- September 21, 2021
- Laura Hunt
- 3h median play time
If On A Winter's Night, Four Travelers
Platforms
About
In "If on a Winter's Night, Four Travelers" , players explore a masked ball on a train in the 1920s through the perspectives of four distinct characters. Carlo, in Rome, awaits his lover Patrick amidst rising fascism; Lady Winterbourne, grieving her husband's death, is plagued by fortune hunters; and Dr. Jordan Samuels dabbles in the occult to overcome his tormentors. Each character's story is filled with tension and dark themes, creating a rich, narrative-driven point-and-click adventure.





- Beautiful pixel art and animations that create an immersive atmosphere.
- Intriguing and well-written stories that explore dark themes with depth.
- Engaging sound design and music that enhance the overall experience.
- Slow walking speed that can make navigation tedious.
- Some puzzles can be unclear or require pixel hunting, which may frustrate players.
- The ending feels abrupt and may not provide satisfactory closure for all players.
story
794 mentions Positive Neutral NegativeThe game "If on a Winter's Night, Four Travelers" is praised for its beautifully crafted pixel art and deeply engaging storytelling, which explores dark and mature themes through the narratives of four characters. Players appreciate the emotional depth and atmospheric presentation, although some find the pacing uneven and the gameplay simplistic, focusing more on narrative than complex interactions. Overall, the game is recommended for those who enjoy rich, story-driven experiences, despite its short length and occasional frustrations with puzzle integration.
“A beautiful dark storytelling experience of three characters' tragic lives.”
“The story is captivating, very touching and the characters are believable and make a lot of sense.”
“With its mesmerizing storytelling, delightful pixel art, and thought-provoking themes, this game offers a unique and immersive experience that will leave players both horrified and moved.”
“My only complaint is that the first story is too short, and the fourth story isn't really a story at all.”
“The story does not move on unless you hit the right items at the right time.”
“This is very surface-level storytelling and doesn't require any thought process at all as the game basically holds your hand throughout and tells you every interaction you need to make.”