- February 6, 2015
- Lanstrash
- 160h median play time
Crystal Story II
Platforms
About
"Crystal Story II" is a turn-based RPG that follows the journey of a young dragon named Homare. As Homare, players will explore various areas, complete quests, and battle enemies in tactical combat. The game features a variety of customization options for weapons, armor, and skills, as well as a crafting system for creating new items and equipment. With an emphasis on story and character development, "Crystal Story II" offers a rich and immersive RPG experience.











- The game features a charming and humorous story with engaging characters that players can easily connect with.
- The combat system is fun and strategic, allowing for a variety of character builds and customization through a unique leveling system.
- The inclusion of mini-games and side quests adds depth and variety to the gameplay, making it enjoyable and replayable.
- The graphics are simplistic and may not appeal to players looking for high-quality visuals.
- Some players may find the game repetitive, especially in terms of dungeon design and enemy encounters.
- The story can feel generic and predictable, lacking significant twists or depth.
story
203 mentions Positive Neutral NegativeThe story of "Crystal Story II" is generally regarded as straightforward and somewhat cliché, revolving around familiar tropes of heroism and adventure. While some players find it engaging and humorous, with charming characters that add to the experience, others feel it lacks depth and originality compared to its predecessor. Overall, the narrative serves as a light-hearted backdrop to the gameplay, providing enough intrigue to keep players entertained without being overly complex.
“The story is interesting, with some funny parts and enjoyable side characters, one of whom forces himself into your party even though you don't want him (for a short time).”
“However, the developer acknowledges this and instead of trying to glorify it, he has fun with it, playing with various cliches and over-used tropes, and ends up creating a very entertaining, fun story which...miraculously...even manages to surprise you at various points in the game.”
“A solid storyline that, while simplistic, will honestly tie you to the characters and pull you into the game in a way few games this day and age have been able to achieve.”
“You see him in the desert, he attacks you, you do a bunch of quests, and all of a sudden he wants to be on your team, and the team just accepts it?”
“We get a cliché exposition with deliberately cringy names at the beginning of the game, and when the actual gameplay starts, we get no real goal, no sense of advancement, no urgency that drives the story forward... we're just a guy... no, a dragon... who fell from the sky... taking a stroll in the forest and fighting pirates, slimy blobs, and walking tree stumps.”
“The plot is really terrible, to the point where it sounds like it was done on purpose but without any of the fun or lightheartedness you would find in other indie parody games.”