- March 22, 2019
- Jace Masula
- 13h median play time
Astrox Imperium
Platforms
About
Astrox Imperium is a single-player space strategy game that lets you explore, gather resources, build space stations, and manage interstellar politics. Engage in real-time combat with AI-controlled ships while navigating a vast, procedurally generated universe. Experience an immersive narrative with multiple branching storylines based on player choices.
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- Astrox Imperium offers a relaxing and immersive single-player experience reminiscent of EVE Online, without the toxic player interactions.
- The game features a variety of gameplay mechanics including mining, trading, combat, and crafting, allowing players to choose their own path.
- The developer is highly active and responsive to community feedback, providing regular updates and improvements to the game.
- The game can feel grindy, with missions often being repetitive and not rewarding enough compared to other activities like mining.
- Some players have reported issues with the user interface and navigation, making it difficult to find missions or manage inventory effectively.
- The game lacks depth in certain areas, such as a compelling storyline or dynamic economy, which may lead to a sense of emptiness after extended play.
story
432 mentions Positive Neutral NegativeThe game's story content is currently incomplete, leading to a lack of narrative drive and connection for players as they engage in repetitive mission grinding primarily for skill points and ship upgrades. While the sandbox elements and mission variety are praised, many players express a desire for a more developed storyline and meaningful progression beyond just leveling up. Overall, the game feels like a work in progress, with potential for a richer narrative experience in future updates.
“Ancient wrecks of incalculably large ships dot sectors relating to the backstory.”
“Eager to see more of the story!”
“There is no story or anything to make you feel connected to why you are continually grinding missions to get the next ship.”
“I'd hoped to see that by now, the game had a fleshed out story to continue a feeling of 'meaning,' but at present, there is still no such thing.”
“The main downer is that there's not a whole lot of 'drive' behind it without a story objective - no real sense of progression apart from leveling - but that's okay for some.”