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VHOLUME Game Cover

About VHOLUME

VHOLUME is a single player and multiplayer casual platformer game with horror and science fiction themes. It was developed by Léonard Lemaitre and was released on August 21, 2026. It received overwhelmingly positive reviews from players.

VHOLUME is a melancholic first-person parkour adventure set in a dystopian brutalist city where bureaucracy turns a simple task into an odyssey.

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Reviews

97%Audience ScoreBased on 2,278 reviews
music174 positive mentions
stability5 negative mentions

  • Extremely fluid, satisfying, and well-tuned parkour movement with a high skill ceiling.
  • Beautiful and immersive brutalist and dystopian atmosphere, enhanced by an excellent ambient soundtrack.
  • Plenty of content including many well-designed levels, hidden secrets, NPCs, B-side levels, multiplayer, and Steam Workshop support for continuous replayability.
  • Some levels suffer from confusing navigation and inconsistent level design, leading to occasional player frustration.
  • The game is relatively short if not pursuing speedrunning or exploration, with some players desiring more story or cohesion between levels.
  • Certain levels, especially a particular B-side 'kreedz', are considered overly difficult or poorly designed, detracting from the overall experience for some players.
  • music

    344 mentions Positive Neutral Negative
    51% positive mentions, 48% neutral mentions, 1% negative mentions

    The music in this game, composed primarily by 1000 eyes, is widely praised for its atmospheric, ambient, and melancholic qualities that perfectly complement the game's brutalist architecture and surreal environments. It creates a calming yet immersive experience, enhancing the flow state during gameplay and evoking deep reflection and nostalgia. Many reviewers highlight the soundtrack as a standout feature, with some considering it a masterpiece that elevates the overall mood and identity of the game.

    • “The soundtrack by 1000 eyes (who also worked on Signalis) is blissful, tapestries of synths blending together with the wind rushing by your ears as you make your way through countless megastructures.”
    • “The music and the gameplay make me feel like I'm lost in some nostalgic, somber, brutalistic and liberating dreamscape of those virtual worlds we used to get lost in as kids.”
    • “The ambient soundtrack makes the experience all the more relaxing and perfectly fits the chill electro/ambient vibe, with different tracks for each level.”
    • “The standard soundtrack is more horror ambience which fits the theme of the game but I don't like it.”
    • “Soundtrack is reserved and ambient, nothing to write home about but it provides a nice atmosphere.”
    • “The music is ok, the mapping ranges from very open, plain and dull, to quite alright.”
  • gameplay

    316 mentions Positive Neutral Negative
    48% positive mentions, 50% neutral mentions, 2% negative mentions

    The gameplay of Vholume is widely praised for its simple yet finely tuned parkour mechanics that are easy to learn but offer high skill expression and depth for mastery. The movement is fluid, responsive, and momentum-driven, delivering an addictive and satisfying speedrunning experience, supported by well-crafted level design that balances challenge and exploration. While mechanically minimalistic, the gameplay’s elegance is enhanced by its unique atmosphere, strong pacing, and the rewarding flow state it induces in players.

    • “Vholume has insanely competent parkour mechanics at its core which makes the game simple to pick up, addicting to learn, and exceptionally complex to master.”
    • “The movement and gameplay itself is beyond addicting - as you continue playing you enter a flow state and you adapt and gain mastery over the levels and constantly find you're capable of better routes, jumps, and times.”
    • “The incredibly satisfying and polished movement mechanics, combined with a surreal, dystopian atmosphere, make vholume a phenomenal game for fans of the genre and people who enjoy competing for ever-better scores.”
    • “For 6 quid it's exactly what you'd expect - barebones movement mechanics with pretty backdrops and extremely linear levels.”
    • “Bronze and silver medals are fun, going for gold medals becomes an exercise in wanting to rage at jank mechanics.”
    • “Unfortunately, the game punctuates its levels by stopping gameplay to show you your time and ranking.”
  • atmosphere

    303 mentions Positive Neutral Negative
    66% positive mentions, 33% neutral mentions, 1% negative mentions

    Vholume is widely praised for its exceptional and immersive atmosphere, characterized by haunting, melancholic, and surreal brutalist architecture paired with ethereal, ambient soundtracks that enhance the player's emotional engagement. This distinctive mood complements the fluid and satisfying parkour gameplay, creating a unique blend of tranquility and intensity that invites both exploration and competitive speedrunning. Overall, the atmosphere is often highlighted as a standout feature, evoking feelings of isolation, beauty, and introspection rarely matched in similar games.

    • “A stand out sensory experience with one of the best atmospheres I've ever experienced in a game; it evokes a unique feeling of emptiness only familiar to the worlds of Shadow of the Colossus or early Source engine maps.”
    • “The atmosphere and level design is on another level; I could sit in a level for hours admiring its beauty.”
    • “Vholume is a unique game that brilliantly combines a tight, fast-paced parkour experience with a brutalist and ethereal atmosphere.”
    • “The speedrunning aspect conflicts too much with the serene atmosphere this game has, and actually running ruins the game too much for me.”
    • “The fact that the level design is so unapologetically videogamey kind of adds to the bizarre and depressing atmosphere it goes for.”
    • “I would've preferred longer levels with more time to let the atmosphere sink in.”
  • graphics

    158 mentions Positive Neutral Negative
    43% positive mentions, 55% neutral mentions, 2% negative mentions

    The graphics in this game are widely praised for their unique, stylized brutalist and retro-inspired aesthetic, evoking nostalgic vibes reminiscent of classic titles like Half-Life 2 and early Quake. The low-poly, minimalist visuals combined with exceptional lighting and ambient design create a compelling, immersive atmosphere that complements the fluid parkour gameplay. While some note a lack of graphic settings and occasional performance issues, the overall art direction and mood are considered a standout feature that deeply enhances the player experience.

    • “Justified my purchase of a 500hz OLED and new graphics card more than any more expensive game this year.”
    • “It's like Source engine bhopping/movement tech + Mirror's Edge had a baby with a Combloc brutalist aesthetic; game looks great, I'm constantly impressed by the lighting and atmosphere.”
    • “Absolutely love the environment and aesthetic, great sounds, music and visuals.”
    • “No graphic settings in the menus, and also the game is fairly unoptimized. I have a 4070 and it runs at 60fps on native 1440p; I should not need to downscale to play at 120fps. Either optimize the game a bit better or give us some graphic settings to enhance playability.”
    • “The visual design along with the great music by 1000 eyes makes for a very appealing atmosphere that unfortunately creates a jarring aesthetic mismatch with the fast-paced gameplay.”
    • “But the level design is suffering entirely to serve an aesthetic when there is no reason that the levels couldn't be cleared of trash and janky angles on the path you're supposed to be running on.”
  • story

    124 mentions Positive Neutral Negative
    10% positive mentions, 80% neutral mentions, 10% negative mentions

    The story in this game is minimal, vague, and largely serves as atmospheric or environmental background rather than a clear narrative. Most players found it sparse, cryptic, and disjointed, with story details accessible only through hidden NPCs and subtle worldbuilding, leading some to feel the game missed an opportunity for deeper storytelling. Overall, the focus is decidedly on smooth parkour gameplay and exploration, with the story element more of a subtle undertone than a driving force.

    • “All that alone gets you a good game but what really makes this thing sing is how it also works narratively and how the story and aesthetics get across exactly the narrative thesis and idea behind it.”
    • “A great movement game which is not only about parkour but also about finding cool secrets and talking to hidden NPCs, each one with their own story.”
    • “The world and storytelling itself is very eerie and the little bits of dialog you do get from the deformed humans need to be pieced together if you want to make sense of who you are and what you are even doing in this world.”
    • “There's no real story to follow, no characters to concern yourself over, no setting, no exploitation of mechanics or features, no continuity between levels.”
    • “According to the store page, there's a story, but this seems like false advertising - in-game, it's just a loose collection of levels.”
    • “Be advised, if you're looking for some hint of a story, you'll be a bit disappointed.”
  • replayability

    34 mentions Positive Neutral Negative
    38% positive mentions, 62% neutral mentions, 0% negative mentions

    The game offers exceptional replayability through a combination of multiple routes, secrets, and a challenging speedrunning element that encourages players to improve their times. Extensive community-created content via Steam Workshop and multiplayer modes further extend its longevity, making it highly engaging even after completion. Overall, its creative level design and open-ended approach provide lasting appeal for both casual and competitive players.

    • “Also of note is the replayability both from the open-ended design of many levels, secrets to explore, and easily accessible community driven content that is rapidly populating with high quality maps made by players.”
    • “It's like source engine bhopping/movement tech + mirror's edge had a baby with a combloc brutalist aesthetic, game looks great, i'm constantly impressed by the lighting and atmosphere, movement feels smooth, multiplayer is awesome, i've bought full games that i've put less time on than the demo for vholume so this was an instant buy and the full release brings more than 30 maps (plus secret ones) so there is plenty to explore and a ton of replayability, this is going to be in the rotation for a long time.”
    • “The simple controls, paired with the gorgeous and endlessly replayable levels, make you want to come back over and over again, exploring the world and seeing if there’s a nook or cranny you missed that might be hiding a secret.”
  • optimization

    26 mentions Positive Neutral Negative
    35% positive mentions, 53% neutral mentions, 12% negative mentions

    The game offers deep technical optimization and creative route-finding, rewarding skillful input and momentum maintenance, which appeals to both casual players and dedicated speedrunners. However, it suffers from inconsistent performance and poor graphical optimization, notably high resource demands without adjustable settings, causing frame drops even on powerful PCs. While generally playable, improvements in graphical optimization and performance stability would enhance the overall experience.

    • “At higher skill levels it's all about maintaining momentum as much as possible through optimized inputs and routing which allows for a very high skill ceiling.”
    • “Finding tricks, shortcuts, optimizations, pretty much anything to clean up your PB on a level just a little bit is what makes this steak so juicy.”
    • “Can either play quite casually and enjoy, or if you want to take it seriously there's a good amount of tech and optimizations to learn when speedrunning.”
    • “No graphic settings in the menus, and also the game is fairly unoptimized. I have a 4070 and it runs at 60fps on native 1440p. I should not need to downscale to play at 120fps. Either optimize the game better or give us some graphic settings to enhance playability.”
    • “Pretty good game, very fun gameplay, but sadly very unoptimized. I'm getting 40 fps or even less on average with a decent PC.”
    • “I still recommend it but it desperately needs optimizations because there's no excuse for this game to work your computer that hard. It's dumb.”
  • emotional

    10 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users find the game deeply emotional, often moved by its atmospheric music and immersive design that evokes nostalgia, contemplation, and a strong sense of comfort. The experience resonates on a personal level, making players feel both challenged and peaceful without heavy narrative, highlighting its powerful emotional impact.

    • “This feeling is only further elevated by the ambient works of "1000 eyes" (you may recall their heart-wrenching music from 2022's Signalis) which frequently left me in profound contemplation.”
    • “An amazing experience that made me feel so much without needing to say much at all.”
    • “Never really played these type of game before, the atmosphere is amazing, great level design that's easy to understand, even if I played it only for a bit it made me feel so at peace.”
  • stability

    9 mentions Positive Neutral Negative
    44% positive mentions, 0% neutral mentions, 56% negative mentions

    The game demonstrates strong stability, running smoothly even on low-end hardware and Linux systems with minimal bugs or glitches. Minor issues are rare and tend to enhance the immersive experience rather than detract from it, supported by a clean, well-designed, and robust movement system. Overall, performance is reliable and enjoyable.

    • “Very enjoyable, clean design and not too buggy.”
    • “Runs great on Linux.”
    • “It runs on a potato, runs great on Linux via Proton.”
    • “In the end, glitches will feel more like a gimmick.”
    • “There's also a bit of the feeling of Mirror's Edge speedrunning glitches like wall boosting and kick glitching with the way you gain speed from wall jumps and can also do straight horizontal wall jumps by doing a slide jump off the wall.”
    • “This is like if the whole game was that, except with a much more freeform movement system where the speed comes from robust mechanics rather than fun-ruining glitches and avoiding canned animations.”
  • grinding

    7 mentions Positive Neutral Negative
    0% positive mentions, 14% neutral mentions, 86% negative mentions

    Grinding in the game offers a satisfying and immersive experience with well-placed sounds and music that help players get in the zone. While some find the repetitive challenges tedious, many enjoy mastering movement techniques and improving their times, balancing focused grinding with leisurely exploration.

    • “It's tedious and annoying to spend a whole minute just jumping up one wall to get high up on the map when that feels like an intended part of the experience.”
    • “I wasn't grinding... I was haunted.”
    • “That said, occasionally I got lost and serendipitously switched from grinding individual levels to taking in the sights and exploring at a leisurely pace.”
  • humor

    6 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game is praised for its charming and clever humor, featuring funny NPCs, whimsical dialogue, and amusing moments that enhance the cooperative experience. Players find the humor both entertaining and unnerving, contributing significantly to the game's unique and memorable atmosphere.

    • “The game is full of funny and unnerving Kafka bits like that and it pushes it over into possible masterpiece territory for me.”
    • “The game encourages you to explore its vast structures by rewarding you with more levels you unlock from finding collectables hidden around the map, as well as funny little NPC guys that spew nonsense but are charming nonetheless.”
    • “Just something extremely charming and funny hearing all of us purposefully scuff our sneakers rapidly as we pass someone or wait for another to catch up.”
  • character development

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The character development is praised for its intriguing and well-crafted designs that strike a perfect balance between unsettling and captivating, enhancing the overall experience.

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Play Times

5h Median play time
5h Average play time
4-6h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

VHOLUME is a casual platformer game with horror and science fiction themes. Common tags for VHOLUME include first-person, 3D, indie, fast-paced, surreal and others.

VHOLUME is available on PC and Windows.

On average players spend around 5 hours playing VHOLUME.

VHOLUME was released on August 21, 2026.

VHOLUME was developed by Léonard Lemaitre.

VHOLUME has received overwhelmingly positive reviews from players. Most players liked VHOLUME for its music but disliked it for its story.

VHOLUME is a single player game with multiplayer and local co-op support.

Similar games include Cyber Hook, Hot Lava, TO THE TOP, Bloodthief, Lorn's Lure and others.