Void Marauders
- March 29, 2022
- Autarca
- 10h median play time
Void Marauders is a single-player spaceship simulation game set in a procedurally generated universe. Build and customize your ship, establish bases, and engage in real-time combat while managing resources and crew. Explore distant galaxies, discover alien species, and make strategic decisions in this immersive space adventure.
Reviews
- The game features enjoyable fast-paced combat with satisfying mechanics, reminiscent of classic XCOM gameplay.
- It has a charming 90s graphic and music aesthetic, enhancing the overall experience.
- The developer is actively listening to feedback and regularly updating the game, showing promise for future improvements and content additions.
- The game currently lacks content variety and depth, making it feel somewhat repetitive and basic.
- There are numerous bugs and technical issues, including crashes and UI glitches, which detract from the overall experience.
- The balance of difficulty is off, with enemies often feeling overpowered compared to the player's units, leading to frustrating gameplay.
- story16 mentions
- 19 % positive mentions
- 63 % neutral mentions
- 19 % negative mentions
The story aspect of the game is generally enjoyable, featuring a fun pirate narrative with engaging missions and a nostalgic feel reminiscent of classic titles like Privateer. However, players note that the storyline is short and linear, lacking depth and variety, with a desire for more content, random events, and side quests to enhance the experience. Additionally, technical issues such as crashes and limited save options detract from the overall enjoyment of the story progression.
“If you want to enjoy a fun pirate story full of turn-based boarding actions on mostly flat terrain accompanied by undeniably epic battle music, occasional space combat.”
“Interesting possibilities as you pass by a planet, or encounter a derelict spaceship... reminded me a bit of an old game I played in the late 90s called Privateer where you were a pirate captain, had missions, upgraded your ship, and had lots of little choices.”
“(Me, being a pirate guild member says 'Well then we should see if they have any cargo... I mean... let's do a rescue mission.' Simple things like that often pop up showing the wit of the creators and gave me a chuckle.”
“The 'story line' is short and linear; clear each 'level', transit the gate, keep doing this until the boss fight.”
“The pirate king story doesn't convince me.”
“Gameplay is still a little barebones (limited maps, missions, etc.), but the core concept is sound.”
- graphics8 mentions
- 50 % positive mentions
- 13 % neutral mentions
- 38 % negative mentions
The graphics are described as having a nostalgic 90s aesthetic, blending elements from games like XCOM and Marauders, with a unique charm that is "far better than expected." While the visuals are generally considered decent and somewhat fancy, there are critiques regarding the need for more atmospheric elements like shadows. Overall, the graphics contribute positively to the game's narrative and potential, despite not reaching the polish of higher-end titles.
“Occasional alien references, and a world that is at least somewhat intriguing; discover a unique take on the turn-based strategy genre wrapped in graphics that are just good enough to be considered somewhat fancy, and all of this goodness brought to you by a solo dev.”
“Graphics: far better than I expected.”
“So, don't expect the level of polish - or graphical fidelity - of something like Phoenix Point.”
“Graphics are decent, but everything is very bright and it needs more atmosphere, like shadows and so on.”
“Think XCOM meets the aesthetic of the extraction shooter 'Marauders', plus roguelike elements.”
- stability5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game exhibits numerous bugs, including UI issues and tileset glitches, which, while not game-breaking, can be frustrating and detract from the overall experience. Players appreciate the core gameplay reminiscent of XCOM but find the instability too significant to allow for efficient play. Despite the visual appeal, the abundance of bugs remains a major concern, although some users report no crashes or freezes.
“UI bugs, tileset glitches, nothing game-breaking but enough to make you facepalm a few times and to add an additional layer of learning, like learning to operate a temperamental old machine.”
“Good game, feels like the good parts of XCOM, but too buggy to be played efficiently.”
“Extremely buggy, looks good so far but the bugs are just way too many at this time.”
- gameplay5 mentions
- 40 % positive mentions
- 20 % neutral mentions
- 40 % negative mentions
Gameplay is generally well-received, with players appreciating the ship customization and core mechanics; however, many feel it is somewhat lacking in content, citing limited maps, missions, and classes. There is a strong desire for more variety and depth to enhance the overall experience.
“I really like the ship customization too and how it plays into the gameplay.”
“But the mechanics already seem really good.”
“Gameplay is still a little barebones (limited maps, missions, etc) but the core concept is sound.”
“More classes, more races, more customization, more maps, more weapons, more ships, better gameplay, etc.”
- music4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is highly praised for its epic battle themes and nostalgic 90s aesthetic, enhancing the fun and engaging pirate story. Players appreciate how the soundtrack complements the game's humor and intensity, contributing to an overall enjoyable experience.
“Nice 90s graphic and music aesthetics.”
“If you want to enjoy a fun pirate story full of turn-based boarding actions on mostly flat terrain accompanied by undeniably epic battle music, occasional space combat.”
“Cuz your game is fun, funny, dangerous (perma-death! love it), good music, great art...”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's writing is praised for its strong sense of humor, contributing to an overall fun and engaging experience. Players appreciate the blend of humor with elements of danger, such as permadeath, which adds to the excitement. Additionally, the game's music and art complement its comedic tone effectively.
“The sense of humor in the writing is a big pro.”
“Your game is fun, funny, and dangerous (perma-death! Love it). Great music and art!”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users express concern that the monetization strategy may prioritize profit over player experience, fearing it could be a cash grab.
“I hope this isn't a cash grab.”
“The monetization feels overly aggressive and detracts from the overall experience.”
“It's frustrating to see so many features locked behind paywalls.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game to be excessively tedious, likening it to a more laborious version of XCOM. This has led to frustration and a diminished enjoyment of the overall experience.
“XCOM but make it incredibly tedious.”
“The grinding feels endless and detracts from the overall enjoyment of the game.”
“It turns what could be an exciting adventure into a monotonous chore.”
- atmosphere1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The atmosphere is perceived as lacking depth, with users noting that while the graphics are decent, the overly bright visuals diminish the overall ambiance, suggesting a need for more shadows and atmospheric effects.
“The graphics are decent, but everything is very bright; it needs more atmosphere, like shadows and depth.”
“The game lacks a cohesive atmosphere, making it feel flat and uninspired.”
“While the visuals are colorful, they fail to create an immersive atmosphere, leaving the world feeling lifeless.”