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Last Day of June

There's a fantastic story here, filled with some great concepts and plenty of poignancy, ready to make you question the importance of life.
Last Day of June Game Cover
76%Game Brain Score
Most mentioned positive aspects:story, emotional
Most mentioned negative aspects:grinding, optimization
82% User Score Based on 1,623 reviews
Critic Score 70%Based on 27 reviews

Platforms

Nintendo SwitchPCPlaystation 5Playstation 4WindowsPlayStation
Last Day of June Game Cover

About

Last Day of June is a single player casual role playing game with romance and drama themes. It was developed by Ovosonico and was released on August 31, 2017. It received mostly positive reviews from critics and positive reviews from players.

A deep, interactive adventure about love and loss, beautifully depicted and offering an intense cinematic experience. What would you do to save the one you love?

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82%Audience ScoreBased on 1,623 reviews
story592 positive mentions
grinding41 negative mentions

  • Beautiful and unique art style that immerses players in a painterly world.
  • Emotional and heartbreaking story effectively told without dialogue, with strong themes of love, loss, and acceptance.
  • Soothing and fitting soundtrack by Steven Wilson that enhances the game's atmosphere and emotional impact.
  • Repetitive gameplay and frequent unskippable cutscenes can frustrate and slow down pacing.
  • Technical issues including crashing on load and save file corruption that may force players to play the entire game in one sitting.
  • Short playtime and lack of replayability, with some players finding the puzzles overly simplistic or the story predictable.
  • story

    1,337 mentions Positive Neutral Negative

    "Last Day of June" delivers a beautifully told, emotionally touching story about love, loss, and grief, conveyed without dialogue through stunning visuals and a moving soundtrack. While some find the plot predictable or cliché, the narrative's handling of fate and acceptance resonates deeply, often leaving players profoundly affected. However, repetitive gameplay and unskippable cutscenes can impede immersion, making the story the game's clear highlight amidst mixed gameplay reception.

    • “Last day of june is a beautifully crafted game with a mature and heartbreaking story that will leave an impression on anyone who plays it.”
    • “Last day of june is a tear-jerking story of loss, regret and perspective that manages to convey so much emotion and carry so many powerful messages through its lovable characters, somehow without saying a single word.”
    • “The story is the highlight of the game and the visuals lend a hand in conveying them smoothly.”
    • “It's a cinematic story, and as the player you relive the same day over and over as different characters making changes that impact the story. The game relies on storytelling without any dialogue, using repetitive unskippable cutscenes which become tedious and detract from the emotional weight.”
    • “The gameplay repetition and forced backtracking, combined with the inability to skip cutscenes, make the storytelling feel frustrating and drawn out, causing the emotional narrative to lose impact despite its potential.”
    • “The story itself is somewhat predictable and clichéd, lacking depth, and while the themes of loss and grief are present, the game mechanics and narrative execution make it difficult to stay engaged or emotionally connected to the characters.”
  • emotional

    512 mentions Positive Neutral Negative

    Last Day of June is widely praised as a deeply emotional and heartbreaking game that explores themes of love, loss, grief, and acceptance through its wordless storytelling, beautiful art style, and haunting soundtrack. Many players found it a powerful, tear-jerking experience that poignantly captures the struggle to change fate and the pain of letting go, though some noted repetitive gameplay slightly diminishes the impact. Overall, it is celebrated as a short but unforgettable emotional journey that leaves a lasting impression on those who engage with its narrative.

    • “One of the most beautiful and heartbreaking games I've played, deeply moving thanks to Steven Wilson's score which adds emotional weight throughout.”
    • “Last Day of June uses its mechanics in a subtle but deeply meaningful way, turning narrative causes and effects into interactive systems that make the emotional journey feel earned rather than passive.”
    • “A deeply human, touching story about love, loss and the almost unbearable question 'what if?'.”
    • “So don't play this game unless you are okay with a slooooooow pace, repeating stuff, and a boring story.”
  • music

    455 mentions Positive Neutral Negative

    The music in "Last Day of June," composed by Steven Wilson, is widely praised for its emotional depth and perfect synergy with the game's atmosphere, art style, and storytelling. The instrumental soundtrack enhances the game's mood and poignancy, often moving players and elevating key moments, though some found certain tracks or placement slightly jarring. Overall, Wilson’s music is seen as a major highlight, deeply enriching the game’s narrative experience.

    • “Accompanying this visual artistry is an achingly beautiful soundtrack composed by Steven Wilson, whose music carries much of the game’s emotional weight.”
    • “The soundtrack by Wilson carries the game immensely, both as background music and in important moments with 'The Raven That Refused to Sing' and 'Routine' being the most impactful tracks.”
    • “The music throughout sets the mood wonderfully, and the soundtrack is something I would buy in its own right.”
    • “The main problem is the combination of the given aesthetic with a story that is supposed to be highly emotional, as well as a soundtrack that simply never swells up to meet the occasion.”
    • “The soundtrack is absolutely bland and at times so inappropriate it's funny.”
    • “The music was underutilized, the characters felt weak, and the artistic choices conflicted with the game feel.”
  • graphics

    447 mentions Positive Neutral Negative

    The game features a unique, painterly art style reminiscent of living paintings or stop-motion, which many find gorgeous, charming, and emotionally fitting to the story. While some players find the eyeless character designs unsettling or the heavy blur and bloom effects off-putting, overall the visuals are praised for their atmospheric, melancholic beauty and excellent optimization. Coupled with a standout soundtrack, the graphics powerfully support the game's touching narrative and immersive emotional experience.

    • “The art style is absolutely gorgeous - like playing through a living painting.”
    • “The visuals of this is so beautiful, the lighting and filters were used properly and perfectly; in many places, lighting elevates the mood and tone of the story, which was amazing.”
    • “The art style and narrative created made me appreciate the game immensely.”
    • “Visuals suffer from flickering and excessive use of bokeh and bloom effects.”
    • “Also, I was not a fan of the graphics since moment one: the lack of eyes is weird, the environment is always fuzzy, and though pretty in that it is like a pastel painting, I found that the view distance made it so only close-up objects looked good; even then I have seen better-looking games.”
    • “The blur effect in the graphics hurts your eyes and the game stutters even in closed environments, even on my PC where The Witcher 3 runs perfectly.”
  • gameplay

    398 mentions Positive Neutral Negative

    Last Day of June features simple, puzzle-based gameplay centered on time-loop mechanics that allow players to change outcomes and explore cause and effect, creating a meaningful emotional experience. While its gameplay is praised for integrating well with the narrative and theme, many find it repetitive, slow-paced, and occasionally tedious due to unskippable cutscenes and repeated scenes. Overall, the gameplay serves as a thoughtful but minimalistic vessel for the story, appealing mainly to those invested in narrative depth rather than complex or varied mechanics.

    • “Last Day of June uses its mechanics in a subtle but deeply meaningful way, turning narrative causes and effects into interactive systems that make the emotional journey feel earned rather than passive.”
    • “The centerpiece mechanic — rewinding and replaying moments to change outcomes — is elegantly implemented.”
    • “In terms of gameplay, Last Day of June takes the structure of a puzzle-based narrative adventure but grounds its mechanics entirely in emotional purpose.”
    • “Unfortunately, the gameplay here is very slow; the main culprit for me disliking this game was the lack of ability to skip cutscenes no matter how many times you've seen them.”
    • “The gameplay was repetitive and annoying, mainly because it was slow and you had to enter and exit levels too frequently for my liking.”
    • “This translates to a gameplay loop of visiting the stories of each character multiple times and changing small details; while parts of the day will be skipped every time you visit the story again, the cutscenes are mostly the same and unskippable, making you waste time watching the same events repeatedly.”
  • atmosphere

    76 mentions Positive Neutral Negative

    The game is widely praised for its deeply immersive and emotional atmosphere, achieved through a harmonious blend of art style, music, sound design, and storytelling. Players highlight its unique, often eerie or melancholic mood that effectively enhances the narrative’s impact, making the experience feel intimate and cinematic. While some note minor pacing issues, the overall atmosphere is considered a standout element that captivates and resonates strongly.

    • “Together, the visuals and sound create an atmosphere that feels intimate and deeply human, inviting players to experience emotion in its rawest form.”
    • “The art, the music, the atmosphere, everything just fits perfectly.”
    • “Overall, the game is extremely cinematic and creates the perfect atmosphere for the game.”
    • “Very bad atmosphere (after 1 hour).”
    • “Repeating at least some of the cutscenes makes sense for atmosphere, but not for all, and the transitions (painting moving around stars and so) are just annoying.”
    • “Although the atmosphere is striking, the main weakness of this game (when compared to wref) is that it doesn't have much of a story to tell, so the game mechanics are nothing more than 'fetch the key open the door.'”
  • grinding

    45 mentions Positive Neutral Negative

    Grinding in this game is widely described as tedious and repetitive, largely due to unskippable cutscenes, frequent retries, and trial-and-error gameplay that can drag out progress. While some find this aspect frustrating and a barrier to replayability, many agree that the compelling story and art style help offset the monotony. Overall, the grinding feels more like a necessary chore than engaging gameplay.

    • “Things are sometimes slow and repetitive, but not too tedious.”
    • “You'll need a second life for grinding.”
    • “Out of 4 hours of gameplay, only the first hour was exciting and after it turned into tedious grinding until the end.”
    • “There's absolutely no replay value, you aren't able to create your own save files and the fixed save points are scarce which makes obtaining all achievements an extremely tedious task - which was especially frustrating for a completionist like me.”
    • “Having to replay the same story sections again and again with long cutscenes made it very tedious.”
  • optimization

    27 mentions Positive Neutral Negative

    The game's optimization is inconsistent, with many users reporting poor performance, including lag, choppy framerates, long loading times, and high GPU usage even on powerful hardware. While some improvements have been made in patches, issues like low view distances and unstable 4K performance persist. However, a few players experienced smooth gameplay without issues, indicating optimization varies by system and settings.

    • “Seems really well optimized, likely will run well on anything.”
    • “I think the devs have patched issues with performance since I last played this game in 2019 (the game used 100% of my GPU, however now it only uses around 70%).”
    • “I didn't have any issues during my playthrough, it looked and ran smoothly.”
    • “The game is very poorly optimized and runs with tons of lag, long loading times, and choppy framerates.”
    • “Also despite having a computer that is overkill for this game, I found that it hovered at 60-80 fps. I have played more impressive games that have run better and I wonder if the game is optimized poorly, which is why the view distance is kind of garbage.”
    • “A lot of backtracking, you waste time on watching same cut-scenes because you can't skip them, boring, predictable and repetitive story, bad optimization (I couldn't reach constant 60 fps on 1060 GTX).”
  • replayability

    24 mentions Positive Neutral Negative

    The game offers minimal replayability due to its short playtime, linear story, and limited ability to save or return to previous points, making achievement completion tedious. While the narrative and collectibles like memories provide some incentive to replay, overall the lack of varied content and fixed progression reduce long-term replay value.

    • “Cool art style, the game is replayable too.”
    • “ Infinitely replayable.”
    • “There are also 20 memories; five per character, that can only be collected when playing as that character, which adds replayable discovery since many of these memory bubbles are in locked areas accessible only later in the game.”
    • “There's absolutely no replay value, you aren't able to create your own save files and the fixed save points are scarce which makes obtaining all achievements an extremely tedious task - which was especially frustrating for a completionist like me.”
    • “There is also no way to return to a certain point after reaching the end of the game, which makes getting missed achievements a real hassle; the game doesn't have much replay value.”
    • “Reasons for this are the very low playthrough time, zero replayability and a glaring bug which can and will cause trouble with your savegame if you don't finish this in one session.”
  • character development

    19 mentions Positive Neutral Negative

    The game features a highly unique and artistic character design that elicits mixed reactions, with some players finding it beautiful and fitting the game's atmosphere, while others describe it as simplistic or even unsettling. Despite the unconventional visuals, the narrative delivers strong character development, effectively conveying depth and emotional growth without heavy reliance on dialogue. Overall, the character design complements the game's aesthetic but may not appeal to all, though the story's pacing and emotional impact are widely praised.

    • “It's a good story, a sad story, with good character development, music, and art is beautiful all the way through.”
    • “The game knows how to pace a story and show true character development without saying a single word.”
    • “Great character development - you'll learn how each of the characters have experienced their own highs and lows.”
    • “Too obvious where it was going from early on and the character designs did nothing for me.”
    • “I think the main problem with this game is the character designs; you're basically watching a bunch of ping pong balls with caved-in eye sockets interact with each other.”
    • “The character design is horrendous; they all look like those stock images of generic 'stick figures' people use in PowerPoint presentations.”
  • humor

    12 mentions Positive Neutral Negative

    The game's humor is subtle and endearing, blending well with its emotional and story-driven elements, often providing lighthearted moments amidst the drama. Players appreciate its quirky details, amusing vocal features, and occasional dry or self-aware comedy, making for an enjoyable, if understated, comedic experience.

    • “Made me laugh, made me cry, even stumped me a couple times.”
    • “That said, it is embellished with delightful little details, and even the melodrama is sprinkled with enough good-natured humor to make it palatable.”
    • “I was then surprised about how funny it actually was.”
  • stability

    8 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including frequent crashes, freezes at load points, and buggy end credits, making it frustrating for players. Despite these persistent technical glitches and lack of proper patches, some tolerate the problems due to the game's strong story.

    • “When you quit and then want to start a game from the last save point, it freezes and crashes.”
    • “Features a game-breaking bug which freezes the game.”
    • “I will probably do this so I can complete the game, but it is really disappointing that Steam is continuing to offer a game that clearly has glitches that aren't getting patched.”
  • monetization

    2 mentions Positive Neutral Negative

    The monetization of the game is viewed negatively, with players feeling it prioritizes profit over gameplay quality, labeling it a cash grab despite its advertising appeal.

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4h Median play time
4h Average play time
3h Main story
4h Completionist
3-4h Spent by most gamers
*Based on 18 analyzed playthroughs
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Last Day of June is a casual role playing game with romance and drama themes.

Last Day of June is available on Nintendo Switch, PC, PlayStation 5, PlayStation 4 and others.

The main story can be completed in around 3 hours, while the entire game is estimated to take about 4 hours to finish. On average players spend around 4 hours playing Last Day of June.

Last Day of June was released on August 31, 2017.

Last Day of June was developed by Ovosonico.

Last Day of June has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Last Day of June for its story but disliked it for its grinding.

Last Day of June is a single player game.

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