- November 3, 2021
- Tau Ceti Studios
- 4h median play time
Void Eclipse
Platforms
About
In "Void Eclipse," experience a turn-based strategy game set in a vast sci-fi universe. Embark on a galactic campaign, unlocking new units and engaging in tactical combat with various abilities. Your choices in conversations and actions shape your character's personality and the story's outcome as you search for your mysterious origins and confront an alien threat.











- Decent premise and ideas for an indie game with unique exploratory travel and resource acquisition.
- Cool artwork and immersive audio ambiance enhance the gaming experience.
- Potential for engaging gameplay with multi-unit, multi-skill squad formation.
- The game is plagued by numerous bugs, including crashes and visual glitches, making it nearly unplayable.
- Lack of mid-mission saves leads to frustrating restarts, especially after long missions.
- The AI is clunky and unchallenging, and the overall gameplay can feel tedious and repetitive.
story
22 mentions Positive Neutral NegativeThe story aspect of the game is criticized for its lack of engagement, with a dull tutorial and repetitive mission sequences that detract from the overall experience. Players report technical issues, including crashes and visual glitches, which hinder progress and make the game feel unplayable. Additionally, the limited variety of units leads to a tedious gameplay loop, reducing the potential for challenge and excitement in missions.
“Being able to reinforce your fleets from brand new, recently discovered planets adds a snowball feel to everything where money becomes the primary hurdle to overcome to win whatever mission you happen to be on.”
“The missions go from potentially challenging to tedious formality due to the fairly lackluster variety of units, wherein the same two units can basically carry you through all battles with little to no trouble.”
“The tutorial has no real spark; while I don't expect a tutorial to be thrilling, it could have a bit of pizazz.”
“The tutorial has no real spark; the writing could use a bit of editing, and I couldn't even get past the first mission of the tutorial without a soft-lock and having to restart.”
“It's bad enough that every mission during the campaign starts up exactly the same way, a feat that could have been avoided by just giving you a ship and total control of your home system, rather than forcing you to build the same 1-infantry fleet on turn one just to get some income.”
“Add onto that the fairly lackluster variety of units, wherein the same 2 units can basically carry you through all battles with little to no trouble, and the missions go from potentially challenging to tedious formality.”