- December 8, 2016
- ThinkOfGames
Attempt[42]
Platforms
About
"Attempt is a first-person puzzle platformer, where players must manipulate gravity and level layouts to solve challenging puzzles quickly in Time Attack mode, or take their time in Freerun mode. Defy physics and test your problem-solving skills in this mysterious and immersive game."
- The game features an interesting premise and unique mechanics that allow for creative problem-solving.
- It is accessible to a wide audience, with minimal PC requirements and a low price point.
- The audio is surprisingly good, adding to the overall experience despite the game's flaws.
- The controls are clunky and unresponsive, making gameplay frustrating and difficult.
- The game is plagued by bugs, including issues with mouse sensitivity and level completion, which can render it unplayable.
- Level design lacks coherence, often leading to repetitive gameplay and confusion about objectives.
- gameplay24 mentions Positive Neutral Negative
The gameplay of this game is marred by constant glitches and inconsistent mechanics, leading to frustration and a lack of enjoyment. While some players appreciate the complexity and challenge, many find it tedious and unclear, with a significant portion of gameplay feeling like controlled falling rather than engaging mechanics. Overall, the experience is described as a mix of potential and disappointment, with a need for clearer instructions and better design to enhance playability.
“The first thing I noticed about this game was the gameplay complexity and the difficulty.”
“I enjoyed the gameplay because it felt a bit like solving a Rubik's cube from the inside and then jumping from one part to the other.”
“The game is rather unclear about what the rules actually are; there's a tutorial text on the first level which instructs you on the entire mechanic of the game, which is that gravity is pointing towards the ground you last touched and you can rotate segments of blocks.”
“Constant glitches and broken gameplay made this game literally unplayable.”
“Firstly, the gravity mechanics are inconsistent, especially on inclines, leading to confusion and frustration.”
“Each level gets harder (in most cases), but the sheer amount of mistakes on just one level, every move you make has a super low chance of being right (20% good, 80% just falling off of the map). This is in no way fun gameplay and is super annoying and tedious.”