- November 15, 2019
- Some-Fish
Veer
68%Game Brain Score
gameplay, graphics
music, story
92% User Score 25 reviews
Platforms
About
Use relative teleportation and the ability to change the direction of gravity to progress through the temple, where everything revolves around the core experience of puzzle solving. Do you have what it takes?






Audience ScoreBased on 25 reviews
gameplay5 positive mentions
music3 negative mentions
- The game features a unique teleport mechanic that keeps the puzzles fresh and engaging, encouraging players to rethink their strategies.
- The graphics are charming and well-designed, providing a minimalist aesthetic that complements the gameplay.
- There is a good variety of puzzles with a gradual difficulty curve, making it accessible for both experienced and novice players.
- Some puzzles can be frustratingly difficult, especially in the later levels, which may deter less confident players.
- The soundtrack and sound effects are considered lacking, with some players finding them repetitive or unengaging.
- Certain mechanics, like the ability to spam teleport, can lead to less thoughtful gameplay and may require adjustments to improve challenge.
gameplay
17 mentions Positive Neutral NegativeThe gameplay is centered around a 2D puzzle/platformer experience that features innovative teleportation and gravity mechanics, providing a fresh and engaging challenge. Players appreciate the gradual difficulty curve and the introduction of new tools that enhance the puzzle-solving experience, although some find the transition to later levels jarring due to a shift towards more reflex-based challenges. Overall, the game is praised for its accessibility, variety, and the rewarding "aha!" moments it offers throughout its levels.
“Throughout the game, it gives variation to the mechanics with new tools, keeping the game fresh and making you rethink the way you approach puzzles!”
“It follows the best game design a puzzle can have: make the mechanics easy to grasp and then push their applications and interactions to the limits.”
“Overall, I had a positive experience with the game: very easy to pick up and play, it became challenging over time without getting frustrating or punishing, and there's a decent amount of variety in gameplay mechanics.”
“Definitely recommend this, because there are a good few hours of really entertaining, solid puzzle levels full of 'aha!' moments - but I have to say that after the gameplay drastically changes at the start of the 'city' levels, I didn't enjoy it in the slightest.”
“It forces such a shift from the methodical approach that could be taken with all the levels up to that point, jumping from puzzles which you can sit thinking about for 10 minutes and then it clicks and you know exactly what to do, to instead having immediately obvious solutions requiring (even with the very necessary addition of the 'slow mo' mechanic) precision, twitch-reflex mouse movements.”
“The early levels are static, letting you grasp the mechanics of navigating the stage via relative positioning.”