"Violet Cycle is a challenging kinetic arcade game, often compared to Hyper Light Drifter and Transistor, with a unique art style and a good combat system. The game features risk/reward mechanics and a dance of chaos as you climb the Tower Garden to save precious seeds of life. A hidden gem on Steam with positive user reviews."
The game features unique and satisfying combat mechanics, blending action and strategy elements effectively.
Visually appealing with a distinct art style and enjoyable music that enhances the overall atmosphere.
Offers a fun gameplay loop with roguelike elements, allowing for varied playstyles and replayability despite its short length.
Keyboard controls are poorly designed, making it difficult to play without a controller, and remapping keys is frustrating.
Combat can feel imprecise, with unclear hitboxes and enemy attack patterns leading to confusion and frustration.
Visual clarity is hindered by the game's graphics, making it hard to navigate and understand the gameplay environment.
graphics
16 mentions Positive Neutral Negative
63%
18%
19%
The graphics of the game are visually appealing and create a strong atmosphere, but they suffer from a lack of environmental variety and clarity. Many players find the cluttered environments and inconsistent hitboxes disorienting, which detracts from the overall gameplay experience. While the aesthetic is praised, the floaty visuals and messy presentation hinder readability and can make navigation challenging.
“The aesthetic and sound are very well done and enjoyable.”
“The visuals, the combat, it's all quite satisfying.”
“Aesthetically pleasing and honestly is best described by its store description as a hyperkinetic neopoly roguecade action game.”
“Hitboxes and visuals feel messy and inconsistent.”
“Violet Cycle lets its unusual and wiggly graphics get in the way of gameplay and visual clarity too much for me to recommend it.”
“Lack of readability is this game's biggest issue; the environments are cluttered, often with useless scenery to make the game look prettier (which it does very well), but this combined with the game's floaty visuals and controls makes everything feel disorienting.”
gameplay
12 mentions Positive Neutral Negative
50%
33%
17%
The gameplay in "Violet Cycle" is praised for its satisfying mechanics, powerful attacks, and engaging roguelike elements, which encourage skill improvement through repeated playthroughs. However, some players find the game's unusual graphics detract from visual clarity and overall experience, and there are issues with saving settings after closing the game. Despite these drawbacks, many users express a desire to return and beat their high scores due to the enjoyable core gameplay loop.
“I can see myself coming back to try and beat my high score, just because of how great the gameplay feels.”
“Attacks feel powerful, there is a fun variety of enemies, and I really enjoyed the heat mechanic - I actually had to be precise and planned instead of just button mashing my way through.”
“The core gameplay loop is more than satisfying enough, and there is plenty to improve in terms of one's own skill on the repeated playthroughs.”
“Violet Cycle lets its unusual and wiggly graphics get in the way of gameplay and visual clarity too much for me to recommend it.”
“Other than what is wrapped into the gameplay, Violet Cycle also has a problem with keeping your settings after you close the game.”
music
8 mentions Positive Neutral Negative
50%
37%
13%
The music in the game is highly praised for creating a captivating atmosphere, with some comparisons to Fever Ray, enhancing the overall experience. Reviewers note that the soundtrack is not only enjoyable but also complements the game's art and combat flow, making it worth revisiting even after completion. While some describe the music as serviceable, it effectively ties together the game's elements and lore.
“The music is really nice too (and kinda reminds me of Fever Ray a bit).”
“Enemy designs are good, combat has an amazing back-and-forth flow to it, and the killer soundtrack and art tie everything together.”
“But the artwork and music create a good atmosphere, and even after beating it, it's still worth a couple of runs just for fun.”
“The music is serviceable and the lore is presented in a way that makes it both optional and involving.”
story
6 mentions Positive Neutral Negative
50%
50%
The game's story is minimal, primarily revolving around the objective of ascending a 13-floor tower. Players can find small narrative snippets at break areas featuring statues, but overall, the storytelling is considered nearly nonexistent.
“The story is nigh non-existent.”
“The basic story is that you are tasked with getting to the top of the tower, which currently has 13 floors.”
“On each floor, in the break area, there are statues which also give small story snippets.”
atmosphere
2 mentions Positive Neutral Negative
100%
The game's artwork and music effectively create an engaging atmosphere that enhances the overall experience, making it enjoyable to revisit even after completing it.
“The artwork and music create a captivating atmosphere, making it enjoyable to revisit even after completing the game.”
replayability
2 mentions Positive Neutral Negative
100%
The game has limited replayability, with multiple users expressing uncertainty about its ability to engage players for repeated playthroughs.
“I don't know that there's a lot of replayability to this game.”
“I don't know that there's a lot of replayability to this game.”
character development
2 mentions Positive Neutral Negative
100%
Character development in the game is noted for its visually appealing and unorthodox design, though it may be difficult for players to fully grasp the characters' depth and motivations.