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Dungeon Clawler

Dungeon Clawler Game Cover
93%Game Brain Score
gameplay, music
stability, grinding
93% User Score Based on 2,288 reviews

Platforms

LinuxXbox Series X|SPCTabletAndroidMac OSPhoneXboxSteam DeckMobile PlatformWindows
Dungeon Clawler Game Cover

About

Dungeon Clawler is a single player tactical role playing shooter game. It was developed by Stray Fawn Studio and was released on November 21, 2024. It received very positive reviews from players.

A unique blend of roguelike, deckbuilder, and dungeon crawler mechanics.

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93%
Audience ScoreBased on 2,288 reviews
gameplay186 positive mentions
stability10 negative mentions

  • Unique and addictive gameplay mechanic combining claw machine physics with roguelike deckbuilding, providing fresh, innovative, and satisfying play experience.
  • Wide variety of characters, builds, items, and synergies offer high replayability and encourage experimentation.
  • Polished art style, charming animations, versatile music, and approachable difficulty scaling create a cozy yet challenging atmosphere.
  • The claw machine physics can be frustrating and inconsistent, sometimes causing loss of items and adding randomness that may reduce player agency.
  • Replayability may decrease after unlocking many characters and encountering repetitive floors, with some unbalanced difficulty spikes and limited enemy variety.
  • Lack of deeper meta-progression, tutorial and clearer explanations for some mechanics currently limits long-term engagement and build diversity.
  • gameplay
    424 mentions Positive Neutral Negative

    The gameplay of this roguelike deckbuilder stands out with its innovative claw machine mechanic that adds a unique blend of skill, randomness, and strategic depth to the genre. While some players find the claw system satisfying and engaging, enabling varied builds and exciting synergies, others note issues with RNG frustration, limited enemy variety, and lack of long-term depth. Overall, the game offers a fresh, addictive gameplay loop with good replayability and room for further content and balance improvements.

    • “The claw mechanic adds a lot of fun to deckbuilding, and there's definitely a bit of a skill aspect to getting your claw to grab what you want it to.”
    • “It’s very Slay the Spire-like, the gameplay is easy to grasp, but there’s still plenty of room for experimentation with different characters, builds, and claws to use throughout your runs and it will give you that "just one more run" feel that great roguelikes thrive on.”
    • “The base mechanics are easy to understand and the different types of items add varied gameplay to each run.”
    • “Great concept, but the gameplay is quite bad and boring.”
    • “Game art is really well made but unfortunately I find the gameplay loop kinda boring. I won a run in my second try and it was tedious repeating all along; I'm sorry but I can't recommend it as it is not as fun as it looks.”
    • “The claw machine mechanic is a novel idea, but I find the physics of the claw itself to be rage-inducing – items fly off at random intervals, and the strength of the claw's grip feels inconsistent.”
  • music
    80 mentions Positive Neutral Negative

    The music in the game is widely praised for being catchy, fitting the vibe, and elevating the overall experience, often described as "bangers" or "slaps." However, many users note the limited variety, with only a few tracks that tend to become repetitive over longer play sessions, highlighting the need for more diverse and additional soundtrack content as the game develops. Overall, the soundtrack is considered a strong asset but could benefit from expansion to enhance long-term enjoyment.

    • “The excellent soundtrack by the (apparently totally obscure) Nuketan, the first time I've ever actively tried to buy a game soundtrack, and resorted to rewatching the credits to find the genius behind the game's sweet sticky beats.”
    • “Been claw'ing away at this game for a few hours, it's fun. I could add fluff to this, but can't say enough how much of a joy it is to play — the music is off the hook.”
    • “The gameplay itself is pretty addicting, but this soundtrack is on another level.”
    • “Hopefully they update the soundtrack as they leave early access, because it is... bad.”
    • “Also, I had to mute the music after an hour: not the end of the world, but it drains my life-force during longer runs.”
    • “It's still in early access, I can say that I truly like it, but the music has to be more diverse; it's been a long time hearing the same song on loop for hours at a time, which is suitable, but there should be some extra soundtracks to cycle through.”
  • replayability
    76 mentions Positive Neutral Negative

    The game boasts high replayability driven by a wide variety of characters, items, builds, and challenges, ensuring each run feels fresh and engaging. While some players note diminishing replay value after unlocking most content or cite imbalance issues, the overall consensus highlights its addictive, strategic gameplay and continuous appeal, especially for roguelike fans. Ongoing updates and planned content promise to further enhance its replay potential.

    • “With endless combinations and high replayability, every run feels fresh.”
    • “There's many characters to unlock with different passives and decks, rabbit feet to collect (new passives) by beating a run with each character, secret characters to unlock during a run, different builds and strategies to try out, etc. The replayability is what's keeping me interested and playing for almost 10 hours now.”
    • “For those who crave an endless test of skill and endurance, the game even allows you to continue playing after defeating the final boss, offering a potentially infinite avenue for replayability.”
    • “Which basically brings me to my biggest gripe with this game: the lack of replay value.”
    • “I'm not sure what they could possibly do to rectify this, but a roguelike with no replay value is a sinking ship that is rapidly taking on water.”
    • “So in summary, saving grace for Dungeon Clawler is the relatively low price of admission and its unique gimmick, but sadly marred by said gimmick's quick burnout and the overall lack of replayability.”
  • graphics
    75 mentions Positive Neutral Negative

    The game features a charming, cute, and toony art style that many find appealing and fitting for its unique claw machine and deckbuilding mechanics. While some users note its simplicity and occasional repetitiveness, the vibrant animations, varied character designs, and overall pleasant aesthetic create an engaging and enjoyable visual experience. Overall, the graphics are praised for their charm and cohesiveness, contributing significantly to the game's addictive and fresh atmosphere.

    • “The game uses pixel art visuals that evoke nostalgia for retro RPGs, yet it pairs this style with detailed environments and fluid animations that keep the experience fresh.”
    • “The colorful graphics and vibrant animations bring the dungeon to life, making every battle a spectacle.”
    • “An absolutely excellent roguelike that mixes the joys and frustrations of a claw grabbing machine with excellent graphics, a fun gameplay loop, and really just one heck of a good time.”
    • “Graphics-wise it isn't quite for me.”
    • “Even in visuals, it's cute but very, very simple.”
    • “My only (very minor) complaint is the art style, which is reminiscent of old flash games and at times feels placeholder-ish.”
  • humor
    31 mentions Positive Neutral Negative

    The game's humor is widely appreciated for its hilarious premise, funny character designs, and amusing animations, often making players smile and laugh throughout. Players enjoy the comedic elements in gameplay, including quirky item combos, funny in-game events, and humorous cutscenes, though some find repetitive failure scenes frustrating. Overall, the humor adds charm and joy, enhancing the fun and replayability of the game.

    • “The physics-based clawing experience was both hilarious and equally frustrating.”
    • “I mean this game had me and my partner smiling and laughing for the first 2 hours, so I'm going to preemptively give it a thumbs up.”
    • “+ intro cutscene and game over screen are hilarious.”
  • story
    21 mentions Positive Neutral Negative

    The story in the game is minimalistic and mostly conveyed through brief cutscenes, character backstories, and environmental hints, which some players find lacking in depth and world-building. While it effectively complements the gameplay and character uniqueness, many wish for more narrative content and development, anticipating expansion in future updates. Overall, the story is simple but engaging enough to support the game’s addictive mechanics without being overly story-driven.

    • “I really like how each character has their own backstory and perks that make you play differently for each one.”
    • “Additionally, the narrative is minimalistic, focusing more on environmental storytelling and player interpretation rather than a deep, scripted plot.”
    • “Especially with the narrative intro I was expecting a resolution to the story, but I imagine that's planned for the full game and I very much look forward to seeing where it goes!”
    • “The story and short clips are terrible and can just be ignored or skipped.”
    • “The story is just two 5-second videos, you can’t squeeze more out of it.”
    • “Not much story; most information is in the bios and the opening stop-motion scene. I would really enjoy more world-building, like how the claw machine got there.”
  • stability
    14 mentions Positive Neutral Negative

    The game's stability is mixed, with several users reporting UI glitches, item clipping, and occasional bugs affecting key mechanics like the claw grab. However, it generally runs well across platforms including Steam Deck, PC, mobile, and Linux, with mostly minor visual issues and smooth performance outside of these glitches. Overall, while enjoyable, the game still has notable stability flaws that can impact gameplay.

    • “Dungeon Clawler is well supported and runs great on my Steam Deck, PC, and phone.”
    • “Runs great on my Steam Deck.”
    • “Very creative, and runs great on the Steam Deck.”
    • “At this time, this is a very disappointing roguelike early access. It has an amazing concept and could be big if it wasn't riddled with flaws. Literally any small item gets near the walls and you might as well forget about it. The claw also sometimes glitches and doesn't go down at all and still counts as a turn. Sometimes the claw can go upside down not picking anything up. I grabbed 3 frost tokens each supposed to increase my odds of finding frost items yet every single time I got a reward I had to reroll 2-3 times to find one. The random item chance minigames are hit and miss: some are good but others make no sense (like the key to the lock one). Also, there is no tutorial, which is not good for players unfamiliar with this game type.”
    • “Not sure if this was vibe coded or just not quite ready for release, but there are lots of weird UI glitches and strange behavior.”
    • “Way too buggy and companies shouldn't be supported for putting out betas and expecting customers to pay for beta testing.”
  • character development
    11 mentions Positive Neutral Negative

    Character development is praised for its variety and uniqueness, featuring multiple unlockable humanoid rabbit characters with distinct playstyles and charming, cute designs. The game offers diverse builds and powers, contributing to engaging and satisfying gameplay. Overall, character design is lauded as intuitive, fun, and visually appealing, enhancing the game's enjoyable and varied experience.

    • “Because this one is not just a claw machine game, it operates under many of the general roguelite rules/parameters, including randomized loot (and a ton of it, so you can build poison and frost builds, fire builds or straight-up melee weapon massacre decks that use strength-boosting items as well). Like a good deckbuilder or roguelite in general, this game provides plenty of different enemies, varied powers and types of powers to play with and unlock (items, weapons, rabbits' paws like artifacts, relics, etc.), and a whole bunch of unique characters to unlock—all basically humanoid rabbits with distinct playstyles and unique character designs that I really liked. For the most part, they all play uniquely and aren't just cardboard copies of each other.”
    • “The vibes are really fun for the game; the art direction is cute and cartoonish. The cast of quite a lot of playable character designs are super charming and exciting to try out, while the enemies and NPCs are all cute and cool.”
    • “I feel like the character designs are all very different in how they play. So far, I think Dolly is my favorite.”
  • grinding
    11 mentions Positive Neutral Negative

    Grinding in the game is widely described as slow, tedious, and repetitive, making the overall gameplay feel boring despite interesting concepts. Many users find the early stages and repeated attempts dull, with RNG elements and grinding mechanics often leading to frustration rather than fun. Additionally, certain powerful mechanics encourage grinding that can hinder progression, further contributing to the tedious experience.

    • “Game art is really well made but unfortunately I find the gameplay loop kinda boring. I won a run on my second try and it was tedious repeating all along. I'm sorry but I can't recommend it as it is not as fun as it looks.”
    • “There's only one final boss, and he gains damage boosts if you gain gold in any capacity during your fight, so gold grinding builds are basically a one-way ticket to failure on any run unless your build is absolutely cracked and can kill him before things snowball, which it quickly does.”
    • “While the concept and the classes are interesting, the game is just way too slow paced and instead of it being easy or difficult, it's just tedious.”
  • optimization
    4 mentions Positive Neutral Negative

    The game runs smoothly and performs well across various systems without stuttering or lag. While the optimization upgrades are crucial for balanced gameplay, repetitive actions like spamming slots can reduce enjoyment. Overall, the game is well-optimized for performance.

    • “You can win up to 3 upgrades from the machine (and the game is balanced around you taking every optimization you can get), so you really don't want to just skip those upgrades entirely, especially since there are rare opportunities at perks, but sitting and just spamming a while slots slowly spin just isn't fun.”
    • “There's been no problems whatsoever with performance and runs super smoothly.”
    • “Runs smoothly on any laptop.”
    • “It's stuttering all the time and I am running it way above the recommended specs.”
    • “You can win up to 3 upgrades from the machine (and the game is balanced around you taking every optimization you can get), so you really don't want to just skip those upgrades entirely, especially since there's rare opportunities at perks, but sitting and just spamming a while slots slowly spin just isn't fun.”
  • monetization
    4 mentions Positive Neutral Negative

    The game features permanent ads on the homescreen, which some users find frustrating, especially when they've paid for the game. However, it currently avoids in-app purchases, appealing to players who prefer a gacha experience without microtransactions, though there is concern about potential future monetization changes with its mobile release.

    • “Scratches the gacha itch beautifully, with no in-app purchases.”
    • “Permanent ads on homescreen.”
    • “I resent paying to see ads on my laptop.”
    • “With it going to mobile really quickly—which fits it very well, look and theme-wise, not knocking that—I am a little worried about it becoming something with microtransactions.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere is praised for its immersive and appealing design, combining simple, retro-inspired visuals with thoughtful gameplay to create a captivating and pleasant dungeon-crawling experience.

    • “Its retro-inspired visuals, atmospheric design, and thoughtful gameplay mechanics come together to create an immersive journey through perilous underground worlds.”
    • “One of the standout features of the dungeon crawler is its atmospheric design.”
    • “The art style is simple and appealing, creating a pleasant atmosphere without being over the top.”
  • emotional
    1 mentions Positive Neutral Negative

    Users found the game unexpectedly engaging on an emotional level, feeling drawn in and hooked despite initial hesitation toward claw machine-style gameplay.

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19h Median play time
30h Average play time
6-60h Spent by most gamers
*Based on 16 analyzed playthroughs
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Frequently Asked Questions

Dungeon Clawler is a tactical role playing shooter game.

Dungeon Clawler is available on Xbox Series X|S, PC, Mac OS, Phone and others.

On average players spend around 30 hours playing Dungeon Clawler.

Dungeon Clawler was released on November 21, 2024.

Dungeon Clawler was developed by Stray Fawn Studio.

Dungeon Clawler has received very positive reviews from players. Most players liked Dungeon Clawler for its gameplay but disliked it for its stability.

Dungeon Clawler is a single player game.

Similar games include Backpack Hero, Backpack Hero, 9 Kings, Peglin, Die in the Dungeon: Origins and others.