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Vintage Year Game Cover

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Vintage Year is a single player action game. It was developed by Nooner Bear and was released on November 2, 2014. It received positive reviews from players.

"Vintage Year" is a narrative-driven, choice-based game set in a small vineyard town. Players uncover secrets and build relationships as they navigate through the story, making decisions that impact the outcome. The game features a unique blend of mystery, romance, and drama, providing a rich and immersive storytelling experience.

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87%
Audience ScoreBased on 79 reviews
gameplay9 positive mentions
stability2 negative mentions

  • The game offers a unique blend of strategy and action, requiring players to be tactical in their approach to combat and resource management.
  • The atmosphere is immersive and engaging, with creepy sounds and music that enhance the gameplay experience.
  • The game features a variety of characters and weapons, providing good replayability and a sense of progression through unlockable content.
  • The controls are not remappable, which can lead to frustration, and some players have reported glitches and bugs that affect gameplay.
  • The gameplay can feel repetitive over time, lacking depth and variety in the long run.
  • Enemy AI struggles with pathfinding, often getting stuck on walls, which can detract from the overall challenge and enjoyment of the game.
  • gameplay
    35 mentions Positive Neutral Negative

    The gameplay is characterized by its simplicity and fast-paced, live-die-repeat mechanics, making it accessible yet occasionally repetitive over extended play sessions. While the controls are intuitive and feature interesting mechanics, such as starting as a shadow and utilizing various weapons, some players found the enemy pathfinding lacking and experienced issues with precision controls. Overall, the game offers a polished experience with good replayability through procedurally generated levels and strategic elements, appealing to fans of rogue-like titles like Nuclear Throne and The Binding of Isaac.

    • “Controls are intuitive and have a lot of really neat game mechanics such as starting as a shadow in each level.”
    • “This rogue-like game has a great standard of shooting and mechanics, combined with a classic rogue-like art style.”
    • “It offers a good amount of replayability through procedurally generated levels, challenging gameplay, and many player unlocks.”
    • “But it seems that the gameplay is a little bit too simple, and after playing for a long time, it feels like it's just repeat and repeat.”
    • “I felt that I was thrown into it with no knowledge or even any idea of what was happening, gameplay-wise.”
    • “I got stuck in the wall twice in the first half an hour of gameplay, so I've given up on it.”
  • graphics
    16 mentions Positive Neutral Negative

    The graphics of the game are primarily praised for their appealing pixel art style, which complements the overall gameplay experience. While some reviewers noted that the pixel sprites lack the creativity found in other titles like *Nuclear Throne*, the atmospheric design effectively enhances the game's tension and immersion. Overall, the visuals are considered clean and thematic, contributing positively to the roguelike genre.

    • “I like the pixel art style and the game style.”
    • “The art style was very appealing.”
    • “As a fan of many roguelikes, this game is very well-rounded and checks all the boxes: a clean art style, thematic soundtrack, diverse weaponry, and plenty of replayability.”
    • “Graphically, the pixel sprites lack the creativity and charm that Nuclear Throne manages to capture, but the developer, Nooner Bear, makes up for it with a chilling atmosphere that keeps the player on their toes.”
    • “This rogue-like game has a great standard of shooting and mechanics, combined with a classic rogue-like art style.”
    • “Gauntlet (classic) - 8-bit graphics, isometric, unique characters, exit level objective dungeon crawl.”
  • story
    12 mentions Positive Neutral Negative

    The game's story is well-developed and features a moral about perseverance, but many players feel that the short levels detract from its impact. Some reviewers believe the game would benefit from more arcade-style modes rather than focusing heavily on the story mode, suggesting a preference for classic rogue-like gameplay. Overall, while the story has potential, it may not be the main draw for all players.

    • “This game had good graphics, and the story mode was well developed.”
    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “The story mode levels are super short, so even if you get a dynamite or something cool like that, you don't need to use them.”
    • “I think this game would be better if it had other modes other than a story.”
    • “This game really doesn't need a story mode in my opinion but needs more arcade-style modes where you can go wild and try to stack scores or have harder enemies show up rather than enemies with higher health.”
    • “I just wish they didn't make it a story mode thing but stayed more true to a classic roguelike or arcade game. Other than that, you should definitely check the game; it has a lot of potential and I will be watching for future updates.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its chilling and immersive qualities, creating a unique experience that enhances gameplay. While the pixel graphics may lack charm, the eerie ambiance and resource management elements, such as limited light sources, contribute to a tense and engaging environment. Overall, players find the atmosphere to be a standout feature that elevates the game, making it best enjoyed in short, focused sessions.

    • “It might not be the kind of game you want to pick up every day, but when you really let yourself get immersed in the atmosphere, this game is truly special.”
    • “Standard top-down shooter with an eerie atmosphere, intensified by your need to put down candles in order to see your foes (which, by the way, you have a limited number of).”
    • “Stalker - character progression, skill-based combat, dark atmosphere, limited resources (including light).”
    • “Graphically, the pixel sprites lack the creativity and charm that Nuclear Throne manages to capture, but the developer, Nooner Bear, makes up for it with a chilling atmosphere that keeps the player on their toes.”
  • music
    11 mentions Positive Neutral Negative

    The music in the game is highly praised for its thematic quality and ability to enhance the atmosphere, creating a sense of tension and immersion in the gameplay. Reviewers appreciate the well-crafted soundtrack that complements the game's aesthetic, contributing to a well-rounded experience. Overall, the music is described as both relaxing and unsettling, effectively fitting the game's tone.

    • “The music and the ambiance is very well done.”
    • “The interface is very user-friendly and the music fits the game perfectly!”
    • “The creepy sounds and music put the player on edge as they make their way through dimly lit, cult-infested levels.”
    • “The music and the ambiance are very well done.”
    • “As a fan of many roguelikes, this game is very well-rounded and checks all the boxes: a clean art style, thematic soundtrack, diverse weaponry, and plenty of replayability.”
  • replayability
    8 mentions Positive Neutral Negative

    The game offers significant replayability through its procedurally generated levels, challenging gameplay, and diverse unlockable options, making it appealing for fans of roguelikes. However, some players feel that the unlocks function more as alternate enhancements rather than true progression, which may affect the overall experience. At a $5 price point, it still provides good value for replayability.

    • “As a fan of many roguelikes, this game is very well-rounded and checks all the boxes: a clean art style, thematic soundtrack, diverse weaponry, and plenty of replayability.”
    • “For its $5 price, [i]Vintage Year[/i] offers a good amount of replay value.”
    • “It offers a good amount of replayability through procedurally generated levels, challenging gameplay, and many player unlocks.”
    • “This isn't a terrible flaw, but its implementation feels more like an in-game currency DLC store than a true progression system, in that the things you unlock may not help you get further in the game at all, and are simply alternate options to enhance replayability.”
  • stability
    2 mentions Positive Neutral Negative

    The game's stability is marred by occasional bugs, including players getting stuck in walls and experiencing inconsistent hitboxes with spike traps. These issues detract from the overall gameplay experience.

    • “Some parts are a little buggy, such as sometimes getting stuck inside walls and strange spike trap hitboxes.”
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Frequently Asked Questions

Vintage Year is a action game.

Vintage Year is available on PC and Windows.

Vintage Year was released on November 2, 2014.

Vintage Year was developed by Nooner Bear.

Vintage Year has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its music.

Vintage Year is a single player game.

Similar games include Starward Rogue, Monolithic Christmas Night, GoNNER, Doomsday Hunters, Monolith and others.