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Vampire Crawlers: The Turbo Wildcard from Vampire Survivors Game Cover

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Vampire Crawlers: The Turbo Wildcard from Vampire Survivors is a single player tactical strategy game. It received overwhelmingly positive reviews from players.

In a dark world, a new adventure begins. Explore maps, level up powers, kill monsters. Find treasures. From the somehow triple-BAFTA‑winning creators of Vampire Survivors, Vampire Crawlers: the turbo wildcard from Vampire Survivors turns the snowballing thrill of Vampire Survivors into a turbo turn‑based, card‑driven BLOBBER with rogue-lite elements. Build busted decks, explore familiar dungeons f…

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95%Audience ScoreBased on 7,553 reviews
gameplay296 positive mentions
grinding120 negative mentions

  • Highly addictive and entertaining gameplay loop that captures the essence of Vampire Survivors with a fresh deckbuilding twist.
  • Great progression systems with many unlocks, characters, cards, and upgrades that keep the game engaging.
  • Well-balanced difficulty for most of the game; satisfying to build combos, break the game and experiment with different strategies.
  • Excellent music and audio design that complements the gameplay and enriches the atmosphere.
  • Intuitive mechanics and RPG elements in a unique 3D dungeon crawler environment generate a strong dopamine hit and flow state.
  • Runs vary in length and style, supporting both casual and longer play sessions with decent replayability.
  • Affordable price with a solid amount of content and expected future DLC support.
  • Strong use of Vampire Survivors themes, characters, weapons and stages, with well-executed adaptation to new gameplay format.
  • Early game can be slow and grindy until core deck mechanics and combos are unlocked.
  • Late game and endgame can become repetitive and trivial due to powerful combos and infinite mana/draw loops making fights less challenging.
  • Limited content and replayability compared to Vampire Survivors; small variety in enemies and dungeon layouts.
  • Some UI and quality-of-life issues: tedious menu navigation, limited card sorting, awkward save/retry options, hard to exit the game quickly.
  • Certain characters and builds are unbalanced, with some feeling overpowered, reducing strategic variety.
  • Boss fights sometimes feel like damage sponges with annoying mechanics that drag battles lengthily.
  • Mechanics and card stats are only partially explained, leading to confusion about some effects and combat depth.
  • Post-run progression combines power upgrades and unlocks in a way that might encourage grinding repetitive runs.
  • Crashes and save file corruption reported by some players, though rare.
  • The game length may not justify the full price for some players due to limited depth and content at launch.
  • gameplay

    841 mentions Positive Neutral Negative

    The gameplay of "Vampire Crawlers" successfully transposes the addictive, dopamine-fueled loop of "Vampire Survivors" into a turn-based roguelike deckbuilder format, combining simple yet satisfying mechanics with progressively introduced complexity. While early gameplay is engaging and strategic with combo-building and unlocks, many players note that it becomes repetitive and overly easy after some progression, with the combo mechanic allowing powerful infinite loops that reduce challenge and strategic variety. Despite some issues with balance, enemy mechanics, and late-game depth, the game offers a smooth, fast-paced, and rewarding experience with solid deckbuilding elements, making it highly enjoyable especially for fans of the original game's style.

    • “Vampire crawlers managed to capture the same dopamine-fueled loop of constant progression, unlocks, and escalating power of Vampire Survivors while reworking it into something with its own identity through card mechanics and turn-based battles.”
    • “The transfer of mechanics from Vampire Survivors into a deckbuilder is fun to play and things unlock and progress at a regular rate, so there's constantly new things to try and upgrade.”
    • “The combo mechanic adds a lot of interesting depth to the deck-building.”
    • “After about 6-8 hours of gameplay you've practically broken the game and from here on it becomes more a chore than fun.”
    • “The wild card mechanic is completely game breaking, and fights only really have 2 distinctions; a fight with a 'card counter' mechanic you have to loosely play around, or one that doesn't where you can just mindlessly spam all of your hand.”
    • “The combo mechanic and lack of cards really restrict any strategy the game could have had and turns it into the same mindless loop every run.”
  • music

    232 mentions Positive Neutral Negative

    The music in the game is widely praised for its catchy, energetic, and dynamic soundtrack, often described as a standout feature that enhances the addictive gameplay loop. Many reviewers appreciate the remixed and remastered tracks from Vampire Survivors, highlighting contributions by composers like Yoko Shimomura, and enjoying the seamless transitions between exploration and battle themes. While some note minor repetitiveness, the overall consensus is that the soundtrack is a major draw, elevating the game's atmosphere and player engagement.

    • “The quick, rewarding gameplay, the great pixel art and the phenomenal music by none other than Yoko Shimomura make this an amazing experience.”
    • “The soundtrack alone makes this worth it, let alone a great mix of 'find combos of abilities and cards to completely break the game' / 'make numbers get huge' spliced into a dungeon crawler.”
    • “And... freaking... Yoko Shimomura... I can't believe you got the legend herself to compose the title screen music for the game. If it weren't for everything else that makes the game amazing, I would have given the game an 11/10 right then and there, but instead you'll have to settle for a 12/10.”
    • “The music becomes a bit of a slog if you try and break the game as runs can then go well past a half hour.”
    • “Ugly graphics and annoying music.”
    • “Music isn't as polished as Vampire Survivors (though it may grow on me).”
  • graphics

    187 mentions Positive Neutral Negative

    The graphics feature a charming retro pixel art style that effectively blends 2D and 3D elements, evoking nostalgic dungeon-crawling aesthetics reminiscent of classic games like Castlevania and Etrian Odyssey. While some find the visuals simple or basic, many praise their cohesive style, satisfying effects, and how well they complement the gameplay's dopamine-inducing combos. Overall, the art direction is well-executed, creating an engaging atmosphere that enhances the game's addictive loop despite occasional minor visual clutter or repetitiveness.

    • “Extremely good deck builder, insanely good art style and never fails to induce a dopamine rush.”
    • “The graphics and overall aesthetic are also incredible, full of character and originality, and the visual and sound effects work great together to tie everything together and make it feel really satisfying.”
    • “I adore the pixelated art style with new perspective, the hyper-retro sound effects are completely on-fire, music so hyper-decadent that it enthralls you, perfectly-sourced nods to 8-bit dungeon gaming, the attention to detail, maintaining an immediate sense of adventure and purpose upon playing, and I cannot ignore the fact that I haven't even scratched the surface at two hours in keeps me hungering for more game-time.”
    • “The graphics are really basic, but that doesn't stop the fun.”
    • “The graphics are so bad, but the game is so good.”
    • “The intentionally dated and pixelated graphics I don't actually think help the game at all.”
  • grinding

    127 mentions Positive Neutral Negative

    Grinding in this game is a double-edged sword: initially engaging and rewarding as you build powerful decks, it quickly becomes tedious and repetitive, especially toward the late game and final bosses. Players often cite the extensive farming in similar or repeated areas, scaling difficulty spikes, and card management complexity as factors that drag down pacing and enjoyment. While some appreciate the grind as part of the meta-progression loop, many find the late stages grindy and slow, diminishing long-term appeal.

    • “100% completion took 27 hours with no grinding required.”
    • “No grinding.”
    • “While the start is an amazing dopamine-filled experience, it becomes incredibly easy, if not tedious, at the end.”
    • “The dungeon crawling part is also very underbaked and has no layer at all, no secret walls, no shortcuts, no going back to previous levels, no great risk great reward; after a few runs it just gets tedious to move around it.”
    • “The later levels get increasingly tedious to beat and it wears out its welcome and feels like a bad timesink.”
    • “I stuck it out to the end, even though I could really only stomach one run per evening because of just how tedious every run feels, in the hopes that some sort of challenge or twist would present itself in the end game.”
  • replayability

    71 mentions Positive Neutral Negative

    Replayability in the game is generally praised for its variety of cards, characters, and strategic depth, providing many hours of engaging gameplay. However, several users note that it lacks the infinite replay value and content variety found in similar titles like Vampire Survivors, with some finding it linear or repetitive after completing core content. Overall, it offers good replay value for its price and design but may feel limited without future expansions or added challenges.

    • “Lots of possible combinations of cards and crawlers that allow high replayability.”
    • “The game offers a large amount of replayability through multiple characters, cards, builds, and modifiers.”
    • “Superb rogue-lite game design, very addicting - challenging yet rewarding, unique vampire survivors formula refined and adapted as a dungeon crawler with more depth than some big budget mainstream game franchises, a lot of variety and replayability.”
    • “Replay value and breakability are maybe the only weak parts; there currently aren't many upgrades or evolutions, so once you've beaten all 12 maps or so, there's nothing to do.”
    • “The game is extremely linear and offers little replayability, basically acting like a giant tutorial for an infinite mode that doesn't exist, and once you reach the end of the game, you realize the only viable strategy is to push infinite combos where you use wildcards to reset combo chain infinitely.”
    • “There is no mystery, no reason to return to a beaten map, I just don't see the replayability at all.”
  • humor

    49 mentions Positive Neutral Negative

    The game's humor is widely praised for its witty, chaotic, and corny charm, reminiscent of Vampire Survivors' playful and goofy tone. Players enjoy its inside jokes, absurd combos, and funny character interactions, which enhance the addictive gameplay and overall enjoyment. Its quirky style and humorous feedback create a lighthearted, entertaining experience even for those not typically into deckbuilders.

    • “It also has a great sense of humor although there is no dialog.”
    • “Plus, if you knew some Italians, you will realize that the entire game is literally one big inside joke that can be thought-provoking in a very funny way.”
    • “The gameplay loop though, it is hilariously fun.”
  • story

    45 mentions Positive Neutral Negative

    The game lacks a substantial story, focusing instead on addictive gameplay and mission-based progression without cutscenes or deep narrative elements. Players generally appreciate the fun and replayability despite the minimal or absent storyline, comparing it to titles like Vampire Survivors that also prioritize gameplay over plot. Overall, the story aspect is minimal and not a core draw for the game.

    • “+ actual lore and story, discretely explained”
    • “A game so good that I'll only feel free from its grasps once I've completed both the story and the achievement list!!!”
    • “Finished all the game unlocks great 29 hours of fun, wish more evolutions form survivors were in the game specifically bracelet and the clock lancet I kept trying to min-max and break the game and the tricksters kept stopping me and ending my runs, I would've liked it if there were some more unlocks / missions for money, but all in all the game is great and I'm excited to see what future updates and dlc bring.”
    • “There's no story.”
    • “Jump in, jump out, no cut scenes, no story, no BS.”
    • “Very little story.”
  • stability

    24 mentions Positive Neutral Negative

    The game generally runs very well across multiple platforms, including Steam Deck, Linux, and even lower-end hardware, with stable performance and few crashes. Minor issues include occasional freezes during complex card effects, initial launch glitches, and some UI bugs, but these do not significantly impact overall stability or gameplay.

    • “The game runs great on Steam Deck and Linux!”
    • “Honestly, to me this game is even better than VS. The game runs great, and there haven't been many bugs.”
    • “Game is well made, with good sound, and runs great on Steam Deck.”
    • “A few specific stutters occur when casting cards that hit multiple rows of enemies or have added visual effects, causing isolated freezes that don't lead to crashes but impact performance unexpectedly.”
    • “There is really bad slowdown during gameplay and initial launch glitches that affect the user experience.”
    • “The game can freeze occasionally, causing interruptions despite being overall addictive.”
  • optimization

    15 mentions Positive Neutral Negative

    The game is generally well optimized, running smoothly on a wide range of devices including low-end PCs, Steam Deck, and Android. However, some users report occasional stuttering issues, particularly with multi-monitor setups or specific resolutions, which can affect the experience. Overall, performance is praised, but there is room for improvement with graphics options and stability.

    • “I also feel like the game is better optimized than the first one (it honestly feels like it doesn’t run on the same engine as survivors), which is definitely a good thing too!”
    • “Performance is fantastic on Steam Deck, but also on an Android device via game native, so I can play on the go.”
    • “If your computer runs Steam, it will run the game. Optimized and runs well on any PC.”
    • “As of right now the game has a real problem with stuttering. This could be due to multiple monitors. Exclusive fullscreen conflicted with Huion software. The issue temporarily resolved by lowering resolution to the minimum, but then the display became blurry with poor upscaling.”
    • “But I'd rather see some proper graphics options and/or serious performance improvements soon.”
    • “Then where's the optimization?”
  • atmosphere

    10 mentions Positive Neutral Negative

    The atmosphere is widely praised for its immersive dungeon crawler vibe, blending dark, pixel-art visuals with engaging sound design and an evolving world that enhances the mood. Many appreciate the unique 2D/3D perspective and hometown setting, which add depth and charm, while some find the game lacks soul and atmosphere. Overall, the style and mood strongly complement the gameplay, creating a captivating and intense experience.

    • “Gorgeous pixel atmosphere that lures you in and then locations don't let you out.”
    • “The visuals and atmosphere complement the gameplay perfectly, creating a dark yet oddly relaxing vibe.”
    • “Also, great OST, SFX, and general mood/atmosphere.”
    • “The game seems soulless and way too simple... it has zero atmosphere... I don't know.”
    • “The dungeon crawler vibe mixes very poorly with the atmosphere and world of Vampire Survivors.”
    • “Poncle fails to keep up the survivors' atmosphere and blow the screen up vibes.”
  • emotional

    9 mentions Positive Neutral Negative

    The game evokes a lighthearted and confident emotional response, providing a relaxing and not-too-serious experience that contrasts with more intense titles. Players feel a sense of accomplishment and attachment, especially as beginners in the deckbuilder and dungeon crawler genres, though its gameplay lacks the addictive tension of similar games. Overall, it offers a satisfying emotional balance suited for casual, stress-free enjoyment.

    • “Perfect game to rest your brain after some triple-A emotional roller coaster.”
    • “This is my first time playing a deckbuilder (and probably dungeon crawler), made me feel confident and smart enough to maybe try more in the future... if I ever put this one down.”
    • “Now I’m emotionally attached to pixel vampires and have developed a deep, personal grudge against anything that moves on screen.”
  • monetization

    6 mentions Positive Neutral Negative

    The game stands out by avoiding microtransactions and predatory monetization practices, offering a straightforward $10 purchase without additional costs. This approach is appreciated in an industry often criticized for aggressive monetization, though some users remain skeptical about its value. Overall, its fair pricing and absence of extra monetization are seen as positive features.

    • “And there are no microtransactions of any kind.”
    • “You also can't undersell the fact that in a landscape of mega-publishers nickel and diming us to death with microtransactions, this game is only $10 USD.”
    • “Surely this is just a mere cash grab...”
    • “It felt like a recipe for a disjointed cash grab of a spin-off.”
    • “Sequelslop no soul cash grab”
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18h Median play time
21h Average play time
8-25h Spent by most gamers
*Based on 69 analyzed playthroughs
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Vampire Crawlers: The Turbo Wildcard from Vampire Survivors is a tactical strategy game.

Vampire Crawlers: The Turbo Wildcard from Vampire Survivors is available on PC and Windows.

On average players spend around 21 hours playing Vampire Crawlers: The Turbo Wildcard from Vampire Survivors.

Vampire Crawlers: The Turbo Wildcard from Vampire Survivors was developed by poncle.

Vampire Crawlers: The Turbo Wildcard from Vampire Survivors has received overwhelmingly positive reviews from players. Most players liked Vampire Crawlers: The Turbo Wildcard from Vampire Survivors for its gameplay but disliked it for its grinding.

Vampire Crawlers: The Turbo Wildcard from Vampire Survivors is a single player game.

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