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Voice of Cards: The Forsaken Maiden

Voice of Cards: The Forsaken Maiden is set on a remote chain of islands that have been protected by the maidens for generations, but which now face destruction. The hero of the story vows to save the islanders and sets sail for the high seas, together with Laty, a girl who failed to become a maiden. The second game in the unique Voice of Cards series, where all elements are presented entirely through the medium of cards, in the tradition of tabletop RPGs and gamebooks. Switch version reviewed.
Voice of Cards: The Forsaken Maiden Game Cover
72%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, graphics
70% User Score Based on 129 reviews
Critic Score 76%Based on 4 reviews

Platforms

Nintendo SwitchPCTabletAndroidPlaystation 5PhonePlaystation 4iPadMobile PlatformiPhoneWindowsPlayStation
Voice of Cards: The Forsaken Maiden Game Cover

About Voice of Cards: The Forsaken Maiden

Voice of Cards: The Forsaken Maiden is a single player role playing game with fantasy and dark fantasy themes. It was developed by Square Enix and was released on February 17, 2022. It received mostly positive reviews from both critics and players.

Voice of Cards: The Forsaken Maiden is a RPG set on a remote chain of islands that have been protected by the maidens for generations, but which now face destruction. The hero of the story vows to save the islanders and sets sail for the high seas, together with Laty, a girl who failed to become a maiden. A touching tale set in a world of melancholic beauty, brought to you by the creative minds o…

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Games Like Voice of Cards: The Forsaken Maiden

Looking for games like Voice of Cards: The Forsaken Maiden? Here are top role playing recommendations with a fantasy and dark fantasy focus, selected from player-similarity data — start with Voice of Cards: The Isle Dragon Roars, Voice of Cards: The Beasts of Burden or Risen 3 Titan Lords.

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Reviews

70%Audience ScoreBased on 129 reviews
story41 positive mentions
grinding17 negative mentions

  • Unique and captivating story with emotional, complex characters and Yoko Taro's signature style.
  • Beautiful art and music that create a nostalgic and immersive tabletop card game atmosphere.
  • Turn-based combat is more challenging and tactical than the first game, with new mechanics like party-wide healing and combo skills.
  • Excessive random encounters make gameplay repetitive, tedious, and slow down the overall pacing.
  • Poorly balanced party and equipment system, with most characters unable to upgrade gear or gain experience, leading to frustration.
  • Final boss gauntlets are frustratingly difficult with no saving between fights, causing severe backtracking and player fatigue.
  • story

    139 mentions Positive Neutral Negative
    29% positive mentions, 65% neutral mentions, 6% negative mentions

    The story received mixed reviews, with many praising its depth, emotional moments, and Yoko Taro’s unique narrative style, often comparing it favorably to the first game. However, some found it slow-paced, overly reliant on frequent random encounters, and occasionally clichéd or poorly edited, which hindered engagement. Overall, while the story is considered the game's strongest aspect and worth experiencing for fans of narrative-driven RPGs, its execution and pacing prevent it from being universally acclaimed.

    • “It starts simple but with each new chapter it goes deeper showing what first lacked, a meaningful story, not a simple go save a kingdom with one plotline, but multi-stranded, interwoven threads.”
    • “"The Forsaken Maiden" offers a more unique and captivating story compared to its predecessor, presenting a richer and more compelling narrative.”
    • “Yoko Taro's signature style ensures that emotional moments and unexpected twists are plentiful, resulting in a solid and entertaining storyline.”
    • “The story isn't engaging, the puzzles in dungeons are annoying and unreasonable, it isn't worth it.”
    • “Parts of the story are just dumb as hell.”
    • “When the story is at its worst, it is "high-school shipping fanfiction" levels of contrived and it will piss you off at some point.”
  • gameplay

    41 mentions Positive Neutral Negative
    20% positive mentions, 70% neutral mentions, 10% negative mentions

    The gameplay closely mirrors the first game with only minor additions like dual attacks and party-wide healing, maintaining its user-friendly turn-based RPG mechanics but often feeling repetitive and sometimes poorly balanced. While some find the increased difficulty and need for strategic buffing and debuffing a positive challenge, others criticize random encounters, limited character customization, and lack of meaningful new mechanics. Overall, the gameplay is comfortable for fans of the series but may feel stale or underwhelming for those seeking significant innovation or deeper complexity.

    • “Regarding gameplay mechanics, "The Forsaken Maiden" introduces several innovations while maintaining the user-friendly and well-designed systems from the first game.”
    • “You have to adapt to different playstyles a lot more often in Forsaken Maiden because of the shifting party members, so the gameplay is sufficiently challenging.”
    • “What I've said before about gameplay improvements, they are a welcome addition overall.”
    • “Gameplay-wise it's basically the same as the first game but longer and more repetitive.”
    • “Map design, music, gameplay and balance are all far worse compared to the first game.”
    • “The constant encounters with enemies definitely ruined the experience, along with the gameplay being incredibly repetitive.”
  • music

    35 mentions Positive Neutral Negative
    49% positive mentions, 42% neutral mentions, 9% negative mentions

    The music in this game is generally praised for its quality, atmosphere, and emotional impact, often described as relaxing and memorable with standout tracks comparable to or slightly below the first installment. While some fans prefer the original game's soundtrack and feel this entry takes fewer risks or has fewer tracks, many appreciate how well the music complements the story and mood, enhancing the overall experience. However, a few critics view the soundtrack as a step down or somewhat inconsistent with the series' established style.

    • “The music has the same brilliant level of composition as the first game!”
    • “Soundtrack is godly, very reminiscent of the Drakenier series but particularly of Reincarnation.”
    • “The game also handles its music very well in how it plays it; when you are going through a sad instance, the sad music will take priority over the battle music when you get into combat.”
    • “Map design, music, gameplay and balance are all far worse compared to the first game.”
    • “Lastly, the Nier Automata outfits and OST do not fit this game well, unlike the Nier Replicant DLC in the first game.”
    • “Music is actually a step down in my opinion.”
  • grinding

    17 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is widely regarded as excessively tedious and slower compared to its predecessor, with frequent, repetitive battles and high enemy encounter rates that stretch out leveling significantly. While a sped-up mode helps mitigate the slow combat animations, many find the battles monotonous and exhausting, detracting from the overall experience. However, fans of turn-based RPGs and the game's distinctive tactical style may still appreciate its depth despite the grind.

    • “This makes combat more interesting compared to game 1 where it was way too easy, but now it's insanely tedious.”
    • “100 maps and floors added to everything, this game could have been cut down to a quarter of its length if it wasn't for the tedious fights you have to go through literally every three moves; it's always the same enemies, same fights.”
    • “It's way worse for grinding to max level than the first game by a wide margin.”
  • graphics

    12 mentions Positive Neutral Negative
    25% positive mentions, 50% neutral mentions, 25% negative mentions

    The graphics feature a charming tabletop card game aesthetic with lovely artwork, though many NPC cards and character sprites are reused from the first game, making exploration visually repetitive. While the art style holds up well and offers a nostalgic 2D JRPG feel, the lack of new visual variety and risk in design may disappoint some players. Overall, the visuals are appealing but largely familiar to returning fans.

    • “The artwork that isn't reused asset edits or flips is lovely.”
    • “If you're like me and miss when most Japanese games showed high quality 2D artwork front-and-center, this is a breath of fresh air.”
    • “An RPG wrapped in a tabletop card game aesthetic, it's pretty nice.”
    • “Map exploration was pretty dull in The Isle: Dragon Roars, with barely any change in visuals for most of the game.”
    • “While most of the NPC cards are reused assets from the first game, it's passable considering this one came out very shortly after the first one.”
    • “Combat is almost entirely the same, character sprites and graphics are reused from the first game.”
  • emotional

    7 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a deeply emotional experience with heartfelt and heartbreaking moments that resonate strongly, showcasing Yoko Taro's signature storytelling style. While some narrative choices, like the emotional torment of a key character, drew criticism for their harshness, the overall emotional impact remains a compelling reason to play.

    • “Yoko Taro's signature style ensures that emotional moments and unexpected twists are plentiful, resulting in a solid and entertaining storyline.”
    • “Definitely worth playing for the emotional story alone!”
    • “After you beat the Isle Eater, Laty's father explains that the reason everyone emotionally tortured Laty was so that she wouldn't become a maiden and thus wouldn't conduct the ritual and sacrifice herself for their sake.”
  • humor

    5 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game has been significantly reduced in favor of a more mature storyline, with only a few amusing character cards and backstories providing light moments. While some gameplay improvements add strategic depth, the overall humor is minimal and doesn't offset the game's slower pace.

    • “What makes it even more funny is the fact that the gameplay has some improvements: you can now buy party-wide healing, all characters have a "charge" skill that generates 1 gem (fixing the first game's problem of spamming Melanie's 2-gem skill), and now there are 2-person skills, which are stronger skills that need both characters in the party, giving you a great edge in battle.”
    • “It has his humor in the game.”
    • “The character cards and their backstories are funny and interesting.”
  • atmosphere

    3 mentions Positive Neutral Negative
    67% positive mentions, 0% neutral mentions, 33% negative mentions

    The game’s atmosphere is notable for its nostalgic and distinctive pixel-art style that enhances immersion and sets it apart from other RPGs. Its accessibility supports a strong focus on story and mood, although some versions, like the English one, appear less invested in creating a compelling atmosphere.

    • “Every character, enemy, and setting is represented this way, creating a nostalgic and distinctive atmosphere that sets it apart from other RPGs.”
    • “This accessibility is precisely what one would expect from a game of this style, allowing the focus to remain on the story and atmosphere.”
    • “The English version didn't seem intent on creating an atmosphere this time.”
  • character development

    3 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    Character development in the game is mixed, with some noting a lack of depth and emotional engagement in the male protagonist, while others feel it shows solid improvement compared to the first game. Overall, character design and aesthetics are praised, but the main character's development is seen as weak by some players.

    • “The character development is also pretty solid in this game compared to the first game.”
    • “There is nothing else, no character development at all, the male main character is a sock puppet worse than the original, has no emotion and is extremely far removed from the first game's protagonist.”
  • replayability

    2 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Users feel the game's replayability is limited due to a lack of content such as side quests, item variety, playable characters, and flexible path choices, suggesting more additions are needed to enhance long-term engagement.

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Frequently Asked Questions

Voice of Cards: The Forsaken Maiden is a role playing game with fantasy and dark fantasy themes. Common tags for Voice of Cards: The Forsaken Maiden include card battler, trading, 2d, emotional, atmospheric and others.

Voice of Cards: The Forsaken Maiden is available on Nintendo Switch, PC, PlayStation 5, Phone and others.

Voice of Cards: The Forsaken Maiden was released on February 17, 2022.

Voice of Cards: The Forsaken Maiden was developed by Square Enix.

Voice of Cards: The Forsaken Maiden has received mostly positive reviews from both players and critics. Most players liked Voice of Cards: The Forsaken Maiden for its story but disliked it for its grinding.

Voice of Cards: The Forsaken Maiden is a single player game.

Similar games include Voice of Cards: The Isle Dragon Roars, Voice of Cards: The Beasts of Burden, Risen 3 Titan Lords, DRAGON QUEST VII Reimagined, Ashen and others.