- October 15, 2008
- Egosoft
- 75h median play time
X3: Terran Conflict
Platforms
About
"X3: Terran Conflict" is a space-themed simulation game set in the year 2938, where players can experience the final chapter of the X-Trilogy. The game features the largest X Universe, with the addition of a new faction, the Terrans, and over 100 new spaceships and weapon systems. It boasts more jobs, non-linear missions, and a re-designed user interface for a comfortable control experience. Players can also engage in large-scale battleship boarding.
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- X3: Terran Conflict offers a vast, immersive universe with countless hours of gameplay and a variety of ways to play, including trading, combat, and building an empire.
- The game features a complex economy and a dynamic universe where player actions have real consequences, making it feel alive and engaging.
- The graphics and sound design are impressive for a game of its age, and the modding community adds even more depth and replayability.
- The steep learning curve and lack of tutorials can be overwhelming for new players, making it difficult to get started without external help.
- The user interface is clunky and can be confusing, requiring players to navigate through multiple menus to perform simple tasks.
- The autopilot feature is often unreliable, leading to frustrating crashes and loss of progress, especially when managing larger fleets.
story
641 mentions Positive Neutral NegativeThe game's story is described as vast and intricate, offering hundreds of hours of content through multiple plotlines and missions, but many players find the execution lacking. Critiques highlight issues such as unclear mission objectives, repetitive tasks, and a cumbersome interface that detracts from the narrative experience. While some appreciate the depth and potential for exploration, others feel the story is secondary to the sandbox gameplay, leading to a mixed reception regarding its overall impact.
“The story is fantastic and deep with hundreds of hours required to finish the main storylines.”
“The story missions (called plots) make a huge impact on the universe and offer epic rewards, which are so fulfilling.”
“Engaging story and background will have you wanting to find out more.”
“The missions are repetitive, the story is nonexistent, and the whole thing just feels like a chore.”
“Game designers messed up the introduction to the game where I spent well over the first hour even at max time compression following a series of the most mind-numbing missions I've ever encountered in a game.”
“The story line is almost non-existent.”