- December 8, 2016
- ThinkOfGames
Attempt[42]
50%Game Brain Score
gameplay, graphics
50% User Score 60 reviews
Platforms
About
"Attempt is a first-person puzzle platformer, where players must manipulate gravity and level layouts to solve challenging puzzles quickly in Time Attack mode, or take their time in Freerun mode. Defy physics and test your problem-solving skills in this mysterious and immersive game."
Audience ScoreBased on 60 reviews
stability7 negative mentions
- The game is impressively affordable and offers surprisingly high quality for a budget title.
- It features fine visuals and smooth movement, making it visually appealing.
- The game has an interesting concept with multiple solutions to puzzles, which can be engaging for players.
- The controls are awkward and clumsy, leading to frustration during gameplay.
- The game is plagued by bugs and performance issues, making it unplayable for some users.
- Level design is rigid, only recognizing specific solutions, which forces players to replay levels unnecessarily.
gameplay
11 mentions Positive Neutral NegativeGameplay reviews are mixed, with some players finding it frustrating due to inconsistent gravity mechanics and a lack of clarity in the game's controls, leading to confusion and frequent falls. Others appreciate the complexity and challenge, likening it to solving a puzzle, but note that the mechanics are not well-explained, resulting in unexpected outcomes. Overall, while some enjoy the depth and challenge, many find the gameplay tedious and unengaging.
“The first thing I noticed about this game was the gameplay complexity and the difficulty.”
“I enjoyed the gameplay because it felt a bit like solving a Rubik's cube from the inside and then jumping from one part to the other.”
“This is a flawless game that stands the test of time, easily outperforming any game in terms of gameplay, graphics, optimization, story, and pretty much anything else you can think of.”
“Not really enticing gameplay, mostly just controlled falling through the map.”
“Firstly, the gravity mechanics are inconsistent, especially on inclines, leading to confusion and frustration.”
“Each level gets harder (in most cases), but the sheer amount of mistakes on just one level means that every move you make has a super low chance of being right (20% good, 80% just falling off the map). This is in no way fun gameplay and is super annoying and tedious.”