- February 28, 2023
- Sagewind Studio
Verlet Ascend
Platforms
About
"Verlet Ascend" is a physics-based action platformer with roguelike mechanics, featuring a fully destructible, procedurally generated environment and unique rope swing physics. Battle enemies, scavenge for loot, and improve your character as you climb your way up in an endless parkour. The game boasts rope physics, destructible environments, and an upgrade system, providing a challenging and dynamic gameplay experience.











- The game features innovative mechanics and responsive jumping that create a fun and addictive experience.
- It offers a solid performance on various platforms, including the Steam Deck, making it great for quick play sessions.
- The unique upgrade system and procedural level generation provide a high level of replayability and encourage creative problem-solving.
- The game lacks polish in certain areas, particularly in level design and progression, leading to repetitive gameplay.
- It has performance issues, using a significant amount of system resources, which may hinder the experience for some players.
- Some mechanics, like web holding, need improvement for smoother gameplay and better mobility.
gameplay
6 mentions Positive Neutral NegativeThe gameplay is characterized by innovative mechanics and responsive jumping that create a dynamic and engaging experience, encouraging players to keep climbing and exploring. While some users noted a lack of polish, the unique mechanics and upgrade system contribute to high replayability and satisfying moments throughout the game.
“With its innovative mechanics and mind-bending levels, it keeps you on your toes, or rather, on your feet!”
“The game's jumping mechanics are so responsive, it feels like you have springs in your shoes.”
“There are lots of exciting moments while you try to climb upwards and very satisfying gameplay that will make you want to keep playing more.”
“There's some neat mechanics here, so I wish the game was more polished. Then I'd strongly recommend it rather than barely.”