- November 30, 2018
- NSC Creative
VESTIGE
Platforms
About
VESTIGE is a room-scale VR creative documentary exploring the mind of Lisa, who remembers her lost love, Erik. Through Lisa's memories, viewers navigate an empty void, triggering new memories and pathways, culminating in the shock of Erik’s death. With multi-narrative and volumetric live capture, each viewing offers a unique journey through memory and grief.





- The experience is visually stunning and utilizes unique visual effects that enhance the emotional storytelling.
- The audio design is excellent, contributing significantly to the immersive and emotional atmosphere of the experience.
- Many players found the story to be deeply moving and relatable, evoking strong emotional responses.
- The story is perceived as too short and lacking in depth, leaving some players wanting more context and substance.
- Some users felt that the visuals were distracting rather than enhancing, detracting from the emotional impact of the narrative.
- The experience may not resonate with everyone, particularly those looking for a more traditional gaming experience or compelling storytelling.
story
27 mentions Positive Neutral NegativeThe story is a deeply personal narrative of love and loss, evoking strong emotions through its intimate and immersive VR experience. While some players found it touching and impactful, others felt it lacked depth and context, leading to a mixed reception regarding its emotional resonance. Overall, the visuals and audio contribute to a somber atmosphere, but many reviewers noted that the story's brevity and simplicity hindered its potential for a more profound impact.
“Engaging, thoughtful story told with unique visuals that take advantage of the VR space to keep you engaged.”
“It's a story of love and loss and dealing with grief and sadness.”
“She tells a very personal story and you can tell she really loved this person a lot and that the pain she is talking about is real.”
“The story has nothing particular.”
“Unfortunately, the story is too short.”
“I just think the story was too short, and the visuals too distracting, to feel any emotional impact.”