    The game is praised for its strong sense of humor in the writing, contributing to an overall fun and engaging experience. Players appreciate the blend of humor with elements of danger, such as permadeath, which adds to the excitement.

    • “The sense of humor in the writing is a big pro.”
    • “Your game is fun, funny, and dangerous (perma-death! Love it) with good music and great art.”
  • monetization2 mentions

    Users express concern that the game's monetization strategy may prioritize profit over player experience, fearing it could be a cash grab.

    • “I hope this isn't a cash grab.”
  • grinding2 mentions

    Players find the grinding aspect of the game to be excessively tedious, likening it to a more frustrating version of XCOM. This repetitive gameplay element detracts from the overall enjoyment and engagement with the game.

    • “XCOM but make it incredibly tedious”
    • “XCOM but make it incredibly tedious”
  • atmosphere2 mentions

    The atmosphere of the game is criticized for being overly bright, lacking depth and immersion due to insufficient use of shadows and other atmospheric elements. While the graphics are considered decent, they fall short in creating a more engaging environment.

    • “Graphics are decent, but everything is very bright and it needs more atmosphere, like shadows and so on.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
10hAverage play time
10-10hSpent by most gamers
*Based on 2 analyzed playthroughs

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