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Last Day of June

There's a fantastic story here, filled with some great concepts and plenty of poignancy, ready to make you question the importance of life.
77%Game Brain Score
story, emotional
grinding, optimization
82% User Score Based on 1,536 reviews
Critic Score 73%Based on 27 reviews

Platforms

NSNintendo SwitchPCPCP4Playstation 4P5Playstation 5WinWindowsPlaPlayStation

About

In Last Day of June, players explore a poignant, artistic world to prevent a tragic accident and save the life of their loved one. Through innovative narrative mechanics, players solve puzzles and uncover the events of the day from different perspectives. This emotional journey challenges players to question the genuine impact of their actions and the sacrifices they're willing to make.

Last Day of June screenshot
Last Day of June screenshot
Last Day of June screenshot
Last Day of June screenshot
Last Day of June screenshot
Last Day of June screenshot
Last Day of June screenshot
Last Day of June screenshot
Last Day of June screenshot
Last Day of June screenshot
Last Day of June screenshot
+8

82%
Audience ScoreBased on 1,563 reviews
story575 positive mentions
grinding43 negative mentions

  • Beautiful art style and visuals that create a unique atmosphere.
  • Emotionally impactful story that resonates with themes of love and loss.
  • Engaging soundtrack by Steven Wilson that enhances the overall experience.
  • Repetitive gameplay with unskippable cutscenes that can become tedious.
  • Poor optimization leading to crashes and performance issues.
  • Limited replayability due to a lack of manual save options and missable achievements.
  • story
    1,298 mentions Positive Neutral Negative

    The story of "Last Day of June" is a poignant exploration of love, loss, and the impact of choices, told through a unique non-verbal narrative that evokes strong emotions without dialogue. Players navigate through a beautifully crafted world, experiencing the intertwined lives of characters as they attempt to alter a tragic fate, though the gameplay can feel repetitive and slow at times. While the emotional depth and artistic presentation are widely praised, some reviewers noted that the predictability of the plot and unskippable cutscenes detract from the overall experience.

    • “The story is very well written, heartwarming but also crushing; it hooks you from start to finish, and I definitely recommend that you play it in a single session.”
    • “Last Day of June is a beautiful sad story that is well worth the time investment.”
    • “Last Day of June is an emotional, story-driven journey.”
    • “The game wrapped around the story was slow, with unskippable cutscenes you are forced to replay multiple times as you backtrack through different memories.”
    • “Unfortunately, the execution and story end up half-baked.”
    • “The story is cliché, trying too hard to become cute and emotional.”
  • emotional
    473 mentions Positive Neutral Negative

    The emotional aspect of "Last Day of June" is widely praised for its heartfelt narrative that explores themes of love, loss, and the impact of choices, often leaving players in tears. Many reviews highlight the game's ability to convey deep emotions without dialogue, supported by a beautiful art style and a poignant soundtrack. However, some players note that repetitive gameplay and a lack of character depth can detract from the overall emotional experience, making it a mixed bag for those seeking a profound connection with the story.

    • “Last Day of June is a beautifully emotional experience about love, loss, and the impact of our choices.”
    • “The story is very well written, heartwarming but also crushing; it hooks you from start to finish, and I definitely recommend that you play it in a single session.”
    • “Last Day of June is an emotional roller coaster where you start happy and end up really sad.”
    • “Tedious gameplay, boring storyline.”
    • “So don't play this game unless you are okay with a slow pace, repetitive tasks, and a boring story.”
  • music
    438 mentions Positive Neutral Negative

    The music in "Last Day of June," composed by Steven Wilson, is widely praised for its emotional depth and ability to enhance the game's narrative. Many reviewers highlight the soundtrack's beautiful, atmospheric qualities that complement the stunning visuals and poignant storytelling, creating a memorable experience. However, some critiques mention that certain tracks feel out of place or that the absence of the iconic song "Drive Home" is a missed opportunity, leaving a mixed impression on the overall musical execution.

    • “With its stunning art, subtle storytelling, and powerful music, it tugs at your heart without being over the top.”
    • “The music, atmosphere, everything was carefully planned and lovely made; it's impossible to not get drawn to the style.”
    • “The soundtrack is amazing and definitely enhances the feels you get when playing this game.”
    • “The main problem is the combination of the given aesthetic with a story that is supposed to be highly emotional, as well as a soundtrack that simply never swells up to meet the occasion.”
    • “The soundtrack is absolutely bland and at times so inappropriate it's funny.”
    • “The music was underutilized, the characters felt weak, and the artistic choices conflicted with the game feel.”
  • graphics
    418 mentions Positive Neutral Negative

    The graphics of "Last Day of June" are widely praised for their unique, painterly art style that evokes a dreamlike quality, often compared to impressionist works. While many players find the visuals beautiful and fitting for the emotional narrative, some criticize the lack of graphical options and the presence of blurriness and flickering effects that can detract from the experience. Overall, the game's aesthetic is a significant highlight, contributing to its storytelling, though opinions on its execution vary.

    • “This beautiful game shows outstanding visuals that widen your eyes and a soundtrack that makes moments feel magical.”
    • “The art style is beautiful, the music is fitting, and the attention to detail is impressive.”
    • “The graphics are amazing for the storytelling.”
    • “Visuals suffer from flickering and excessive use of bokeh and bloom effects.”
    • “Also, I was not a fan of the graphics since moment one; the lack of eyes is weird, the environment is always fuzzy, and though pretty in that it is like a pastel painting, I found that the view distance made it so only close-up objects looked good, and even then I have seen better-looking games.”
    • “The graphics are awful -- over-saturated, too bright colors, and everything is blurry.”
  • gameplay
    377 mentions Positive Neutral Negative

    The gameplay of "Last Day of June" has received mixed reviews, with many players noting its repetitive nature and slow pacing, which can detract from the overall experience. While the time-loop mechanics and puzzle-solving elements are appreciated for their creativity, the lack of skippable cutscenes and the simplicity of the gameplay often lead to frustration. Ultimately, the game is more focused on delivering an emotional narrative than providing engaging gameplay, making it better suited for those who prioritize story over mechanics.

    • “The gameplay is based on causality time loop mechanics with quite a few twists.”
    • “The puzzles are clever, the gameplay is fun, and the story is beautiful.”
    • “The gameplay incorporates some light puzzles, nothing difficult, just simple puzzles to solve.”
    • “The gameplay is sadly repetitive and slow.”
    • “But the gameplay is incredibly tedious... if you can even call it gameplay.”
    • “The gameplay was repetitive, the cutscenes are unskippable, and the story just isn't quite as touching as it tries to be.”
  • atmosphere
    73 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its cinematic quality, emotional depth, and immersive sound design, which collectively enhance the storytelling experience. Players appreciate the unique art style and music that contribute to a dreamy, eerie ambiance, although some find the atmosphere can become monotonous over time. Overall, the atmosphere is considered a standout feature, drawing players into a beautifully crafted world that complements the narrative.

    • “Overall, the game is extremely cinematic and creates the perfect atmosphere for the game.”
    • “The atmosphere in this game is amazing and the story mirrors this as well.”
    • “The music, the color palette, the character design, their talking style, the voice acting, the effect on the textures... everything is so artistic and makes for such a memorable atmosphere.”
    • “Although the atmosphere is striking, the main weakness of this game (when compared to Wref), is that it doesn't have much of a story to tell, so the game mechanics are nothing more than 'fetch the key, open the door'.”
    • “I'm not going to spoil any of the events that happen, but there's very little break from this depressing atmosphere.”
    • “With its simple, cute art style and its atmosphere, you can tell the game really tries to get the player to feel sad, upset, and emotionally involved in the grim story.”
  • grinding
    46 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be tedious and repetitive, often detracting from the otherwise compelling story. Many reviews highlight frustrations with unskippable cutscenes and the need to replay sections, which can lead to a lack of engagement and enjoyment. While some appreciate the emotional payoff, the gameplay mechanics are frequently criticized for being overly simplistic and monotonous.

    • “You'll need a second life for grinding.”
    • “But the gameplay is incredibly tedious... if you can even call it gameplay.”
    • “Out of 4 hours of gameplay, only the first hour was exciting and after it turned into tedious grinding until the end.”
    • “A touching story let down by tediously repetitive gameplay that outstays its welcome very quickly.”
  • optimization
    27 mentions Positive Neutral Negative

    The game's optimization has received largely negative feedback, with many players experiencing significant lag, long loading times, and inconsistent framerates, even on high-end systems. While some users noted improvements in performance after patches, the overall consensus is that the game is poorly optimized, detracting from the otherwise strong storytelling and emotional impact. A few players reported smooth performance, but these instances appear to be exceptions rather than the norm.

    • “Seems really well optimized, likely will run well on anything.”
    • “I think the devs have patched issues with performance since I last played this game in 2019 (the game used 100% of my GPU, however now it only uses around 70%).”
    • “I didn't have any issues during my playthrough; it looked and ran smoothly.”
    • “The game is very poorly optimized and runs with tons of lag, long loading times, and choppy framerates.”
    • “Poorly optimized, technically.”
    • “The game is not optimized very well and that might be why they are hiding distant objects behind the depth of field, but it is fairly obvious the developers did not spend too much time on optimization.”
  • replayability
    27 mentions Positive Neutral Negative

    Overall, the game has been criticized for its lack of replayability, with many users noting that the story remains unchanged and achievements are easily obtainable in a single playthrough. While some collectibles offer a slight incentive for replaying, the scarcity of save points and the game's short duration contribute to a general consensus that there is minimal value in replaying. Players seeking a deeper experience may find the limited replay options frustrating, especially for completionist goals.

    • “Cool art style, the game is replayable too.”
    • “There are also 20 memories; five per character, that can only be collected when playing as that character, so that lends a bit of replayable discovery to the game, since many of these memory bubbles are in locked areas that can’t be accessed until later in the game.”
    • “I'd love for there to be more replay value (not that there isn't already enough, but more would be nice).”
    • “Achievements are easy to grab at first playthrough, so there isn't really much replay value.”
    • “There's absolutely no replay value; you aren't able to create your own save files and the fixed save points are scarce, which makes obtaining all achievements an extremely tedious task - especially frustrating for a completionist like me.”
    • “Even though the story is amazing, the lack of content leaves little replay value.”
  • character development
    20 mentions Positive Neutral Negative

    Character development in the game receives mixed reviews, with some players praising its depth and emotional resonance, while others criticize the simplistic and often unsettling character designs. The narrative effectively conveys character growth through visual storytelling and atmosphere, despite the lack of dialogue. Overall, while the aesthetics and art style are appreciated, opinions on character design vary significantly, impacting players' engagement with the characters' journeys.

    • “It's a good story, a sad story, with good character development, music, and art is beautiful all the way through.”
    • “The game knows how to pace a story and show true character development without saying a single word.”
    • “Great character development - you'll learn how each of the characters have experienced their own highs and lows.”
    • “The environments are reminiscent of mid-2000s 3D platformers, which is so-so, and the character design is simple with little facial features.”
    • “I think the main problem with this game is the character designs; you're basically watching a bunch of ping pong balls with caved-in eye sockets interact with each other.”
    • “The character design is horrendous; they all look like those stock images of generic 'stick figures' people use in PowerPoint presentations.”
  • humor
    12 mentions Positive Neutral Negative

    The humor in the game is described as a delightful mix of light-hearted moments and emotional depth, often catching players off guard with its comedic elements amidst a serious narrative. While some found the humor to be subtle and intertwined with the story, others noted that it added a charming layer to the gameplay, making it enjoyable despite occasional blandness in the soundtrack. Overall, the game is recommended for those who appreciate indie titles with a blend of humor and engaging storytelling.

    • “It's a great game, fun little interacting puzzles, sweet graphics, funny vocal features, but I would recommend it to those who love indie games and amazing storylines.”
    • “That said, it is embellished with delightful little details, and even the melodrama is sprinkled with enough good-natured humor to make it palatable.”
    • “In between the puzzles are some cutscenes of the main protagonist getting more and more angry, which I found a bit funny, because I was starting to get angry as well.”
  • stability
    7 mentions Positive Neutral Negative

    The game's stability has been widely criticized, with numerous reports of technical glitches, including game-breaking bugs and unwatchable end credits. While some players are willing to overlook these issues due to the game's strong narrative, many express disappointment that these persistent problems remain unaddressed.

    • “Also, the end credits were so buggy that they were unwatchable.”
    • “Features a game-breaking bug which freezes the game.”
    • “I will probably do this so I can complete the game, but it is really disappointing that Steam is continuing to offer a game that clearly has glitches that aren't getting patched.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized as a cash grab, with players feeling that the developers prioritized profit over quality gameplay. Despite initial interest sparked by advertisements, the lack of substantial content has led to disappointment among users.

    • “If these scum devs had just added a decent amount of gameplay, I would overlook all the other things, and I honestly would have given this cash grab a good review.”

Buy Last Day of June

4h Median play time
4h Average play time
3h Main story
4h Completionist
3-4h Spent by most gamers
*Based on 18 analyzed playthroughs

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