Vintage Year Game Cover

"Vintage Year" is a narrative-driven, choice-based game set in a small vineyard town. Players uncover secrets and build relationships as they navigate through the story, making decisions that impact the outcome. The game features a unique blend of mystery, romance, and drama, providing a rich and immersive storytelling experience.

  • Windows

Reviews

77%
Audience ScoreBased on 39 reviews
gameplay4 positive mentions
atmosphere3 negative mentions
  • The game offers a unique blend of strategy and action, requiring players to be tactical in their approach to combat and resource management.
  • The atmosphere is immersive and engaging, with creepy sounds and music that enhance the gameplay experience.
  • The pixel art style and variety of characters and weapons add to the game's charm and replayability.
  • The gameplay can become repetitive over time, lacking depth and variety in longer sessions.
  • Controls are not fully remappable, and some players experience issues with movement and navigation, leading to frustration.
  • The enemy AI can be inconsistent, often struggling to navigate around obstacles, which can detract from the overall experience.
  • gameplay17 mentions

    The gameplay is characterized by its simplicity and fast-paced, live-die-repeat mechanics, making it accessible for players to learn through experimentation. While it features intuitive controls and engaging weapon mechanics, some users noted issues with enemy pathfinding and a lack of initial guidance. Overall, the game offers a polished experience with replayability through procedurally generated levels and strategic elements, though it may feel repetitive over extended play sessions.

    • “Controls are intuitive and have a lot of really neat game mechanics such as starting as a shadow in each level.”
    • “This rogue-like game has a great standard of shooting and mechanics, combined with a classic rogue-like art style.”
    • “It offers a good amount of replayability through procedurally generated levels, challenging gameplay, and many player unlocks.”
    • “But it seems that the gameplay is a little bit too simple, and after playing for a long time, it feels like it's just repeat and repeat.”
    • “I felt that I was thrown into it with no knowledge or even any idea of what was happening, gameplay-wise.”
    • “I got stuck in the wall twice in the first half an hour of gameplay, so I've given up on it.”
  • graphics8 mentions

    The game's graphics are characterized by a pixel art style that many players find appealing, contributing to a well-rounded aesthetic experience. While some reviews note a lack of creativity in the pixel sprites compared to other titles, the overall art style and atmospheric elements are praised for enhancing gameplay. The combination of clean visuals and thematic soundtracks supports the game's replayability and immersive qualities.

    • “I like the pixel art style and the game style.”
    • “The art style was very appealing.”
    • “As a fan of many roguelikes, this game is very well-rounded and checks all the boxes: a clean art style, thematic soundtrack, diverse weaponry, and plenty of replayability.”
    • “Graphically, the pixel sprites lack the creativity and charm that Nuclear Throne manages to capture, but the developer, Nooner Bear, makes up for it with a chilling atmosphere that keeps the player on their toes.”
  • story6 mentions

    The game's story conveys a moral about perseverance and the unpredictability of life, complemented by well-developed graphics. However, some players feel the story mode is too short and would prefer more arcade-style gameplay options instead, suggesting that the game might benefit from a focus on classic rogue-like elements rather than a narrative-driven experience. Overall, while the story has its merits, many believe the game could thrive with additional modes.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “This game had good graphics, and the story mode was well developed.”
    • “The story mode levels are super short, so even if you get a dynamite or something cool like that, you don't need to use them.”
    • “I think this game would be better if it had other modes other than a story.”
    • “This game really doesn't need a story mode in my opinion but needs more arcade-style modes where you can go wild and try to stack scores or have harder enemies show up rather than enemies with higher health.”
    • “I just wish they didn't make it a story mode thing but stayed more true to a classic roguelike or arcade game.”
  • atmosphere6 mentions

    The game's atmosphere is highly praised for its immersive and chilling qualities, creating a unique experience that enhances gameplay. While the pixel graphics may lack charm compared to other titles, the eerie ambiance and resource management elements, such as limited light, contribute to a tense and engaging environment. Overall, the atmosphere is best enjoyed in short sessions, adding depth to the standard top-down shooter mechanics.

    • “It might not be the kind of game you want to pick up every day, but when you really let yourself get immersed in the atmosphere, this game is truly special.”
    • “Graphically, the pixel sprites lack the creativity and charm that Nuclear Throne manages to capture, but the developer, Nooner Bear, makes up for it with a chilling atmosphere that keeps the player on their toes.”
    • “Standard top-down shooter with an eerie atmosphere, intensified by your need to put down candles in order to see your foes (which, by the way, you have a limited number of).”
    • “Stalker - character progression, skill-based combat, dark atmosphere, limited resources (including light).”
  • music5 mentions

    The music in the game is highly praised for its ability to create a relaxing yet eerie atmosphere, enhancing the player's experience as they navigate through unsettling environments. Reviewers appreciate the thematic soundtrack, which complements the game's art style and overall design, contributing to its replayability and immersive quality.

    • “The creepy sounds and music put the player on edge as they make their way through dimly lit, cult-infested levels.”
    • “The music and the ambiance are very well done.”
    • “As a fan of many roguelikes, this game is very well-rounded and checks all the boxes: a clean art style, thematic soundtrack, diverse weaponry, and plenty of replayability.”
  • replayability4 mentions

    The game offers strong replayability through its procedurally generated levels, diverse weaponry, and challenging gameplay, making it appealing for fans of roguelikes. While some unlocks may feel more like cosmetic options rather than true progression, the overall experience provides good value for its price.

    • “As a fan of many roguelikes, this game is very well-rounded and checks all the boxes: a clean art style, thematic soundtrack, diverse weaponry, and plenty of replayability.”
    • “For its $5 price, Vintage Year offers a good amount of replay value.”
    • “It offers a good amount of replayability through procedurally generated levels, challenging gameplay, and many player unlocks.”
    • “This isn't a terrible flaw, but its implementation feels more like an in-game currency DLC store than a true progression system, in that the things you unlock may not help you get further in the game at all, and are simply alternate options to enhance replayability.”
  • stability1 mentions

    The game's stability is marred by occasional bugs, including issues with players getting stuck in walls and inconsistent hitboxes for spike traps.

    • “Some parts are a little buggy, such as sometimes getting stuck inside walls and strange spike trap hitboxes.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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