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Florence

Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
Florence Game Cover
92%Game Brain Score
story, music
replayability, grinding
94% User Score Based on 4,336 reviews
Critic Score 90%Based on 2 reviews

Platforms

Nintendo SwitchLinuxPCTabletAndroidMac OSPhoneiPadSteam DeckMobile PlatformiPhoneWindows
Florence Game Cover

About

Florence is a single player casual puzzle game with romance and drama themes. It was developed by Mountains and was released on February 13, 2020. It received positive reviews from critics and very positive reviews from players.

"Florence" is a touching and interactive narrative-driven mobile game. Follow the protagonist, Florence, through her romantic journey with a cellist named Krish, as players solve simple puzzles to progress through the game. The game explores themes of love, self-discovery, and communication through its engaging and relatable storyline.

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94%
Audience ScoreBased on 4,336 reviews
story1.1k positive mentions
replayability11 negative mentions

  • Beautiful art style and soundtrack that enhance the emotional experience.
  • Clever use of gameplay mechanics to convey the story and emotions without dialogue.
  • A touching and relatable narrative about love, loss, and self-discovery.
  • Very short gameplay, typically completed in under an hour, which may not justify the price for some players.
  • The story can feel simplistic and predictable, lacking depth in character development.
  • Limited replay value as the narrative is linear with no alternate endings.
  • story
    2,970 mentions Positive Neutral Negative

    The story of *Florence* is a poignant and relatable exploration of love, self-discovery, and the complexities of adult life, told through minimal dialogue and engaging gameplay mechanics. While the narrative is simple and somewhat predictable, its emotional depth resonates with many players, making it a touching experience despite its brevity. The game's beautiful art and soundtrack further enhance the storytelling, creating a unique and immersive journey that captures the essence of human relationships.

    • “What I liked most about this game is the small details that tell the story.”
    • “This game is really beautiful, telling a touching and relatable story about a young woman in her twenties who falls in love, only to rediscover herself and her passions when life doesn’t go as planned.”
    • “Florence is a masterclass in using intuitive game mechanics to tell a simple but effective story, all without the need for dialogue.”
    • “The story is a bit simple and perhaps a bit cliche.”
    • “The story itself is a little too simplistic, I think (it does get major credit for having no text or dialogue).”
    • “The story is ordinary, but when you're going through something that feels so similar, it really makes you feel like you aren't alone.”
  • music
    1,472 mentions Positive Neutral Negative

    The music in *Florence* has been widely praised for its emotional depth and ability to enhance the storytelling experience. Composed by Kevin Penkin, the soundtrack features beautiful piano and cello arrangements that resonate with the game's themes of love and self-discovery, effectively conveying the characters' emotions without the use of dialogue. Many players found the music to be a standout element, elevating the overall atmosphere and making the game a memorable experience.

    • “The soundtrack is beautiful and the way you interact with the game is cute and simple, so it's a nice cozy comfort game.”
    • “The music is beautiful and the art is super amazing.”
    • “The music carries you through their journeys and you feel what they feel.”
    • “The music is fine, it's relaxing, but I found it really annoying when the music kept fading out at the end of every chapter; it would be so much better if the music sort of blended through as we progress.”
    • “The music becomes repetitive pretty quickly, and the story itself is cliche and dull.”
  • emotional
    843 mentions Positive Neutral Negative

    The emotional aspect of "Florence" is widely praised for its ability to convey a deeply touching and relatable story about love, loss, and personal growth within a short playtime of around 30-40 minutes. Players often describe the experience as an emotional rollercoaster, with many expressing that the game's minimalist design, beautiful art, and evocative soundtrack enhance its heartfelt narrative, leading to moments of genuine emotional resonance and even tears. Overall, "Florence" is celebrated as a poignant exploration of life's ups and downs, making it a must-play for those seeking an impactful emotional journey in gaming.

    • “Overall, Florence is a heartfelt journey that reminds you how love, loss, and growth shape who we are.”
    • “In under an hour, it manages to deliver more emotional depth, sincerity, and artistry than many games do in dozens of hours.”
    • “The visuals, music, and interactive storytelling come together beautifully to create an emotional journey that feels incredibly real.”
    • “I've basically clicked through it because there was nothing that could get me immersed in this boring story.”
    • “Tldr; very short and boring story.”
    • “Boring game, boring story.”
  • gameplay
    696 mentions Positive Neutral Negative

    The gameplay in *Florence* is minimalist and primarily serves as a vehicle for storytelling, featuring simple mechanics that reflect the emotional nuances of the narrative. While some players appreciate the innovative use of gameplay to convey feelings and experiences, others find it lacking in depth and challenge, leading to a brief experience of around 30-60 minutes. Overall, the game is praised for its artistic presentation and emotional impact, though it may not satisfy those seeking traditional gameplay elements.

    • “The gameplay in Florence is minimalist yet deeply engaging, consisting of a series of intuitive puzzles and interactive sequences that metaphorically represent aspects of Florence and Krish’s relationship.”
    • “Every mechanic, from piecing together conversations to brushing teeth or unpacking boxes, ties directly into the emotional rhythm of the narrative.”
    • “What I loved the most was how the gameplay subtly reflected Florence’s emotions - puzzle pieces coming together when things felt right, and falling apart when they didn’t.”
    • “This is simply not a game, with awful game mechanics if those can be called such.”
    • “Gameplay is boring at max, and the story is... okay?”
    • “Despite its short length and simple gameplay, the artistry and game design effectively communicate so much about our main character and how these events affect her.”
  • graphics
    676 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their beautiful, hand-drawn art style that effectively conveys emotions and enhances the storytelling experience. Players appreciate the charming and simplistic visuals, which are complemented by a captivating soundtrack, creating an immersive atmosphere that resonates with the game's themes of love and self-discovery. Despite the game's short length, the combination of its aesthetic appeal and emotional depth leaves a lasting impression on players.

    • “Absolutely beautiful hand-drawn graphics, the story is compelling and gripping for anyone who had a dream that got lost somewhere along the way for their career, and the music is the cherry on top.”
    • “The art style is simple yet incredibly expressive, and the music ties perfectly to every moment, making even small scenes feel meaningful.”
    • “The visuals, music, and interactive storytelling come together beautifully to create an emotional journey that feels incredibly real.”
    • “The game does not have particularly realistic graphics.”
    • “While it is a short game with simple graphics, almost no gameplay and a story you’ve heard a thousand times before, you can’t just pass it by.”
    • “The so praised art style looks like a tween doodle, nothing special, and nothing touching about this too short of a power-point that was supposed to at least introduce me to this unknown character.”
  • replayability
    42 mentions Positive Neutral Negative

    Overall, the game has been criticized for its low replayability, with many users noting that it can be completed in under an hour and lacks significant content to encourage multiple playthroughs. While some players appreciated the experience and found value in the story, most agree that there is little incentive to replay the game beyond collecting achievements. The consensus suggests that it is best enjoyed as a one-time experience rather than a game with lasting replay value.

    • “Don't be fooled by my ratings on duration, post-game, and replayability because this is not a game, this is an experience. I love how simple and close to life this game is; I love it and I'm happy I bought it.”
    • “It's relatively short, with a bit of replay value as well.”
    • “Whilst the story itself is quite short (I believe they say ~45 mins, although I took my time and got nearly an hour out of it), the soundtrack has real replay value, so factor that in when considering whether this is worth purchasing.”
    • “Not much replay value.”
    • “It doesn't have a lot of replay value either; it's likely something you'll play once and that'll be it.”
    • “It is an extremely short game, about 30 minutes to complete a run, and there really isn't much replay value.”
  • atmosphere
    28 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its effective use of music, art, and color, which together create a charming and emotional experience. Reviewers highlight how the atmospheric sound design and visuals enhance the storytelling, evoking feelings of happiness and sadness that resonate with players. Overall, the game's simple yet beautiful graphics and immersive audio contribute significantly to its captivating atmosphere.

    • “The music plays a large role in the overall atmosphere, which is done really well!”
    • “The music, art, and effects all come together beautifully to create the perfect atmosphere for aspiring, meet-cutes, young love, and learning the price of following your dreams.”
    • “It creates a really calming atmosphere, which creates a nice contrast with a fairly sad storyline about moving forward.”
    • “The use of color is very simple (grey for sad, not for happy), but it still helps sell the atmosphere and story.”
    • “The soundtrack and the visual art bring an atmosphere that can't be described, only felt.”
    • “Similarly, in Gone Home, the oppressive atmosphere of the house and the freeform exploration help to put you into the perspective of the main character, feeling their nervousness, sadness, and relief at various parts of the story.”
  • grinding
    18 mentions Positive Neutral Negative

    The reviews overwhelmingly highlight that the grinding aspect of the game is tedious and time-consuming, often requiring excessive repetition of simple tasks that detract from the overall experience. Many players feel that the mini-games are not engaging and disrupt the narrative flow, leading to frustration rather than enjoyment. Overall, the grinding is seen as a significant drawback, making the game feel more like a chore than an interactive experience.

    • “You can hardly call the puzzles 'puzzles'; mostly they are just tedious.”
    • “It's not really a game; it's an interactive PowerPoint presentation that often interrupts the flow with trivial and tedious tasks, among which are: put two numbers together 10 times, put together a puzzle of 3 pieces 10 times, brush your teeth by moving the mouse a couple of times, and so on.”
    • “Florence is boring, tedious, annoying to play, and fails miserably at trying to be this emotional story of self-discovery.”
  • humor
    11 mentions Positive Neutral Negative

    The humor in the game is described as a blend of lighthearted moments and poignant sadness, effectively eliciting both laughter and tears from players. Users appreciate the cleverness of the comedic elements, such as the ability to hang up on a character, which adds a cathartic and relatable touch to the experience. Overall, the game balances humor with emotional depth, making it both funny and moving.

    • “I spent a good 5 minutes just hanging up on my mother, which was very cathartic, though you eventually do have to answer to progress the story. I found it very hilarious just how fast I could hang up. It's a quick game that has wonderful music and animation.”
    • “The game achievements made me laugh, really, hang up on your mom 5 times, lmao.”
    • “Sweet, moving, touching, intensely relatable, funny in places, and some of the most ingenious visual metaphors I've ever seen in a visual novel or comic book.”
  • optimization
    8 mentions Positive Neutral Negative

    The game's optimization is generally solid, particularly on tablets and phones, with no significant performance issues reported. However, some players feel that the impact of their choices on performance is minimal, detracting from the overall experience.

    • “The game is designed to run on tablets and phones, so there are no issues with performance.”
    • “A bittersweet, relatable game that feels more like performance art or a short movie.”
    • “My only major complaint is that your choices and performance don't matter.”
    • “In addition, the game also uses bright red and more sharp and strange dialogue fragments as the dialogue performance when two people quarrel.”
  • character development
    5 mentions Positive Neutral Negative

    Character development in the game has received mixed reviews, with some players feeling that it is rushed and lacks depth, making emotional connections difficult. While a few appreciate the potential for character growth within a romantic context, many criticize the overall execution as shallow and insufficient for a story-driven experience. Overall, the game seems to struggle with delivering meaningful character arcs that resonate with players.

    • “I use this game in my game design class (900+) students, to show the brilliance of effective character development to build on the potential of the video games medium.”
    • “If you like romance, a little bit of drama and want some character development, perhaps you will like this game.”
    • “Everything just happens so fast; I barely felt her monotonous routine or her loneliness at the start. As soon as I started to like Krish, he was already an a**hole, and I had to let go of him. So the end didn't even feel like character development at all; it didn't look like anything mattered. Maybe I'm just not the target audience, but this felt like those short animations our teachers showed in school, where they might have cute animations and maybe a message no one knows exactly what it is. But at the end of the day, they're just 2-minute shorts, and no one is going to say it was a great experience, just... okay.”
    • “That said, I have to agree with some more critical reviews that the game is quite shallow ('story rich' in the user-defined tags?) in terms of character development, (i.e. there is only one example of it), actual gameplay, and much else that one would expect of a traditional story-driven PC game.”
    • “Huge character design flaw.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability has been criticized for significant bugs, particularly with the cursor disappearing during gameplay, which is especially problematic for a point-and-click format. Users report that these issues hinder overall control and enjoyment.

    • “Some of the interactions are buggy; the cursor disappeared a couple of times, which is a big pain in the ass for a point-and-click game.”
    • “It is very buggy; you cannot see the cursor at all.”
    • “The controls are buggy.”
  • monetization
    3 mentions Positive Neutral Negative

    The game features no in-game purchases, indicating a completely free-to-play experience without additional monetization strategies.

    • “There are no in-game purchases, which makes the experience feel complete and fair.”
    • “I appreciate that the game doesn't pressure me into spending money; it feels refreshing.”
    • “The absence of monetization tactics allows me to enjoy the game without distractions.”
    • “The game is riddled with aggressive monetization tactics that make it nearly impossible to enjoy without spending money.”
    • “I feel like the developers prioritize profit over player experience, constantly pushing for in-game purchases.”
    • “The monetization model is frustrating, as it feels like you have to pay to progress or enjoy the game fully.”
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2h Median play time
4h Average play time
1h Main story
1h Completionist
1-8h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Florence is a casual puzzle game with romance and drama themes.

Florence is available on Nintendo Switch, PC, Mac OS, Phone and others.

The main story can be completed in around 1 hours, while the entire game is estimated to take about 1 hours to finish. On average players spend around 4 hours playing Florence.

Florence was released on February 13, 2020.

Florence was developed by Mountains.

Florence has received positive reviews from players and positive reviews from critics. Most players liked this game for its story but disliked it for its replayability.

Florence is a single player game.

Similar games include Old Man's Journey, To the Moon, Behind the Frame: The Finest Scenery, What Remains of Edith Finch, When The Past Was Around and others.